Gliscor can use Tox heal and Defog in Pokebank OU, this should not be possible.
4th Gen HM + 5th gen Hidden Ability = no worky.
You can get a PH Gliscor using Ability Capsule from a non-PH one.
Gliscor can use Tox heal and Defog in Pokebank OU, this should not be possible.
4th Gen HM + 5th gen Hidden Ability = no worky.
I thought that the Ability Capsule can't be used for hidden abilities...You can get a PH Gliscor using Ability Capsule from a non-PH one.
You can get a PH Gliscor using Ability Capsule from a non-PH one.
In case it helps any, here's some moves other than Earthquake that don't work: Outrage, Bulldoze, and Aerial Ace all only hit once, and I seem unable to get more than 5 comet punch hits, which makes it seem like it's only happening once.
Quick thread search suggests no-one's mentioned it yet, Gourgeist is aparrently not allowed to use Phantom Force in PS - it shows up correctly in team builder, but it won't let me queue for XY OU while using it.
I don't have a source offhand, but my understanding is, that only applies to multi-Pokemon battles where the moves are actually targeting multiple Pokemon.I have fixed Parental Bond not working with moves such as Outrage and Aerial Ace (server has not yet been updated). As for Earthquake and Bulldoze, I believe Parental Bond does not affect moves that hit more than one target. Feel free to provide evidence to the contrary.
I have fixed Parental Bond not working with moves such as Outrage and Aerial Ace (server has not yet been updated). As for Earthquake and Bulldoze, I believe Parental Bond does not affect moves that hit more than one target. Feel free to provide evidence to the contrary.
All Pumpkaboo and Gourgeist formes currently do not work utilize the learnsets of their respective base forme. I'll look into it.
I've tested it in-game and Earthquake does indeed work with Parental Bond (hits the opponent twice in Singles). I haven't checked Bulldoze yet, but I'd assume that would work in the same case as Earthquake. Thorhammer is correct otherwise.
Also related, twice while playing on Showdown today, I wound up with the Mega Kangaskahn vs Aegislash matchup. I predicted my opponent's King's Shield, and selected Sucker Punch to avoid the attack drop, since Sucker Punch fails if the opponent uses a non-attack move. However, both times I still received the -2 Attack penalty. This shouldn't be happening.Okay, fixed.
Also related, twice while playing on Showdown today, I wound up with the Mega Kangaskahn vs Aegislash matchup. I predicted my opponent's King's Shield, and selected Sucker Punch to avoid the attack drop, since Sucker Punch fails if the opponent uses a non-attack move. However, both times I still received the -2 Attack penalty. This shouldn't be happening.
(would post the replays, but they aren't working due to server load)
Toxic has 100% (--%) when used by a Poison Type, not implemented yet.
P/s: I think this has been said many times, sound moves still DON'T go through sub like they're supposed to.
Ghost types being trapped by trapping abilities is still present, I have personally tested in game and trapping abilities; ie, arena trap, shadow tag and magnet pull( vs aegislash) don't work vs ghosts. I was trapped having MY aegislash in vs my friend's Magnezone. Tantamount, we did a test and found that even with aegislash in vs MEGAgengar aeigislash was still trapped, so I believe this problem exists on all ghost types. Please fix this thanks~ can save replay from my perspective if requested, also can show vids ingame if needed as well.
P/ss: Mandibuzz is still illegal with foul play on OUBETA which it should be legal as it obtains it via breeding with Murkrow. http://www.smogon.com/forums/threads/mandibuzz.3489516/#post-4961867 (proof)
Odds are that is just still says "[Powder]" underneath the opponent's sprite without it actually being active. Remember, all XY tiers are still in beta stages, so minor bugs are pretty much inevitable.I tend to use vivillon alot in showdown but I have noticed that the move Powder, vivillon's signature, doesn't work properly. Normally, Powder is a +1 priority move that basically stops the opponent's fire attacks from the pokemon that it was used on and the fire attacker takes damage. Powder only lasts for a turn and must be reapplied. In showdown however, Powder seems to last on the opponent's pokemon until they switch out and instead of the fire type attack being stopped, the attack goes through and then the Powder damage is taken, but Powder still remains. If this could be fixed it would be appreciated.