Team Engineer PIkachuCHALLENGING TEMPERANTIA
10v10 NFE Quintuplets (5 per side)
0 Recovers / Infinite Chills
2 Day DQ; MORE FOR REF
Items Off
All Abilities
Switch=KO
Arena: Russian Roulette
Every Pokemon has suddenly decided to play Russian roulette! At the end of each round, every Pokemon will be given one gun to shoot themselves with, for a total of ten guns. One gun will deal 15 DMG, two guns will deal 10 DMG, three guns will deal 5 DMG, and four guns will do absolutely nothing. This is it.
Gurdurr (Hurrdurr) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)
Kills: 2
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats: 85 / 105 / 85 / 40 / 50 / 40
HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: ** (2)
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Evolution Counter: 4 / 9
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Stone Edge
Counter
Drain Punch
Mach Punch
Bulk Up
Payback
Rock Slide
Earthquake
Move Count: 16
Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Kills: 1
Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 60 / 85 / 42 / 85 / 42 / 91
HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
FeatherDance
Perish Song
Sky Attack
Heat Wave
Calm Mind
Shadow Ball
Hidden Power [Fighting 7]
Protect
Move Count: 15
Togetic (Tamama) (M)
Nature: Bold (Defense increased by *, Attack decreased by *)
Kills: 2
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats: 55 / 40 / 85 / 80 / 105 / 40
HP: 90
Atk-: * (1)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Evolution Counter: 6 / 9
Move Counter: 0
Dream Counter: 3 / 5
Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Morning Sun
Nasty Plot
Psycho Shift
Tri Attack
Flamethrower
Reflect
Substitute
Shadow Ball
Thunder Wave
Psychic
Move Count: 20
Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 40 / 70 / 130 / 60 / 130 / 25
HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA: ** (2)
SpD: ***** (5)
Spe-: 21 (25 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: Not Applicable.
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Destiny Bond
Imprison
Pain Split
Toxic
Ice Beam
Psychic
Charge Beam
Flash
Taunt
Rock Slide
Move Count: 24
Machop (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats: 70 / 80 / 50 / 35 / 35 / 35
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe: 30 (35 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Evolution Counter: 2 / 9
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Bullet Punch
Ice Punch
ThunderPunch
Earthquake
Fire Blast
Rock Slide
Payback
Substitute
Move Count: 18
Purotooga (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Stats: 54 / 78 / 103 / 53 / 45 / 22
HP: 90
Atk+: **** (4)
Def: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 19 (22 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Body Slam
Iron Defense
Whirlpool
Ice Beam
Earthquake
Stone Edge
Dive
Rock Slide
Move Count: 18
Kirlia (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats: 38 / 35 / 35 / 65 / 55 / 50
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 43 (50 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Disable
Shadow Sneak
Thunderbolt
Will-o-Wisp
Substitute
Reflect
Light Screen
Move Count: 16
Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)
Kills: 3
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 40 / 70 / 40 / 35 / 40 / 60
HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 4 / 6
Move Counter: 5
Dream Counter: 2 / 5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Agility
Blaze Kick
Vacuum Wave
Magic Coat
Magnet Rise
ThunderPunch
Ice Punch
Earthquake
Shadow Claw
Rock Slide
Endure
Protect
Double Team
Move Count: 21
Shibibiiru (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 65 / 85 / 70 / 75 / 70 / 40
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe-: 34 (40 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Evolution Counter: 5 / 9
Move Counter: 10
Dream Counter: 0 / 5
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Acid Spray
Move Count: 10
Happiny (Koken) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats: 100 / 5 / 5 / 15 / 65 / 30
HP: 110
Atk-: (0)
Def: * (1)
SpA+: ** (2)
SpD: *** (3)
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Heal Bell
Counter
Endure
Thunder Wave
Toxic
Flamethrower
Move Count: 11
Team Temperantia
Duosion- Florence (F)
Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
Hp: 100
Atk: 2
Def: 2
SpA(+): 6
SpD: 2
Spe: 26 (30/1.15=26.1, rounded down to 26)
SC: 1
WC: 1
BRT: 16
EC: 4/9
MC: 0
DC: 2/5
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Imprison
Acid Armor
Trick
Calm Mind
Shadow Ball
Trick Room
Thunder Wave
Total Moves: 17
Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Aqua Ring
Confuse Ray
Mirror Coat
Ice Beam
Scald
Toxic
Venoshock
Total Moves: 17
Poliwag- Nereid (F)
Nature: Brave (Atk increased by 1, Spe decreased by 15%, flat 10% Evasion decrease
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 2
SpD: 2
Spe: 78 (90/1.15=78.3)
SC: 1
WC: 2
BRT: 13
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam
Encore
Mind Reader
Refresh
Ice Beam
Scald
Return
Total Moves: 14
Tynamo- Shibimaru (M)
Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, Thunder has perfect accuracy and 30% chance of breaking Protect during Rain. Superior senses in power plant environments.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
Hp: 90
Atk: 2
Def: 2
SpA(+): 3
SpD: 2
Spe: 52 (60/1.15= 52.2)
SC: 1
WC: 1
BRT: 12
EC: 1/9
MC: 2
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Total Moves: 4
Dwebble- Ramses (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Shell Smash
Rock Wrecker
Sand Tomb
Counter
Endure
Earthquake
Stone Edge
Hone Claws
Total moves: 17
Lileep- Marisol (F)
Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Hp: 100
Atk: 2
Def(+): 4
SpA: 3
SpD: 3
Spe(-): 20 (23/1.15=20)
SC: 2
WC: 2
BRT: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Barrier
Mirror Coat
Recover
Toxic
Rock Slide
Energy Ball
Total Moves: 11
Venonat- Mothra (F)
Nature: Timid (Speed increases by 15%; -Atk; Acc Increase) [Acc Boost=5%]
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA: 2
SpD: 2
Spe: 52 (45*1.15=51.75)
SC: 2
WC: 3
BRT: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Giga Drain
Morning Sun
Toxic Spikes
Toxic
Venoshock
Psychic
Total Moves: 15
Bellsprout- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 30
SC: 1
WC: 1
BRT: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid
Power Whip
Encore
Weather Ball
Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)
Total Moves: 13
Surt- Embirch (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 3
SpD: 2
Spe: 43 (50/1.15=43.4)
SC: 2
WC: 3
BRT: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Aromatherapy
Earth Power
Blaze Kick
Fire Blast
Will-O-Wisp
Return
Total Moves: 14
Lotad- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
Hp: 90
Atk: 2
Def: 2
SpA(-): 3
SpD: 2
Spe: 26 (30/1.15=26.1)
SC: 1
WC: 1
BRT: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Leech Seed
Giga Drain
Counter
Rain Dance
Ice Beam
Scald
Total Moves: 14
ENGINEER POKES
TEMPER POKES AND ACTIONS
ENGINEER ACTIONS
BLOOD FOR THE BLOOD GOD
COUNTERS FOR THE COUNTER THRONE