
Arceus-Ghost @ Spooky Plate
Ability: Simple
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- No Retreat
- Judgment
- Collision Course
- Jungle Healing / Strength Sap
There's No Retreating from Arceus-Ghost in Balanced Hackmons! Its Ghost typing positions it well as a sweeper, as it isn't trapped by No Retreat, making use of the excellent Ghost / Fighting coverage while fully Imposter-proofing itself. Judgment hits most of the tier for neutral damage and is backed by an unremovable Plate. Collision Course smashes common Judgment switch-ins like Ting-Lu, Dialga-O, and Chansey, OHKOing the latter two. Jungle Healing shakes off debilitating status, matches better into Imposter users, and allows Arceus-Ghost to beat Calm Mind + Ice Scales Arceus formes one-on-one; alternatively, Strength Sap offers higher instant healing and is more useful for setting up multiple times. The few walls that withstand Judgment and aren't vulnerable to Collision Course, like Ice Scales Zacian and Tera Poison or Fairy Chansey, are virtually unbreakable for Arceus-Ghost; as such, Choice Band Koraidon and mixed Enamorus, respectively, are recommended to blast through these. Arceus-Ghost also struggles against Parting Shot spam from Prankster Pokemon like Corviknight and Chansey, so entry hazard support from allies like Ting-Lu and Zacian helps wear them down over time.
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