I would like to lay claim to the longest Staraptor streak with
92 wins plz:
Jolly Staraptor w/ Choice Band
252Atk/252Spd/4Def
155/172/85/61/70/167
Brave Bird/Close Combat/U-Turn/Quick Attack
Adamant Garchomp w/ Choice Scarf
252Atk/252Spd/4Hp
184/200/106/76/102/154
Earthquake/Outrage/Fire Fang/Rock Slide
Calm Suicune w/ Chesto Berry
252Hp/252Def/4Spd
204/85/165/109/147/93
Scald/Substitute/Calm Mind/Rest
Strategy's simple: lead with Staraptor to get Intimidate going and to destroy a lot of things with either Brave Bird or Close Combat. U-Turn is great for breaking Sturdy and Focus Sashes, and then I either switch to Suicune to set up or Garchomp to finish it off.
After getting owned by Volcarona several times in a row on previous tries, I wanted the biggest 'f*** you' I could get - it's 4x weakness to Rock was tempting but Stone Edge and Rock Slide are poor moves to use in the Subway, so I decided to use my favourite Pokemon from Gen IV, Staraptor. Brave Bird is brilliant, decimating Bug, Grass, and Fighting types, and with Close Combat it takes out the Steel and Rock types as well, and it's always nice to have a bit of insurance with Garchomp's Earthquake.
Intimidate is also a great ability for a lead Pokemon, and it helps Suicune set up with a pseudo-Defence boost - it's a life saver when it comes to Outrages from Dragons, especially as I don't have a Steel type. Quick Attack is a last resort move, but the fact it gets priority is why I don't use Double Edge (as well as the fact Double Edge is an egg move), so I can finish off frail or weakened Pokemon.
ScarfChomp is mainly standard with Adamant nature, I just have to make sure that Jolly Haxorus doesn't get a Dragon Dance off, otherwise it's game over. Rock Slide is never used, and Fire Fang is only used on Bug/Steels and levitating Steels. I use it to switch in for free against Electric types; otherwise, it comes in as a revenge killer. Scarf Outrage outspeeds and kills all the Dragons I'm aware of, as long as they don't have a boost such as mentioned above.
Classic Subway Suicune is classic, but unfortunately the only one I have to hand right now is a Calm natured Suicune with a very low Speed IV.
Problems: the weak link in my team is my imperfect Suicune - with 204 HP, it misses out on being able to make four 51HP Substitutes by one point, and it gets outsped by a lot of stuff, which can make battles quite annoying.
SPIT Starmie is as frustrating as ever, and even worse is that if it's against Staraptor, I can't tell if it will use Ice Beam or Thunderbolt, so it's necessary to switch to Suicune to take a hit first and then switch to Garchomp. After all that, it isn't even guaranteed that Outrage will OHKO it, so I have to finish it off with Quick Attack.
Water Absorbers are a nightmare, simply because they take so long to deal with, especially Acid Armor Vaporeon, as it can outstall Suicune. Other problems are mainly when one Pokemon has already fainted - Volcarona beats Suicune with Quiver Dance and Garchomp if it's locked into the wrong move, Electric types outspeed Staraptor and Suicune and can smash them with super effective attacks, and anything with Ice attacks make short work of Garchomp and Staraptor.
I only got this far with a bit of luck; I had a close call with a Volcarona where Staraptor had already fainted and Garchomp was locked into Outrage - Suicune managed to take a +2 Bug Buzz and finish it off with Scald.
I lost to an annoying misplay - initial matchup, Staraptor vs Charizard;
Turn 1 - Switched to Suicune, Charizard used Belly Drum.
Turn 2 - Charizard Earthquake, Suicune Sub, Suicune @ 20/204 HP,
Turn 3 - Charizard Earthquake, broke sub, Suicune ChestoRest
Turn 4 - Switched Staraptor back in for free as Charizard used Earthquake
Turn 5 - Used Quick Attack, bringing it to ~25% HP and activating Salac Berry, Charizard KOs with Fire Punch, Suicune back in
Turn 6 - Charizard Earthquake, critical hit KO, Garchomp in,
Turn 7 - Garchomp KO with Outrage, Excadrill in,
Turn 8 - Garchomp Outrage, Excadrill ~40% HP, Excadrill Rock Slide
Turn 9 - Garchomp KO, confusion, (hoping for a frail Pokemon without Focus Sash or Sturdy), Lucario in (¬_¬)
Turn 10 - Garchomp hit self in confusion, Lucario KO with Shadow Ball.
I didn't know how to deal with the Charizard - it has the same base speed as Staraptor, so to avoid a speed tie I switched to Suicune, but then it used Belly Drum instead of the Fire attack I was expecting. I should've used Scald here, but Rest wasn't the game changing decision. I got Staraptor back in for free, but I was worried about the speed tie again, so I used Quick Attack, which activated the Salac berry - still, even though it KO'd Staraptor, it wasn't game over. I was officially screwed when Charizard KO'd Suicune with a critical hit as I picked Scald, meaning Garchomp had to take on 3 Pokemon while locked into one move, and it almost managed it too.
Ah well - I reckon, playing with more experience/concentration and/or a better Suicune, this streak could get a good deal longer. Proof:
http://img715.imageshack.us/img715/3696/20121p.jpg