Project Break This Team: USUM UU Edition [Week 71 - Submissions]

:slowbro_mega:
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Block
- Rest
- Scald
- Calm Mind

:amoonguss:
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Spore
- Giga Drain
- Hidden Power Fire
- Clear Smog

Blockbro traps and sets up on half of the team while scizor and mimikyu can't even 2hko mega bro at +2 and risk a burn at that. I paired it with amoonguss to form a nice regen core and amoon can work on chipping the team and putting something to sleep is an added bonus to assisting mega bro. Hydreigon can be an issue for the pair, but it does need its z-move to even have a shot at a ohko on mega slowbro at +0.
 
Necrozma @ Choice Specs
Ability: Prism Armor
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Photon Geyser
- Heat Wave
- Earth Power
- Signal Beam

Tornadus (M) @ Iapapa Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Tailwind
- U-turn

Aero/Nape/Mimikyu are OHKO'd by specs Photon Geyser, Zor and Pert are 2HKO'd and slower, Hydreigon dies to a Signal Beam on the switch. However, Necrozma is normally slower than the whole team,but Tornadus can fix this with Prankster Tailwind, and gives Necrozma opportunities to switch in thanks to U-turn.
 
notily - 4, rose - 5, crake - 2

grats to Smallsmallrose to barely beating notily this week!

For week 68 we have a squad from itsjustdrew !

:decidueye: :klefki: :bisharp: :mamoswine: :manectric-mega: :latias:

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 32 HP / 224 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Leaf Blade
- Spirit Shackle

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough

Bisharp @ Air Balloon
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Shard
- Stealth Rock

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Volt Switch
- Flamethrower
- Thunderbolt
- Hidden Power [Ice]

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Healing Wish

It's spike stack with a ghost type and bisharp with defiant which are the primary abusers of spikes. Air balloon is a cool tech for ground types which are the typical switch ins for mega man. Focus sash mamo is a standard and safe lead for a team which is especially good at keeping hazards on the field. Latias for speed control and mega manectric for fast volt turn pressure which is amazing for hazard stack offense. Its a semi standard offense team I have had success with.

Submissions end friday
 
Reserving Sciz + Sharpedo

scizor.gif
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Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Quick Attack
- Superpower
- Swords Dance

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Earthquake
- Ice Fang
- Protect

Yeah so this team does NOT like Quick Attack Scizor at all. Manectric just needs a little bit of chip and its bye bye. The only semi-reliable check at all is BIsharp. (:cwl:) Sharpedo is quite possibly a bigger problem for two reasons. One, there's barely anything to revenge it once its started its rampage on Decidueye, a chipped Klefki, -2 Lati from Draco Meteor, a chipped Manectric...well, you get the idea. Two, the only thing that can revenge it is Latias. Now, this brings a problem - if Latias is forced to Draco in order to kill Sharpedo, then guess who's coming in? That's right, Scizor. This core has great synergy outside of completely demolishing this team and is definitely a threat worth considering.
 
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Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake

Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Overheat
- Will-O-Wisp
OTR Staka pops open this team like nobody's business. Lacking real resists to it, the team has to rely on offensive pressure from Mamoswine or +2 Bisharp (The SD is easy with air balloon) outside of trick room to take it out. Rotom-H with wisp can pester the hell out of both of these mons, however. And can be a massive nuisance to the entire team barring Latias with it's ability to spread wisps and fire off massively damaging overheats, even defogging the hazards of both setters. The fact that it tempts Latias in gives volt switch into free Trick Room setup for Staka as well.
 
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 16 Atk / 144 Def / 96 SpD / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic
- Pain Split

There's a recommendation under "other options" of Scizor's strategy article that uses the moveset I have, but it says to use 252HP/252Def with an impish nature. However, it also says that is for stall, so I figured a more standard spread would be better for volt turn. I wanted defog on Scizor so Rotom doesn't have to switch in on rocks. Even without the stall spread and leftovers, Scizor avoids the 2HKO from the given Mamoswine set. It switches in on most of the team, and Rotom switches in on the rest. This core basically wears down the opposition with volt-turn spam, pain split, and toxic.
 
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- flame Charge

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Hydreigon is very strong against this build as it does not have a reliable switchin to Hydreigon's coverage. Hydreigon can easily pivot around and start spamming Dark Pulse when Klefki is weakened or removed. Hydreigon can easily pivot into Mega Houndoom, which literally 6-0s this team with flame charge, since it has the immunity to Klefki's Prankster status moves and can kill things with its coverage and added speed.
 
Congrats to Juuno for the win! This week we have a squad by faded love
:sm/altaria-mega: :sm/cobalion: :sm/starmie: :sm/krookodile: :sm/rotom-heat: :sm/amoonguss:
MISS AMERICANA (Altaria-Mega) (F) @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 216 Atk / 96 SpA / 196 Spe
Adamant Nature
- Facade
- Fire Blast
- Roost
- Dragon Dance

THE MAN (Cobalion) @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stealth Rock

AFTERGLOW (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Psyshock
- Recover

CORNELIA STREET (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Knock Off
- Pursuit

CRUEL SUMMER (Rotom-Heat) @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic / Pain Split
- Volt Switch
- Overheat
- Defog

THOUSAND CUTS (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 164 Def / 80 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
"facadeblast malt + steelium coba pressures common bulky offensive builds, especially those that rely on doublade as a catch all for physical attackers in the metagame. starmie serves a simultaneous offensive role and defensive role, pressuring and revenge killing threats such as latias and Infernape, while also serving as a way to punish those seeking to click bullet punch or go directly into their hippo/rhyperior on malt. crunch krook provides necessary speed control and makes up for cobalion’s shortcomings in the latias department and also appreciates starmie/altaria’s raw breaking power. Rotom is the necessary removal and pivot into your breakers, giving shit like alt and starmie free switchins. also takes pressure off coba for checking sciz and in return coba reliably fucks gligar with z iron head, freeing Rotom up to volt at will. amoonguss is there because primarina broken and also it’s a moderately safe way to scout out scizor and bee sets and spore is extremely cool for giving setup opportunities and takes pressure off cobalion as the primary alt check toxic or pain split depends for me on the way the wind blows and foul play is also good in certain situations over hp fire. this is one of my favorite structure because it all seamlessly fits together"​

submissions end thursday
 
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