it runs slightly differantly to the usual baton pass team, it does need some help with some of the possible pokemon to use, i dont want to use eevee evos every time.
the pokemon
smeargle@focus sash
jolly/own tempo
6hp/252atk/252spd
spore
ingrain
baton pass
extremespeed
a differant type of lead for a baton passing team, instead of the usual ninjask, this is used to quickly set up the protection against the scourge of baton pass, whirlwinders and roarers and gives the team that extra 6% heal that can nullify burns and poison
ninjask@leftovers
jolly/speed boost
176hp/252atk/80spd
substitute
baton pass
swords dance
x-scissor
it wouldn't be baton pass without this, works in much the same way it normally would but with the added benefit of ingrain gives it a couple of extra subs
vaporeon@leftovers
bold/water absorb
188hp/252def/68sa
acid armour
surf
ice beam
baton pass
basically used to come in either behind a jask sub for a quick acid armour or late in game on a something it can wall from calm minds on celebi, used as type coverage and a defence booster for the others
leafeon@leftovers
jolly/leaf guard
132HP/160Atk/216Spe
leaf blade
swords dance
baton pass
graswhistle
this can either sweep itself using other boosts to wall it or set up as a safe pysical wall especialy after vaporion passes acid armour, this is basically a second swords dance passer thats got a little more beef then jask
celebi@leftovers
timid/natural cure
252HP/80Def/176Spe
calm mind
grass knot
baton pass
recover
used to boost special defence mainly but can work in conjuction with vaporion or togekiss to get some meaty damage out of both
togekiss@leftovers
calm/serene grace
252HP/64SpD/192Spe
nasty plot
air slash
baton pass
roost
this with some defence boosts can come in set up some nasty plots in safety due to whatever buffs it has already attained from elsewhere then either go it alone or pass to vaporeon or celebi, it also counters shedinja which helps.
basically each pokemon assists each other in some way allowng me to pick and chose at any given time because of whirlwind immunity, its not 100% strength it struggles with steels who can easily switch in and set up, but i have no idea where to stick a flareon or if there are any alternatives
the pokemon
smeargle@focus sash
jolly/own tempo
6hp/252atk/252spd
spore
ingrain
baton pass
extremespeed
a differant type of lead for a baton passing team, instead of the usual ninjask, this is used to quickly set up the protection against the scourge of baton pass, whirlwinders and roarers and gives the team that extra 6% heal that can nullify burns and poison
ninjask@leftovers
jolly/speed boost
176hp/252atk/80spd
substitute
baton pass
swords dance
x-scissor
it wouldn't be baton pass without this, works in much the same way it normally would but with the added benefit of ingrain gives it a couple of extra subs
vaporeon@leftovers
bold/water absorb
188hp/252def/68sa
acid armour
surf
ice beam
baton pass
basically used to come in either behind a jask sub for a quick acid armour or late in game on a something it can wall from calm minds on celebi, used as type coverage and a defence booster for the others
leafeon@leftovers
jolly/leaf guard
132HP/160Atk/216Spe
leaf blade
swords dance
baton pass
graswhistle
this can either sweep itself using other boosts to wall it or set up as a safe pysical wall especialy after vaporion passes acid armour, this is basically a second swords dance passer thats got a little more beef then jask
celebi@leftovers
timid/natural cure
252HP/80Def/176Spe
calm mind
grass knot
baton pass
recover
used to boost special defence mainly but can work in conjuction with vaporion or togekiss to get some meaty damage out of both
togekiss@leftovers
calm/serene grace
252HP/64SpD/192Spe
nasty plot
air slash
baton pass
roost
this with some defence boosts can come in set up some nasty plots in safety due to whatever buffs it has already attained from elsewhere then either go it alone or pass to vaporeon or celebi, it also counters shedinja which helps.
basically each pokemon assists each other in some way allowng me to pick and chose at any given time because of whirlwind immunity, its not 100% strength it struggles with steels who can easily switch in and set up, but i have no idea where to stick a flareon or if there are any alternatives