Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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In LC, when Diglett was out, it Arena trapped Chinchou but not Pumpkaboo-Large http://prntscr.com/aa21v0 (Pumpkaboo didn't get Arena Trapped) | http://prntscr.com/aa21au (Chinchou gets Arena Trapped)
Replay: http://replay.pokemonshowdown.com/lc-338367306

http://replay.pokemonshowdown.com/vgc2016-337783104

Why did Ice Beam fail? This happended to me in a couple of situations where Kyogre-Primal targeted in a 1 vs 2 one of the opposing Pokémon, seems really weird to me...
It is possible that you used Ice Beam against your fainted Mega Rayquaza. You might have misclicked.
 
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Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
I cannot see Pumpkaboo-Super's shiny 3D model; it comes up as a broken image for me.
I have tested this on my Windows 10 Computer and my MAC OSX laptop.
I tested using both Chrome and Internet Explorer.
Pumpkaboo Super comes up as a broken image; according to my opponents, they can see it fine.
I also tested another Pumpkaboo size (I forgot which, but I recommend you test them all) and it came up as regular, despite me being sure the shiny option was checked and my opponent also seeing the shiny colors.
 
In LC, when Diglett was out, it Arena trapped Chinchou but not Pumpkaboo-Large http://prntscr.com/aa21v0 (Pumpkaboo didn't get Arena Trapped) | http://prntscr.com/aa21au (Chinchou gets Arena Trapped)
Replay: http://replay.pokemonshowdown.com/lc-338367306


It is possible that you used Ice Beam against your fainted Mega Rayquaza. You might have misclicked.
I was "Yoloboy321" in the replay and I dont think my opponent missclicked because I had the same issue in a 1 vs 1 with kyogre-primal (still doubles battle) and I wasnt able to target an other Pokémon and Ice Beam still failed somehow. I will add a replay...
 
In random battles, my 196 speed Drapion was outsped by a 194 speed Manaphy.
I have the replay, but they are disabled right now so I can't actually link it.
Here is a screenshot of the Drapion being fainted. http://prnt.sc/aairgz
If you want the replay message me, or I can edit my post
 
Hey, so i probably have another bug with mega evolution mechanic. The main thread already kinda mentions it, but its not complete. The topic is how mega evolution connects with Sableye from Prankster to Magic Bounce. I have a full documentation in a Word-script. I hope i am allowed to post links. Here is my documentation.
,
 

Marty

Always more to find
is a Site Content Manageris a Battle Simulator Administratoris a Programmeris a Member of Senior Staffis a Community Contributoris a Top Researcheris a Top Tiering Contributor
Research Leader
Hey, so i probably have another bug with mega evolution mechanic. The main thread already kinda mentions it, but its not complete. The topic is how mega evolution connects with Sableye from Prankster to Magic Bounce. I have a full documentation in a Word-script. I hope i am allowed to post links. Here is my documentation.
,
"I will soon test this in the actual games ORAS and XY." - This should have been your first step since it would have saved you a lot of trouble and effort; your findings are completely accurate to the games.
 
The text indicating that a pokemon is under the effect of powder remains even after it is no longer under the effect. I saw it happen in a metronome battle, then tested it myself to confirm it. The effect of powder seems to work as it should, the only problem is with the indicator.

SteelOsprei joined.
stee1osprei joined.
Format:
OU
Swagger Clause: Swagger is banned
Baton Pass Clause: Limit one Baton Passer, can't pass Spe and other stats simultaneously
Sleep Clause Mod: Limit one foe put to sleep
Species Clause: Limit one of each Pokémon
OHKO Clause: OHKO moves are banned
Moody Clause: Moody is banned
Evasion Moves Clause: Evasion moves are banned
Endless Battle Clause: Forcing endless battles is banned
HP Percentage Mod: HP is shown in percentages
SteelOsprei's team: Avalugg / Regice / Vivillon
stee1osprei's team: Charizard
Battle between SteelOsprei and stee1osprei started!
Go! Vivillon!
stee1osprei sent out Charizard!
Turn 1
Vivillon used Powder!
The opposing Charizard is covered in powder!
The opposing Charizard used Roost!
But it failed!
Turn 2
Vivillon, come back!
Go! Regice!
The opposing Charizard used Flamethrower!
It's super effective! Regice lost 39.9% of its health!
Regice restored a little HP using its Leftovers!
Turn 3
Regice, come back!
Go! Vivillon!
The opposing Charizard used Roost!
But it failed!
Turn 4
Vivillon used Powder!
The opposing Charizard is covered in powder!
The opposing Charizard used Flamethrower!
When the flame touched the powder on the Pokémon, it exploded!
Turn 5
Vivillon, come back!
Go! Regice!
The opposing Charizard used Flamethrower!
It's super effective! Regice lost 38.5% of its health!
Regice restored a little HP using its Leftovers!
Turn 6
Regice, come back!
Go! Vivillon!
The opposing Charizard used Roost!
The opposing Charizard restored its HP.
Turn 7
stee1osprei forfeited.
SteelOsprei won the battle!
stee1osprei left.


edit: I just realized it's impossible to see the bug from text... unfortunately showdown won't let me upload a replay right now. Basically the Powder indicator was on Charizard from the moment the move was first used to the end of the battle, instead of wearing off at the end of the turn.
 
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Cerberax

Dancing through life
is a Battle Simulator Moderator Alumnus
Hey, so i probably have another bug with mega evolution mechanic. The main thread already kinda mentions it, but its not complete. The topic is how mega evolution connects with Sableye from Prankster to Magic Bounce. I have a full documentation in a Word-script. I hope i am allowed to post links. Here is my documentation.
,
It's not a bug. Sableye technically loses Prankster and gains Magic Bounce the moment it Mega Evolves, but this case is special because the turn order is decided before the turn begins. So because Sableye had a Prankster boost before the turn began, it still moved first even after Mega Evolution, because Mega Evolution doesn't happen until after the turn begins.
 

Cerberax

Dancing through life
is a Battle Simulator Moderator Alumnus
And I can't see how many turns are left on the opponent's Light Screen in this picture, is there any way to fix that? It's a Random Doubles battle.
upload_2016-3-4_18-29-26.png
 


Don't understand why my Mr. Mime can't use Fake Out in double battles?
That's not a bug, it's exactly as it says. It gives you that message if the Pokemon can't learn the move (in this case Fake Out) with another move on the set. Just take another look at the set and use the /learn command to figure out which move is making it get rejected.
 

Sondero

Don't you dare say you'd rather lose!
is a Top Social Media Contributor Alumnus
Slight visual bug showing Yvetal still had the item after it was Knocked off turn 2:
http://replay.pokemonshowdown.com/anythinggoes-341622053
http://imgur.com/s78XZic
The other Yvetal had Leftovers. Didn't lose anygame because of that but it's a visual bug.
The item is still there, if you see when Rayquaza use Dragon Ascent, it shows "Rayquaza is hurt by the opposing Yveltal's Rocky Helmet!" And I'm not sure if this is a bug or not. When Deoxys used Knock off, it was KO'd in return because of the Rocky Helmet. When the Pokemon that use Knock Off is KO'd because of the item the opponent holds (specifically Rocky Helmet), the item stays.

I'm not sure if that in itself is a bug, or how it's supposed to work, though.
 
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