Bug Buzz, like other sound moves, goes through Substitutes in generation 6.http://replay.pokemonshowdown.com/randombattle-79432326
Turn 8. Somehow I managed to break straight through his sub and kill him, no idea why.
EDIT: Noted... and fixed.I was playing in the Gen 4 beta today with the team I used to use back on Shoddy Battle, which includes a Mean Look passing Umbreon. However, after getting the trap and baton pass off, he simply switched out. Mean Look passing was actually a thing back in Gen 4, please fix.
Because the base form is Flying-type, Mega Zard X is permitted on mono-Flying teams since it's still Charizard, who at the beginning of the battle is always Flying-type.There is a problem with monotype (Or potential problem) where you can use pokemon that mega evolve into pokemon not of that type, for example I was able to use Mega Charizard X on a monoflying team, so I'm not sure if this is supposed to be like that, or if it is considered unfair, but you will technically have a pokemon that isn't the right type, though you have to switch it in and mega evolve it, I personally find it to be breaking the rules as after the mega evolution, you are always that type no matter how many more times you switch in
He said it was a bug in Gen 4 beta, and he is correct about that. Silly V4,,,That was the last generation they were a thing.
People posting bug reports can you please make sure they are actually bugs beforehand.
Due to a graphical error the ability displayed on the hover-over of Mega Banette will be the one prior to mega evolution; however, in terms of gameplay, it actually does have Prankster. Notably, because of the way that Pokemon's turn order system works, even though Mega Banette will gain Prankster on the turn, it will not activate until the next. This means that if you Mega evolve Banette and use a status move (e.g. Taunt) the priority of the attack will still be +0 until the next time you use it. I hope that clears it up.When I mega evolve with Banette Prankster doesn't activate. I put the cursor over Mega Banette and it says I have one of Banette's normal abilities. My normal Banette has frisk and when I mega evolve it says I have insomnia. Switching out then back in fixes the problem but I'm pretty sure it's not supposed to work like that.
Thank you, it was very confusing because when I mega with other pokemon their abilities work off the bat so I thought there was an issue. My bad guys.Due to a graphical error the ability displayed on the hover-over of Mega Banette will be the one prior to mega evolution; however, in terms of gameplay, it actually does have Prankster. Notably, because of the way that Pokemon's turn order system works, even though Mega Banette will gain Prankster on the turn, it will not activate until the next. This means that if you Mega evolve Banette and use a status move (e.g. Taunt) the priority of the attack will still be +0 until the next time you use it. I hope that clears it up.
Just happened again. Has this fix not yet been pushed live?EDIT: Noted... and fixed.
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People posting bug reports can you please make sure they are actually bugs beforehand.
The wording is unclear, so I see how you could be mistaken, but Natural Gift doesn't activate the berry's normal effect.Well, I tried using natural gift+salac berry on showdown! and it did extremely low damage for a 100 bp move, and also did not give the speed boost associated with using the salac berry.
I know, I guess the natural gift mechanics just haven't been implemented yet, but I didn't know where else to post this.
Natural gift mechanics for reference- http://www.serebii.net/attackdex-xy/naturalgift.shtml
I am intrigued. It works well for me.http://replay.pokemonshowdown.com/uubeta-80592477
Not sure if this is a bug or not (After Weakness Policy activates, Unburden does not happen on the next turn).