BSS Teambuilding & Help Thread (SuMo Edition Reloaded 2.0)

Hello, I was wondering if I could get some feedback with my team.


Cloyster @ King's Rock
Ability: Skill Link
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard
- Icicle Spear
- Rock Blast
- Shell Smash

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Tail
- Outrage
- Iron Head
- Earthquake

Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Grass Knot
- Dazzling Gleam
- Thunderbolt

Serperior @ Sitrus Berry
Ability: Contrary
Level: 50
EVs: 252 HP / 252 SpA
Bold Nature
IVs: 0 Atk
- Leaf Storm
- Leech Seed
- Giga Drain
- Toxic

Incineroar @ Incinium Z
Ability: Blaze
Level: 50
EVs: 252 HP / 228 Atk / 28 Spe
Adamant Nature
- Flare Blitz
- Darkest Lariat
- U-turn
- Taunt

Mandibuzz (F) @ Leftovers
Ability: Overcoat
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Foul Play
- Toxic
- Whirlwind
 

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Hello, I was wondering if I could get some feedback with my team.


Cloyster @ King's Rock
Ability: Skill Link
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard
- Icicle Spear
- Rock Blast
- Shell Smash

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Tail
- Outrage
- Iron Head
- Earthquake

Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Grass Knot
- Dazzling Gleam
- Thunderbolt

Serperior @ Sitrus Berry
Ability: Contrary
Level: 50
EVs: 252 HP / 252 SpA
Bold Nature
IVs: 0 Atk
- Leaf Storm
- Leech Seed
- Giga Drain
- Toxic

Incineroar @ Incinium Z
Ability: Blaze
Level: 50
EVs: 252 HP / 228 Atk / 28 Spe
Adamant Nature
- Flare Blitz
- Darkest Lariat
- U-turn
- Taunt

Mandibuzz (F) @ Leftovers
Ability: Overcoat
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Foul Play
- Toxic
- Whirlwind
Well for starters; Contrary Serperior isn't available yet so you can't use it.
 
Showdown isn't completely accurate yet as far as what abilities/moves are legal. It's still early in the gen and the programmers have a lot of work on their hands.
 
That makes sense. I'll swap it out for something legal then. Any suggestions? I used it because I tend to get wrecked by earthquakes.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
I have added a few new mons for my team. Any suggestions for other pokemon?

Salazzle @ Life Orb
Ability- Corrosion
EVs- 252 SpA/ 252 Spe/ 4 HP
Nature- Timid
-Sludge wave
- flamethrower
-nasty plot
-dragon pulse

Gyarados @ Leftovers
Ability- Intimidate
EVs- 88 Hp/ 220 Atk/ 4 Def/ 196 Spe
Jolly nature
-Waterfall
-dragon dance
-ice fang
-substitute

Garchomp @ Lum berry
Ability- Rough Skin
Evs- 252 Atk/ 252 Spe/ 4 SpD
Jolly nature
-Earthquake
-Outrage
-swords dance
-Iron Head

Metagross @ metagrossite
Ability- Clear Body
Evs- 252 Atk/ 252 Spe/ 4 HP
Jolly Nature
-Bullet punch
-Meteor Mash
-Zen Headbutt
-Ice Punch
I can't recommend non-STAB Dragon Pulse on Salazzle. Your Sludge Wave is 142.5 power (95 * 1.5) and Dragon Pulse is only 90. The only targets that Dragon Pulse is stronger on are Dragon-types, which is a pretty small pool. Salazzle's STABs have pretty solid coverage overall, and you're only really walled by enemy bulky Poisons, Rock-types, and extremely bulky things such as Blissey. If you can't breed a good Salazzle with Hidden Power Ground, I think you might want to consider Toxic for when you expect a wall switch-in on your Nasty Plot. It's not a button you'll click often, but it's more useful than Dragon Pulse and it supports your teammates well. Gyarados can use Substitute to stall for toxic ticks, and the bulky Waters and Grounds that give Garchomp, Metagross, and Salazzle issues all -hate- toxic poisoning.

As for teammates, your three physical attackers all struggle with bulky Waters in general. You might consider Sub/Tail Glow Xurkitree or any variant of Tapu Bulu? Let us know how it goes!
 
Im really, really new to team building, let alone on gen 7, so here's my team at the moment (for the Battle of Alola):

Golisopod @ Life Orb
Ability: Emergency Exit
EVs: 248 HP / 248 Atk / 8 SpD
Adamant Nature
- First Impression
- Leech Life
- Sucker Punch
- Liquidation

Muk-A @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Minimize
- Poison Jab
- Knock Off
- Toxic

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 148 HP / 252 SpA / 108 SpD
Calm Nature
- Flamethrower
- Air Slash
- Flash Cannon
- Autotomize

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty/Naive Nature
- U-Turn
- High Jump Kick
- Ice Beam
- Poison Jab

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Horn Leech
- Brick Break
- Bulk Up
- Leech Seed

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Shadow Sneak
- Flash Cannon
- Shadow Ball
- King's Shield

So I have a few bulky mons on both sides and strong attackers, with Leech Seed/Grassy Terrain on Tapu Bulu for longevity if needed and A-Muk for hax because why not? Does it sound good or there will be some obvious threats the team is not ready for? Also its possible to use Solgaleo/Lunala/Zygarde (one per team), should I swap someone for one of those?

I really want to use this Autotomize special set with Celesteela, so if its needed to swap someone would appreciate things that go well with it.

Thanks in advance.
 
I posted this in the Battle of Alola thread, but I'd still like some help making sure this team works and filling that last spot on the team. I'm not sure if some of the mons could be swapped out for better ones or if I can handle some of the bigger threats in the competition (like Lunala). Any help would be appreciated!

Primarina
Ability: Torrent
EVs: 252 HP/252 SpA/ 4 SpD
Modest Nature
-Moonblast
-Energy Ball
-Scald
-Ice Beam

Pheromosa
Ability: Beast Boost
EVs: 252 Atk/4 SpD/252 Spe
Jolly Nature
-High Jump Kick
-Lunge
-U turn
-Brick Break

Bastiodon
Ability: Sturdy
EVs: 252 HP/252 Def/4 SpD
Impish Nature
-Magic Coat
-Roar
-Stealth Rock
-Earthquake

Muk
Ability: Poison Touch
EVs: 252 HP/4 Atk/252 SpD
Gentle Nature
-Disable
-Gunk Shot
-Clear Smog
-Rest

Scizor
Ability: Technician
EVs: 248 HP/252 Atk/8 SpD
Adamant Nature
-Bullet Punch
-Aerial Ace
-U turn
-Knock Off
 

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Im really, really new to team building, let alone on gen 7, so here's my team at the moment (for the Battle of Alola):

Golisopod @ Life Orb
Ability: Emergency Exit
EVs: 248 HP / 248 Atk / 8 SpD
Adamant Nature
- First Impression
- Leech Life
- Sucker Punch
- Liquidation

Muk-A @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Minimize
- Poison Jab
- Knock Off
- Toxic

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 148 HP / 252 SpA / 108 SpD
Calm Nature
- Flamethrower
- Air Slash
- Flash Cannon
- Autotomize

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty/Naive Nature
- U-Turn
- High Jump Kick
- Ice Beam
- Poison Jab

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Horn Leech
- Brick Break
- Bulk Up
- Leech Seed

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Shadow Sneak
- Flash Cannon
- Shadow Ball
- King's Shield

So I have a few bulky mons on both sides and strong attackers, with Leech Seed/Grassy Terrain on Tapu Bulu for longevity if needed and A-Muk for hax because why not? Does it sound good or there will be some obvious threats the team is not ready for? Also its possible to use Solgaleo/Lunala/Zygarde (one per team), should I swap someone for one of those?

I really want to use this Autotomize special set with Celesteela, so if its needed to swap someone would appreciate things that go well with it.

Thanks in advance.
I haven't played a single battle of the meta so I can't help much there, but it's important to know that items are banned in it.
 
I haven't played a single battle of the meta so I can't help much there, but it's important to know that items are banned in it.
Oh I didnt know that. So maybe I should swap A-Muk to Araquinid as a special wall as it has some recovery with Leech Life (even tho Tapu Bulu can give a lof of it to Muk it might not always be on the team).
 
Like enbytoon, I would also like help on my team for the Battle of Alola. I'm having trouble picking my final member. So far I have:

Solgaleo
Ability: Full Metal Body
EVs: 252 Atk / 16 SpD / 240 Spe
Jolly Nature
- Sunsteel Strike
- Flare Blitz
- Wild Charge
- Earthquake

Tapu Fini
Ability: Misty Surge
EVs: 252 HP / 180 Def / 16 SpD / 60 Spe
Calm Nature
- Surf
- Moonblast
- Taunt
- Defog

Minior-Meteor
Ability: Shields Down
EVs: 76 HP / 252 Atk / 8 Def / 4 SpD / 168 Spe
Adamant Nature
- Stealth Rock
- Acrobatics
- Rock Slide
- Substitute

Garchomp
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Fire Fang

Marowak-Alola
Ability: Lightning Rod
EVs: 120 HP / 252 Atk / 4 SpD / 132 Spe
Adamant Nature
- Shadow Bone
- Flare Blitz
- Bonemerang
- Will-O-Wisp

Minior is there so I can set up Stealth Rock against Lunala's Shadow Shield. I chose Marowak because it can counter Pheromosa and try to take out Celesteela. I already have Gible and Cubone bred with the proper IVs/nature/ability by the way. I appreciate the time taken to help me out!

EDIT: I think I'll run a Weavile since I really need a Dark type on my team and an Ice type for Zygarde is a good idea.
 
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Oh I didnt know that. So maybe I should swap A-Muk to Araquinid as a special wall as it has some recovery with Leech Life (even tho Tapu Bulu can give a lof of it to Muk it might not always be on the team).
You could run Rest on Muk since with Minimize you'll probably avoid being KOed before you wake up..
 
I'm still getting mons to level 100 for bottle capping so I haven't actually started Battle Spot yet, but after looking through the forums here I've decided on 6 mons to use and would appreciate a little advice from people who've been in the thick of it for a while!

Planning to use
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Grass Knot
Has access to HP Ice. Is it worth using over Volt Switch or Grass Knot?

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Dragon Claw
- Swords Dance
Is Lum Berry worth curing burn from Marowak-Alola? Or is Focus Sash better? I figure Swords Dance sort of covers burn.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 188 HP / 152 Atk / 108 SpD / 60 Spe
Adamant Nature
- Shadow Bone
- Flare Blitz
- Earthquake
- Will-O-Wisp
Speed EVs for outspeeding Celesteela and Porygon2 with -Spe natures. Has access to Iron Head egg move. Worth using against fairies and ice types?

Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Leech Seed
- Flamethrower
- Protect
- Heavy Slam
Speed EVs for outspeeding other defensive Celesteela, which is why I'm using Substitute over Protect. Is it worth it or is Protect just better?

Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Toxic
- Thunderbolt
- Ice Beam
- Recover
Toxic & Modest for beating other Porygon2. Tough decision: BoltBeam for good coverage? Or Shadow Ball + Ice Beam for hitting Marowak-Alola harder?

Buzzwole @ Rocky Helmet
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Lunge
- Hammer Arm
- Bulk Up
- Roost
For dealing with Gyarados-Mega. I saw a set with Ice Punch as well, but I went with Bulk Up since it seems nice with Roost. Thoughts?


I'm mostly wondering about any big enemy mons I'm not accounting for. I tried to cover a few popular ones from the usage stats. Plus some speed creep scumming. Any suggestions super appreciated!

I've also really been loving Muk-Alola with Shadow Sneak and Fire Blast in the Battle Tree. Has anyone had any success with that in Battle Spot? And lastly does anyone have a good Battle Spot core involving bulky Swords Dance Scizor-Mega? Loving the discussion in here!
 
Long time lurker, first time poster.

I've been enjoying the Battle Tree a lot but I haven't really stat checked what I've been encountering and upon looking it up it seems there are multiple sets to be pulled from. I'm looking to switch my team up and I have a couple of 6IV Bagon's ready to be trained up so I'm looking at using mega-mence. My original inclination was just to use the standard Smogon listed set/spread, but perhaps that isn't optimised for BT.

My question is are there any speed tiers I should be looking to break using Jolly/spe investment or is Adamant the way to go, especially as mega evolution happens before speed checks now?
 

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Long time lurker, first time poster.

I've been enjoying the Battle Tree a lot but I haven't really stat checked what I've been encountering and upon looking it up it seems there are multiple sets to be pulled from. I'm looking to switch my team up and I have a couple of 6IV Bagon's ready to be trained up so I'm looking at using mega-mence. My original inclination was just to use the standard Smogon listed set/spread, but perhaps that isn't optimised for BT.

My question is are there any speed tiers I should be looking to break using Jolly/spe investment or is Adamant the way to go, especially as mega evolution happens before speed checks now?
If you need help with the Battle Tree then you're in the wrong place, try this thread instead.
 
Hey, guys, long time user of Smogon, first time posting.

I'm looking to have some fun in BSS this gen. I haven't really done much competitive battling in the past, but I've always been a breeder. I think I have a good idea of what the strongest 'Mons are right now; unfortunately, that includes all the Tapus and UBs (of which I don't really have good specimens). I'd like some help constructing my team so that it can at least combat opposing UBs and Tapus, though I accept that until I can trade into some better-Natured special Pokemon I likely won't excel.

As I said, I'm a pretty serious breeder, so I've already got a few EV'd 5IV 'Mons for the Battle Tree which I imagine can translate to BSS.

These are the 'Mons I'm thinking of taking into BSS. Any suggestions for the sixth slot? Or any other considerations, like rounding out the weaknesses/refining an actual strategy?

A-Marowak @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 6 Spe
Adamant Nature
-Shadow Bone
-Flare Blitz
-Bonemerang
-Will-O-Wisp

Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
-Earthquake
-Dragon Claw
-Poison Jab
-Stone Edge

Salamence @ Salamencite
Ability: Intimidate/Aerilate
Level: 50
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
-Dragon Dance
-Earthquake
-Double-Edge
-Roost

A-Raichu @ Aloraichium
Ability: Surge Surfer
Level: 50
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
-Thunderbolt
-Psychic
-Volt Switch
-Grass Knot

Salazzle @ Focus Sash
Ability: Corrosive
Level: 50
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
-Sludge Wave
-Flamethrower
-Nasty Plot
-Toxic
 
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Hello, I've been playing Pokemon since gen 1 when I was a kid, started learning about the true details of the game in gen 3 (such as IVs, EVs and competitive battling) and have always wanted to get into actually competing. I started learning a lot about VGC right before Sun and Moon came out.

Point is I want to get into VGC this year. I enjoyed my team for Battle of Alola, but some things I really want to try is Oranguru with Telepathy and Mandibuzz with Snarl. I really like stall tactics and staying alive. I want to know if this kind of tactic is even viable and if it is, what other mons would be a good partner for oranguru?
 

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Hello, I've been playing Pokemon since gen 1 when I was a kid, started learning about the true details of the game in gen 3 (such as IVs, EVs and competitive battling) and have always wanted to get into actually competing. I started learning a lot about VGC right before Sun and Moon came out.

Point is I want to get into VGC this year. I enjoyed my team for Battle of Alola, but some things I really want to try is Oranguru with Telepathy and Mandibuzz with Snarl. I really like stall tactics and staying alive. I want to know if this kind of tactic is even viable and if it is, what other mons would be a good partner for oranguru?
I think you might have missed the great big "Video Game Championships" forum, aka VGC. You'll get a better reply there.
 
oh boy. I was told to post here. well, sorry about that. thank you

Edit: After browsing the VGC side of things, I may not be ready for that adventure. I have limited experience in competitive, and I think I would get eaten alive by those people.

Perhaps I will start off with battle spot doubles? In that case, is Oranguru viable as a Telepathy parter? Especially with Instruct?

I will do a little more research and come up with an idea for a moveset and possible partners. will edit or repost later today.
 
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Hi all, I'm looking for some help building a team for Battle Spot Singles Pokebank OU. I plan on making Mega Venusaur the focal point as I think it would be a solid answer to the Tapu and other fairy types. Here's what I have so far:

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Level: 50
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Excadrill @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Facade

Excadrill synergizes well with Venusaur type wise and will be able to eat a hit from scarfed Tapu Lele and OHKO with stab Iron Head.

Latias @ Choice Specs
Ability: Levitate
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Trick

Latias provides more type synergy with the other two. I particularly like the ground immunity and stab Psychic. Spec maximize its offensive presence and Thunderbolt is for Skarmory and Celesteela which my team doesn't have an answer for yet.

I like this core but am having trouble deciding what else I want to include on my team. Possible mons I've thought of are Incineroar, Weavile, Greninja, Blaziken, Mimikyu, Tapu Koko, and Togekiss. I'm thinking I most definitely want to include a dark type and a fairy type. Any thoughts?
 
ButNothingHappened

IMO, dump Raichu and Salazzle, run Ninetails-A and Mega Gengar as your second mega option. 6th slot, if you're dead set on not using legends, could be Azumarill maybe. M-Gar/Azu is still a very strong core, especially now that Azumarill gets Z-belly drum as an option over sitrus. Ninetails-A is just a very flexible special attacker that also offers aurora veil support and hail support for breaking sashes for Salamence and Azu.
Chouru

Oranguru is viable, but you typically don't want to run telepathy on him. He works best as a trick room support running inner focus. The gimmick people usually use him for is instructing Torkoal eruptions in trick room. That said, he's not the strongest TR setter, Porygon2 is a very dominant pokemon in that role. Mimikyu also competes with him for it particularly as an anti-trickroomer. The big difference between BSD and VGC right now is island scan pokemon are legal in BSD which makes rain MUCH stronger as an archetype since it adds Kingdra to the meta, while VGC relies on Golduck as its swift swim sweeper.
 
Thank you Kietharr, I have been doing some battles on showdown with a oranguru/torkoal team and have had some very mixed results. It seems like if you don't see it coming, that gimmick is really powerful. But it is super easy to read. If you see Oranguru use trick room and Torkoal protects, next turn is a double Eruption, so you need to get the sun out of the battlefield fast or it is going to hurt. Also, araquanid is a very powerful enemy that I wasn't able to handle very well.
 
Need help filling the last two slots of my team.
Currently considering Salamence and Aegislash since they're OP and legal in Battle Spot (and I really like them both), but looking for alternatives.
I'm also considering Red Card on Mimikyu, or even doing a Focus Sash + Trick Room + Destiny Bond setup with Mimikyu (as discussed in this thread), and change Garchomp for Alolan Marowak.


Mimikyu @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Shadow Sneak
- Play Rough
- Swords Dance

Garchomp @ Focus Sash
Ability: Sand Veil
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Outrage
- Fire Fang

Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Leech Seed
- Protect
- Toxic

Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Discharge
- Recover
- Shadow Ball
 
Need help filling the last two slots of my team.
Currently considering Salamence and Aegislash since they're OP and legal in Battle Spot (and I really like them both), but looking for alternatives.
Adding those two probably wouldn't be terrible. But that results in you doubled up on dragon, ghost, and steel-types, which would make decisions in team select easier for your opponents.

If you decide to go with Mega Salamence, I'd change Garchomp into Assault Vest Mamoswine with Fissure. As it stands, Celesteela is your only strong answer to other peoples' P2 (plus Mimikyu situationally able to handle it). ToxicSub or Swords Dance Aegislash can help, but is somewhat predictable in addition to the previously-mentioned type stacking issues. Fissure comfortably solves that problem.

Mega Gyarados plays well with Garchomp/Mamoswine and Mimikyu, so that would be a good alternative to Mega Salamence. It provides you with a good answer to other peoples' Celesteela, which you're lacking right now (P2 is unreliable at that even with Discharge).

You might also consider a fast revenge killer of some sort: perhaps some variant of Tapu Koko, Scarf Tapu Lele, or Scarf Nihilego.

Alternatively, you can run something that says "bring an answer to this or you might just lose on the spot" to give you an advantage in team select, even if you'll rarely or never actually bring it to battle. This includes Cloyster, an Eevee-Pass or Pyuku-Pass couple, or Pelipper + Kingdra. You might also consider a "I have bad matchups against this team all around, time to roll the dice" plan, such as Glalie or Z-Hypnosis Xurkitree.
 

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