Bug Reports v4 [READ ORIGINAL POST before posting]

Egg Move Bug: Milotic can breed to learn Haze and Mirror Coat from Corsola (Haze) and the Wooper Line (Magic Coat)

BUG STATUS: NOT A BUG, In gen 5 and earlier, neither Corsola nor Wooper can transfer Mirror Coat or Haze to each other, and you can't transfer egg moves from both parents. This validates fine in gen 6 and later since you can transfer moves from both parents. (Dawn of Ares)
 

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I cannot able to check my points in Pokemon Showdown with /rank command which I could always do before. I'm playing Pokemon Showdown in my mobile browser(Chrome) as usual.
Screenshot_20201227-034419.png

BUG STATUS: CONFIRMED - CHAT (SERVER), I can reproduce this on my Android phone using latest Chrome (DaWoblefet)
 
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I had Magician friendly-fire when my Magician mon used Brutal Swing, hit all other pokemon including its ally, and then stole its ally's item instead of stealing the item from one of the enemy mons, but I don't know if that is a bug.
Moves that hit allies do so before they hit any foes.
 
Apparently this counts as a bug report?

Cinderace's front non-shiny sprite is outdated.

PS:


SwSh Sprite Project:


BUG STATUS: CONFIRMED - SPRITE (DaWoblefet)
 
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My main account on Pokemon Showdown is trusted, meaning I can a VPN on it without being locked (I use the VPN to watch Netflix from other countries), but before that, I noticed I was still able to use a VPN if it's turned on without forcing the page to be reloaded (which is possible). is this a problem/still a problem?

Edit: it might also possible that the VPN only affects PS if the page is reloaded, but idk

BUG STATUS: NOT A BUG, all proxy / VPNs are disabled on Showdown by default. Once you turn them off and refresh the page, you can chat, etc. normally (DaWoblefet)
 
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In Pokemon showdown it seems like all polls are quizes even if they were put in as regular polls.

download.png

BUG STATUS: FIXED by Zarel
 
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The recovery parameter for /ds doesn't show accurate results.

A command like /ds no guard, recovery, should show Golurk, but it does not.

It's likely an issue due to how things are written here. In the same vein, this is also written, so I'm predicting there's some kind of disparity in terms of how recovery moves are defined. /ms recovery does show moves like Drain Punch, Horn Leech, etc., so I'm unsure why /ds has the issue but /ms does not.
 
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pokeblade101

Smogoff Kickoff Tour Winner
A command like /ms no guard, recovery, should show Golurk, but it does not.
I think you meant ds there.

It's likely an issue due to how things are written here. In the same vein, this is also written, so I'm predicting there's some kind of disparity in terms of how recovery moves are defined. /ms recovery does show moves like Drain Punch, Horn Leech, etc., so I'm unsure why /ds has the issue but /ms does not.
The issue here might be that /ds recovery shows Pokemon with reliable recovery moves like roost, recover, shore up etc. because those are what Pokemon are looking for when they do this command. If you include every Pokemon that has a hint of a move that recovers HP then the list would be very long and usually not what people are looking for. For example, Golurk only knows Drain Punch or Rest as "recovery" moves. This isn't something people search for when they want to see who has recovery so it doesn't appear. (A gigantic number of pokemon learn Rest, 911 in fact).

/ms recovery on the other hand will show moves that recover HP even if it is draining moves or Rest.
 
I think you meant ds there.



The issue here might be that /ds recovery shows Pokemon with reliable recovery moves like roost, recover, shore up etc. because those are what Pokemon are looking for when they do this command. If you include every Pokemon that has a hint of a move that recovers HP then the list would be very long and usually not what people are looking for. For example, Golurk only knows Drain Punch or Rest as "recovery" moves. This isn't something people search for when they want to see who has recovery so it doesn't appear. (A gigantic number of pokemon learn Rest, 911 in fact).

/ms recovery on the other hand will show moves that recover HP even if it is draining moves or Rest.
You are correct and I did mean /ds there. My bad!

Is there a way to at least have this as option? In OMs like AAA, Triage exists and it'd be very nice to see who can use Drain Punch, Draining Kiss, etc.

I totally understand the rationale behind not wanting those to show when using /ds recovery at least in the most common usage, but there's definitely a nice niche for it. I think part of the difficulty is that there's a lack of parity between /ms and /ds when using recovery, and there's no way for someone to know that.

Maybe a potential option would be /ds recoveryphysical? /ms can do recovery, physical, etc., but if nothing else, again, it's just impossible for someone to know of the disparity; either way, having more options tends to better in the long run - the average user wouldn't have to even worry about the existence of those "sub-groups" of recovery, if that's a concern.
 

pokeblade101

Smogoff Kickoff Tour Winner
You are correct and I did mean /ds there. My bad!

Is there a way to at least have this as option? In OMs like AAA, Triage exists and it'd be very nice to see who can use Drain Punch, Draining Kiss, etc.

I totally understand the rationale behind not wanting those to show when using /ds recovery at least in the most common usage, but there's definitely a nice niche for it. I think part of the difficulty is that there's a lack of parity between /ms and /ds when using recovery, and there's no way for someone to know that.

Maybe a potential option would be /ds recoveryphysical? /ms can do recovery, physical, etc., but if nothing else, again, it's just impossible for someone to know of the disparity; either way, having more options tends to better in the long run - the average user wouldn't have to even worry about the existence of those "sub-groups" of recovery, if that's a concern.
If you want a command to work this way for OMs or other reasons then you can post in suggestions thread.
 

Aquaa

formerly cloudiness
For many years now, there has been something irritating going on.

I am curious as to why I am often being constantly highlighted in a battle room when I am not being tagged or if I'm not being notified that my opponent has made their move (where neither is the case). It just seems to be highlighted by default and it always tricks me into looking in the room to see if anything happened. Not sure if this is intended but I figured this may be a bug.


Aqua edit: Thanks for confirming. For some reason, this has not been noticeable to me for a long time.

1609207282486.png

BUG STATUS: NOT A BUG, pokeblade101 is correct, it's to let you know it's your turn to move in battle. (DaWoblefet)
 
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pokeblade101

Smogoff Kickoff Tour Winner
For many years now, there was something a bit irritating.

I am curious as to why I am often being constantly highlighted in a battle room when I am not being tagged or if I'm not being notified that my opponent has made their move (where neither is the case). It just seems to be highlighted by default and it always tricks me into looking in the room to see if anything happened.
View attachment 303185
It is to tell you that you haven't made your move in the battle yet.
 
On turn 10 of this battle, Garchomp "obtains" a berry from G-Max Replenish despite having already fainted earlier in the turn.

I can't find anything online about this happening in-game so I'm assuming it's a glitch.

BUG STATUS: FIXED by The Immortal
 
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nms bug.png



Is there any reason as to why it shows up like this?

BUG STATUS: CONFIRMED - CHAT (SERVER), this is not respecting the ! (DaWoblefet)
 
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Aquaa

formerly cloudiness
On turn 10 of this battle, Garchomp "obtains" a berry from G-Max Replenish despite having already fainted earlier in the turn.

I can't find anything online about this happening in-game so I'm assuming it's a glitch.

I just tested this in-game on various video records. Thanks to Damoni for helping me test this as my opponent. The tricky thing here is that G-max Replenish has a 50% chance to restore berries, so had to try out at least 4-5 battles.

(Tested with G-Max Snorlax and Cryogonal holding a Sitrus Berry.)

In the first video, I have Zapdos knock Cryogonal to below 50% HP to eat the berry, followed by Snorlax using G-Max Replenish and Cryogonal gets another berry.

In the second video, I repeat the same steps as in the first video, knocking Cryogonal to 50% again, but this time without using G-max Replenish.

In the third video, I use G-max Replenish after Cryogonal faints, and the berry does not get restored. The videos after the third one are end results in subsequent battles done with the exact same procedure. Cryogonal does not seem to get a berry after fainting in these attempts.

If you believe this requires more testing via ingame battles, let me know. There is still a chance that fainted Pokemon can get berries from G-max Replenish, but based on these consistent results, it could be assumed that this is not the case.

https://i.imgur.com/WXIgjhL.mp4

https://i.imgur.com/oSlZ3Jm.mp4

https://i.imgur.com/cneeAt4.mp4

Testing again; does not get berry after fainting:

https://i.imgur.com/XxXrlaw.mp4

Testing once more; does not get berry after fainting:

https://i.imgur.com/gCSJUMS.mp4

DaWoblefet edit: this was definitely a bug on Showdown's part, no need to do additional tests unless you want

Aqua: Thanks for confirming, I found this to be an interesting case and wanted to make sure it isn't how it works in-game.
 
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Lionyx

Heavenly Bride
is a Smogon Media Contributor Alumnus
Greetings, I was wondering, is the change in the trainer card intentional?

Until now, the chatrooms on the usercard used to be in the order in which you joined/loaded them.
Nowadays they seem to be in a predefinite order that no longer depends on when you joined/left a specific chatroom.
For example, I've joined the rooms Help, Français, Pokemon Games, Arcade, Video Games (in this order), but my trainer card reads: Chatrooms: #help, @franais, videogames, @pokemongames, Arcade
Leaving and joining chatrooms back doesn't change their order on the card, I assume that they are sorted by date of creation (eg the Lobby will always go to the 1st place on your trainer card, from my few tests, even if it's the 10th chatroom you manually join).

Haven't seen any official notification anywhere about it being a change and a few people have noticed it too or ask about it, so felt I'd bring it up here in case it wasn't wanted.

BUG STATUS: CONFIRMED - CHAT (CLIENT); it's a side effect of a server change, probably (DaWoblefet)
Mia edit: Yes, server change (goes in order of the internal rooms list now, which is ordered by creation time).
Client fix in progress. Not high prio though.
 
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Hi, in last battle i got speed bug? I think you can name it like that. Guts Conkeldurr with flame orb with 126 speed was faster using knock off, then jolly max speed Jirachi, can you explain me this?
This happend during 22 turn and this is replay:
https://replay.pokemonshowdown.com/gen8uu-1252584692-j771zk3y8nudl7qrgnj6sys8wvji7aupw
trick room wasn`t on xd

BUG STATUS: NOT A BUG, you clicked Trick Room, which has -7 priority (DaWoblefet)
 
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Hi, in last battle i got speed bug? I think you can name it like that. Guts Conkeldurr with flame orb with 126 speed was faster using knock off, then jolly max speed Jirachi, can you explain me this?
This happend during 22 turn and this is replay:
https://replay.pokemonshowdown.com/gen8uu-1252584692-j771zk3y8nudl7qrgnj6sys8wvji7aupw
trick room wasn`t on xd

BUG STATUS: NOT A BUG, you clicked Trick Room, which has -7 priority (DaWoblefet)
Then i must missclik or something :/ sorry for trouble
 
Apologies if I'm missing something about this but pursuit seems bugged with u-turn with damage not doubling on switchout
https://replay.pokemonshowdown.com/gen8nationaldexag-1253267996-cyu19v4oqssc03ig212tjwh85y7kqmlpw
https://replay.pokemonshowdown.com/gen8nationaldexag-1253268835-6e97q37mjj37ylmlkwisffeol2udr4mpw
According to bulbapedia:
If the foe Pokémon uses Pursuit on the same turn U-turn is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Doesn't seem to be working in gen 7 ou as well and most likely other tiers which confuses me because it was working fine before from what I remember.

BUG STATUS: FIXED by Marty
 
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(sorry for bad english im italian lol)
Rufflet can learn brave bird,but the verify say he cant learn it in gen 5 lc
Edit:in gen 8 lc the verify dont say about rufflet and brave bird(only the fact is lc Uber and its banned),it's a bug of gen 5 lc?

BUG STATUS: NOT A BUG, Rufflet can't get Brave Bird in gen 5 LC due to it getting the move at level 59, and being a male-only species means it can't pass down level-up moves. This validates fine in gen 8 due to the move being a TR. (Dawn of Ares)
 

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I'm sorry if this is something I'm missing but it seems as though Protective Pads isn't preventing the effect of the ability "Perish Body."
Based on what I read in bulbapedia on Protective Pads: "Protects the holder from effects caused by using moves that make contact with the target. If the holder makes contact with a Pokémon with Perish Body, neither Pokémon will be affected by it."

https://replay.pokemonshowdown.com/gen8ou-1254723580-ergj8i2ykrha5fct1lme4cw5uvgu9rgpw

I did !showteam just in case there's some other factor that I'm not aware of, but I don't think Perish body should be activating in this case.

For reference, it's just a regular genou game with no modifications of any kind

BUG STATUS: FIXED by The Immortal
 
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