BSS Teambuilding & Help Thread (SuMo Edition Reloaded 2.0)

One thing you could do is use venu p2 heatran over venu chansey skarm. It’s a lot safer in some aspects and more adaptable and less momentum draining when not brought as a core. P2 also is less likely to get trapped by gengar due to trace. That’s only a brief suggestion as well as perhaps running another scarfer over chomp that can deal with gar since you already have mamo. You want a rock move on that scarfer for sure vs zard x And volc anyways.
I am going to use heatran it have to be a Calm nature Toxic Staller variant because I know P2 are defensive and another scarfer that deal with gar, zard x, and volc is greninja am I right?
 
After messing around with GSC and thinking about untapped potential of Umbreon, I came up with this evil core. I'd be open to teammate suggestions and I'm also considering a more phys def set for Umbreon. I'm pretty sure I don't have to explain how this one works lol, but it seems like it has potential with both stall and setup sweepers.

Gengar @ Gengarite
Ability: Levitate
EVs: 236 HP / 4 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Hex
- Perish Song

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Charm
- Moonlight / Rest
- Toxic
- Mean Look
 
After messing around with GSC and thinking about untapped potential of Umbreon, I came up with this evil core. I'd be open to teammate suggestions and I'm also considering a more phys def set for Umbreon. I'm pretty sure I don't have to explain how this one works lol, but it seems like it has potential with both stall and setup sweepers.

Gengar @ Gengarite
Ability: Levitate
EVs: 236 HP / 4 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Hex
- Perish Song

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Charm
- Moonlight / Rest
- Toxic
- Mean Look
Perish Song cancerman is no news. Except for the "Using WoW instead of Hypnosis" thing that, eh, I'd rather trade away Sludge Bomb for WoW than Hypnosis. No sleep clause is a massive headache already in the metagame, and gengar's speed and destructive potential even before mega evolving only compounds it further.
As for Umbreon, he is pretty underwhelming compared to other options like Hippowdon or Empoleon that can add Yawn and Stealth Rock to the mix, especially considering you lack Foul Play and Wish wich are pretty much the only reasons to use Umbreon in the first place. Also, why you use Charm of all things? This is not GSC, you will get destroyed by Substitute sweepers REALLY FAST when using this loadout. Or use Pyukumuku that can pull the same "Trap+Toxic" combo with Block, but adds Unaware, Spite and Soak to avoid getting set up on as easily and trap steel and poison types. At the very least, run Taunt instead.
 
Perish Song cancerman is no news. Except for the "Using WoW instead of Hypnosis" thing that, eh, I'd rather trade away Sludge Bomb for WoW than Hypnosis. No sleep clause is a massive headache already in the metagame, and gengar's speed and destructive potential even before mega evolving only compounds it further.
As for Umbreon, he is pretty underwhelming compared to other options like Hippowdon or Empoleon that can add Yawn and Stealth Rock to the mix, especially considering you lack Foul Play and Wish wich are pretty much the only reasons to use Umbreon in the first place. Also, why you use Charm of all things? This is not GSC, you will get destroyed by Substitute sweepers REALLY FAST when using this loadout. Or use Pyukumuku that can pull the same "Trap+Toxic" combo with Block, but adds Unaware, Spite and Soak to avoid getting set up on as easily and trap steel and poison types. At the very least, run Taunt instead.
I actually wasn't aware the Pyuku also got Block, I'd probably run that instead had I known. And good call on Hypnosis over Will-o
 
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- Crunch

My last idea was this gyarados set, kind of using it as an anti-hippo/fat mon, especially for hippo just coming in and changing weathers, also does alright vs. greninja. Really unsure about this as this is just theory and not practice.
On the sun team that was posted earlier, gyardos was suggested - however I found that gyardos was dulled down due to waterfall damage being cut in half due to sunny day, do you have any suggestions to replace him? Or am I not supposed to use him with the sun team?

EDIT: I replaced taunt with earthquake and gyarados is a bit better. I realized that ground weakness being grass, ice, water - ice and grass are weak to fire which my sunny day boosts. Perhaps mega medicham is a decent option.
 
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On the sun team that was posted earlier, gyardos was suggested - however I found that gyardos was dulled down due to waterfall damage being cut in half due to sunny day, do you have any suggestions to replace him? Or am I not supposed to use him with the sun team?

EDIT: I replaced taunt with earthquake and gyarados is a bit better. I realized that ground weakness being grass, ice, water - ice and grass are weak to fire which my sunny day boosts. Perhaps mega medicham is a decent option.
Mega Medicham might be fine, I'm not sure about it. No I didn't mean to run it with sun. If you wanted to do that, maybe a z-fly variant would be better.
 
Hello, I was wondering if I could get some help editing a unique status FU team. Although I'm relatively new, I do know about the typical "stall" teams so I'm trying to do more of a poision/ghost theme with more uniqueness. I definately think mega gengar is the core of this team, and I think corossion salazzle is really unique and interesting poisoning steel and other poison types. (The reverse stall?) I also tried to kinda make a team that team rocket would use (poison/dark/ghost etc)

Mimikyu @ Focus Sash
Ability: Disguise
EVs: 252 HP / 4 Def / 252 Spe
Impish Nature
- Curse
- Substitute
- Pain Split
- Thunder Wave

This is a curse mimikyu but I'm not sure this is the right setup. I used thunder wave for general utility but also to be used with Gengar's Hex.

Gengar @ Gengarite
Ability: Levitate
EVs: 236 HP / 4 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Hex
- Destiny Bond

This is a bulkier hex gengar that can be used to sweep but keeps with the team of applying status/screwiness with destiny bond and will o wisp.

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Toxic
- Protect
- Flamethrower
- Substitute

The only way to give toxapex a taste of his own medicine. In BSS no one really runs heal bell... so I am wondering why salazzle isn't more used. This could be great, poisoning celesteela for example.

Hippowdon @ Figy Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Yawn
- Stealth Rock
- Earthquake
- Whirlwind

This is just a standard hippodown to deal with weather teams and set up stealth rock.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt

This gyarados has taunt and is a great sweeper. I used him over mega salamence as I think taunt is more valuable.

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 140 HP / 116 Atk / 252 SpD
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Fire Punch

Alolan muk keeps with the poison dark team, and although doesn't have too much status himself can surprise people with pursuit.

Please let me know how I can edit this team, including if I should take out any pokemon for other replacements. Thanks. I am thinking I need a pokemon with levitate/flying because salazzle is such earthquake bait.
 
I've been playing around with a weavile/naganadel core, which I'm not having the greatest success with. I think I'm still struggling with the shift from 6v6 singles OU to choosing 3 out of the team on BSS. Any tips or suggestions are SO welcome.



Naganadel @ Dragonium Z
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Nasty Plot
- Sludge Wave

The premier special sweeper with a little setup. TB instead of fire blast because I think it gives more coverage to my team. So far finding this very successful, although I haven't used nasty plot much so I'm tempted to swap it out for fire blast.

Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Thunder Wave

I actually included Ferrothorn last as it filled a few holes I needed. Yeah, I know it's SpD instead of Def, which is weird, but I'm finding some great success with it. Might swap TWave out for Sub, not sure yet.

Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Low Kick
- Pursuit

I love weavile and had to include him. Ice shard is so nice on BSS due to landorus, salamence, dragonite, garchomp. But pursuit is working well against aegislash and a few others, knock off for coverage and low kick for those pesky steels. Overall mainly used for ice shard.

Sableye-Mega (F) @ Sablenite
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Protect
- Recover
- Knock Off

I often lead with sableye, as he shuts down quite a few tanks, as well as many of the physical sweepers in BSS. Knock off provides a nuisance and he can out stall most threats who haven't for a fairy move or a z crystal.

Slowbro-Mega (M) @ Slowbronite
Ability: Oblivious
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Ice Beam
- Flamethrower

Not common in BSS but I needed a bulky water type. So far limited success but not the worst. I have barely had the opportunity to use slack off as many physical threats switch to something with Tbolt or have an electric or dark move themselves. Flamethrower is lovely for surprising ferrothorns thought. Very nice to counter hippowdon.

Heatran (M) @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Heat Wave
- Flash Cannon
- Solar Beam

Limited success with heatran. Walled by Rotom-H and a few others. But grassium z on solar beam has OHKOed a few mons so far, earth power works nicely for steels, flash cannon for mimikyu and a few tapus.

Please let me know your suggestions. I'm new to BSS tam-building. I guess I don't so much enjoy going for the top tier pokemon like landorus just because it's too cookie-cutter. But I'll appreciate any advice! What do you guys think?
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I've been playing around with a weavile/naganadel core, which I'm not having the greatest success with. I think I'm still struggling with the shift from 6v6 singles OU to choosing 3 out of the team on BSS. Any tips or suggestions are SO welcome.



Naganadel @ Dragonium Z
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Nasty Plot
- Sludge Wave

The premier special sweeper with a little setup. TB instead of fire blast because I think it gives more coverage to my team. So far finding this very successful, although I haven't used nasty plot much so I'm tempted to swap it out for fire blast.

Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Thunder Wave

I actually included Ferrothorn last as it filled a few holes I needed. Yeah, I know it's SpD instead of Def, which is weird, but I'm finding some great success with it. Might swap TWave out for Sub, not sure yet.

Weavile (M) @ Expert Belt
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Low Kick
- Pursuit

I love weavile and had to include him. Ice shard is so nice on BSS due to landorus, salamence, dragonite, garchomp. But pursuit is working well against aegislash and a few others, knock off for coverage and low kick for those pesky steels. Overall mainly used for ice shard.

Sableye-Mega (F) @ Sablenite
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Protect
- Recover
- Knock Off

I often lead with sableye, as he shuts down quite a few tanks, as well as many of the physical sweepers in BSS. Knock off provides a nuisance and he can out stall most threats who haven't for a fairy move or a z crystal.

Slowbro-Mega (M) @ Slowbronite
Ability: Oblivious
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Ice Beam
- Flamethrower

Not common in BSS but I needed a bulky water type. So far limited success but not the worst. I have barely had the opportunity to use slack off as many physical threats switch to something with Tbolt or have an electric or dark move themselves. Flamethrower is lovely for surprising ferrothorns thought. Very nice to counter hippowdon.

Heatran (M) @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Heat Wave
- Flash Cannon
- Solar Beam

Limited success with heatran. Walled by Rotom-H and a few others. But grassium z on solar beam has OHKOed a few mons so far, earth power works nicely for steels, flash cannon for mimikyu and a few tapus.

Please let me know your suggestions. I'm new to BSS tam-building. I guess I don't so much enjoy going for the top tier pokemon like landorus just because it's too cookie-cutter. But I'll appreciate any advice! What do you guys think?
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Hey man, I'm unsure entirely about your team, however let me have a quick look.

When it comes to Naganadel, I'd honestly stick to the standard set. There's a good reason that fire move > electric move. The main bulky water you are going to meet (Fini) is hit harder by Sludge Wave and every non-water/fairy type is going to just die to z draco, Celesteela is hit as hard by flamethrower which also hits Ferrothorn. Tbolt is worse against every flying type (Thund, Lando, Salamence, Zapdos) except Gyarados which gets hit very hard by z-draco/draco anyways.

Ferrothorn is fine, I'd be tempted to change to 50% berry if you aren't running protect as well as this will give you more bang for your buck in a lot of games.

One change that I do think will definitely help you is Mamoswine over Weavile. It would give you a decent electric immunity as although you have ferrothorn, you still dislike thund-t and generally just performs better both vs the dragons and aegislash (aegi can just stay in on weavile and ko it or play king shield mindgames) as well as being a reliable lead.

Sableye, I guess it's fine. I'd have the attack investment in defence though and foul play > knock off probably.

Slowbro, you have a heatran naga and a sableye which all beat ferro handily and you can boost on ferro I think and ice beam anyways. You should change flamethrower for calm mind or iron defence, probably the former.

One thing you really need is a decent volcarona/zard y check, yes, you have heatran but due to your set, a bulky volcarona can actually setup on tran for infinity. I'd be tempted to put rock slide/tomb on it somewhere. Also lava plume > Heat wave due to that burn chance and 100% accuracy. If you are going for 90% accuracy but more power, might as well go for fire blast or magma storm which are better).
 
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Hey man, I'm unsure entirely about your team, however let me have a quick look.

When it comes to Naganadel, I'd honestly stick to the standard set. There's a good reason that fire move > electric move. The main bulky water you are going to meet (Fini) is hit harder by Sludge Wave and every non-water/fairy type is going to just die to z draco, Celesteela is hit as hard by flamethrower which also hits Ferrothorn. Tbolt is worse against every flying type (Thund, Lando, Salamence, Zapdos) except Gyarados which gets hit very hard by z-draco/draco anyways.

Ferrothorn is fine, I'd be tempted to change to 50% berry if you aren't running protect as well as this will give you more bang for your buck in a lot of games.

One change that I do think will definitely help you is Mamoswine over Weavile. It would give you a decent electric immunity as although you have ferrothorn, you still dislike thund-t and generally just performs better both vs the dragons and aegislash (aegi can just stay in on weavile and ko it or play king shield mindgames) as well as being a reliable lead.

Sableye, I guess it's fine. I'd have the attack investment in defence though and foul play > knock off probably.

Slowbro, you have a heatran naga and a sableye which all beat ferro handily and you can boost on ferro I think and ice beam anyways. You should change flamethrower for calm mind or iron defence, probably the former.

One thing you really need is a decent volcarona/zard y check, yes, you have heatran but due to your set, a bulky volcarona can actually setup on tran for infinity. I'd be tempted to put rock slide/tomb on it somewhere. Also lava plume > Heat wave due to that burn chance and 100% accuracy. If you are going for 90% accuracy but more power, might as well go for fire blast or magma storm which are better).
Thanks so much, this was really useful insight. Completely agree with your advice - some of those things seem obvious now that you say. I think I'll change Naganadel to the standard set, get some rock coverage on heatran, cm & flamethrower on slowbro, and I'll try out the berry on ferrothorn. One thing I'm going to try and stick to is developing weavile. I know it's not smart, but I've got too much of a soft spot for it and think I'll work at making him fit in more. Aside from that, I'm considering swapping out Sableye for something else, not too sure yet, possibly zapdos as a decent sp-def tank and volt switcher. Definitely need something to tackle zard and volcarona.

Again, thanks for your comments. Super useful and I really appreciate it.
 
Hi guys, give me opinions to improve this team that I built in about 10m.

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Flame Charge
- Fire Blast
- Solar Beam
- Hidden Power [Ice]

Greninja (M) @ Focus Sash
Ability: Protean
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Gunk Shot

Kommo-o (M) @ Kommonium Z
Ability: Soundproof
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Clanging Scales
- Drain Punch
- Flamethrower
- Taunt

Gengar-Mega (M) @ Gengarite
Ability: Cursed Body
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Sludge Bomb
- Focus Blast

Porygon2 @ Eviolite
Ability: Trace
Level: 50
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Ice Beam
- Foul Play

Hippowdon (M) @ Leftovers
Ability: Sand Stream
Level: 50
EVs: 228 HP / 140 Def / 140 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Yawn
- Whirlwind


The team is quite simple, core offensive Charizard Y / Hippowdown / Koomo-o, lead Greninja, Porygon2 wall of the team and Mega Gengar as secondary to deal with the type Fairy, I think that with seeing it you can give an idea of how this team plays and it is quite easy to use.
 
If anyones up to sitting down with me and helping me make a team, id appreciate it. ive used a lot of teams from nouthuca and honestly i dont think im good enough to grasp how these teams work. i feel if i can make a team from the ground up i can understand better what to pick and when. problem is, my teambuilding is terrible, i mean ive tried, but they never work either.

so if anyone feels up to it, thank you.
 
If anyones up to sitting down with me and helping me make a team, id appreciate it. ive used a lot of teams from nouthuca and honestly i dont think im good enough to grasp how these teams work. i feel if i can make a team from the ground up i can understand better what to pick and when. problem is, my teambuilding is terrible, i mean ive tried, but they never work either.

so if anyone feels up to it, thank you.
Come in the Battle spot room, i'd gladly help you out
 

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