Hey all, this is my current stall team that has had a lot of success, but Im bored with it and I though I'd post it!
Here it is:
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stone Edge
---
Standard CBtar, just so I dont get out stalled or in stall wars with cresselia and blissey. :] Oh and sand help a lot, both are the reason I put ttar on, just to speed up the battle, and to not get outstalled.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/16 Atk/240 Def
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
---
This is here to roar and rack up damage as well as to set up spikes, makes a decent last resort counter to chomp and gyarados as well. ^_~, this also takes care of some stat uppers which would otherwise give me some problems.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam
---
Ah cresselia, this set and pkemon causes switches a lot and can can stall to rock up toxic spikes damage, my main counter to dragons and gyarados. ;O, I put this over slowbro and celebi as it does an excelelnt job stalling and racking up passive damage.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Earthquake
- Ice Fang
---
Sets up rocks for my team, as well as countering heracross who is looking for a guts bonus from tspikes, works really well at countering other dangerous threats as well. :>, this was put on as a sturdy stealth rocker that could take out gengars at weak health and contributes by walling tons of physical threats.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/158 Def/100 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Aromatherapy
- Ice Beam
- Softboiled
---
Covers key threats such as azelf, gengar, and heatran, and thunderwave is for those fliers and levatators who are immune to poison, namely gengar >_> and was put on because I was in a dire need of a reliable special wall.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Gyro Ball
- Reflect
- Rapid Spin
---
Forry spins away my opponents entry hazards, while setting up Tspikes, and gyro ball paxks quite a punch. ;D, I put this over other spinners as I find it last a long time, so it can set up spikes easily and keep on coming in to spin away.
This team has been doing extremly well, the only problem is bulky stat uppers, but ttar does decent against them, oh and crushking may be troublesome.
Rate!
Here it is:

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stone Edge
---
Standard CBtar, just so I dont get out stalled or in stall wars with cresselia and blissey. :] Oh and sand help a lot, both are the reason I put ttar on, just to speed up the battle, and to not get outstalled.

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/16 Atk/240 Def
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
---
This is here to roar and rack up damage as well as to set up spikes, makes a decent last resort counter to chomp and gyarados as well. ^_~, this also takes care of some stat uppers which would otherwise give me some problems.

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam
---
Ah cresselia, this set and pkemon causes switches a lot and can can stall to rock up toxic spikes damage, my main counter to dragons and gyarados. ;O, I put this over slowbro and celebi as it does an excelelnt job stalling and racking up passive damage.

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Earthquake
- Ice Fang
---
Sets up rocks for my team, as well as countering heracross who is looking for a guts bonus from tspikes, works really well at countering other dangerous threats as well. :>, this was put on as a sturdy stealth rocker that could take out gengars at weak health and contributes by walling tons of physical threats.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/158 Def/100 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Aromatherapy
- Ice Beam
- Softboiled
---
Covers key threats such as azelf, gengar, and heatran, and thunderwave is for those fliers and levatators who are immune to poison, namely gengar >_> and was put on because I was in a dire need of a reliable special wall.

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Gyro Ball
- Reflect
- Rapid Spin
---
Forry spins away my opponents entry hazards, while setting up Tspikes, and gyro ball paxks quite a punch. ;D, I put this over other spinners as I find it last a long time, so it can set up spikes easily and keep on coming in to spin away.
This team has been doing extremly well, the only problem is bulky stat uppers, but ttar does decent against them, oh and crushking may be troublesome.
Rate!