Damn. I just lost my streak at 182 wins. I'm disappointed because not only did I fall only a few battles short of my personal best, the loss itself could have been avoided. It involved misplays (I guess) and an actual misclick.
Anyway I already posted the team but for convenience:
Zoroark @ Life Orb
Timid
IVs:31/x/31/31/31/31
EVs: 4/0/0/252/0/252
Stats: 136/102/80/172/80/172
Dark Pulse
Flamethrower
Grass Knot
Memento
Suicune @ Leftovers
Bold
IVs:31/x/31/31/31/31
EVs: 244/0/252/0/0/12
Stats: 206/78/183/110/135/107
Scald
Calm Mind
Substitute
Rest
Dragonite @ Lum Berry
Multiscale
Adamant
IVs: 31/31/31/x/31/31
EVs: 204/252/0/0/0/52
Stats: 192/204/115/99/120/107
Outrage
Dragon Dance
Substitute
Earthquake
I already posted some information about the team here:
Not much has changed really. Suicune wins MVP though, since it got me out of so many tough situations. With that in mind, Memento was being used more and more simply because it was safer. Zoroark still got its chances to shine though, especially against Psychics. Watching them repeated try to use Psychic attacks on Zoroark (as Dragonite) got me everytime. Dragonite itself wasn't used as much as Suicune but having a powerful Outrage off the bat was useful somtimes.
Probably the only thing that I'd change is Dragonite's EV spread. I WAS going to use 252 att/252 speed, but the extra bulk really helped out sometimes, especially against electrics (still the biggest threat overall). However, the HP stat I have now was designed with Leftovers in mind and now I have Lum Berry it isn't that useful anymore. Maybe enough speed to outpace positive natured base 100s could work, or even base 110s (though if I go for that I might as well just maximise my speed to get Modest Accelgor anyway).
There were many random threats I encountered, including Quiver Dance Volcarona (I Memento it and then hope that it doesn't get too lucky with Hurricane confusion and all the other potential hax it can create). But as I said, electrics are the biggest annoyance as I don't have a specific answer to them. Depot Agents are a pain to fight against, though I didn't face too many of them thankfully. However, I did face at least 6 Jolteon leads >:( Anyway, here's the log of the closest electric heavy battle:
If that Scald hadn't burnt at the end there, I would have lost sooner. In fact, there were a few situations where I needed a burn to save the battle (and got it :D). Another one I remember was where I got a Scald burn on a Landorus just in time, allowing me to survive the next hit and rest of all the damage I'd taken. Funnily enough, the lead of that battle was a Zapdos with Thunderbolt, yet another electric type that annoys me.
As for how I lost, well it wasn't against an electric based team. Instead, it was against Biker Petro. He sent out Archeops. My fingers are crossed that it isn't the Choice Band one, but it is and Zoroark dies to Head Smash. I send in Suicune who takes another Head Smash and is at 69hp, while I Calm Mind (I should have subbed here probably) and recover to 79hp. Next turn, Archeops Head Smashs again to send me to 9hp and faints while I try to sub (this was the misclick, I meant to click Rest but missed ugh - don't know if it would have changed much though).
Anyway I'm in a difficult situation, but then he sends out Metagross. Suicune outspeeds 3 of the Metagross in the subway and Metagross 1 can probably be set up on by Dragonite. So I go for a Rest and I do infact outspeed it while it uses Earthquake to leave me at 173hp at the end of the turn. At this point I'm a little concerned that I'm facing the Toxic Orb Trick one as Suicune would HATE HATE HATE the toxic orb. So I decide to switch to Dragonite. Metagross decides to use Meteor Mash instead. Toxic Orb Metagross also has Meteor Mash but I suspect that it isn't the Toxic Orb one because that always goes for Trick if it can't kill. Anyway this is where I really screwed up. Basically I got cocky and went for a Dragon Dance unprotected by Substitute. Metagross uses Explosion, killing both of us. I should have used Substitute here maybe, but Dragonite and a sleeping Suicune would have died to the next thing anyway...
So now I send in my sleeping Suicune and Petro sends out Salamence. Here I'm praying it isn't the Outrage + Lum Berry one as that would guarantee my loss. But it is of course. Basically, it kills me in 3 hits, using Lum Berry after the second Outrage to cure confusion, while Suicune had to sit there and do nothing. There goes my streak, just like that.
EDIT: Here's the battle video for those who can't read the written form of it: 44-30009-35766
All in all, this was a horrible match-up despite my move choices. Lead Choice Band Archeops is ALWAYS taking something on my team down with it (I had to choose what would die and I picked Zoroark). Had I known which Metagross set I was facing I might have dealt with it better. I certainly wouldn't have switched out Suicune if I knew it wasn't the Trick set, but even then the threat of Explosion was there the whole time so setting up (let alone staying in until I woke up) would have been risky. Suicune would probably survive Explosion though. Salamence would likely kill it but then Dragonite with Multiscale would come in, hopefully survive the Outrage (correct me if I'm wrong, I don't want to do a damage calc) and retaliate with one of its own. At the very least, I should have waited until Suicune woke up before switching!
Also, why did Salamence have to be the last pokemon, and why that particular Salamence? Suicune probably had a chance against Salamence 1 and maybe Salamence 3 as well (Salamence 2 has Dragon Dance though, that would have been tough).
The misclick didn't really matter much, since Suicune would have been sleeping and would have switched out of Metagross anyway (remember the sleep counter resets as you switch out so Suicune would have been killed by Salamence anyway). Not using sub when Metagross exploded didn't really mean much either. I would have survived, but Salamence would have cleaned up anyway.
Whatever. I guess I should be proud of this streak because it went further than I expected it would, but the game could have waited a couple more battles before giving me that match up! I don't really feel motivated to try this team again at the moment. I guess I could try that Sturdy Choice Scarf Sawk idea I mentioned in another post, but I don't know.
lol that Regigigas
Good Luck! I noticed that those videos had lots on wins attached to them....
Anyway I already posted the team but for convenience:
Zoroark @ Life Orb
Timid
IVs:31/x/31/31/31/31
EVs: 4/0/0/252/0/252
Stats: 136/102/80/172/80/172
Dark Pulse
Flamethrower
Grass Knot
Memento
Suicune @ Leftovers
Bold
IVs:31/x/31/31/31/31
EVs: 244/0/252/0/0/12
Stats: 206/78/183/110/135/107
Scald
Calm Mind
Substitute
Rest
Dragonite @ Lum Berry
Multiscale
Adamant
IVs: 31/31/31/x/31/31
EVs: 204/252/0/0/0/52
Stats: 192/204/115/99/120/107
Outrage
Dragon Dance
Substitute
Earthquake
I already posted some information about the team here:
Yep I'm using Zoroark again. Grass Knot is more useful than Counter, extending its coverage to water and ground types. Also, Life Orb over Focus Sash! Honestly, Focus Sash isn't needed that often thanks to Illusion disguising Zoroark as Dragonite (this discourages Fighting and Bug moves, so it isn't common for Zoroark to be OHKOed). Life Orb ensures more OHKOs and 2HKOs. Should I not be able to win, I can just use Memento to help Suicune (yay I finally stopped being lazy and got one myself) or Dragonite set up and sweep. Actually I was a bit skeptical about Memento's worth and I was considering replacing it with Focus Blast or even Nasty Plot, but it has proven to be useful so it'll stay for now.
Suicune is the standard set that everyone runs. I wasn't impressed at first. Don't get me wrong, it's very good, but it didn't seem to gel with my team initially. As time has gone on however, it has proven its worth by stalling threatening stuff out of their PP, which is what it does best. It doesn't hit very hard and doesn't sweep as well as Dragonite (6+ Scald is actually pretty weak) but it makes up for it with bulk. Hell there have been times where I'll stall out PP and then switch to Dragonite and have it set up instead (it tends to sweep better due to the higher speed and better coverage).
Dragonite is actually different to the one that has been used by Jumpman, Chinese Dood, myself and others probably. It's actually closer to the one I used to use on my very first subway team: Rotom-W/Scizor/Dragonite. Substitute over Fire Punch though. Basically, instead of stalling and gradually gaining boosts, this Dragonite aims to get just a couple of boosts and sweep as quickly as possible (so no Roost or Leftovers for me). Outrage has more power than Dragon Claw so I don't need to have that many boosts to sweep (usually 2 or even 1 is enough, though the more the better). Earthquake if I'm facing a steel, or something with a contact ability like Flame Body. Earthquake is also good for killing the first opponent on the team since there's no need to lock myself into Outrage if I don't need to. Lum Berry is handy for switching into obvious status moves and it also removes Outrage-induced confusion. I'm still using the standard EV spread (Adamant with 252 att/ 204 hp/other evs in either defences or speed), but I intend to change it to max speed when I get time. Dragonite is a bit sluggish with just one DD, which isn't a problem if you have paralysis support or something but it's more concerning here since I don't have a true crippler.
Electric types have been the biggest threats so far, though it usually takes 2 electrics in a team for them to truely be dangerous (I had a close battle where Jolteon was followed by Electivire; Suicune took those Thunderpunches like a champ). Jolteon in general is a pain since it outspeeds and kills Zoroark, and obviously Suicune is screwed against it without boosts. Dragonite can OHKO it with Earthquake but it need to have Jolteon break Multiscale to do it (annoyingly, Adamant Dragonite can't outspeed Jolteon after 1 Dragon Dance even with max speed, so if Jolteon cones out when Dragonite has no boosts, I have no choice but to kill it which leaves me unboosted against the next thing that comes out).
Having Veteran Leron throw Raikou and Double Team Brightpowder Zapdos (I hate this thing so much) at me in one battle was also shitty, but Suicune was already set up and thankfully I didn't get completely screwed by Zapdos's evasion crap (I missed once after 1 Double Team but it chose to Charge Beam that turn; the next turn it Double Teamed again but I finished it off
Not much has changed really. Suicune wins MVP though, since it got me out of so many tough situations. With that in mind, Memento was being used more and more simply because it was safer. Zoroark still got its chances to shine though, especially against Psychics. Watching them repeated try to use Psychic attacks on Zoroark (as Dragonite) got me everytime. Dragonite itself wasn't used as much as Suicune but having a powerful Outrage off the bat was useful somtimes.
Probably the only thing that I'd change is Dragonite's EV spread. I WAS going to use 252 att/252 speed, but the extra bulk really helped out sometimes, especially against electrics (still the biggest threat overall). However, the HP stat I have now was designed with Leftovers in mind and now I have Lum Berry it isn't that useful anymore. Maybe enough speed to outpace positive natured base 100s could work, or even base 110s (though if I go for that I might as well just maximise my speed to get Modest Accelgor anyway).
There were many random threats I encountered, including Quiver Dance Volcarona (I Memento it and then hope that it doesn't get too lucky with Hurricane confusion and all the other potential hax it can create). But as I said, electrics are the biggest annoyance as I don't have a specific answer to them. Depot Agents are a pain to fight against, though I didn't face too many of them thankfully. However, I did face at least 6 Jolteon leads >:( Anyway, here's the log of the closest electric heavy battle:
Battle 152 vs Depot Agent Ramses
Zoroark (Dragonite) vs Jolteon
Jolteon Swaggers, I hit myself
Jolteon Thunderbolts, Zoroark dead
I send out Dragonite
Jolteon Swaggers, Lum Berry cures me, I Earthquake (Jolteon dead)
Ramses sends out Electivire
Electivire Ice Punches (102hp left), I Earthquake (Electivire dead)
Ramses sends out Zebstrika
Zebstrika Wild Charges (Electric Gem activates, crit, Dragonite dead)
I send out Suicune
Zebstrika Wild Charges (108hp left), I Substitute (69hp)
Zebstrika Wild Charges (sub breaks), I Scald (Zebstrika burnt)
Zebstrika Volt Switchs (19hp), I Scald (Zebstrika dead)
Zoroark (Dragonite) vs Jolteon
Jolteon Swaggers, I hit myself
Jolteon Thunderbolts, Zoroark dead
I send out Dragonite
Jolteon Swaggers, Lum Berry cures me, I Earthquake (Jolteon dead)
Ramses sends out Electivire
Electivire Ice Punches (102hp left), I Earthquake (Electivire dead)
Ramses sends out Zebstrika
Zebstrika Wild Charges (Electric Gem activates, crit, Dragonite dead)
I send out Suicune
Zebstrika Wild Charges (108hp left), I Substitute (69hp)
Zebstrika Wild Charges (sub breaks), I Scald (Zebstrika burnt)
Zebstrika Volt Switchs (19hp), I Scald (Zebstrika dead)
If that Scald hadn't burnt at the end there, I would have lost sooner. In fact, there were a few situations where I needed a burn to save the battle (and got it :D). Another one I remember was where I got a Scald burn on a Landorus just in time, allowing me to survive the next hit and rest of all the damage I'd taken. Funnily enough, the lead of that battle was a Zapdos with Thunderbolt, yet another electric type that annoys me.
As for how I lost, well it wasn't against an electric based team. Instead, it was against Biker Petro. He sent out Archeops. My fingers are crossed that it isn't the Choice Band one, but it is and Zoroark dies to Head Smash. I send in Suicune who takes another Head Smash and is at 69hp, while I Calm Mind (I should have subbed here probably) and recover to 79hp. Next turn, Archeops Head Smashs again to send me to 9hp and faints while I try to sub (this was the misclick, I meant to click Rest but missed ugh - don't know if it would have changed much though).
Anyway I'm in a difficult situation, but then he sends out Metagross. Suicune outspeeds 3 of the Metagross in the subway and Metagross 1 can probably be set up on by Dragonite. So I go for a Rest and I do infact outspeed it while it uses Earthquake to leave me at 173hp at the end of the turn. At this point I'm a little concerned that I'm facing the Toxic Orb Trick one as Suicune would HATE HATE HATE the toxic orb. So I decide to switch to Dragonite. Metagross decides to use Meteor Mash instead. Toxic Orb Metagross also has Meteor Mash but I suspect that it isn't the Toxic Orb one because that always goes for Trick if it can't kill. Anyway this is where I really screwed up. Basically I got cocky and went for a Dragon Dance unprotected by Substitute. Metagross uses Explosion, killing both of us. I should have used Substitute here maybe, but Dragonite and a sleeping Suicune would have died to the next thing anyway...
So now I send in my sleeping Suicune and Petro sends out Salamence. Here I'm praying it isn't the Outrage + Lum Berry one as that would guarantee my loss. But it is of course. Basically, it kills me in 3 hits, using Lum Berry after the second Outrage to cure confusion, while Suicune had to sit there and do nothing. There goes my streak, just like that.
EDIT: Here's the battle video for those who can't read the written form of it: 44-30009-35766
All in all, this was a horrible match-up despite my move choices. Lead Choice Band Archeops is ALWAYS taking something on my team down with it (I had to choose what would die and I picked Zoroark). Had I known which Metagross set I was facing I might have dealt with it better. I certainly wouldn't have switched out Suicune if I knew it wasn't the Trick set, but even then the threat of Explosion was there the whole time so setting up (let alone staying in until I woke up) would have been risky. Suicune would probably survive Explosion though. Salamence would likely kill it but then Dragonite with Multiscale would come in, hopefully survive the Outrage (correct me if I'm wrong, I don't want to do a damage calc) and retaliate with one of its own. At the very least, I should have waited until Suicune woke up before switching!
Also, why did Salamence have to be the last pokemon, and why that particular Salamence? Suicune probably had a chance against Salamence 1 and maybe Salamence 3 as well (Salamence 2 has Dragon Dance though, that would have been tough).
The misclick didn't really matter much, since Suicune would have been sleeping and would have switched out of Metagross anyway (remember the sleep counter resets as you switch out so Suicune would have been killed by Salamence anyway). Not using sub when Metagross exploded didn't really mean much either. I would have survived, but Salamence would have cleaned up anyway.
Whatever. I guess I should be proud of this streak because it went further than I expected it would, but the game could have waited a couple more battles before giving me that match up! I don't really feel motivated to try this team again at the moment. I guess I could try that Sturdy Choice Scarf Sawk idea I mentioned in another post, but I don't know.
Here are some battle vids so far:
26-72324-82888
66-52221-58856
50-16768-25528
78-50402-02261
lol that Regigigas
Good Luck! I noticed that those videos had lots on wins attached to them....