Searing Shot: Guaranteed burn.
Acid Spray: Lowers opponent's Def to -2 and Sp.Def to -4.
Sky Drop: Now has 120 BP, and guaranteed paralysis to opponent.
Steamroller: Now has 80 BP, 160 BP if used consecutively.
Sacred Sword: Erases all stat boosts and screens.
Heat Crash: BP is increased by 2.5x. That makes it 100 BP for anything over 75 kg, 150 BP for those between 50 kg and 75 kg, for anyone with lower weight it's basically a nuke (300 BP against those under 30 kg, lol)
Electroweb: Traps foe, as well as doing 1/8 HP damage for 5 turns.
Razor Shell: Now has 90 BP as well as an high crit chance.
Glaciate: Now has 80 BP and a guaranteed freeze.
Wild Charge: Now has 100 BP and grants immunity to Electric-type moves until the turn after the move is used.
Retaliate: BP is now 70*(number of fainted teamates).
Drill Run: Ignores Substitutes and screens.
Head Charge: Removes recoil, and force-switches the opponent without decreased priority. Be thankful Bouffalant is slow, lol
Acid Spray: Lowers opponent's Def to -2 and Sp.Def to -4.
Sky Drop: Now has 120 BP, and guaranteed paralysis to opponent.
Steamroller: Now has 80 BP, 160 BP if used consecutively.
Sacred Sword: Erases all stat boosts and screens.
Heat Crash: BP is increased by 2.5x. That makes it 100 BP for anything over 75 kg, 150 BP for those between 50 kg and 75 kg, for anyone with lower weight it's basically a nuke (300 BP against those under 30 kg, lol)
Electroweb: Traps foe, as well as doing 1/8 HP damage for 5 turns.
Razor Shell: Now has 90 BP as well as an high crit chance.
Glaciate: Now has 80 BP and a guaranteed freeze.
Wild Charge: Now has 100 BP and grants immunity to Electric-type moves until the turn after the move is used.
Retaliate: BP is now 70*(number of fainted teamates).
Drill Run: Ignores Substitutes and screens.
Head Charge: Removes recoil, and force-switches the opponent without decreased priority. Be thankful Bouffalant is slow, lol