Project Break This Team: AG Edition [Closed]

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Bacon and Galaxy.
I have to say that Galaxy is the idea I had before deciding to make mine a little weird, it's prob the most reliable two mons to break it, however bacon has the boi heatran, so that's an instant dub. Jokes aside, his combo is actually really good at beating the team.
 
The voting stage has now concluded, and we are not short of drama as there is a tie for the winner of this first week:
Pigeons - 5
Bacon - 5
Galaxydragon - 3
Cam - 2
Arushi - 2
Bdov - 1
MDB - 1
Icemaster - 1

To decide who wins this tie, I have decided there will be another vote between Pigeons and Bacon only. State who you think should win this week's round and don't make it another tie! You have around 24 hours to cast your vote.
 
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The second session of voting has now concluded, and we now have a winner for the first week. Making the extremely bold assumption that jrdn's vote was in fact for pigeons, this means pigeons wins the week, with 9 votes against bacon's 7 votes. Congratulations Pigeons! Fittingly, the next team for the second week of this project is a team from Pigeons, being none other than his sample exca ho.

This hyper offense has almost become a staple due to how solid and successful it has been in tours and on ladder. Excadrill is the rock setter for the team due to Mold Breaker, meaning match ups against Mega Sableye are much easier. It also includes the most threatening Pokemon in the metagame currently; that being Calm Mind Arceus-Steel, Bulk up Marshadow and Dragon Dance Mega Rayquaza. Primal Kyogre acts as an amazing stall breaker due to the combo of Calm Mind and Water Spout, enabling it to break walls such as Chansey and Blissey. Finally, defensive Arceus-Fairy is very useful for the team as it stops Pokemon such as Scarf Mega Rayquaza and Marshadow in its tracks; which are of course arguably the two best Pokemon for stopping hyper offense.

Deadline for submissions is Saturday 11:00 PM GMT.
 


Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Magic Coat

Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Focus Blast
-

i'm not gonna justify psychic spam because it's pretty bad and isn't really used often

The idea is leading lele vs exca to keep rocks off with taunt and magic coat. Then what's important is timing lele to setup terrain at the right moment, and getting deo-a in by either sac'n lele or a diff mon

In order for deo-a to sweep you will need to break excas sash, get terrain up, and nasty plot while having your sash intact.
After this happens, psychic ohkos everything besides steelceus which gets ohko'd by a focus miss- that is, if you hit

Using this core would require some decent pivoting to avoid rocks getting up and dealing with mainly steelceus. Regardless, though it's a dead-ish playstyle... deo-a gives this team a rough time under psychic terrain
 


Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Thousand Waves
- Rest

Necrozma-Dusk Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Photon Geyser
- Calm Mind
- Heat Wave
- Dragon Pulse

Trapper Zygarde Complete is scarcely used, it can come into to Excadrill and unexpectedly trap it pretty much securing a 6-0 from the start of the game. It also threatens Arceus-Steel with its super effective STABs.

+6 252+ Atk Zygarde-Complete Thousand Arrows vs. 240 HP / 252+ Def Arceus-Fairy: 340-402 (77 - 91.1%) -- guaranteed 2HKO

0 SpA Pixie Plate Arceus-Fairy Judgment vs. 252 HP / 0 SpD Zygarde-Complete: 318-374 (50 - 58.8%) -- 71.9% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Rayquaza-Mega Extreme Speed vs. 252 HP / 208 Def Zygarde-Complete: 114-135 (17.9 - 21.2%) -- possible 7HKO after Leftovers recovery
252 Atk Technician Marshadow Shadow Sneak vs. 252 HP / 208 Def Zygarde-Complete: 69-82 (10.8 - 12.8%) -- possibly the worst move ever



Although it doesn't OHKO the bulkiest member of the team, Arceus-Fairy, it still lives a judgement and can proceed to live an extreme Speed form Ray and a Sneak from Marsh, going on to 6-0


Ultra-Necrozma is pretty fantastic right now and definitely can put up big damage against this team. It can setup well against Arceus-Fairy or Arceus-Steel, taking not too much damage from unboosted Fire Blast and Earth Power respectively (or you can predict this and go Ultra Necrozma), and after 2+ it can punch huge holes into this team, as it needs to be stopped by priority from Ray and Marsh, taking one of those out and likely another pokemon (a sack or an Arceus Form) down with it along the way if kept healthy enough. It does need to be handled carefully though in order to retain it at full health and to not come in on a boosted Arceus or a STAB move so it can perform at its best. In the unlikely case that both Ray and Marsh are gone it pretty much wins the game.

Unboosted
0 SpA Arceus-Fairy Fire Blast vs. 4 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 129-153 (38.3 - 45.5%) -- guaranteed 3HKO
0 SpA Arceus-Fairy Fire Blast vs. 4 HP / 0 SpD Necrozma-Ultra: 47-56 (13.9 - 16.6%) -- possible 6HKO
0 SpA Pixie Plate Arceus-Fairy Judgment vs. 4 HP / 0 SpD Necrozma-Ultra: 308-366 (91.6 - 108.9%) -- 56.3% chance to OHKO
252 SpA Arceus-Steel Earth Power vs. 4 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 129-153 (38.3 - 45.5%) -- guaranteed 3HKO
252 SpA Arceus-Steel Earth Power vs. 4 HP / 0 SpD Necrozma-Ultra: 96-113 (28.5 - 33.6%) -- 0.2% chance to 3HKO
252 SpA Arceus-Steel Judgment vs. 4 HP / 0 SpD Necrozma-Ultra: 106-125 (31.5 - 37.2%) -- 83.8% chance to 3HKO

After a CM
0 SpA Arceus-Fairy Fire Blast vs. +1 4 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 85-102 (25.2 - 30.3%) -- guaranteed 4HKO
0 SpA Arceus-Fairy Fire Blast vs. +1 4 HP / 0 SpD Necrozma-Ultra: 31-37 (9.2 - 11%) -- possibly the worst move ever
0 SpA Pixie Plate Arceus-Fairy Judgment vs. +1 4 HP / 0 SpD Necrozma-Ultra: 206-246 (61.3 - 73.2%) -- guaranteed 2HKO
252 SpA Arceus-Steel Earth Power vs. +1 4 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 87-103 (25.8 - 30.6%) -- guaranteed 4HKO
252 SpA Arceus-Steel Earth Power vs. +1 4 HP / 0 SpD Necrozma-Ultra: 64-76 (19 - 22.6%) -- possible 5HKO
252 SpA Arceus-Steel Judgment vs. +1 4 HP / 0 SpD Necrozma-Ultra: 71-84 (21.1 - 25%) -- 0% chance to 4HKO


Ultra Necrozma Attacks
+1 252 SpA Necrozma-Ultra Light That Burns the Sky vs. 252 HP / 0 SpD Arceus-Fairy: 505-595 (113.7 - 134%) -- guaranteed OHKO
+1 252 SpA Necrozma-Ultra Photon Geyser vs. 252 HP / 0 SpD Arceus-Fairy: 253-298 (56.9 - 67.1%) -- guaranteed 2HKO
+1 252 SpA Neuroforce Necrozma-Ultra Heat Wave vs. 0 HP / 4 SpD Arceus-Steel: 400-472 (104.9 - 123.8%) -- guaranteed OHKO

Revenge Priority
252 Atk Technician Marshadow Shadow Sneak vs. 4 HP / 0 Def Necrozma-Ultra: 198-234 (58.9 - 69.6%) -- guaranteed 2HKO
252+ Atk Life Orb Rayquaza-Mega Extreme Speed vs. 4 HP / 0 Def Necrozma-Ultra: 164-194 (48.8 - 57.7%) -- 96.1% chance to 2HKO


The best play is to Ultra Burst and CM and then proceed to take 2 mons down at least.

EDIT: Changed the UNecro set for CM rather than SD
 

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