252 Modest Starmie T-Bolt / Ice Beam vs 252/252 Calm Togekiss:
33.96% - 39.84%
On the average, 4-hit KO after leftovers.
Spinner Starmie Bolt/Beam vs Togekiss:
27.54% - 32.62%
Which is at worst a 4-hit KO after leftovers, possible 5-hit KO. Note: Nasty Plot ShadowBall OHKOs Starmie.
Standard Cresselia/Bliss Bolt/Beam vs Togekiss:
19.52% - 22.99%
Which doesn't break the sub. Obviously, T-Wave doesn't go through the sub either, but Cresselia is faster than Togekiss (some speed EVs can be dedicated to Togekiss to outrun Cresselia however, to block the T-Wave with Sub).
+1 Cresselia Charge Beam vs Togekiss:
15.78% - 18.45%
+2 Cresselia Charge Beam vs Togekiss:
20.59% - 24.33%
Yeah, you're not breaking the sub Cressy.
ChainChomp DracoMeteor (life orb 252 Sp. Atk):
38.24% - 44.92%
Hello ChainChomp, I wall Draco Meteor, Fire Blast, Earthquake and laugh at your swords dances.
SpecsMence DracoMeteor Hit 1:
59.36% - 69.79%
Hit 2:
30.21% - 35.56%
Hit 1 + 2 with leftovers (6.25% recover from leftovers)
83.32% - 99.1%
Aka: 3-hit KOed by Specsmence Draco Meteor.
Mixape Close Combat (16 Atk EVs + Life Orb):
45.45% - 53.48% (on the average a 3-hit KO with leftovers, possible 2-hit KO)
Nasty Plot Mixape Fire blast:
84.22% - 99.20%
Remember? I said _
weaker_ Sp. Attackers >_>
The only thing that walls it is Calm Mind Blissey... it just gets too much sp. def too fast >_> Anyway, togebliss is a "momentum" strategy. It requires you to gain the momentum. Unlike Specsmence or Blissey which recapture the momentum (forces the opponent to switch out), Togebliss is designed (like Walrein) to pounce on a free turn (Softboil, T-Wave on your sub, etc. etc.) and not let go of it.