:sv/toedscool:
Name: Toedscool
Type: Grass/Ground
Stats: 100/69/79/130/110/62
:sv/morgrem:
Name: Morgrem
Type: Dark/Fairy
Stats: 85/121/80/110/80/124
:sv/charjabug:
Name: Charjabug
Type: Bug/Electric
Stats: 70/140/130/70/110/40
Justification: Eviolite occupies a really unique design space in BH, being a restricted defensive item that forces the user to forgo staples like Boots, Leftovers, and Helmet. The main issue with the item was that the users were all terrible, so I've added some users here. These mons are very encouraged to work with their strong offensive stats rather than just sitting there passively all the time, hopefully creating an interesting dynamic where the meta has a very specific selection of stat behemoths that need to use an item slot to reach their full potential (or alternatively, just use a different item altogether). It's also just very funny to have mons like Toedscool and Morgrem be fighting alongside legendaries.
Name: Toedscool
Type: Grass/Ground
Stats: 100/69/79/130/110/62
:sv/morgrem:
Name: Morgrem
Type: Dark/Fairy
Stats: 85/121/80/110/80/124
:sv/charjabug:
Name: Charjabug
Type: Bug/Electric
Stats: 70/140/130/70/110/40
Justification: Eviolite occupies a really unique design space in BH, being a restricted defensive item that forces the user to forgo staples like Boots, Leftovers, and Helmet. The main issue with the item was that the users were all terrible, so I've added some users here. These mons are very encouraged to work with their strong offensive stats rather than just sitting there passively all the time, hopefully creating an interesting dynamic where the meta has a very specific selection of stat behemoths that need to use an item slot to reach their full potential (or alternatively, just use a different item altogether). It's also just very funny to have mons like Toedscool and Morgrem be fighting alongside legendaries.
Name: Knock Off
Power: 65
Accuracy: 100
PP: 20
Category: Physical
Type: Dark
Effect: If the foe is holding a non-immutable item, and the user isn't, then the foe's item is removed on hit. If the foe is holding a non-immutable item at all, this move has 1.5x power.
Priority: 0
Flags: just contact i think
Justification: Item removal is too easy and noncommittal, leading to a dynamic where only maybe half of the items on a team are actually relevant with the rest being allowed to just fall off. This restricts the item meta and leads to a situation where items like Leftovers never actually do anything in practice, because they're just going to fall off anyway. This version of Knock Off requires the user to either fall into the predictable set of immutable item users, or commit to an itemless or consumable item themselves, leading to interesting strategic implications.
Power: 65
Accuracy: 100
PP: 20
Category: Physical
Type: Dark
Effect: If the foe is holding a non-immutable item, and the user isn't, then the foe's item is removed on hit. If the foe is holding a non-immutable item at all, this move has 1.5x power.
Priority: 0
Flags: just contact i think
Justification: Item removal is too easy and noncommittal, leading to a dynamic where only maybe half of the items on a team are actually relevant with the rest being allowed to just fall off. This restricts the item meta and leads to a situation where items like Leftovers never actually do anything in practice, because they're just going to fall off anyway. This version of Knock Off requires the user to either fall into the predictable set of immutable item users, or commit to an itemless or consumable item themselves, leading to interesting strategic implications.
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