Best and Worst Defensive Pokemon In-Game

So it's no secret that defensive Pokemon often get overlooked for in-game playthroughs which are usually all-about offense. When I think of awkward defensive Pokemon I think of this mon
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Bronzor is somehow both really annoying when you use it and really annoying when the computer uses it. To my memory essentially every NPC Bronzor/Bronzong has Levitate and thus are all weak to Fire, a fairly rare type even when Platinum's dex is taken into consideration. Gets status moves and Extrasensory early, is hard to hit for weakness, so you'd think this mon would be surprisingly good for your team, right?

...Not really. Looking at Platinum boss rosters a distressing amount of mons hit Bronzong neutrally, a big yikes when your offensive dual STAB almost never hits SE. It's such a shame because on paper Bronzong sounds incredible, but its resistances are bizarrely ill-suited to the region it is found in. Even when you have the occasional trainer Bronzong can kinda wall, it's still Bronzong so it's not like you're killing anything. Man this mon would kill for a decent recovery move.
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Let's contrast this to Magnezone. While not built like a wall like Bronzong, Magnezone has a noticeably better defensive typing, 130 Special Attack Thunderbolt (in its home game boosted by Choice Specs), and just rocks the second half of the game as long as nothing has Earthquake. In other games (BW2/Alola) it does have trouble dealing damage until the later levels but the defensive type and Thunder Wave give it some use.

What are some defensive mons you guys think are underwhelming or surprisingly good in-game?
 
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Toxepex is my first go to for this, its a great mon competitively but falls off in-game so badly.
Tbh, In-game has never really been kind to the pure wall mons to begin with until Body Press happened. Other trainer fights rarely output enough damage that you'd need a legit wall to survive, a type resistance is often more then enough to tank, and using a mon, like the Magnezone you mention, with good offense and defenses does the job perfectly fine letting you just win fights faster.

Meanwhile, your walls basically need to have a ton of defense investment to do a good enough job of tanking anyway, and are built around slow chip damage, but that means it takes forever to beat an opponent. Meanwhile a Sweeper or anything with a decent offensive stat can 2-3 hit ko most everything
 
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