Project Break This Team: AG Edition Season 2!

approved by Megazard & Pigeons

art by AmirAlexander

Welcome to the second season of Break This Team USUM AG Edition! This project follows a simple layout, with the submission and voting stages taking place on a week by week basis. Most metagame defining teams may seem perfect on the surface, but they all have their undeniable flaws, and this project aims to help point out those weak links. Each week, I'll post a team that was built by someone invested in the metagame, and the participants will then try to break this team with a core made of just two Pokémon.

As stated earlier, the project will have two phases each week: the submission phase and the voting phase. The submission phase will have a duration of five days and participants are allowed to post a core with two Pokémon within that time. Then the voting phase will last two days and people can vote for their two favorite cores (this number is subject to change, depending on the number of submitted cores). Lastly, if you win a week, you will be placed in the Hall of Fame, and if you happen to win three weeks, you'll be able to PM me with your own team and it will be submitted in this thread for that other people try to break it!

RULES:
  • Please attempt to not post one-liners. This includes extremely short descriptions. You don't need to write an elaborate essay, but try to at least provide a satisfactory description of the core. Don't post "these Pokémon work well together and I think that it will break this team ", try to elaborate on a good post with an explanation of how the core performs against the team.
  • This is not a counterteaming competition. This is an attempt to get the community to find viable, functional cores that work generally well in the meta which the team of the week is weak to.
  • By extension, try not to post gimmicky sets. Using Shadow Ball MMY to take advantage of a Lunala is NOT a viable choice.
  • Again, participants are only allowed to post one core with only two Pokémon.
  • Please don't vote on your own core, or I'll delete your post.
  • Please make your votes clear. You can shorten out the names of the people you vote for, but if you do, at least spell the shortened version how it is. I shouldn't have to wonder if you're voting for users.
  • Don't rally people to vote for your own core. This is not fair at all to the other participants, and if you're caught doing this then you won’t be allowed to post or even offer any ideas in this thread.
  • A small explanation would be appreciated when voting.
  • Participants are allowed to do reservations, but if they don't post the sets with the explanation within 48 hours, other participants are allowed to take it.
  • In order to encourage creativity and originality between submissions, the same Pokemon can only be used two times maximum per submissions round.
  • Most importantly, have fun!
Post Formatting:

Code:
[Pokémon Icon] + [Pokémon Icon]
[hide=Sets][/hide]
**Insert thorough explanation here**
round2:


Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- V-create
- Outrage
- Extreme Speed

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 108 Def / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Hidden Power [Rock]
- Psyshock

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Brick Break
- Stone Edge

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Toxic
- Precipice Blades
- Overheat

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Will-O-Wisp

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Ice Beam
- Defog
i'll add description later, deadline is friday. hf!
 
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Hall of Fame:
The team: by HunterStorm

Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Defog
- Rest
- Aromatherapy

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Precipice Blades
- Roar

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Perish Song
- Substitute
- Disable

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Sacred Fire
- Toxic
- Recover

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Toxic

Zygarde @ Leftovers
Ability: Power Construct
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Glare
- Thousand Arrows
- Coil
- Rest

Winner: pichus

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Calm Mind

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Thunder
- Focus Blast
- Moonblast
this team runs pdon as the xerneas check which isnt very reliable. max speed water spout pogre really pressures the entire team + the pdon. xern gets multiple set up opportunities and if the pdon is chipped, xern is pretty free to sweep the entire team
 
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week 1:

shoutout HunterStorm for the team!

Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Defog
- Rest
- Aromatherapy

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Precipice Blades
- Roar

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Perish Song
- Substitute
- Disable

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Sacred Fire
- Toxic
- Recover

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Toxic

Zygarde @ Leftovers
Ability: Power Construct
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Glare
- Thousand Arrows
- Coil
- Rest

This is a really solid balanced team built around Perish Song Gengar and Life Orb Ho-Oh. Perish Song + Disable + Substitute allows Gengar to trap a lot of threats including every Supportceus (with 1 attack), defensive Necrozma, Ferrothorn, Celesteela and many others. Gengar itself is an amazing
revenge killer and runs Hex to take advantage of status spam provided by the other teammates. Ho-Oh is a really good wall breaker, it pressures supportceus/groudon/ferrothorn and its natural bulk makes it really hard to deal with it. This team has one of the best defensive core in AG - Primal Groudon and Zygarde. Primal Groudon checks support arceus formes/primal kyogre and has Stealth Rock to pressure Flying types. It also carries Toxic to wear down support arceus and Roar to phaze out Xerneas and Rayquaza. Zygarde runs a really straightforward set as well, Glare + Coil shuts down most physical attackers, Thousand Arrows is the main attack and Rest is for recovery. These 2 mons are paired with Darkceus and defensive Xerneas. Darkceus checks the Necrozmas and Xerneas checks Marshadow. They both run Defog to control hazards and Xern also runs Aromatherapy to heal off the status. Overall this is a really solid team and has been really consistent in tours and ladder.
please submit a 2 pokemon core which breaks this team!
deadline is friday
have fun!

im reserving pogre + xerneas
 
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Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
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Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast/Signal Beam
- Dark Pulse
- Psychic

Ok so basically this team uses arceus dark as it's only deo a check, however if we run focus blast deo arceus dark is no longer able to check deo and the team just loses, you can also run signal beam on deo (it isn't a total meme I have done it in the past and it works) but focus blast is somewhat preferable for it's ability to also hit steel types so I am going to go with that

anyways you just keep rocks off the field, set up an np with deo on something safe like mgar, xern or arceus dark and then sweep

here are the calcs at +2 in terrain

+2 252 SpA Life Orb Deoxys-Attack Focus Blast vs. 248 HP / 0 SpD Arceus-Dark: 743-876 (167.7 - 197.7%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Attack Psychic vs. 0 HP / 4 SpD Gengar in Psychic Terrain: 1851-2178 (709.1 - 834.4%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Attack Psychic vs. 0 HP / 4 SpD Ho-Oh in Psychic Terrain: 503-593 (142.4 - 167.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Attack Psychic vs. 252 HP / 4 SpD Zygarde in Psychic Terrain: 762-897 (181.4 - 213.5%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Attack Psychic vs. 252 HP / 252+ SpD Groudon-Primal in Psychic Terrain: 565-667 (139.8 - 165%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Attack Psychic vs. 248 HP / 8 SpD Xerneas in Psychic Terrain: 738-871 (162.1 - 191.4%) -- guaranteed OHKO
 
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Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pursuit
- Toxic
- Rest
- Foul Play

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Photon Geyser
- Dragon Pulse
- Heat Wave

Tyranitar can safetly trap the greatest threat to Ultra Necrozma - Mega Gengar - while dishing out toxics to potentially Ho-Oh, Groudon and Arceus Dark - which may otherwise stop Ultra Necrozma. In turn, this lures in Xerneas which Necrozma Dusk Mane can easily switch into and proceed to setup. Once Mega Gengar has been removed, Ultra Necrozma can take out Arceus Dark after a CM, and if Stealth Rocks are up and the enemy team is sufficiently chipped (likely late game) Ultra Necrozma pretty much wins, being able to survive any one hit while also having Z move to instantly knockout a foe. Even if Mega Gengar wasn't removed, Ultra Necrozma isn't KOed by Hex and so could potentially sweep still.

252 SpA Gengar-Mega Hex (65 BP) vs. 0 HP / 0 SpD Necrozma-Ultra: 270-318 (80.5 - 94.9%) -- guaranteed 2HKO
252 SpA Gengar-Mega Hex (65 BP) vs. +1 0 HP / 0 SpD Necrozma-Ultra: 180-212 (53.7 - 63.2%) -- guaranteed 2HKO

+1 252 SpA Necrozma-Ultra Dragon Pulse vs. 252 HP / 0 SpD Arceus-Dark: 214-253 (48.1 - 56.9%) -- 91% chance to 2HKO
0 SpA Dread Plate Arceus-Dark Judgment vs. +1 0 HP / 0 SpD Necrozma-Ultra: 206-246 (61.4 - 73.4%) -- guaranteed 2HKO

+1 252 SpA Necrozma-Ultra Photon Geyser vs. 248 HP / 252+ SpD Groudon-Primal: 229-270 (56.8 - 66.9%) -- guaranteed 2HKO
0 Atk Groudon-Primal Precipice Blades vs. 0 HP / 4 Def Necrozma-Ultra: 220-261 (65.6 - 77.9%) -- guaranteed 2HKO

+1 252 SpA Necrozma-Ultra Photon Geyser vs. 0 HP / 0 SpD Ho-Oh: 204-240 (57.7 - 67.9%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Necrozma-Ultra Photon Geyser vs. 248 HP / 8 SpD Xerneas: 297-351 (65.2 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Fairy Aura Xerneas Moonblast vs. +1 0 HP / 0 SpD Necrozma-Ultra: 236-278 (70.4 - 82.9%) -- guaranteed 2HKO
 
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Rayquaza-mega @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- V-create

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder/ Hidden Power Rock
- Focus Blast

Mixed ray 2hko's everything on the team so nothing wants to switch into it. Mega-gengar can trap it, but for that it has to mega asap otherwise ray can just switch out on the first turn gengar comes in, and ray will get another kill later on in the game. As for xern, you just need to weaken pdon to the point that its forced to rest and after that, it sets up and sweeps very easily. Hp rock is a bit counter-teamish i agree, but its always a solid option on xern anyway. Thunder still ohko's this 0 bulk Ho-oh regardless.

252 Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 248 HP / 164 Def Arceus-Dark: 242-286 (54.6 - 64.5%) -- guaranteed 2HKO
4 SpA Life Orb Rayquaza-Mega Draco Meteor vs. 248 HP / 0 SpD Arceus-Dark: 263-309 (59.3 - 69.7%) -- guaranteed 2HKO

252 Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 248 HP / 252+ Def Xerneas: 242-286 (53.1 - 62.8%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Life Orb Rayquaza-Mega Draco Meteor vs. 248 HP / 8 SpD Zygarde-Complete: 634-749 (99.8 - 117.9%) -- 93.8% chance to OHKO after Leftovers recovery

252 Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 248 HP / 0 Def Groudon-Primal: 216-255 (53.5 - 63.2%) -- guaranteed 2HKO
4 SpA Life Orb Rayquaza-Mega Draco Meteor vs. 248 HP / 252+ SpD Groudon-Primal: 235-278 (58.3 - 68.9%) -- guaranteed 2HKO

252 Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 0 HP / 0 Def Ho-Oh: 356-421 (100.8 - 119.2%) -- guaranteed OHKO

+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Groudon-Primal: 175-207 (43.4 - 51.3%) -- 6.6% chance to 2HKO
+2 252+ SpA Xerneas Focus Blast vs. 248 HP / 252+ SpD Groudon-Primal: 223-263 (55.3 - 65.2%) -- guaranteed 2HKO

+2 252+ SpA Xerneas Hidden Power Rock vs. 0 HP / 4 SpD Ho-Oh: 396-468 (112.1 - 132.5%) -- guaranteed OHKO
+2 252+ SpA Xerneas Thunder vs. 0 HP / 4 SpD Ho-Oh: 362-428 (102.5 - 121.2%) -- guaranteed OHKO
 
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Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 44 Atk / 252 SpA / 56 SpD / 156 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power [Ice]

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Stealth Rock
- Will-O-Wisp

the concept is pretty simple, mixed RP Primal-Groudon is a formidable theart for this team with abillity to bypass Zygarde-C with HP Ice and 2HKO
almost all others team members, only Ho-Oh avoid 2HKO from Primal-Groudon, so Arceus-Rock is here to counter Ho-Oh and settle Stealth Rock to help Primal-Groudon. Also Arceus-Rock benefit from HP Ice Pdon witch eliminate one big theart for Arceus-Rock.

Calcs :
pdon :
252+ SpA Groudon-Primal Fire Blast vs. 248 HP / 8 SpD Xerneas in Harsh Sunshine: 331-391 (72.7 - 85.9%) -- guaranteed 2HKO after Leftovers recovery
44 Atk Groudon-Primal Precipice Blades vs. 248 HP / 0 Def Groudon-Primal: 296-350 (73.4 - 86.8%) -- guaranteed 2HKO
252+ SpA Groudon-Primal Fire Blast vs. 0 HP / 4 SpD Gengar-Mega in Harsh Sunshine: 343-405 (131.4 - 155.1%) -- guaranteed OHKO
252+ SpA Groudon-Primal Fire Blast vs. 252 HP / 0 SpD Arceus-Dark in Harsh Sunshine: 282-333 (63.5 - 75%) -- guaranteed 2HKO
252+ SpA Groudon-Primal Fire Blast vs. 252 HP / 4 SpD Zygarde in Harsh Sunshine: 171-202 (40.7 - 48%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Groudon-Primal Hidden Power Ice vs. 252 HP / 4 SpD Zygarde-Complete: 336-396 (52.8 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery (so Fire Blast+HP Ice kill Zyg)

0 SpA Stone Plate Arceus-Rock Judgment vs. 0 HP / 4 SpD Ho-Oh: 412-492 (116.7 - 139.3%) -- guaranteed OHKO
252 Atk Life Orb Ho-Oh Brave Bird vs. 248 HP / 44 Def Arceus-Rock: 105-125 (23.7 - 28.2%) -- 91.1% chance to 4HKO
 
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Thousand Arrows
- Thousand Waves
- Dragon Dance
- Substitute/Rest

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rest
- Origin Pulse
- Ice Beam
- Calm Mind

POgre is a pretty major threat, being able to handle the majority of that team without much worry. The defensive variant allows it to live hits from Ho-oh (252 Atk Life Orb Ho-Oh Brave Bird vs. 252 HP / 252+ Def Kyogre-Primal: 199-234 (49.2 - 57.9%) -- 96.1% chance to 2HKO ) without worrying about getting revenge-killed by Mega Gengar. Rest allows it to handle status better from the likes of Arceus-Dark and Zygarde. This then begs the question: what happens if Groudon comes in? Enter trapper Zygarde, which can threaten with big damage from Thousand Arrows, and, if Xerneas is out of the picture, fire off an unexpected Thousand Waves to trap shit, set up, bam. If Xerneas isn't dead yet, though, you could play some pivot games back out into Kyogre and proceed to chip incoming Groudon with Ice Beam.

Also, if you like comedy rap, please be sure to check out the link to up-and-comer Randall Baby's debut mixtape in my signature (#ShamelessPlug).
 

ADF Test

I COULD BE BANNED!
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Specs Lunala + Primal Kyogre

Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Focus Blast
- Psyshock


Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse



So basically, lunala is, in my most humble opinion, a massive threat in this meta game to Hyper Offence and to Balance. Specs, CM Z-move, CM sub are amazing sets to abuse and shred apart teams. And with the liking of Zygarde spamming Glare, this and Kyogre can easily run through this team and other similar balances. Super underrated core IMO. Massive edit: Zygarde is a recommended mon. Thanks Arushii
 
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Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Sludge Bomb
- Perish Song
- Disable


Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 228 Atk / 48 SpD / 232 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Dragon Tail

So stallbreak Zygarde runs through four of the six mons, setting up Substitute on MGar, Primal-Groudon, and Zygarde. Defensive counter-play is fairly limited, consisting of defensive Xern, Arc-Dark, and Toxic-spam. Xern is trapped and removed without issue by Mega-Gengar, as there is no Thunder Wave. Arc-Dark loses if statused or is just flat-out removed with Perish Song + Disable MGar. Status is mostly beat with Substitute. MGar + Zygarde is a well-known core and works again really well here. Yeah like this core runs through everything. Just pair with a cleric (maybe scarf/defensive Xern), an Ogre check (maybe Ferro/Arc-Grass), and a sure-fire Groudon check and you are set.
 
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Specs Lunala + Primal Kyogre + Glare Defensive Zygarde

Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Focus Blast
- Psyshock


Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse


Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Glare
- Thousand Arrows
- Rest
- Sleep Talk


So basically, lunala is, in my most humble opinion, a massive threat in this meta game to Hyper Offence and to Balance. Specs, CM Z-move, CM sub are amazing sets to abuse and shred apart teams. And with the liking of Zygarde spamming Glare, this and Kyogre can easily run through this team and other similar balances. Super underrated core IMO.
The submission phase will have a duration of five days and participants are allowed to post a core with two Pokémon within that time.
please edit your core asap
 
Apologies, pichus, for the late submission, but here we go:

The Team:

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 46 Atk / 252 SpA / 210 Spe
Naive Nature
- Earthquake
- Water Spout
- Origin Pulse
- Ice Beam

Lugia @ Leftovers (my boy)
Ability: Multiscale
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind

I'll spruce this up and add descriptions tomorrow, all.
 
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191803

Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Focus Blast
- Calm Mind

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 160 Def / 100 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Judgment
- Earth Power
- Stealth Rock

rocks ep fairy is pretty annoying to the team, as it gets rocks up vs both defoggers, can chip pdon with ep, and gar can't trap it due to a lack of sludge wave. the only way it can deal with it statusing it with ho-oh or pdon, which gives free rocks or chip respectively. mmy is pretty dangerous to the team, as the only thing that can switch in is pdon, which gets 2hkod if it's been chipped by ep. the rest of the team pretty much loses to +1, with xerneas the only mon that can live a hit but unable to do much back. the core would appreciate a ho-oh switch-in that can force it out.

252 SpA Mewtwo-Mega-Y Psystrike vs. 248 HP / 8 Def Groudon-Primal: 147-174 (36.4 - 43.1%) -- guaranteed 3HKO
0 SpA Arceus-Fairy Earth Power vs. 248 HP / 252+ SpD Groudon-Primal: 118-140 (29.2 - 34.7%) -- 6.9% chance to 3HKO

+1 252 SpA Mewtwo-Mega-Y Psystrike vs. 0 HP / 4 Def Ho-Oh: 361-426 (102.2 - 120.6%) -- guaranteed OHKO

+1 252 SpA Mewtwo-Mega-Y Psystrike vs. 248 HP / 252+ Def Xerneas: 247-292 (54.2 - 64.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Fairy Aura Xerneas Moonblast vs. +1 0 HP / 0 SpD Mewtwo-Mega-Y: 99-117 (28 - 33.1%) -- guaranteed 4HKO

+1 252 SpA Mewtwo-Mega-Y Focus Blast vs. 248 HP / 0 SpD Arceus-Dark: 454-536 (102.4 - 120.9%) -- guaranteed OHKO

 
its time to vote!

my core:


Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Calm Mind

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Thunder
- Focus Blast
- Moonblast
this team runs pdon as the xerneas check which isnt very reliable. max speed water spout pogre really pressures the entire team + the pdon. xern gets multiple set up opportunities and if the pdon is chipped, xern is pretty free to sweep the entire team
other submissions
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Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast/Signal Beam
- Dark Pulse
- Psychic

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pursuit
- Toxic
- Rest
- Foul Play

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Photon Geyser
- Dragon Pulse
- Heat Wave

Rayquaza-mega @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- V-create

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder/ Hidden Power Rock
- Focus Blast
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Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 44 Atk / 252 SpA / 56 SpD / 156 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Precipice Blades
- Hidden Power [Ice]

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Stealth Rock
- Will-O-Wisp
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Thousand Arrows
- Thousand Waves
- Dragon Dance
- Substitute/Rest

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rest
- Origin Pulse
- Ice Beam
- Calm Mind


Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Sludge Bomb
- Perish Song
- Disable



Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 228 Atk / 48 SpD / 232 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Dragon Tail
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 46 Atk / 252 SpA / 210 Spe
Naive Nature
- Earthquake
- Water Spout
- Origin Pulse
- Ice Beam

Lugia @ Leftovers (my boy)
Ability: Multiscale
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind
191802
191803

Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Focus Blast
- Calm Mind

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 160 Def / 100 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Judgment
- Earth Power
- Stealth Rock
Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Focus Blast
- Psyshock

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse

please vote for 2 cores only!
voting ends on monday, have fun!!
 
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congrats to pichus for winning round 1!!

round 2:
big thanks to Skarph for providing the team,


Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- V-create
- Outrage
- Extreme Speed

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 108 Def / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Hidden Power [Rock]
- Psyshock

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Brick Break
- Stone Edge

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Toxic
- Precipice Blades
- Overheat

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Calm Mind
- Will-O-Wisp

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Ice Beam
- Defog
i'll add description later, deadline is friday. hf!
 
190980


Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Magic Coat
- Taunt
190981



Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Dark Pulse
- Psychic

Posting the same core 2 weeks in a row because why not

Just keep rocks off field and nothing beats deo a at +2

+2 252 SpA Deoxys-Attack Dark Pulse vs. 0 HP / 4 SpD Necrozma-Ultra: 456-538 (136.1 - 160.5%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 0 HP / 0 SpD Xerneas in Psychic Terrain: 574-676 (146 - 172%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 252 HP / 252+ SpD Groudon-Primal in Psychic Terrain: 435-513 (107.6 - 126.9%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 252 HP / 0 SpD Arceus-Water in Psychic Terrain: 483-568 (108.7 - 127.9%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Focus Blast vs. 240 HP / 0 SpD Arceus-Dark: 572-674 (129.7 - 152.8%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 0 HP / 0 SpD Rayquaza in Psychic Terrain: 616-726 (175.4 - 206.8%) -- guaranteed OHKO
 
192786
+
192787


Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Substitute
- Taunt

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Sacred Fire
- Toxic
- Defog
- Whirlwind

The idea of this core is that Mega Gengar is able to remove the physical threats that would otherwise be able to threaten Ho-Oh. In this case, Mega Gengar is able to remove banded Mega Rayquaza and Ultra Necrozma, two things on the team Ho-Oh would appreciate being removed. This leaves the team very passive to Ho-Oh, especially due to the lack of judgment/liquidation on waterceus. Nothing appreciates a Toxic and the team now struggles to force Ho-Oh out. HP Rock Geo Xern is still a major threat to this core, however Ho-Oh should not be the primary Xerneas check, and in addition to this it may be possible to WW the Xern on the Geo or Ho-Oh takes the hit as HP rock is a roll at +2.
 
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