Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Quick thread search suggests no-one's mentioned it yet, Gourgeist is aparrently not allowed to use Phantom Force in PS - it shows up correctly in team builder, but it won't let me queue for XY OU while using it.
 
Turn 5
You have 150 seconds to make your decision.

Aegislash is trapped and cannot switch!
Nysyr: um bs
Nysyr: thats not how it works
Nysyr: ghosts can switch on dugtrio
paulinha: n
Nysyr has 120 seconds left.
Nysyr has 90 seconds left.

Aegislash used King's Shield!

The foe's Dugtrio used Earthquake!
Aegislash's King's Shield activated!

Aegislash restored HP using its Leftovers!


Ghosts are supposed to be immune to all trapping abilities, not just shadow tag. This includes magnet pull and arena trap.

http://pokemonshowdown.com/replay/pokebankoubeta-60872757
 
In case it helps any, here's some moves other than Earthquake that don't work: Outrage, Bulldoze, and Aerial Ace all only hit once, and I seem unable to get more than 5 comet punch hits, which makes it seem like it's only happening once.

I have fixed Parental Bond not working with moves such as Outrage and Aerial Ace (server has not yet been updated). As for Earthquake and Bulldoze, I believe Parental Bond does not affect moves that hit more than one target. Feel free to provide evidence to the contrary.

Quick thread search suggests no-one's mentioned it yet, Gourgeist is aparrently not allowed to use Phantom Force in PS - it shows up correctly in team builder, but it won't let me queue for XY OU while using it.

All Pumpkaboo and Gourgeist formes currently do not utilize the learnsets of their respective base forme.

EDIT: Fixed.
 
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I have fixed Parental Bond not working with moves such as Outrage and Aerial Ace (server has not yet been updated). As for Earthquake and Bulldoze, I believe Parental Bond does not affect moves that hit more than one target. Feel free to provide evidence to the contrary.
I don't have a source offhand, but my understanding is, that only applies to multi-Pokemon battles where the moves are actually targeting multiple Pokemon.
 
I have fixed Parental Bond not working with moves such as Outrage and Aerial Ace (server has not yet been updated). As for Earthquake and Bulldoze, I believe Parental Bond does not affect moves that hit more than one target. Feel free to provide evidence to the contrary.



All Pumpkaboo and Gourgeist formes currently do not work utilize the learnsets of their respective base forme. I'll look into it.

I've tested it in-game and Earthquake does indeed work with Parental Bond (hits the opponent twice in Singles). I haven't checked Bulldoze yet, but I'd assume that would work in the same case as Earthquake. Thorhammer is correct otherwise.
 
Okay, fixed.
Also related, twice while playing on Showdown today, I wound up with the Mega Kangaskahn vs Aegislash matchup. I predicted my opponent's King's Shield, and selected Sucker Punch to avoid the attack drop, since Sucker Punch fails if the opponent uses a non-attack move. However, both times I still received the -2 Attack penalty. This shouldn't be happening.

(would post the replays, but they aren't working due to server load)
 
Also related, twice while playing on Showdown today, I wound up with the Mega Kangaskahn vs Aegislash matchup. I predicted my opponent's King's Shield, and selected Sucker Punch to avoid the attack drop, since Sucker Punch fails if the opponent uses a non-attack move. However, both times I still received the -2 Attack penalty. This shouldn't be happening.

(would post the replays, but they aren't working due to server load)

Fixed.

PS: Remember that the server needs to be updated for new changes to take effect.
 
Trick-or-Treat (and assumably Forest's Curse) overwrites typing instead of adding.

For example, in-game a Charizard will become Fire / Flying / Ghost, whereas on Showdown it becomes Ghost.

EDIT: Mat Block is also broken. It should protect both Greninja and his ally for the first turn he is out (like Fake Out), but is targetable and does not protect Greninja.
 
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As Aegislash, I was trapped by Magnet Pull. Research thread confirmed that Aegi is immune to Magnet Pull, so I should've been able to switch.
 
Ghost types being trapped by trapping abilities is still present, I have personally tested in game and trapping abilities; ie, arena trap, shadow tag and magnet pull( vs aegislash) don't work vs ghosts. I was trapped having MY aegislash in vs my friend's Magnezone. Tantamount, we did a test and found that even with aegislash in vs MEGAgengar aeigislash was still trapped, so I believe this problem exists on all ghost types. Please fix this thanks~ can save replay from my perspective if requested, also can show vids ingame if needed as well.
P/s: I think this has been said many times, sound moves still DON'T go through sub like they're supposed to.
P/ss: Mandibuzz is still illegal with foul play on OUBETA which it should be legal as it obtains it via breeding with Murkrow. http://www.smogon.com/forums/threads/mandibuzz.3489516/#post-4961867 (proof)
 
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Toxic has 100% (--%) when used by a Poison Type, not implemented yet.

Fixed this.

P/s: I think this has been said many times, sound moves still DON'T go through sub like they're supposed to.

This too.

Server just has to be updated.

Ghost types being trapped by trapping abilities is still present, I have personally tested in game and trapping abilities; ie, arena trap, shadow tag and magnet pull( vs aegislash) don't work vs ghosts. I was trapped having MY aegislash in vs my friend's Magnezone. Tantamount, we did a test and found that even with aegislash in vs MEGAgengar aeigislash was still trapped, so I believe this problem exists on all ghost types. Please fix this thanks~ can save replay from my perspective if requested, also can show vids ingame if needed as well.

This looks like it works as it should but ill take a look.

P/ss: Mandibuzz is still illegal with foul play on OUBETA which it should be legal as it obtains it via breeding with Murkrow. http://www.smogon.com/forums/threads/mandibuzz.3489516/#post-4961867 (proof)

This should be fixed as well. If the teambuilder labels it Illegal than we might just need to sync client learnsets with the server. However it IS legal for battle. If it isn't then mention that.
 
I tend to use vivillon alot in showdown but I have noticed that the move Powder, vivillon's signature, doesn't work properly. Normally, Powder is a +1 priority move that basically stops the opponent's fire attacks from the pokemon that it was used on and the fire attacker takes damage. Powder only lasts for a turn and must be reapplied. In showdown however, Powder seems to last on the opponent's pokemon until they switch out and instead of the fire type attack being stopped, the attack goes through and then the Powder damage is taken, but Powder still remains. If this could be fixed it would be appreciated.
 
Scenario: I win a battle, I search for another battle. I find my Scizor to go down in much fewer hits in this next battle. I go to teambuilder and look at his EVs and lo and behold, his special defense has dropped from 252 to 88 for no reason.

This happens pretty often for a lot of my pokemon. I actually just check teambuilder before every single battle to ensure that none of their EVs have been randomly reduced. Sometimes I'll forget, though, and it's still annoying when I don't. Does this happen to anyone else?
 
I tend to use vivillon alot in showdown but I have noticed that the move Powder, vivillon's signature, doesn't work properly. Normally, Powder is a +1 priority move that basically stops the opponent's fire attacks from the pokemon that it was used on and the fire attacker takes damage. Powder only lasts for a turn and must be reapplied. In showdown however, Powder seems to last on the opponent's pokemon until they switch out and instead of the fire type attack being stopped, the attack goes through and then the Powder damage is taken, but Powder still remains. If this could be fixed it would be appreciated.
Odds are that is just still says "[Powder]" underneath the opponent's sprite without it actually being active. Remember, all XY tiers are still in beta stages, so minor bugs are pretty much inevitable.
 
In a battle today my talonflame's natural gift failed to work even though it was still holding its berry. Has this happened to anyone else?
 
I'm not positive if its on all pokemon, but on kangaskhan scrappy does not work. Ghost types are still immune to normal and fighting.
 
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