Blizzaga! - Hail Discussion Thread

Hail has been left in the dust this generation, unfortunately. No boosts, no new Snow Warning users, but the other weathers seem to have been spoiled rotten in comparison. Both sun and rain can now boast, as Droughtails and Drizzletoad, a godsend, have been given to them. No longer do they have to rely Heat Rock or Damp Rock to sustain a mere seven turns of sun or rain, no, with the two new weather users, they can permanently set the stage for their respective teams (that is, of course, until someone else steps in ). Even sandstorm, while receiving no more Sandstream users, received its own fair share toys. Sandstorm teams now have their own version of Solar Power and Swift Swim with Sand Rush and Sand Power, respectively.

Hail (directly) received nothing more than a few mediocre Ice Body and Snow Cloak abusers. No defense boosts, no new abilities, zip. However, looking at the vast and wide pool of additions Black and White has graced the metagame with, perhaps hail will indeed find some new toys deep in its stocking.

The Effects Of Hail

- Blizzard bypasses the accuracy check (it always hits).
- Moonlight, Synthesis, and Morning Sun only restore health by 25% under hail.
- Solarbeam deals half of its normal damage.
- Weather Ball becomes a 100 base power ice attack.
- Pokemon with the ability Snow Cloak get an evasion boost of 20% and are immune to the effects of hail.
- Pokemon with the ability Ice Body restores 1/16 of their health and are immune to the effects of hail.
- Deals 1/16 damage to all Pokemon that are not of the Ice type, nor have the abilities Snow Cloak, Ice Body, Magic Guard, or Dust Proof.

Threat List

tyranita.gif

One of the largest threats to any hail team. Just by switching in he changes the weather, reducing Blizzard to a paltry 70% accuracy while simultaneously putting a stop to any Pokemon with the ability Ice Body. Tyranitar’s STAB Stone Edge, high attack stat, and slight unpredictability (an example being the ability to go mixed) will make him had to deal with. On top of all this, Tyranitar is fairly bulky, meaning he will be hard to take down.

It weaknesses however are easily exploited and entry hazards will wear him down. Sableye and other Ghost-type Pokemon can easily burn him, cutting his attack stat in half. Hariyama and Machamp also have STAB Fighting moves to beat Tyranitar back.

ninetails.gif

Ninetails brings the sun, and with it a deadly boosted Fire STAB to leave nothing more than a puddle as her team rampages through the Ice-types.

Ninetails is the frailest of the weather inducers, and its weaknesses too are common. Earthquake, Surf, Hydro Pump, and Stone Edge are in high usage and will no doubt find there way onto your hail team. Heatran is also capable of switching in thanks to his Flash Fire ability, allowing him to take advantage of the sun, firing off STAB sun-boosted Fire Blasts off a 130 base special attack stat, which, will no doubt, burn like the dickens. Pokemon like Kingdra and Jellicent are also able to sponge attacks pretty well thanks to their great typing and impressive defenses.

Another alternative is to run a Pokemon on the team with Icy Rock and Hail (much like how rain teams may run an extra Rain Dancer in the ranks), providing a nasty little surprise.


politoed.gif

Politoed himself is not too terribly threatening to a hail team, but its more of the team that surrounds him that makes him deadly. Pokemon commonly found on rain teams include Jirachi, Ferrotroll, and Starmie to name a few. Thunder, Bullet Punch, Stone Edge and STAB Rain boosted Water attacks will hurt, a lot.

Abomasnow can switch into lesser Water and Electric attacks, negating Rain’s boosts and Thunder’s perfect accuracy, letting Abomasnow fire off STAB Super Effective Wood Hammers to the non-Steel members of the team. Sableye can burn other Physical Sweepers (but he‘s not able to switch into any attacks), and Reuniclus is capable of turning the tables on the rain by using Trick Room, taking advantage of their incredible speed. Regice would more than likely be able to sponge some of the weaker attacks, but the stronger attacks like a Gorebyss’s Modest 252 rain-boosted Hydro Pump will 2HKO him (51.4% - 61%).

Pokemon like Ferrotroll and Jellicent resist water and have very impressive defensive stats. Kingdra has a 4x resistance to Water and has good synergy with the other Ice-types on the team.

Let us borrow a strategy from Rain! We can keep a bulky Pokemon in the back holding Icy Rock and use Hail to stop rain dead in it's tracks. Pokemon like Regice and Kyurem are good choices.


shanderra.gif

Chandelure is a great asset to a hail team and a huge threat to its members. His dual STABs, super high Special Attack, and decent defenses make it a nightmare for Hail teams.

How do you deal with it? Stallrein like a pro. Unless Chandelure has Energy Ball, Walrein can tank a hit and either stall it out or kill it with Surf.


scizor.gif

What makes Scizor so threatening hasn’t really changed, Scizor will still be punching holes in teams with his Choice Banded STAB Technician boosted Bullet Punches. It just so happens that Ice Pokemon have a nasty little habit of being weak to Steel-type moves. Bullet Punch, U-turn, Bug Bite, Super Power, and Pursuit give Scizor a decent amount of tools and will find himself hitting many members on a hail team for super-effective damage.

Which is why we run Pokemon that wont let him do that! Magnezone, Heatran, Sableye, Chandelure and Alakazam that run Hidden Power [Fire] are some Pokemon on a large list that threaten Scizor, just pick your poison. Espeon can escape on a Baton Pass assuming Scizor uses Pursuit, but she’ll die to Bullet Punch. Magnezone and Heatran can switch in, only having to worry about Super Power. Sableye has no weaknesses and threatens Scizor with a priority Will-O-Wisp, crippling him for the rest of the match.



infernape.gif

Infernape is in the same boat as Blaziken, boasting the same amazing dual STAB and the same counters. Infernape is now much less threatening than Blaziken thanks to his lesser mixed stats and so-so abilities, but Infernape is still a threat. Infernape also has Nasty Plot over Blaziken, making him a huge mixed threat.


heatran.gif

Heatran has an incredible special attack stat and amazing resistances, most importantly to Ice (4x). STAB Fire Blast coming off of a 130 base special attack stat, as mentioned before, is going to hurt. A lot.

Heatran however runs into trouble with bulky Water Pokemon. Jellicent and Swampert can switch into Heatran’s Fire Blast, but will run into trouble if its already been boosted by Flash Fire and the sun, and should be even more afraid if he‘s running Choice Specs and not a Choice Scarf. Swampert and Jellicent also have to watch out for Hidden Power [Grass]. Kingdra can switch into his Fire Blast with ease thanks to her amazing 4x Fire resistance, but has to watch out for Dragon Pulse. Choice Specs, sun-boosted, Flash Fire Fire Blast runs the risk of dealing a 2HKO to most bulky Water Pokemon you can throw at him.

roopushin.gif

Conkelderp is one of this generation’s famous Bulk Up sweepers. Conkelderp has an amazing 140 base attack stat, Drain Punch and Mach Punch, making him a huge threat to hail teams.

Chandelure and Sableye are both immune to his STAB Fighting moves and can switch in. Sableye can Taunt him to prevent further Bulk Ups, while Chandelure can use Psychic or Overheat. Latias and Latios both have impressive special attack stats and STAB Psychic, making them a great choice to deal with him. If Walrein has his Substitute up and hail is going, he will have no problem stalling him out. Tentacruel can switch into Drain Punch, causing him to lose health instead of recover it.

Team Preview allows us to see Conkelderp on the opponent's team before the match starts, so please, for the love of God, if you run Toxic Spikes, don’t start until you’ve eliminated him, as it will activate Guts.


jirachi.gif

A Pokemon that no single team will ever not find annoying from time to time. Serene Grace sets Jirachi apart from all of the other Steel-type Pokemon, doubling Iron Head’s (and other moves) chance to flinch (as well as their other secondary effects). If that wasn’t already bad enough, Iron Head is a Steel-type move with STAB, meaning Jirachi is going to hit a pretty damn good portion of your team pretty hard (hello Ice-types). Jirachi’s wide movepool, solid stats and fantastic typing let it do a plethora of things that you need to be on the look out for when dealing with it.

Hitmontop can take advantage of Intimidate when switching in, causing Jirachi to do paltry damage with Iron Head (-1 252 Adamant Jirachi vs. Rapid Spin Hitmontop 19.7% - 23.7%). Chandelure can switch in safely to Hidden Power [Ground]-less Jirachi variant and OHKO with Overheat or set up a Substitute. Jirachi variants that don’t carry an Electric or Psychic attack are utterly walled by Rotom-W, while those that lack a Water or Psychic type move are given a run for their money by Rotom-H. All the Rotom Formes and Sableye are capable of crippling Jirachi for the rest of the match with Will-O-Wisp. Heatran can stop the onslaught with his 4x Steel resist, but those that run a Balloon will lose it in the process.

Other Pokemon that are able to have an easy time with Jirachi are Zapdos, Moltres, and Jellicent(assuming no Thunder).



metagross.gif

Metagross is one of my favorite Pokemon that came from the third generation. Metagross has fantastic typing, an excellent stat distribution (which includes a 135 base attack stat and a 130 base defense stat), and a movepool that allows him to fill both offensive and supportive roles. He might not have gained much this generation, but Metagross really didn’t need anything else to begin with.

Metagross carries with him a devastating 100 Base Power move in Meteor Mash (150 factoring STAB), and when said move is used in conjunction with his 405 attack stat, it’s going to be hitting a lot of things quite hard. Instantly the best counters that come to mind are Heatran, Zapdos, Moltres, the Rotom Formes, and Jellicent.

Heatran makes a great switch in thanks to his 4x Steel resistance, and with Balloon, the extra ground immunity can provide a wonderful opportunity. Heatran will have to worry about Occa Berry variants after his Balloon has been popped on the switch though, as he will be killed by Earthquake the subsequent turn. Zapdos and Moltres pretty much wall him completely, but Trick variants that utilize Iron Ball will be a problem because he will outspeed them the next turn and will do massive damage with Earthquake. Rotom-H and Rotom-W have to worry about the same things as Zapdos and Moltres, but the Rotom Formes can burn Metagross thanks to Will-O-Wisp. Rotom-H has even less to worry about thanks to his STAB Overheat. Jellicent can switch into most of Metagross’s moves with ease (252 Hp/ 252 Def variants losing out on the 2HKO with Thunder punch 41.6% - 49%) and can then burn him.

Hitmontop is not a good switch in to Metagross as Clear Body will negate Intimidate.



lucario.gif

There’s nothing to say that has yet to be said, Lucario is top dog for a reason. Lucario has fantastic typing, a fantastic movepool and fantastic 110/115/90 offenses. It has numerous 4x and 2x resistances (Rock, Dark, Dragon) and an immunity to Toxic Spikes. With Close Combat, Crunch, ExtremeSpeed, Stone Edge and several boosting moves to make use of (Swords Dance, Agility, Nasty Plot) he will absolutely rip through hail teams if he isn’t beaten down like the mutt he is.

Most Pokemon will have to worry about something thanks to his wide movepool. The best thing to do is to take advantage of his frailty and his average speed. Ghost-type Pokemon can switch into Fighting attacks with impunity and can threaten him with Will-O-Wisp assuming they aren’t mauled by a boosted Crunch the next turn. Sableye can switch into Close Combat and burn him before being attacked thanks to Mischievous Heart. Agility variants will mow over him however, as Life Orb Crunch is guaranteed to kill him after Stealth Rock (92.7% - 109.6% w/out factoring Stealth Rocks). Kyurem outruns non-Agility Lucario and puts him down with Focus Blast (102.5% - 121%). Un-boosted Life Orb Crunch will 2HKO Reuniclus, but he can set up Trick Room the turn he survives the attack and use Focus Blast (141.6% - 167.3%) or Psychic. Zapdos and Moltres have an easy time assuming he isn’t running Stone Edge. Other suggestions include priority moves (Mach Punch) and assessing which set he uses to better advantage yourself.


Advantages
  • Diversity - While hail teams may lack the raw power of Rain Dance and Sunny Day teams, hail is still quite diverse. Abilities like Dust Poof, Magic Guard, Flash Fire and the importance of carrying Fire, Fighting, Rock resistances/immunities gives hail a wide pool of choices with a bunch of different Pokemon complementing its abilities and patching up its weaknesses.
  • Blizzard - A move with base power similar to Draco Meteor (with the added bonus of no -2 SAtk stat drop), 100% accuracy in a hail storm, and absolutely fantastic offensive typing (hitting Grass, Ground, Dragon and Flying super effectively, and 9 types neutrally) is a wonderful plus.
  • Ice Body - Hail is the only weather to boast an ability that gives Leftovers recovery while simultaneously negating the opponents (thanks to hail's passive damage). This is great for stalling tactics and fast healing.

Disadvantages
  • Weaknesses - Rock, Fire, Fighting and Steel weaknesses burden Ice Pokemon greatly. These attacking types are not obscure and are found on nearly every team.
  • Lack of raw power - Sunny Day and Rain Dance teams gain offensive boosts to their STAB moves as well as doubling the speed of Pokemon with the ability Chlorophyll or Swift Swim (respectively), and increasing the damage output of Pokemon with the ability Solar Power. Sandstorm gives a SDef boost to all rock types on the team, allowing them to tank special attacks easier, and with the new abilities, Sandstorm‘s offense can rival that of Sunny Day and Rain Dance. Hail receives no such boosts.
  • Entry hazards - Stealth Rock cripples nearly all Ice Pokemon upon switching in, and Toxic Spikes are nothing to shrug off for hail stall teams, making Rapid Spinners very important.

Common Strategies to Abuse


  • BlizzSpam - The most awesome thing Hail teams have: A 120 BP STAB move with perfect accuracy with absolutely no drawbacks(except having to use Hail x_x). I can tell you that Blizzard Spam is absolutely devastating once you get rid of the Steel types. Kyurem is perfect for this as he can easily remove the bulky Water types(and Blissey) with LO-boosted Outrages and Draco Meteors. Beware the Frozen Chicken >:U
  • Stall, stall, baby - Classic Hail. Stallrein, Glaceon, Regice, and much more than can just sit there and laugh as the opponent slowly dies to hazards, hail, and Toxic. Do I really need to explain much.


Now that you've read up a bit about Hail, I'd like to discuss a bit about it.
-What did your team look like?
-What threats did it decimate?
-What threats pwned you back?
-How do you think the recent bans have done to BlizzSpam and Hail Stall?
-How did you enjoy your Hail team?

I personally think Hail isn't as bad as people say it is. It's not as easy to use as the others, but I can tell you that it does roflstomp Rain and Sand, especially the combo of Kyurem and Mamoswine.
Scarf Mamoswine(I only use a scarf so I can check BulkyRona with Stone Edge x_x) can handle all the faster threats with powerful Ice attacks and Kyurem can easily clean up with a LO set.
Blizzard, Draco Meteor, Focus Miss, and HP Fire/Outrage are all you need to wreck entire teams.
Along with those two, I put Chandelure. Why not Heatran? Well, for a couple things:

1. Chandy can lure in T-tar, can wall Ninetales, and deal heavy damage to Politoed and Heatran with Shadow Ball and HP Fighting respectively(BulkyTran isn't as much of a problem for my team).
2. Chandy has plenty of useful resists, most importantly Fighting type moves.
3. Chandy punishes Steel types not named Heatran(Can't switch in on that :P).

The only problem is that my team relies quite a bit on SubLure and Hail negates it's Lefties, but it still works.

Anyway, on with the discussion! What do you guys use?

NOTE: I am, myself, a Hail noob. I've only recently started, but I wanted to discuss it a bit.

2xNOTE: Credit to Cshadow for posting a wonderful guide about Hail a couple years back which I got a bit of info from :P
 
You made a thread about hail without actually talking about the Pokemon that are really good in it. Talk about Abomasnow obviously, and then discuss good Blizzspammers (Kyurem, Rotom-F, Glaceon) and then mention good support (Dugtrio, Heatran, Dugtrio, Dugtrio) and then talk about some stallers (Tentacruel, Walrein [meh], other ice body Pokes)
 
You made a thread about hail without actually talking about the Pokemon that are really good in it. Talk about Abomasnow obviously, and then discuss good Blizzspammers (Kyurem, Rotom-F, Glaceon) and then mention good support (Dugtrio, Heatran, Dugtrio, Dugtrio) and then talk about some stallers (Tentacruel, Walrein [meh], other ice body Pokes)

This topic is strictly discussion and as mentioned, I'm new to Hail myself.
If you want a full guide about Hail...then you're gonna have to wait a while.
 
Now that you've read up a bit about Hail, I'd like to discuss a bit about it.
-What did your team look like?
-How did you enjoy your Hail team?

I utilized a Froslass on my hail team, and it was awesome. It can run a lot of various sets to, like Spikes support, parafusion (with Snow Cloak lawl), anti-stall, spinblocker, and straight up attacking with good STABs. Plus, the Fighting immunity is something that hail teams enjoy greatly. For anyone hoping to make a hail team, please consider Frosslass. She has some great stuff to offer!

Furthermore, Abomasnow can be a lot of fun to run with as well. Its attacking stats aren't awful and while it has some terrible weaknesses, its few resistances are key. It takes Earthquakes, Power Whips, and Thunders like a champ. Subseed with Protect is also a hearty good time. With some nice prediction, you can get a bunch of damage off of foes switching around.
 
I haven't tried Hail yet in this meta, and this is coming from someone who tried to pull off Sun Stall. I'm not sure why, but Hail just seems so terribly outclassed. I guess it's cool to be unique, but Hail Stall just doesn't seem able to check threats like it could during the DP Meta. The Ice Body distribution is certainly interesting, though and could give new life to Hail Stall in the lower tiers. The only problem with Ice Body abusers is that they have awful defensive typing [Ice] and have a ton of weaknesses, with very few resistances. Judging by the threats you've listed, it seems like Gliscor will be an asset to Hail Stall; it takes down a plethora of the standard sets for those Pokemon, although the fact that you'll only be getting 6% from Toxic Orb will be quite a letdown, so Defensive Gliscor with Sand Veil and Roost might be the way to go.

Froslass is another Pokemon that's great for Hail Stall and can wreak havoc in all tiers, with its Sub+Status/Snow Cloak Abuse set. I've literally lost a Jellicent to a Froslass with no attacking moves other than Blizzard. Heatran itself is another great Pokemon for both Blizzspam and Hail Stall, in addition to absorbing Fire Attacks, it crushes Steel Types, which you stated gave Blizzspam trouble.

Finally, Tentacruel looks like another Pokemon that Hail would hate, it absorbs the combo of Ice and Fire attacks that you normally see on Hail Teams with its huge Special Defense stat while spinning away the hazards of Hail Stall.

Overall, it seems like Hail has potential, but I think a player will have to popularize it first and show that it can be executed very well before I and [I'm assuming many others] will be convinced of its viability in the OU Metagame.
 
Creating a new thread is a better way to rejuvinate discussion than necroing an old one. Is hail so lousy that it doesn't deserve at least a bit of talk?

If this thread can be left open, then I don't see why we couldn't simply talk about hail here. Of course, the OP would have to be edited with new info on how to succeed with hail. For example, do not use stallrein.
 
Ah, got ninja'd by alpha (probably a good thing given the nature of my comments). Really guys stop being so self-righteous and either contribute to thethread or don't post. This thread is about hail, not about why x user thinks Kefka sucks as a user.

Now I think that most of us are aware of the abilities of Kyurem and Mamoswine, the two premier Hail threats offensively but what I want to hear from you guys is what other Pokemon you think fit in well with Hail offensively, complementing it's offensive attacking types, taking out checks to Hail, and so on.

In that same vein we know how critical Tentacruel and Chandelure can be for Hail defensively but what other Pokemon are major players for Hail? For example is Slownro useful as a counter to Terrakion who can hive Hail problems?
 
Yo shut the fuck up with other thread. This one is fine. That being said I've really liked spamming Specs Kyurem in hail. Draco and Blizzard? Sign me up. It probably was one of my best teams. What I really afore about hail is the fact its summoner can beat all the other summoners with a simple physical moveset with band. No summoner can safely switch in on snow.
 
i prefer scarf kyurem over specs. even with choice specs, it still can't get past walls like jirachi or blissey, and i'm not sure if it gets important KOs with the boost. scarf kyurem, on the other hand, allows you to have a good way of revenging powerful threats such as latios, dragonite, tornadus, etc, while still packing a lot of punch.

also, chandelure is a cool partner for hail teams; it can spinblock forretress (the most common spinner), absorb fire moves, etc; xtrashine used it on a ladder climb and it was very effective.
 
Maybe its just me, but it sounds almost like a hail team would have abom, froslass and than 4 other pokes that don't benifit from hail at all, just kind of are there to fill in the weakness that ppl would be gunning for when they saw abom in the team preview. But I could be wrong.
 
i prefer scarf kyurem over specs. even with choice specs, it still can't get past walls like jirachi or blissey, and i'm not sure if it gets important KOs with the boost.

Breaking through dedicated special walls isn't the issue. Specs Kyurem's job is to 2hko or plain take out more offensively oriented pokemon who wouldn't die to attacks from the scarf set.

Vs. Lucario: 76.9% - 90.7%
Vs. Metagross: 58.5% - 68.8%
Vs. Politoed: 50.2% - 59.2%
Vs. 252/176 Crapptar: 40.8% - 48.3%

With specs, kyurem doesn't have to take gambles with lucario and use focus blast, as he's dead after hail and spikes. Metagross is rare, but the calc shows that he can't even switch into you. Specstoed is doing nothing upon switching in to set up the weather aside from switching right back out. And scarftoed is a horrible pokemon as focus blast fails to ko even after rocks.

You use Specs because it doesn't punish you for spamming blizzard as badly as the scarfset would.
 
Breaking through dedicated special walls isn't the issue. Specs Kyurem's job is to 2hko or plain take out more offensively oriented pokemon who wouldn't die to attacks from the scarf set.

Vs. Lucario: 76.9% - 90.7%
Vs. Metagross: 58.5% - 68.8%
Vs. Politoed: 50.2% - 59.2%
Vs. 252/176 Crapptar: 40.8% - 48.3%

With specs, kyurem doesn't have to take gambles with lucario and use focus blast, as he's dead after hail and spikes. Metagross is rare, but the calc shows that he can't even switch into you. Specstoed is doing nothing upon switching in to set up the weather aside from switching right back out. And scarftoed is a horrible pokemon as focus blast fails to ko even after rocks.

You use Specs because it doesn't punish you for spamming blizzard as badly as the scarfset would.

I might try the Specs set. I just don't like being locked in into a single move. I like the LO set just for that reason, but finding that it dies too easily...I'll try the Icicle Plate just for shits 'n giggles.


Btw, I plan on making a more extensive "guide" on hail eventually, but I need to get more acquainted with Hail, I'm still just experimenting with it.
 
I will second SpecsKyurem's raw power. 130 base special attack and a 120bp stab move with no drawbacks in your weather? Yes please. Kyurem's speed is a bit disappointing, but 95 is fine when most of the things that can switch in on you can't KO you immediately, while the things that can die to a second hit.

I will also say Froslass is a whore, since she can fish for a miss from every non-Machamp/Weather starter, set up a sub, set up Spikes, and then paralyze the enemy team or just wear them down with Ice Beam/Blizzard.
 
tehy has the right to mention hippowdon because he's the only person who still uses him in OU. Imo, you shouldn't be using dugtrio on a hail team. Hail removes any options for you to run a focus sash set and it is very hard to cover your bases by using yet another frail pokemon who dies top a light tap (well, kyurem takes some SE hits rather well). It's already hard enough figuring out what your six slots will be. However, I will admit that I have never actually used dugtrio in hail, so don't take my words as if they're facts. I just don't see him being much help, unless you're running...hail heavy offense?

I don't know about frosslass, but mamoswine is the pig. Why no one has yet to run a subset yet, I have no idea. You can abuse snow cloak hax with substitute. He can set up rocks if you need him to. He hits like a truck. Why people have avoided using mamoswine is beyo-

Oh wait. I know why nobody uses mamoswine. Rotom-W.
 
I don't know about frosslass, but mamoswine is the pig. Why no one has yet to run a subset yet, I have no idea. You can abuse snow cloak hax with substitute. He can set up rocks if you need him to. He hits like a truck. Why people have avoided using mamoswine is beyo-

Oh wait. I know why nobody uses mamoswine. Rotom-W.

He also doesn't have the speed to set up a sub before possibly taking a hit - 80% chance to get hit is still quite good (assuming this is from a 100% accuracy move) - and since he's not exactly blessed with the most defensive typing out there he'll be taking too much damage to possibly not even have enough HP left to sub. Frosslass at least has speed to set up a sub and avoid damage until she nets a miss.
 
@Kefka: Or just stick a Dugtrio on your team. Takes care of opposing weather Pokemon really well imo.

Or I could use Chandelure, who has lots of useful resists for my team and also easily screws up two weather starters.
The problem with Duggy is that he's just too hard to fit in. We already have frail pokemon that have too many weaknesses, so adding another isn't helping.


By the way, how do you guys handle Volcarona and Reuniclus? These two can easily sweep through my teams :l

Offensive Volcarona often can't do too much, but ChestoRest is devastating. Tentacruel resists its STABs, but can't do much back other than Haze(which is illegal with T.Spikes IIRC) and Chandelure can't go through it if it does a QD.
I thought of Hariyama or Snorlax, but having no reliable recovery in Hail isn't very inviting.

Reuniclus on the other hand is a bit more manageable, but still super deadly. Unlike the Fiery Moth, I can't out stall this thing due to Magic Guard.
Any ideas on how to cover both with a single pokemon?(Is that possible in Hail, lol?)
 
Firemoth is pretty hard to deal with unless you're using a strong physical attacker. It doesn't help that his two stabs basically hit every Hail member for neutral or better. I think the way I handled it was with offensive BalloonTran, who walls the Chestorest set. Get it in immediately, and then blast it with Fire Blast repeatedly. Unfortunately, if it gets multiple boosts, it can eventually break through Heatran unless you get a lucky crit. Maybe Azumarill?

Reuniclus dies to Kyurem Blizzards, so Kyurem can revenge it, unless it has a lot of boosts. TR set loses to Kyurem though. I think Mamoswine can take it on as well.

How about Cloyster as an offensive threat? Shell Smash, Blizzard, Water atttack, Icicle Spear? Water/Ice is decent enough coverage, and Blizzard can break through physical walls.
 
Kefka try using Gyarados for Volcarona. Gyara destroys Tyranitar and Ninetales for you while he's at it.

I use Rotom-F as a scarfer to Blizz-Spam and CM Reuniclus is usually a Trick target for me. OTR is much harder to deal with though.

EDIT: Actually, I think Choice Band Gyara can survive any attack from an OTR Reuniclus and OHKO back with Waterfall. Not sure though.
 
Kefka try using Gyarados for Volcarona. Gyara destroys Tyranitar and Ninetales for you while he's at it.

I use Rotom-F as a scarfer to Blizz-Spam and CM Reuniclus is usually a Trick target for me. OTR is much harder to deal with though.

EDIT: Actually, I think Choice Band Gyara can survive any attack from an OTR Reuniclus and OHKO back with Waterfall. Not sure though.

Gyarados might work. I was also thinking of Parashuffler Dnite since my Froslass has such an easy time setting up spikes and he can get rid of Volcarona(forcing it to eat hazards again) while also making Kyurem's life easier by paralyzing everything.
 
Even though this will probably get deleted...

The point i was trying to make is that you're kind of basing your entire team around hail being UP. Seeing as your only weather starter has arguably one of the worst typings in existence, low defenses, and low offenses, it's really tough to keep it up. Also, ninetales and politoed and t-tar can all switch in pretty easily on it.

I get that there's no drawback in your weather, but having to be in your weather seems like a huge drawback already.
 
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