Also, can someone help explain suropoke’s non-TR Gyaranadel team? Dragon-Z Naga, Mega Gyara, Hippo, Sash SD Breloom, Yawn Snorlax and SD Ghost-Z Aegislash. http://suropoke.hatenadiary.com/entry/2019/01/08/174238
I think since then he’s changed it a bit, switching Ice Punch on Lax out for Fire Punch and changing something on Aegi as well. I think it was the Z-Crystal, not sure.
From what I can see, the core is Naga and Gyara’s offensive presence and the fact that they complement each other (pre-mega ground switch-ins for Naga, post-mega Mold Breaker prevents Mimikyu shenanigans, Naga takes care of non-scarfed fairies, Gyara breaks special walls, Naga resists Electric/Grass/Fighting/Bug), Aegislash is a Fairy switch in and a wallbreaker, SD Breloom for bulky water, Snorlax and Hippo are special and physical walls respectively – but I don’t understand how it comes together. Nothing to set terrain means the team hates to see Tapu Fini, right? Is Breloom there just for her and other bulky water types? I see EQ/Yawn/Whirlwind on Hippo but couldn’t make out the last move.
Yawn on both Snorlax and Hippo makes me think you bring either depending on what your opp is more likely to bring, then you make use of yawn and whirlwind to disrupt the momentum and get an opportunity for Loom/Aegi/Gyara/Naga to set up and win?
Fini is fairly well covered with the team. Naganadel beats Fini first of all, but more importantly poses such a strong sweeping threat against common Fini teams such as Fini / Rotom-H / Metagross that a lot of Finis are tempted to just stay in and Moonblast after taking a hit (unboosted Sludge Wave does not KO Fini from full) that way their Metagross can revenge with Bullet Punch, for example. Of course Mimikyu / Scarf Lando checks Naganadel but it is a shaky check because a single turn of prediction will turn the game around for Naganadel vs Scarf Lando, and switching Mimikyu into Sludge Wave is not an ideal scenario. Snorlax is a Yawn user and the move is stopped by Misty Terrain but 252 Adamant Double-Edge does a ton to Tapu Fini and does not take a whole lot back. Even if these tools do not straight up take out Tapu Fini, Gyarados can put off Mega Evolution for a turn, DD, and EQ will finish off a weakened Tapu Fini. As Fini is commonly tasked with beating Gyarados, the rest of the opposing team could be in trouble.
Hippowdon's last move is Stealth Rock. SR + Yawn forces a sleep without the presence of Tapu Fini / Tapu Koko / Gliscor / presence other status absorbers, which then can be exploited by the team's 4 setup attakers.
And yes, you are meant to lead Lax or Hippo most of the games. But Metagame has certainly shifted from the time these two posts have been put out. Depending on exactly where are on the ladder, Snorlax is starting to get seriously prepped for. It genuinely feels like it has top ~10 usage at this point. So Tapu Fini + some really stupid anti-Snorlax measures could probably land you in hot water from Turn 1 because it feels super obvious what your lead is going to be. Also depending on where you are on the ladder, it's probably better not to try to beat Tapu Fini with Breloom because Fini nowadays tend to run a lot of speed with an offensive set, so they are faster than Breloom. The team should still be pretty good though, and I would definitely try out the changes he outlined in his April post.