Pet Mod Break This Team: The Pet Mod [Slate 9: BTT OU] | OU Playable on DH

Should subs be single Pokemon or two-Pokemon cores?


  • Total voters
    18
  • Poll closed .
Approved by Scoopapa
Break This Team: The Pet Mod
Lots of the official metagame subforms host a Break This Team thread where each week or so, a team will be posted and people will submit 2-Pokemon cores that can take on the entire team (example). That's what this Pet Mod will be, but with a little twist.

It'll go like this: a team will be posted and people can submit two-Fakemon cores that can beat the entire team.

Rules:
  • This Pet Mod will be an extension of official metagames, meaning normal Pokemon and the added Fakemon are usable. We'll start with Gen 8 OU, and once we get bored of that we have added a sufficient amount of Fakemon, we can move on to the lower tiers. We can even go back to tiers and break teams from our adjusted meta.​
  • You can (and are encouraged to) add however many abilities and moves you'd like, but your submissions must have at least one set that can beat the team. This is not a counter teaming competition, so your submissions must have viable sets.​
  • Keep the power level around whatever tier the team is from.​
  • No custom elements yet. We'll have slates for those.​
  • You may submit up to 3 cores​
  • In addition to your submission, you must also prove your submission beats the team using calcs and other forms of reasoning. You don't have to write an essay, but your justification should be beyond "I think these 'mons work well together and break the team".​

Teams:
  • Teams can come from anywhere; they can be sample teams, teams from team dumps, or your very own teams!
  • If you would like to submit a team to break, feel free to DM me a PokePaste and it'll be included eventually (first come, first serve). Just make sure the team is well-tested.
  • You can submit teams with our added Fakemon, but I would recommend doing that later when we can playtest the new Fakemon.
Voting:
  • You may vote for up to 3 submission. This will be a ranked vote. You get one self-vote, as long as its not the one in first place.
  • The 2 submission with the most votes will be added to the metagame.
  • To incentivize balance, the two cores with the lowest average BST will receive one bonus vote (Don't do anything crazy like base 1 SpAtk though).
Council
:wartortle: zxgzxg (Leader)
:Eternatus: Magmajudis
:duosion:DuoM2


Fakemon 1 Name: []
Typing: []
Ability: [List all abilities, useful or not, you want this Fakemon to have access to, not just the one in the set]
Stats: []
Moves: [List all moves, useful or not, you want this Fakemon to have access to, not just the ones in the set]
Description: [What role does this Fakemon have (setup sweeper, hazard remover, etc.)? What are its weaknesses? Note it does not have to perform the role it has in the set]
insert set in PokePaste format

Fakemon 2 Name: []
Typing: []
Ability: [List all abilities, useful or not, you want this Fakemon to have access to, not just the one in the set]
Stats: []
Moves: [List all moves, useful or not, you want this Fakemon to have access to, not just the ones in the set]
Description: [What role does this Fakemon have (setup sweeper, hazard remover, etc.)? What are its weaknesses? Note it does not have to perform the role it has in the set]
insert set in PokePaste format
Run through how this Fakemon beats the team. What setup does it have to use? What moves does it use on certain Pokemon? Does the strategy change if the opponent leads off with a different Pokemon? Don't forget to include necessary calcs!
Moves
  • Bolt Beak
  • Fishous Rend
  • Geomancy
  • Spore
Abilities
  • Wonder Guard
  • Protean / Libero
  • Moody
  • Illusion
  • Impostor
It is ultimately up to the council to determine what is broken or not. Your submission may be rejected even if it uses nothing on this list.

Resources:
Discord
Spreadsheet

Happy posting!
 
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Okay, let's start this thing up!

Slate 1:
Choice Band Pheromosa + Future Sight Slowbro Sand Balance
by Jordy
:ss/Pheromosa::ss/Slowbro::ss/Tyranitar::ss/Moltres::ss/Excadrill::ss/Clefable:
(click the sprites for the PokePaste)
Here's a sample OU team featuring some of the biggest faces in OU right now: Pheromosa, Slowbro, and Clefable. How will you endure the fearsome breaker + Future Sight core, brace the speed of Sand Rush Excadrill, and break past the unbreakable Clefable (given this is a Life Orb variant but still)? Submissions begin now and will last until Thursday, December 17, 9:00 AM PST. Have fun!
 

ViZar

cringe skill issue
is a Social Media Contributor Alumnus
Fakemon Name: Aquairy (Aqua + Fairy)
Typing:

Ability: Poison Heal | Tinted Lens | Magic Guard (HA)
Stats: 100 | 65 | 90 | 105 | 105 | 65
Hydro Pump
Surf
Scald
Liquidation
Flip Turn
Moonblast
Draining Kiss

Calm Mind
Rain Dance
Knock Off
Description: W.I.P.
Aquairy @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 96 Def / 148 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald / Surf
- Moonblast / Draining Kiss
- Calm Mind
- Protect
This one was really hard thb, but I think I nailed it. I was thinking about a check to Sand Rush Excadrill and a Levitating Fire-type was an obvious choice and Levitate would cover it's Ground weakness. It needed to resist Close Combat as well. I gave it the Ghost, but this meant that Tyranitar hits it super effectively. So I gave it the Fairy-typing. Iron Head from Drill still doesn't get 2HKOed with this investment, And Pheromosa is also walled, but after zxgzxg and Scoopapa pointed out to me that, Ttar can toxic it and Moltres can stall it. So I gave it Poison Heal, but now it's weak to Ground, so I changed it to Water and it almost destroys this team. However annoying Clef stands in the way with its Thunder, so I removed some of my mons fire power and gave it more SpDef. With this spread it isn't 3HKO by Thunder after SR and Poison Heal recovery and since the 12 Spe allows it to outrun Clef, it can set-up and outheal the Thunders and since Thunder isn't 100% accurate you have higher chances to survive.
 
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Yung Dramps

awesome gaming
Fakemon Name: Arboulder (Arboreal + Boulder)
Typing:
/

Ability: Guts, Drought
Stats: 88 / 145 / 81 / 40 / 88 / 103 (545 BST)
Moves:
Physical: Accelerock, Double-Edge, Earthquake, Horn Leech, Rock Slide, Solar Blade, Wood Hammer
Special: lol who cares
Status: Aromatherapy, Bulk Up, Growth, Rock Polish, Spiky Shield, Wide Guard
Important Note: In addition to any other move not explicitly specified above, Stone Edge is also a deliberate omission as to lower its power with Guts sets.
Physical Design: Probably something resembling a stone ram with moss covering its body and leaves/flowers growing off its curved horns.
Description: Bulky Sweeper, Sun Setter
Set and Explanation:
Arboulder @ Flame Orb
Ability: Guts
EVs: EVs: 252 Atk / 12 SpD / 244 Spe
Adamant Nature
- Spiky Shield
- Bulk Up
- Accelerock
- Horn Leech

This seems a lot shakier than it actually is. Depending on what your foe leads with, you have a few options forward.

Pheromosa lead: Spiky Shield once to rack up chip and activate Guts, click Accelerock. 252+ Atk Guts Arboulder Accelerock vs. 0 HP / 0 Def Pheromosa: 250-295 (88.3 - 104.2%) -- guaranteed OHKO after Spiky Shield. If they switch out to something else, you win.

Tyranitar lead: Click Bulk Up once. After this and Guts you should easily OHKO with Horn Leech. If they send in Excadrill afterwards you take one Iron Head after setting up and +1 252+ Atk Guts Arboulder Horn Leech vs. 0 HP / 4 Def Excadrill: 492-580 (136.2 - 160.6%) -- guaranteed OHKO

Excadrill lead: Click Bulk Up and KO the next turn.

Clefable lead: Click Bulk Up. It's a 2HKO with Horn Leech after, but regardless of whether the opposing Clef uses CM or clicks Moonblast twice you can endure it because of the recovery.

Moltres or Slowbro lead: Total set-up bait with no serious threat to you.

The worst thing you have to worry about is Tyranitar potentially racking up Toxic damage, but otherwise it's pretty foolproof. Against the wider meta it struggles with Urshifu, Buzzwole, Magearna, Melmetal and Garchomp.
 
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kakaks is now part of the council!

PM me if you're also interested in being on council ;)


My subs:
Fakemon Name: Mantareign
Typing: Electric/Poison
Ability: Levitate
Stats: 92 / 83 / 105 / 96 / 60 / 110 (BST: 546)
Moves: Drain Punch, Giga Drain, Gunk Shot, Recover, Sludge Wave, Thunderbolt, Thunder Wave, Toxic, Toxic Spikes, Trick, U-turn, Wild Charge, Volt Switch
Description: Choice item user or LO+3 attacks, similarly to Latios
Mantareign @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 Def / 252 SpA
Rash Nature
-Thunderbolt
-Sludge Wave
-Drain Punch
-Recover
Outspeeds and OHKOs Clefable, Slowbro, and Moltres
Wears down Excadrill and Tyranitar with Drain Punch; they can't do much to Mantareign in return

Against Pheromosa, Recover every time it comes out. If it doesn't use U-turn, attack the next turn. You have to make sure you have the HP to take a Triple Axel anytime.

252+ SpA Life Orb Toxtricity Sludge Wave vs. 252 HP / 0 SpD Clefable: 398-468 (101 - 118.7%) -- guaranteed OHKO
252+ SpA Life Orb Toxtricity Thunderbolt vs. 252 HP / 0 SpD Slowbro: 413-486 (104.8 - 123.3%) -- guaranteed OHKO
252+ SpA Life Orb Toxtricity Thunderbolt vs. 248 HP / 0 SpD Moltres: 393-463 (102.6 - 120.8%) -- guaranteed OHKO
0 Atk Life Orb Toxtricity Drain Punch vs. 0 HP / 0 Def Excadrill: 182-216 (50.4 - 59.8%) -- 82.4% chance to 2HKO after Leftovers recovery
0 Atk Life Orb Toxtricity Drain Punch vs. 252 HP / 0 Def Tyranitar: 224-265 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Excadrill Rock Slide vs. 4 HP / 252 Def Toxtricity: 65-77 (19.9 - 23.6%) -- possible 5HKO
0 Atk Tyranitar Crunch vs. 4 HP / 252 Def Toxtricity: 85-102 (26 - 31.2%) -- guaranteed 4HKO
252 Atk Choice Band Pheromosa Triple Axel (40 BP) (3 hits) vs. 4 HP / 252 Def Toxtricity: 156-186 (47.8 - 57%) -- approx. 95.7% chance to 2HKO
Fakemon Name: Citadowl
Typing: Flying / Steel
Ability: Clear Body / Healer / Triage
Stats: 75 / 83 / 72 / 124 / 92 / 78 (BST: 524)
Moves: Brave Bird, Defog, Drain Punch, Draining Kiss, Drill Peck, Flash Cannon, Fly, Heal Bell, Healing Wish, Iron Defense, Iron Head, Oblivion Wing, Power Gem, Psychic, Psyshock, Roost, Stored Power, Teleport, Whirlwind, Wish, Work Up, Zen Headbutt
Description: Serves as a late game cleaner with Triage Oblivion Wing or a WishPort cleric.
Citadowl @ Life Orb
Ability: Triage
EVs: 4 Def / 252 SpA / 252 Spe
Mild Nature
-Oblivion Wing
-Flash Cannon
-Power Gem
-Drain Punch
Outspeeds/outprioritizes and OHKOs Pheromosa, Clefable, and Moltres
Wears down Excadrill and Tyranitar with Drain Punch; they can't do much in return
Wears down Slowbro with Oblivion Wing; it can't do much in return

252+ SpA Life Orb Skarmory Oblivion Wing vs. 0 HP / 4 SpD Pheromosa: 1529-1799 (540.2 - 635.6%) -- guaranteed OHKO
252+ SpA Life Orb Skarmory Flash Cannon vs. 252 HP / 0 SpD Clefable: 398-468 (101 - 118.7%) -- guaranteed OHKO
252+ SpA Life Orb Skarmory Power Gem vs. 248 HP / 0 SpD Moltres: 556-655 (145.1 - 171%) -- guaranteed OHKO

252+ SpA Life Orb Skarmory Oblivion Wing vs. 252 HP / 0 SpD Slowbro: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO
0 Atk Life Orb Skarmory Drain Punch vs. 252 HP / 0 Def Tyranitar: 224-265 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Life Orb Skarmory Drain Punch vs. 0 HP / 0 Def Excadrill: 182-216 (50.4 - 59.8%) -- 82.4% chance to 2HKO after Leftovers recovery

252 Atk Excadrill Rock Slide vs. 0 HP / 0- Def Skarmory: 123-145 (42.2 - 49.8%) -- guaranteed 3HKO
0 Atk Tyranitar Crunch vs. 0 HP / 0- Def Skarmory: 162-192 (55.6 - 65.9%) -- guaranteed 2HKO
4 SpA Slowbro Scald vs. 0 HP / 0 SpD Skarmory: 93-111 (31.9 - 38.1%) -- 94.3% chance to 3HKO
4 SpA Slowbro Future Sight vs. 0 HP / 0 SpD Skarmory: 69-82 (23.7 - 28.1%) -- 93.3% chance to 4HKO
 
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Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
Fakemon Name: Regolord
Typing:

Ability: Shield Dust / Sand Veil | Sand Force (HA)
Stats: 50 / 70 / 180 / 95 / 110 / 65 | 540
Moves:
Physical: Body Press
Special: Earth Power, Meteor Beam, Power Gem, Moonblast,
Status: Stealth Rock, Cosmic Power, Shore Up
Description: Physical wall and counter-offense wincon. It'd accomplish defeaing the team even better if it was Water/Ground, but it'd probably be broken and wouldn't really fit the flavor at that point.
Set:
Regolord @ Kee Berry
Ability: Shield Dust
EVs: 252 HP / 244 Def / 16 Spe, Bold
- Cosmic Power
- Body Press
- Shore Up
- Meteor Beam

Pheromosa: Kee Berry boosts Def on the first hit of Triple Axel, then you use Cosmic Power to get a second boost. Use Shore Up / Cosmic Power until ready to kill Phero while staying healthy.
Slowbro: Shield Dust prevents Scald burns, but this is the scariest matchup because you need a lot of turns. A crit won't OHKO, though. +3 Meteor Beam into +6 Body Press kills (lol)
Clefable: +6 Body Press 2HKOes, and you Speed creep it so this is in your favor. Just set up alongside it. Mix up moves in case it wants to spam Softboiled to stall your Body Press PP.
Excadrill: Set up Cosmic Power once, as you can live +2 Earthquake into banded Triple Axel, factoring in Kee Berry activation.
Tyranitar: Body Press it.
Moltres: Set up on it before you kill it.

You could still lose if you get outpredicted. Getting Burned by Moltres on a switch will cause you to lose to Clefable, while Tyranitar coming in on a Meteor Beam will allow it to Toxic you. However, this requires prediction, hax, and/or hard switching into things that will get OHKOed if they predict wrong, so it's not a surefire thing.
 
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Fakemon Name: Aquamaton
Type: Steel/Water
Abilities: Water Veil/Technician/Skill Link
Stats: 70/85/70/125/60/75 (Total: 485)
Moves: Iron Head, Gear Grind, Heavy Slam, Smart Strike, Steel Roller, Flash Cannon, Steel Beam, Water Gun, Surf, Scald, Hydro Pump, Water Shuriken, Liquidation, Aqua Jet, Dive, Ice Beam, Icicle Spear, Discharge, Thunderbolt, Spark, Arm Thrust, Low Kick, Brick Break, Spike Cannon, Life Dew, Haze, Mist, Iron Defense, all universal TM moves
Aquamaton @ Life Orb
Ability: Skill Link
EVs: 128 HP / 124 Atk / 252 SpA
Rash Nature
- Water Shuriken
- Flash Cannon
- Thunderbolt
- Low Kick
This Pokemon lives and dies by Water Shuriken. As a 75 Base Power priority option via Skill Link, this move is able to easily deal with Pheromosa, Excadrill, and Moltres without breaking a sweat.

252+ SpA Life Orb Aquamaton Water Shuriken (15 BP) (5 hits) vs. 0 HP / 0- SpD Pheromosa: 410-485 (144.8 - 171.3%) -- guaranteed OHKO
252+ SpA Life Orb Aquamaton Water Shuriken (15 BP) (5 hits) vs. 0 HP / 0 SpD Excadrill: 505-600 (139.8 - 166.2%) -- guaranteed OHKO
252+ SpA Life Orb Aquamaton Water Shuriken (15 BP) (5 hits) vs. 248 HP / 0 SpD Moltres: 405-480 (105.7 - 125.3%) -- guaranteed OHKO

The remaining three Pokemon are all dealt with via one of Aquamaton's other moves, and it is fast enough to outspeed them to be able to get all of these off before the foe can make a move.

124 Atk Life Orb Aquamaton Low Kick (120 BP) vs. 252 HP / 0 Def Tyranitar: 416-494 (102.9 - 122.2%) -- guaranteed OHKO
252+ SpA Life Orb Aquamaton Thunderbolt vs. 252 HP / 0 SpD Slowbro: 328-387 (83.2 - 98.2%) -- guaranteed 2HKO
252+ SpA Life Orb Aquamaton Flash Cannon vs. 252 HP / 0 SpD Clefable: 398-471 (101 - 119.5%) -- guaranteed OHKO

Slowbro may live one attack, but it can never hard switch in on anything but Low Kick and stay in the next turn, and in return it does relatively little damage:

4 SpA Slowbro Future Sight vs. 128 HP / 0 SpD Aquamaton: 98-116 (31.3 - 37%) -- 78.2% chance to 3HKO
4 SpA Slowbro Scald vs. 128 HP / 0 SpD Aquamaton: 66-78 (21 - 24.9%) -- guaranteed 5HKO

Aquamaton also cannot be chipped by Sand, meaning that the team can't chip at it with Tyranitar's Sand Stream. The best bet the team has for victory that isn't dependent on reads is getting a burn with either Slowbro's Scald or Moltres' Flame Body, then revenging with TTar, but both of those are RNG dependent, and the latter requires the direct switch from Tyranitar to Moltres predicting a Low Kick, with the former at enough HP to take a Water Shuriken.
 
I'm glad to see there's a lot of activity in this mod! I just have a few quick words about some of these subs:
Fakemon Name: Stormpedo
Typing: Water
Ability: Primordial Sea, (Speed Boost)
Stats: 48/70/50/135/50/152 (505)
Moves: Hydro Pump, Thunder, Surf, Scald, Aqua Jet, Liquidation, Thunderbolt, Thunder Wave, Waterfall Flip Turn Agility
Description: This torpedo-like pokemon is always surrounded by a typhoon. It flies around at incredible speeds and ravages anything standing in its way. Despite its immense power, Stormpedo itself is very small and weak. If you can get through the typhoon surrounding it, it is easily defeated. It's also not very dangerous without its typhoon. When it reaches land, everything there gets destroyed. Nothing is left except the typhoon.
Stormpedo @ Life Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Flip Turn
- Thunder Wave
80% accuracy moves will never miss and life orb hydro pump one-shots everything but slowbro which gets nearly one-shotted by thunder. Slowbro gets 2hkoed by hydro pump anyways so predicts to stall life orb damage don't work either. So yeah basically it just kills everything.
This will probably get vetoed but I'll at least say that it struggles against common grass types, dragon types, special walls and priority and has an awful movepool.
As you mentioned, this sub is pretty broken. I'd probably be a bit more comfortable if you removed Flip Turn, but even then it's still a bit strong.
Fakemon Name: Arboulder (Arboreal + Boulder)
Typing:
/

Ability: Guts, Drought
Stats: 88 / 145 / 81 / 40 / 88 / 103 (545 BST)
Moves:
Physical: Accelerock, Earthquake, Horn Leech, Meteor Mash, Power Whip, Rock Slide, Solar Blade, Stone Edge, Thunder Punch, Wood Hammer
Special: lol who cares
Status: Aromatherapy, Bulk Up, Growth, Rock Polish, Stone Edge, Spiky Shield, Swords Dance, Synthesis, Wide Guard
Description: Bulky Sweeper, Sun Setter
Set:
Arboulder @ Flame Orb
Ability: Guts
EVs: EVs: 252 Atk / 12 SpD / 244 Spe
Adamant Nature
- Spiky Shield
- Bulk Up
- Accelerock
- Horn Leech

This seems a lot shakier than it actually is. Depending on what your foe leads with, you have a few options forward.

Pheromosa lead: Spiky Shield once to rack up chip and activate Guts, click Accelerock. 252+ Atk Guts Arboulder Accelerock vs. 0 HP / 0 Def Pheromosa: 250-295 (88.3 - 104.2%) -- guaranteed OHKO after Spiky Shield. If they switch out to something else, you win.

Tyranitar lead: Click Bulk Up once. After this and Guts you should easily OHKO with Horn Leech. If they send in Excadrill afterwards you take one Iron Head after setting up and +1 252+ Atk Guts Arboulder Horn Leech vs. 0 HP / 4 Def Excadrill: 492-580 (136.2 - 160.6%) -- guaranteed OHKO

Excadrill lead: Click Bulk Up and KO the next turn.

Clefable lead: Click Bulk Up. It's a 2HKO with Horn Leech after, but regardless of whether the opposing Clef uses CM or clicks Moonblast twice you can endure it because of the recovery.

Moltres or Slowbro lead: Total set-up bait with no serious threat to you.

The worst thing you have to worry about is Tyranitar potentially racking up Toxic damage, but otherwise it's pretty foolproof. Against the wider meta it struggles with Urshifu, Buzzwole, Magearna, Melmetal and Garchomp.

EDIT: I FUCKED UP THE CALCS. Gonna change some things.

EDIT 2: Changes made.
This thing is also a tad bit too strong. It's got a decent speed tier and can bop anything faster than it, like Cinderace and Pheromosa, with Accelerock. Additionally, it can blow everything out of the water with Guts boosted attacks and wide coverage. I recommend removing Thunder Punch and Swords Dance.

Fakemon Name: WIP
Typing
:

Ability: Levitate
Stats: 80 / 115 / 105 / 75 / 90 / 75 | 540
Moves:
Physical: Plasma Fists, Thunder Punch, Wild Charge, Close Combat, Drain Punch, Stone Edge, Earthquake, Ice Punch, Fire Punch
Special: Focus Blast, Thunder, Thunderbolt, Volt Switch
Status: Bulk Up, Taunt, Thunder Wave, Refresh
Description: A bulky tank with a great set of resistances and a nice dual STAB combination for the tier. It could probably run Sub/Bulk Up sets most effectively, which would pressure balance teams and be difficult to revenge kill with physical attackers. However, that set can't 1v1 the Clefable on the team in questioned.
Set:
Pokemon @ Choice Band
EVs: 252 HP / 252 Atk / 4 SpD, Adamant
- Plasma Fists
- Close Combat
- Stone Edge
- Drain Punch / Ice Punch / Volt Switch

Although I put slashes on slot 4, it only needs the first two moves to 1v1 every pokemon on the team. It can either live a hit and OHKO in return, outspeed and OHKO, or live a hit, outspeed, and 2HKO; depending on the pokemon in question.
Pheromosa: Almost kills you, but dies in return.
252 Atk Choice Band Pheromosa Close Combat vs. 252 HP / 0 Def Fakemon: 294-346 (80.7 - 95%) -- guaranteed 2HKO
Slowbro: Takes too much from Plasma Fists. Even if it burns you and switches out, it'd be in range of a burned Plasma Fists when it comes back in.
252+ Atk Choice Band Fakemon Plasma Fists vs. 252 HP / 252+ Def Slowbro: 332-392 (84.2 - 99.4%) -- guaranteed 2HKO
Clefable: Outsped and 2HKOed, and its Moonblast does a lot but doesn't kill.
252+ Atk Choice Band Fakemon Plasma Fists vs. 252 HP / 208+ Def Clefable: 226-267 (57.3 - 67.7%) -- guaranteed 2HKO
0 SpA Life Orb Clefable Moonblast vs. 252 HP / 0 SpD Fakemon: 281-330 (77.1 - 90.6%) -- guaranteed 2HKO
Excadrill: Dead in one hit and it can't hurt you.
Tyranitar: Extremely Dead
Moltres: Stone Edge ensures it can't Roost stall you.
Unfortunately, your sub must be able to beat every Pokemon on the team in a row, rather than beating every 'mon 1v1. Sorry if this wasn't clear!

Keep it up guys!

EDIT: Forgot to mention Magmajudis is now on council. I'll probably take like 1 or 2 more people.
 
MonRavenight
TypingDark, Ghost
AbilityLevitate, Prankster, Sand rush
Stats100-65-90-115-85-105
MovepoolHurricane, Roost, Defog, Tailwind, Knock off, Foul play, Dark pulse, Taunt, Torment, Switcheroo, Nasty plot, Hex, Shadow ball, Shadow sneak, Curse, Destiny bond, Heat wave, Sludge wave, Sludge bomb, Agility, Calm mind, Toxic, Thunder wave, Wisp
Descriptionwip
Sample setswip
 
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Scoopapa

is a Forum Moderatoris a Community Contributor
Moderator
Unfortunately, your sub must be able to beat every Pokemon on the team in a row, rather than beating every 'mon 1v1. Sorry if this wasn't clear!
There are some other subs that can be defeated by a certain sequence of plays.

Your Mantareign can be left in range of Pheromosa's Triple Axel by Excadrill. It's very close so it's probably tweakable, but this sequence will almost always work:
Tyranitar sets sand turn 1.
Switch to Slowbro. (4 turns left)
Teleport to Excadrill (3 turns left)
Swords Dance (2 Turns left)
Mantareign recovers to full with Drain Punch, then takes Life Orb and Sand damage -16.25%
Rock Slide deals 42% minimum, Excadrill most likely faints.
Mantareign recovers about 31% maximum and takes Life Orb recoil. Maximum HP at this point is 62%
Pheromosa comes in. Banded Triple Axel does 51% to 61%.

There is a very small chance for Mantareign to live (if my calculations are right) the attack plus Life Orb, however that would require a minimum Rock Slide roll or miss, no flinch, successfully 2HKO Excadrill (82.4% chance), low first turn Drain Punch roll to maximize second turn recovery (which lowers the chance of second hit KOing) and a minimum Triple Axel roll, so while it's close, I think this is a pretty good way for the team to kill or force out Mantareign.

ViZar's Infairy gets Toxiced by Tyranitar and then stalled out by Moltres.

Yung Dramps' Arboulder loses to the following sequence
-Clefable lead can leave Arboulder in a weakened state. Spam Moonblast and only stop if Arboulder leads with Spiky Shield. In that case, Softboiled until it sets up or until you are weak enough that the killing blow won't recover much. Moonblast does 44% minimum, and Arboulder takes Burn damage. Maximum recovery if Clefable is at 25% (from a minimum +1 Guts roll) is around 15%
-Send out Tyranitar to set up Sand.
-Hard Motres to prevent Horn Leech Recovery. Spam Flamethrower.
-Excadrill Iron Head does 50% miminum if Arboulder got +2 Defense. If it took two Moonblasts from Clefable to set up +2, then it will be at around 50%. If it Horn Leeches the Moltres switch it will gain 12%, then lose 12% over two turns as it faints Moltres. If it sets up +3 it will be down at 38% and still get KOed.

Feel free to check my math as I rounded some things, and I may have missed some possible plays.

One more thing:
In order to provide flexibility with stats and EVs, any move with at least a 95% chance to do whatever intended (OHKO, 2HKO, etc) will count as just that
Because there are only 16 possible damage rolls, and 15/16 is less than 95%, this can't actually happen. Considering the "80% accurate moves always hit" rule, maybe the rule should "80% chance factoring in all rng". It's a little harder to determine but not exactly rocket science (turn % into decimal and multiply chances of what you need to have happen together). Otherwise just call it 93% instead.
 
There are some other subs that can be defeated by a certain sequence of plays.

Your Mantareign can be left in range of Pheromosa's Triple Axel by Excadrill. It's very close so it's probably tweakable, but this sequence will almost always work:
Tyranitar sets sand turn 1.
Switch to Slowbro. (4 turns left)
Teleport to Excadrill (3 turns left)
Swords Dance (2 Turns left)
Mantareign recovers to full with Drain Punch, then takes Life Orb and Sand damage -16.25%
Rock Slide deals 42% minimum, Excadrill most likely faints.
Mantareign recovers about 31% maximum and takes Life Orb recoil. Maximum HP at this point is 62%
Pheromosa comes in. Banded Triple Axel does 51% to 61%.

There is a very small chance for Mantareign to live (if my calculations are right) the attack plus Life Orb, however that would require a minimum Rock Slide roll or miss, no flinch, successfully 2HKO Excadrill (82.4% chance), low first turn Drain Punch roll to maximize second turn recovery (which lowers the chance of second hit KOing) and a minimum Triple Axel roll, so while it's close, I think this is a pretty good way for the team to kill or force out Mantareign.

ViZar's Infairy gets Toxiced by Tyranitar and then stalled out by Moltres.

Yung Dramps' Arboulder loses to the following sequence
-Clefable lead can leave Arboulder in a weakened state. Spam Moonblast and only stop if Arboulder leads with Spiky Shield. In that case, Softboiled until it sets up or until you are weak enough that the killing blow won't recover much. Moonblast does 44% minimum, and Arboulder takes Burn damage. Maximum recovery if Clefable is at 25% (from a minimum +1 Guts roll) is around 15%
-Send out Tyranitar to set up Sand.
-Hard Motres to prevent Horn Leech Recovery. Spam Flamethrower.
-Excadrill Iron Head does 50% miminum if Arboulder got +2 Defense. If it took two Moonblasts from Clefable to set up +2, then it will be at around 50%. If it Horn Leeches the Moltres switch it will gain 12%, then lose 12% over two turns as it faints Moltres. If it sets up +3 it will be down at 38% and still get KOed.

Feel free to check my math as I rounded some things, and I may have missed some possible plays.

One more thing:


Because there are only 16 possible damage rolls, and 15/16 is less than 95%, this can't actually happen. Considering the "80% accurate moves always hit" rule, maybe the rule should "80% chance factoring in all rng". It's a little harder to determine but not exactly rocket science (turn % into decimal and multiply chances of what you need to have happen together). Otherwise just call it 93% instead.
Thanks for the advice! I've adjusted my sub and changed the rule for rolls to 80% or higher. If anyone else sees any problems with anyone else's subs, feel free to point it out here or in the Pet Mod Discord!
 

G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I think its unrealistic for a single mon to beat 6a well built team all by itself, even with the best of intentions. Usually Break This Team in OU relies on cores? Idk if making a core of Fakemon would be what you are looking for. Otherwise ig we rely on forcing niche moves on mons that would realistically never run them in standard play (Keegan's Low Kick user is a prime example.). Adjusting it to 2 or 3 mon cores would lead to much more flexible and creative mons.
 
I think its unrealistic for a single mon to beat 6a well built team all by itself, even with the best of intentions. Usually Break This Team in OU relies on cores? Idk if making a core of Fakemon would be what you are looking for. Otherwise ig we rely on forcing niche moves on mons that would realistically never run them in standard play (Keegan's Low Kick user is a prime example.). Adjusting it to 2 or 3 mon cores would lead to much more flexible and creative mons.
As of now, we have plenty submissions that pretty reliably beat the team, and I see no problem if these Fakemon cannot check all 6 of these Pokemon realistically. My intention never really was for people to create viable sets to break the team (this is a counter-teaming competition, after all). In a way, allowing these wacky sets is one way to enforce balance. For example, my submission relies on beating Tyranitar and Excadrill with Drain Punch but is a special attacker, meaning it realistically will not check Tyranitar and Excadrill. You are a former Pet Mod Moderator and are more familiar with these kind of things than I am, and I hold your opinion in high regard. However, I feel like using cores would be too easy and less interesting.

Despite my stance, I've created a poll to see how this Mod should continue. Please vote so I can gauge the community opinion accurately. I will also discuss this with the rest of the council members.

EDIT: For the poll, you have the option to chose both if you feel like both could work. I just need to know how many people are interested in subbing single Fakemon or Fakemon cores.
 
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ViZar

cringe skill issue
is a Social Media Contributor Alumnus
ViZar's Infairy gets Toxiced by Tyranitar and then stalled out by Moltres.
zxgzxg already pointed this out to me, but thanks for mentioning it again! I change my sub and it deals with the team more easily. Clef might cause trouble, but it's more in Aquairys favour.

Thanks again to you and zxgzxg for the criticism!
 
Fakemon Name: Prospectre
Typing: Ghost/Steel
Ability: Levitate / Illuminate / Clear Body
Stats: BSR 555; HP: 69 / Att 128 / Def 95 / SpA 42 / SpD 101 / Spe 120
Moves: Poltergeist, Confuse Ray, Spite, Meteor Mash, Autotomize, Stone Edge, Wide Guard, Stealth Rock, Low Kick, Detect, Bulk Up, Psychic, Trick, Dig, Earthquake, Haze, Flash, Scary Face, Mean Look, Follow Me, Assist, Pain Split,
It's assumed that lower tiers of similar moves are included in the movepool - Shadow Claw, Metal Claw etc.
Description: All Out Attacker, Hazer
Flavour: Prospectre are formed in collapsed mineshafts, coalescing around the fear of any who might be trapped down there. Dependent on the mineral being mined, it appears to have an influence on the creature's nature; those in gold can be greedy, but still kind hearted, while those in iron mines are noted for being grumpy, but determined to help dig the way out. As mining has turned more mechanical and safer for the human operators, sightings of Prospectre grow less and less. Their forms appear amorphous and changeable, perhaps taking on the appearance of something those nearby fear most, although hidden by an ethereal glow - some professors believe that the reduced sightings is because Prospectre feed from these strong emotions, and adopt those traits almost uncontrollably. Unfortunately, this seems to give them a bad reputation.

Prospectre @ Assault Vest
Ability: Levitate
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature
- Poltergeist
- Meteor Mash
- Stone Edge
- Low Kick

- Steel/Ghost provides immunity to Ground, Fighting, and Sandstorm chip damage.
- The remaining weaknesses have big exhaust port weaknesses in 4* Weaknesses, which work well as coverage moves; Low Kick and Stone Edge OHKO's Tyranitar and Moltres easily, and it outspeeds them both, and isn't OHKO'd in return.
0 SpA Moltres Flamethrower vs. 4 HP / 0 SpD Assault Vest Prospectre: 156-186 (55.7 - 66.4%) -- guaranteed 2HKO
252+ Atk Prospectre Stone Edge vs. 248 HP / 108+ Def Moltres: 420-496 (109.6 - 129.5%) -- guaranteed OHKO
0 Atk Tyranitar Crunch vs. 4 HP / 0 Def Prospectre: 234-276 (83.5 - 98.5%) -- guaranteed 2HKO
252+ Atk Prospectre Low Kick (120 BP) vs. 252 HP / 0 Def Tyranitar: 524-620 (129.7 - 153.4%) -- guaranteed OHKO


- The full attack investment allows Prospectre to guarantee 2HKO Clefable even if Soft-Boil, potentially sweep the party with OHKO's should Meteor Mash grant +1 Attack. Should this not be considered important, the EV's can be more easily placed into defenses to more comfortably, such as giving more freedom like being able to take additional chip from Pheromosa's Triple Axel.
+1 252+ Atk Prospectre Poltergeist (110 BP) vs. 252 HP / 252+ Def Slowbro: 396-468 (100.5 - 118.7%) -- guaranteed OHKO
252+ Atk Doublade Poltergeist (110 BP) vs. 252 HP / 252+ Def Slowbro: 264-312 (67 - 79.1%) -- guaranteed 2HKO
252+ Atk Doublade Meteor Mash vs. 252 HP / 208+ Def Clefable: 294-348 (74.6 - 88.3%) -- guaranteed 2HKO
252+ Atk Doublade Low Kick (60 BP) vs. 0 HP / 0 Def Excadrill: 216-256 (59.8 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Doublade Poltergeist (110 BP) vs. 0 HP / 0 Def Excadrill: 297-349 (82.2 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Pheromosa Triple Axel (40 BP) (3 hits) vs. 4 HP / 0 Def Prospectre: 108-126 (38.5 - 45%) -- approx. 3HKO


- 252 Speed EV's ensures that even with a neutral nature, Prospectre can, in the off-chance of being paralyzed by switching into Clefable's Thunder, still outspeed Tyranitar's Crunch. There is little point in trying to Catch Excadrill or Pheremosa, but their primary attacks are something that Prospectre is immune to.
0 SpA Life Orb Clefable Thunder vs. 4 HP / 0 SpD Assault Vest Prospectre: 66-78 (23.5 - 27.8%) -- 82% chance to 4HKO
- 128 Attack guarantees OHKO against Moltres (Stone Edge), Tyranitar (Low Kick) and Pheremosa (Poltergeist, Meteor Mash) even without this, and 2HKO's against the rest of the team, increasing to OHKO vs all should Meteor Mash trigger.

First time I've really done this. Sorry, competitive gaming's not a huge thing for me, I just love the creation aspect :)
 
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Checking in on subs again

Fakemon Name: Aquairy (Aqua + Fairy)
Typing:

Ability: Poison Heal | Tinted Lens | Magic Guard
Stats: 100 | 65 | 90 | 105 | 105 | 65
Hydro Pump
Surf
Scald
Liquidation
Flip Turn
Moonblast
Draining Kiss

Calm Mind
Recover
Rain Dance
Knock Off
Description: W.I.P.
Aquairy @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 96 Def / 148 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald / Surf
- Moonblast / Draining Kiss
- Calm Mind
- Recover
This one was really hard thb, but I think I nailed it. I was thinking about a check to Sand Rush Excadrill and a Levitating Fire-type was an obvious choice and Levitate would cover it's Ground weakness. It needed to resist Close Combat as well. I gave it the Ghost, but this meant that Tyranitar hits it super effectively. So I gave it the Fairy-typing. Iron Head from Drill still doesn't get 2HKOed with this investment, And Pheromosa is also walled, but after zxgzxg and Scoopapa pointed out to me that, Ttar can toxic it and Moltres can stall it. So I gave it Poison Heal, but now it's weak to Ground, so I changed it to Water and it almost destroys this team. However annoying Clef stands in the way with its Thunder, so I removed some of my mons fire power and gave it more SpDef. With this spread it isn't 3HKO by Thunder after SR and Poison Heal recovery and since the 12 Spe allows it to outrun Clef, it can set-up and outheal the Thunders and since Thunder isn't 100% accurate you have higher chances to survive.
Looks kinda strong? It's got great bulk, Poison Heal, and Recover so it looks pretty unkillable. I'd say remove Magic Guard, Recover, and/or Flip Turn (if you're worried about recovery, you could run Protect over Recover to some effect.
Fakemon Name: Prospectre
Typing: Ghost/Steel
Ability: Levitate / Illuminate / Steelworker
Stats: BSR 555; HP: 69 / Att 128 / Def 95 / SpA 42 / SpD 101 / Spe 120
Moves: Poltergeist, Confuse Ray, Spite, Meteor Mash, Autotomize, Stone Edge, Wide Guard, Stealth Rock, Low Kick, Detect, Bulk Up, Psychic, Trick, Dig, Earthquake, Haze, Flash, Scary Face, Mean Look, Follow Me, Assist, Pain Split,
It's assumed that lower tiers of similar moves are included in the movepool - Shadow Claw, Metal Claw etc.
Description: All Out Attacker, Hazer
Flavour: Prospectre are formed in collapsed mineshafts, coalescing around the fear of any who might be trapped down there. Dependent on the mineral being mined, it appears to have an influence on the creature's nature; those in gold can be greedy, but still kind hearted, while those in iron mines are noted for being grumpy, but determined to help dig the way out. As mining has turned more mechanical and safer for the human operators, sightings of Prospectre grow less and less. Their forms appear amorphous and changeable, perhaps taking on the appearance of something those nearby fear most, although hidden by an ethereal glow - some professors believe that the reduced sightings is because Prospectre feed from these strong emotions, and adopt those traits almost uncontrollably. Unfortunately, this seems to give them a bad reputation.

Prospectre @ Assault Vest
Ability: Poison Heal
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature
- Poltergeist
- Meteor Mash
- Stone Edge
- Low Kick

- Steel/Ghost provides immunity to Ground, Fighting, and Sandstorm chip damage.
- The remaining weaknesses have big exhaust port weaknesses in 4* Weaknesses, which work well as coverage moves; Low Kick and Stone Edge OHKO's Tyranitar and Moltres easily, and it outspeeds them both, and isn't OHKO'd in return.
0 SpA Moltres Flamethrower vs. 4 HP / 0 SpD Assault Vest Prospectre: 156-186 (55.7 - 66.4%) -- guaranteed 2HKO
252+ Atk Prospectre Stone Edge vs. 248 HP / 108+ Def Moltres: 420-496 (109.6 - 129.5%) -- guaranteed OHKO
0 Atk Tyranitar Crunch vs. 4 HP / 0 Def Prospectre: 234-276 (83.5 - 98.5%) -- guaranteed 2HKO
252+ Atk Prospectre Low Kick (120 BP) vs. 252 HP / 0 Def Tyranitar: 524-620 (129.7 - 153.4%) -- guaranteed OHKO
- The full attack investment allows Prospectre to guarantee 2HKO Clefable even if Soft-Boil, potentially sweep the party with OHKO's should Meteor Mash grant +1 Attack. Should this not be considered important, the EV's can be more easily placed into defenses to more comfortably, such as giving more freedom like being able to take additional chip from Pheromosa's Triple Axel.
+1 252+ Atk Prospectre Poltergeist (110 BP) vs. 252 HP / 252+ Def Slowbro: 396-468 (100.5 - 118.7%) -- guaranteed OHKO
252+ Atk Doublade Poltergeist (110 BP) vs. 252 HP / 252+ Def Slowbro: 264-312 (67 - 79.1%) -- guaranteed 2HKO
252+ Atk Doublade Meteor Mash vs. 252 HP / 208+ Def Clefable: 294-348 (74.6 - 88.3%) -- guaranteed 2HKO
252+ Atk Doublade Low Kick (60 BP) vs. 0 HP / 0 Def Excadrill: 216-256 (59.8 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Doublade Poltergeist (110 BP) vs. 0 HP / 0 Def Excadrill: 297-349 (82.2 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Pheromosa Triple Axel (40 BP) (3 hits) vs. 4 HP / 0 Def Prospectre: 108-126 (38.5 - 45%) -- approx. 3HKO
- 252 Speed EV's ensures that even with a neutral nature, Prospectre can, in the off-chance of being paralyzed by switching into Clefable's Thunder, still outspeed Tyranitar's Crunch. There is little point in trying to Catch Excadrill or Pheremosa, but their primary damage dealers
0 SpA Life Orb Clefable Thunder vs. 4 HP / 0 SpD Assault Vest Prospectre: 66-78 (23.5 - 27.8%) -- 82% chance to 4HKO
- 128 Attack guarantees OHKO against Moltres (Stone Edge), Tyranitar (Low Kick) and Pheremosa (Poltergeist, Meteor Mash) even without this, and 2HKO's against the rest of the team, increasing to OHKO vs all should Meteor Mash trigger.

First time I've really done this. Sorry, competitive gaming's not a huge thing for me, I just love the creation aspect :)
Your set says Poison Heal instead of Levitate. Secondly, I think a strong and fast STAB Steelworker attacker with Ghost/Fighting coverage seems a little strong. I'd say remove Steelworker.
 
Your set says Poison Heal instead of Levitate. Secondly, I think a strong and fast STAB Steelworker attacker with Ghost/Fighting coverage seems a little strong. I'd say remove Steelworker.
Thanks for the feedback, I've removed Steelworker in favour of Clear Body. Good catch for the ability on the Set, I'd copy/pasted but forgotten to update!
 
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Fakemon Name: Boneraptor
Typing: Ground/Fighting
Ability: Technician/(Weak Armor)
Stats: 100/150/100/55/90/105
Moves: Bonemerang, Mach Punch, Stone Edge, Swords Dance, Close Combat, Earthquake, Storm Throw, Circle Throw, Bulk Up, Rock Polish, Ancient Power, Earth Power, Scorching Sands, Flamethrower, Focus Blast, Crunch, Ice Fang
Description: This velociraptor fossil has risen from the ground, ready to fight again. As a pseudo-legendary, it reaches a BST of 600. With Technician Bonemerang, Storm Throw and Mach Punch, it has some really good and powerful moves to use. Combine that with its access to Edge-Quake coverage, swords dance and rock polish and it can easily clean through teams with enough set up.
Boneraptor @ Black Belt
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bonemerang
- Mach Punch
- Stone Edge
- Swords Dance
First of all, this can't win against every lead. It loses if it gets hit by 3 triple axels from pheromosa or toxic'd by tyranitar. Other than that, it can beat the entire team as long as it doesn't get burned by flame body or scald or crit by clef. Once it has set up swords dance, it can one-shot every member of the team and can only be stopped by missing bonemerang or stone edge or getting burned by moltres' flame body.
+2 252+ Atk Garchomp Stone Edge vs. 248 HP / 108+ Def Moltres: 940-1108 (245.4 - 289.2%) -- guaranteed OHKO
+2 252+ Atk Black Belt Technician Garchomp Mach Punch vs. 0 HP / 0 Def Pheromosa: 307-362 (108.4 - 127.9%) -- guaranteed OHKO
+2 252+ Atk Black Belt Technician Garchomp Mach Punch vs. 252 HP / 0 Def Tyranitar: 1056-1248 (261.3 - 308.9%) -- guaranteed OHKO
+2 252+ Atk Black Belt Technician Garchomp Mach Punch vs. 0 HP / 0 Def Excadrill: 866-1022 (239.8 - 283.1%) -- guaranteed OHKO
+2 252+ Atk Technician Garchomp Bonemerang (2 hits) vs. 252 HP / 208+ Def Clefable: 548-648 (139 - 164.4%) -- guaranteed OHKO
+2 252+ Atk Technician Garchomp Bonemerang (2 hits) vs. 252 HP / 252+ Def Slowbro: 404-476 (102.5 - 120.8%) -- guaranteed OHKO
 
sub check
Fakemon Name: Boneraptor
Typing: Ground/Fighting
Ability: Technician/(Weak Armor)
Stats: 100/150/100/55/90/105
Moves: Bonemerang, Mach Punch, Stone Edge, Swords Dance, Close Combat, Earthquake, Storm Throw, Circle Throw, Bulk Up, Rock Polish, Ancient Power, Earth Power, Scorching Sands, Flamethrower, Focus Blast, Crunch, Ice Fang
Description: This velociraptor fossil has risen from the ground, ready to fight again. As a pseudo-legendary, it reaches a BST of 600. With Technician Bonemerang, Storm Throw and Mach Punch, it has some really good and powerful moves to use. Combine that with its access to Edge-Quake coverage, swords dance and rock polish and it can easily clean through teams with enough set up.
Boneraptor @ Black Belt
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bonemerang
- Mach Punch
- Stone Edge
- Swords Dance
First of all, this can't win against every lead. It loses if it gets hit by 3 triple axels from pheromosa or toxic'd by tyranitar. Other than that, it can beat the entire team as long as it doesn't get burned by flame body or scald or crit by clef. Once it has set up swords dance, it can one-shot every member of the team and can only be stopped by missing bonemerang or stone edge or getting burned by moltres' flame body.
+2 252+ Atk Garchomp Stone Edge vs. 248 HP / 108+ Def Moltres: 940-1108 (245.4 - 289.2%) -- guaranteed OHKO
+2 252+ Atk Black Belt Technician Garchomp Mach Punch vs. 0 HP / 0 Def Pheromosa: 307-362 (108.4 - 127.9%) -- guaranteed OHKO
+2 252+ Atk Black Belt Technician Garchomp Mach Punch vs. 252 HP / 0 Def Tyranitar: 1056-1248 (261.3 - 308.9%) -- guaranteed OHKO
+2 252+ Atk Black Belt Technician Garchomp Mach Punch vs. 0 HP / 0 Def Excadrill: 866-1022 (239.8 - 283.1%) -- guaranteed OHKO
+2 252+ Atk Technician Garchomp Bonemerang (2 hits) vs. 252 HP / 208+ Def Clefable: 548-648 (139 - 164.4%) -- guaranteed OHKO
+2 252+ Atk Technician Garchomp Bonemerang (2 hits) vs. 252 HP / 252+ Def Slowbro: 404-476 (102.5 - 120.8%) -- guaranteed OHKO
Quite broke. Also, if it doesn't win against every lead it doesn't work. Sorry
Fakemon Name: Corviknight the Second (That's what I'm calling it for now. Deal with it.)
Typing: Flying/Steel
Ability: Delta Stream
Stats: 110/88/89/50/160/50
Moves: Tackle, Drill Peck, Brave Bird, Fly, Wing Attack, Steel Beam, Iron Head, Mirror Shot, Dual Wingbeat, U-Turn, Roost, Steel Wing, Heat Wave, Haze, Iron Defense, Body Press, Bolt Strike
Description:Corviknight the Specially Bulky if that's what you want to call it...
Corviknight the Second @ Kee Berry
Ability: Delta Stream
EVs: 134 HP / 252 Atk / 148 Def
Adamant Nature
- Drill Peck
- Iron Head
- Body Press
- Bolt Strike


Pheromosa? Drill Peck. Ttar+Drill? Body Press. Clefable? Screwed the moment it sees a iron head. Slobrow? Bolt Strike. Moltres? Problematic, but Bolt Strike works.
Calcs:
0 SpA Moltres Flamethrower vs. 134 HP / 0 SpD Corviknight: 218-258 (58.9 - 69.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Pheromosa Close Combat vs. 134 HP / 148 Def Corviknight: 285-336 (77 - 90.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Corviknight Drill Peck vs. 0 HP / 0 Def Pheromosa: 948-1116 (334.9 - 394.3%) -- guaranteed OHKO
252+ Atk Corviknight Bolt Strike vs. 248 HP / 108 Def Moltres: 232-274 (60.5 - 71.5%) -- guaranteed 2HKO
:blobastonished:
Either way, this sub doesn't work either. Moltres and Pheromosa just need to each hit Corvi2 to win.

Sorry if subbing is really hard. Important announcement coming soon.
 
And voting is now open! Vote for your three favorite submissions in order! You can have one-self vote, as long as it's not a first-place vote. Voting will end Sunday, December 20.

(Also feel free to send me teams for the next slates or else I'm just gonna use more sample teams)
Fakemon Name: Aquairy (Aqua + Fairy)
Typing:

Ability: Poison Heal | Tinted Lens | Magic Guard (HA)
Stats: 100 | 65 | 90 | 105 | 105 | 65
Hydro Pump
Surf
Scald
Liquidation
Flip Turn
Moonblast
Draining Kiss

Calm Mind
Rain Dance
Knock Off
Description: W.I.P.
Aquairy @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 96 Def / 148 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Scald / Surf
- Moonblast / Draining Kiss
- Calm Mind
- Protect
This one was really hard thb, but I think I nailed it. I was thinking about a check to Sand Rush Excadrill and a Levitating Fire-type was an obvious choice and Levitate would cover it's Ground weakness. It needed to resist Close Combat as well. I gave it the Ghost, but this meant that Tyranitar hits it super effectively. So I gave it the Fairy-typing. Iron Head from Drill still doesn't get 2HKOed with this investment, And Pheromosa is also walled, but after zxgzxg and Scoopapa pointed out to me that, Ttar can toxic it and Moltres can stall it. So I gave it Poison Heal, but now it's weak to Ground, so I changed it to Water and it almost destroys this team. However annoying Clef stands in the way with its Thunder, so I removed some of my mons fire power and gave it more SpDef. With this spread it isn't 3HKO by Thunder after SR and Poison Heal recovery and since the 12 Spe allows it to outrun Clef, it can set-up and outheal the Thunders and since Thunder isn't 100% accurate you have higher chances to survive.
Fakemon Name: Mantareign
Typing: Electric/Poison
Ability: Levitate
Stats: 92 / 83 / 105 / 96 / 60 / 110 (BST: 546)
Moves: Drain Punch, Giga Drain, Gunk Shot, Recover, Sludge Wave, Thunderbolt, Thunder Wave, Toxic, Toxic Spikes, Trick, U-turn, Wild Charge, Volt Switch
Description: Choice item user or LO+3 attacks, similarly to Latios
Mantareign @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 Def / 252 SpA
Rash Nature
-Thunderbolt
-Sludge Wave
-Drain Punch
-Recover
Outspeeds and OHKOs Clefable, Slowbro, and Moltres
Wears down Excadrill and Tyranitar with Drain Punch; they can't do much to Mantareign in return

Against Pheromosa, Recover every time it comes out. If it doesn't use U-turn, attack the next turn. You have to make sure you have the HP to take a Triple Axel anytime.

252+ SpA Life Orb Toxtricity Sludge Wave vs. 252 HP / 0 SpD Clefable: 398-468 (101 - 118.7%) -- guaranteed OHKO
252+ SpA Life Orb Toxtricity Thunderbolt vs. 252 HP / 0 SpD Slowbro: 413-486 (104.8 - 123.3%) -- guaranteed OHKO
252+ SpA Life Orb Toxtricity Thunderbolt vs. 248 HP / 0 SpD Moltres: 393-463 (102.6 - 120.8%) -- guaranteed OHKO
0 Atk Life Orb Toxtricity Drain Punch vs. 0 HP / 0 Def Excadrill: 182-216 (50.4 - 59.8%) -- 82.4% chance to 2HKO after Leftovers recovery
0 Atk Life Orb Toxtricity Drain Punch vs. 252 HP / 0 Def Tyranitar: 224-265 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Excadrill Rock Slide vs. 4 HP / 252 Def Toxtricity: 65-77 (19.9 - 23.6%) -- possible 5HKO
0 Atk Tyranitar Crunch vs. 4 HP / 252 Def Toxtricity: 85-102 (26 - 31.2%) -- guaranteed 4HKO
252 Atk Choice Band Pheromosa Triple Axel (40 BP) (3 hits) vs. 4 HP / 252 Def Toxtricity: 156-186 (47.8 - 57%) -- approx. 95.7% chance to 2HKO
Fakemon Name: Citadowl
Typing: Flying / Steel
Ability: Clear Body / Healer / Triage
Stats: 75 / 83 / 72 / 124 / 92 / 78 (BST: 524)
Moves: Brave Bird, Defog, Drain Punch, Draining Kiss, Drill Peck, Flash Cannon, Fly, Heal Bell, Healing Wish, Iron Defense, Iron Head, Oblivion Wing, Power Gem, Psychic, Psyshock, Roost, Stored Power, Teleport, Whirlwind, Wish, Work Up, Zen Headbutt
Description: Serves as a late game cleaner with Triage Oblivion Wing or a WishPort cleric.
Citadowl @ Life Orb
Ability: Triage
EVs: 4 Def / 252 SpA / 252 Spe
Mild Nature
-Oblivion Wing
-Flash Cannon
-Power Gem
-Drain Punch
Outspeeds/outprioritizes and OHKOs Pheromosa, Clefable, and Moltres
Wears down Excadrill and Tyranitar with Drain Punch; they can't do much in return
Wears down Slowbro with Oblivion Wing; it can't do much in return

252+ SpA Life Orb Skarmory Oblivion Wing vs. 0 HP / 4 SpD Pheromosa: 1529-1799 (540.2 - 635.6%) -- guaranteed OHKO
252+ SpA Life Orb Skarmory Flash Cannon vs. 252 HP / 0 SpD Clefable: 398-468 (101 - 118.7%) -- guaranteed OHKO
252+ SpA Life Orb Skarmory Power Gem vs. 248 HP / 0 SpD Moltres: 556-655 (145.1 - 171%) -- guaranteed OHKO

252+ SpA Life Orb Skarmory Oblivion Wing vs. 252 HP / 0 SpD Slowbro: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO
0 Atk Life Orb Skarmory Drain Punch vs. 252 HP / 0 Def Tyranitar: 224-265 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Life Orb Skarmory Drain Punch vs. 0 HP / 0 Def Excadrill: 182-216 (50.4 - 59.8%) -- 82.4% chance to 2HKO after Leftovers recovery

252 Atk Excadrill Rock Slide vs. 0 HP / 0- Def Skarmory: 123-145 (42.2 - 49.8%) -- guaranteed 3HKO
0 Atk Tyranitar Crunch vs. 0 HP / 0- Def Skarmory: 162-192 (55.6 - 65.9%) -- guaranteed 2HKO
4 SpA Slowbro Scald vs. 0 HP / 0 SpD Skarmory: 93-111 (31.9 - 38.1%) -- 94.3% chance to 3HKO
4 SpA Slowbro Future Sight vs. 0 HP / 0 SpD Skarmory: 69-82 (23.7 - 28.1%) -- 93.3% chance to 4HKO
Fakemon Name: Regolord
Typing:

Ability: Shield Dust / Sand Veil | Sand Force (HA)
Stats: 50 / 70 / 180 / 95 / 110 / 65 | 540
Moves:
Physical: Body Press
Special: Earth Power, Meteor Beam, Power Gem, Moonblast,
Status: Stealth Rock, Cosmic Power, Shore Up
Description: Physical wall and counter-offense wincon. It'd accomplish defeaing the team even better if it was Water/Ground, but it'd probably be broken and wouldn't really fit the flavor at that point.
Set:
Regolord @ Kee Berry
Ability: Shield Dust
EVs: 252 HP / 244 Def / 16 Spe, Bold
- Cosmic Power
- Body Press
- Shore Up
- Meteor Beam

Pheromosa: Kee Berry boosts Def on the first hit of Triple Axel, then you use Cosmic Power to get a second boost. Use Shore Up / Cosmic Power until ready to kill Phero while staying healthy.
Slowbro: Shield Dust prevents Scald burns, but this is the scariest matchup because you need a lot of turns. A crit won't OHKO, though. +3 Meteor Beam into +6 Body Press kills (lol)
Clefable: +6 Body Press 2HKOes, and you Speed creep it so this is in your favor. Just set up alongside it. Mix up moves in case it wants to spam Softboiled to stall your Body Press PP.
Excadrill: Set up Cosmic Power once, as you can live +2 Earthquake into banded Triple Axel, factoring in Kee Berry activation.
Tyranitar: Body Press it.
Moltres: Set up on it before you kill it.

You could still lose if you get outpredicted. Getting Burned by Moltres on a switch will cause you to lose to Clefable, while Tyranitar coming in on a Meteor Beam will allow it to Toxic you. However, this requires prediction, hax, and/or hard switching into things that will get OHKOed if they predict wrong, so it's not a surefire thing.
Fakemon Name: Aquamaton
Type: Steel/Water
Abilities: Water Veil/Technician/Skill Link
Stats: 70/85/70/125/60/75 (Total: 485)
Moves: Iron Head, Gear Grind, Heavy Slam, Smart Strike, Steel Roller, Flash Cannon, Steel Beam, Water Gun, Surf, Scald, Hydro Pump, Water Shuriken, Liquidation, Aqua Jet, Dive, Ice Beam, Icicle Spear, Discharge, Thunderbolt, Spark, Arm Thrust, Low Kick, Brick Break, Spike Cannon, Life Dew, Haze, Mist, Iron Defense, all universal TM moves
Aquamaton @ Life Orb
Ability: Skill Link
EVs: 128 HP / 124 Atk / 252 SpA
Rash Nature
- Water Shuriken
- Flash Cannon
- Thunderbolt
- Low Kick
This Pokemon lives and dies by Water Shuriken. As a 75 Base Power priority option via Skill Link, this move is able to easily deal with Pheromosa, Excadrill, and Moltres without breaking a sweat.

252+ SpA Life Orb Aquamaton Water Shuriken (15 BP) (5 hits) vs. 0 HP / 0- SpD Pheromosa: 410-485 (144.8 - 171.3%) -- guaranteed OHKO
252+ SpA Life Orb Aquamaton Water Shuriken (15 BP) (5 hits) vs. 0 HP / 0 SpD Excadrill: 505-600 (139.8 - 166.2%) -- guaranteed OHKO
252+ SpA Life Orb Aquamaton Water Shuriken (15 BP) (5 hits) vs. 248 HP / 0 SpD Moltres: 405-480 (105.7 - 125.3%) -- guaranteed OHKO

The remaining three Pokemon are all dealt with via one of Aquamaton's other moves, and it is fast enough to outspeed them to be able to get all of these off before the foe can make a move.

124 Atk Life Orb Aquamaton Low Kick (120 BP) vs. 252 HP / 0 Def Tyranitar: 416-494 (102.9 - 122.2%) -- guaranteed OHKO
252+ SpA Life Orb Aquamaton Thunderbolt vs. 252 HP / 0 SpD Slowbro: 328-387 (83.2 - 98.2%) -- guaranteed 2HKO
252+ SpA Life Orb Aquamaton Flash Cannon vs. 252 HP / 0 SpD Clefable: 398-471 (101 - 119.5%) -- guaranteed OHKO

Slowbro may live one attack, but it can never hard switch in on anything but Low Kick and stay in the next turn, and in return it does relatively little damage:

4 SpA Slowbro Future Sight vs. 128 HP / 0 SpD Aquamaton: 98-116 (31.3 - 37%) -- 78.2% chance to 3HKO
4 SpA Slowbro Scald vs. 128 HP / 0 SpD Aquamaton: 66-78 (21 - 24.9%) -- guaranteed 5HKO

Aquamaton also cannot be chipped by Sand, meaning that the team can't chip at it with Tyranitar's Sand Stream. The best bet the team has for victory that isn't dependent on reads is getting a burn with either Slowbro's Scald or Moltres' Flame Body, then revenging with TTar, but both of those are RNG dependent, and the latter requires the direct switch from Tyranitar to Moltres predicting a Low Kick, with the former at enough HP to take a Water Shuriken.
Fakemon Name: Arboulder (Arboreal + Boulder)
Typing:
/

Ability: Guts, Drought
Stats: 88 / 145 / 81 / 40 / 88 / 103 (545 BST)
Moves:
Physical: Accelerock, Double-Edge, Earthquake, Horn Leech, Rock Slide, Solar Blade, Wood Hammer
Special: lol who cares
Status: Aromatherapy, Bulk Up, Growth, Rock Polish, Spiky Shield, Wide Guard
Important Note: In addition to any other move not explicitly specified above, Stone Edge is also a deliberate omission as to lower its power with Guts sets.
Physical Design: Probably something resembling a stone ram with moss covering its body and leaves/flowers growing off its curved horns.
Description: Bulky Sweeper, Sun Setter
Set and Explanation:
Arboulder @ Flame Orb
Ability: Guts
EVs: EVs: 252 Atk / 12 SpD / 244 Spe
Adamant Nature
- Spiky Shield
- Bulk Up
- Accelerock
- Horn Leech

This seems a lot shakier than it actually is. Depending on what your foe leads with, you have a few options forward.

Pheromosa lead: Spiky Shield once to rack up chip and activate Guts, click Accelerock. 252+ Atk Guts Arboulder Accelerock vs. 0 HP / 0 Def Pheromosa: 250-295 (88.3 - 104.2%) -- guaranteed OHKO after Spiky Shield. If they switch out to something else, you win.

Tyranitar lead: Click Bulk Up once. After this and Guts you should easily OHKO with Horn Leech. If they send in Excadrill afterwards you take one Iron Head after setting up and +1 252+ Atk Guts Arboulder Horn Leech vs. 0 HP / 4 Def Excadrill: 492-580 (136.2 - 160.6%) -- guaranteed OHKO

Excadrill lead: Click Bulk Up and KO the next turn.

Clefable lead: Click Bulk Up. It's a 2HKO with Horn Leech after, but regardless of whether the opposing Clef uses CM or clicks Moonblast twice you can endure it because of the recovery.

Moltres or Slowbro lead: Total set-up bait with no serious threat to you.

The worst thing you have to worry about is Tyranitar potentially racking up Toxic damage, but otherwise it's pretty foolproof. Against the wider meta it struggles with Urshifu, Buzzwole, Magearna, Melmetal and Garchomp.
Fakemon Name: Prospectre
Typing: Ghost/Steel
Ability: Levitate / Illuminate / Clear Body
Stats: BSR 555; HP: 69 / Att 128 / Def 95 / SpA 42 / SpD 101 / Spe 120
Moves: Poltergeist, Confuse Ray, Spite, Meteor Mash, Autotomize, Stone Edge, Wide Guard, Stealth Rock, Low Kick, Detect, Bulk Up, Psychic, Trick, Dig, Earthquake, Haze, Flash, Scary Face, Mean Look, Follow Me, Assist, Pain Split,
It's assumed that lower tiers of similar moves are included in the movepool - Shadow Claw, Metal Claw etc.
Description: All Out Attacker, Hazer
Flavour: Prospectre are formed in collapsed mineshafts, coalescing around the fear of any who might be trapped down there. Dependent on the mineral being mined, it appears to have an influence on the creature's nature; those in gold can be greedy, but still kind hearted, while those in iron mines are noted for being grumpy, but determined to help dig the way out. As mining has turned more mechanical and safer for the human operators, sightings of Prospectre grow less and less. Their forms appear amorphous and changeable, perhaps taking on the appearance of something those nearby fear most, although hidden by an ethereal glow - some professors believe that the reduced sightings is because Prospectre feed from these strong emotions, and adopt those traits almost uncontrollably. Unfortunately, this seems to give them a bad reputation.

Prospectre @ Assault Vest
Ability: Levitate
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature
- Poltergeist
- Meteor Mash
- Stone Edge
- Low Kick

- Steel/Ghost provides immunity to Ground, Fighting, and Sandstorm chip damage.
- The remaining weaknesses have big exhaust port weaknesses in 4* Weaknesses, which work well as coverage moves; Low Kick and Stone Edge OHKO's Tyranitar and Moltres easily, and it outspeeds them both, and isn't OHKO'd in return.
0 SpA Moltres Flamethrower vs. 4 HP / 0 SpD Assault Vest Prospectre: 156-186 (55.7 - 66.4%) -- guaranteed 2HKO
252+ Atk Prospectre Stone Edge vs. 248 HP / 108+ Def Moltres: 420-496 (109.6 - 129.5%) -- guaranteed OHKO
0 Atk Tyranitar Crunch vs. 4 HP / 0 Def Prospectre: 234-276 (83.5 - 98.5%) -- guaranteed 2HKO
252+ Atk Prospectre Low Kick (120 BP) vs. 252 HP / 0 Def Tyranitar: 524-620 (129.7 - 153.4%) -- guaranteed OHKO
- The full attack investment allows Prospectre to guarantee 2HKO Clefable even if Soft-Boil, potentially sweep the party with OHKO's should Meteor Mash grant +1 Attack. Should this not be considered important, the EV's can be more easily placed into defenses to more comfortably, such as giving more freedom like being able to take additional chip from Pheromosa's Triple Axel.
+1 252+ Atk Prospectre Poltergeist (110 BP) vs. 252 HP / 252+ Def Slowbro: 396-468 (100.5 - 118.7%) -- guaranteed OHKO
252+ Atk Doublade Poltergeist (110 BP) vs. 252 HP / 252+ Def Slowbro: 264-312 (67 - 79.1%) -- guaranteed 2HKO
252+ Atk Doublade Meteor Mash vs. 252 HP / 208+ Def Clefable: 294-348 (74.6 - 88.3%) -- guaranteed 2HKO
252+ Atk Doublade Low Kick (60 BP) vs. 0 HP / 0 Def Excadrill: 216-256 (59.8 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Doublade Poltergeist (110 BP) vs. 0 HP / 0 Def Excadrill: 297-349 (82.2 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Pheromosa Triple Axel (40 BP) (3 hits) vs. 4 HP / 0 Def Prospectre: 108-126 (38.5 - 45%) -- approx. 3HKO
- 252 Speed EV's ensures that even with a neutral nature, Prospectre can, in the off-chance of being paralyzed by switching into Clefable's Thunder, still outspeed Tyranitar's Crunch. There is little point in trying to Catch Excadrill or Pheremosa, but their primary damage dealers
0 SpA Life Orb Clefable Thunder vs. 4 HP / 0 SpD Assault Vest Prospectre: 66-78 (23.5 - 27.8%) -- 82% chance to 4HKO
- 128 Attack guarantees OHKO against Moltres (Stone Edge), Tyranitar (Low Kick) and Pheremosa (Poltergeist, Meteor Mash) even without this, and 2HKO's against the rest of the team, increasing to OHKO vs all should Meteor Mash trigger.

First time I've really done this. Sorry, competitive gaming's not a huge thing for me, I just love the creation aspect :)
Unfortunately, the submissions from kakaks, MossySandwich, and ChoiceScarfed were not included for either still being WIP or not being a valid submission.

---​

Important Announcement:
After some discussion with the council and others in the Pet Mod Discord, I have realized that while trying to create one Fakemon to beat a well-made team of six Pokemon is definitely possible, it is extremely constraining and will eventually lead to an unhealthy metagame. Therefore, I have decided to switch submissions to cores. This means you can sub two Pokemon that can beat the team together. Thank you to all those who brought up these issues and thanks to all of you for being patient as I figure out how to run a Pet Mod.

Because of this new change, the rules have been changed. Here are some important highlights:
  • You may sub up to 3 cores of 2 Fakemon
  • Your subs must include viable sets (no more weird mixed attackers)
  • The bonus point will be awarded based on the average BST of each core
Hopefully subbing will be a lot more easy and fun from now on.
 

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