Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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Hello iv found a piece of misinformation in the Let's go teambuilder on showdown. The description states that it increases the evasion of the user but Zippy zap does not increase the users evasion by one but is a guarenteed critical hit instead in both the actual let's go games and in battles on showdown.
https://replay.pokemonshowdown.com/gen7letsgoou-1295059363-n2sd5ns8qgs8l8k3y28yuenxy4dndkzpw
https://replay.pokemonshowdown.com/gen7letsgoou-1295060914
https://replay.pokemonshowdown.com/gen7letsgoou-1295061608
Here is proof that in actual battles it works correctly but the description is wrong.

BUG STATUS: FIXED by Karthik99999
 
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Lionyx

メラミ
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Hey, spotted two little bugs:

- When a Pokémon uses a move that fails due to its target having fainted beforehand, if said target had Pressure, the tool tip will still remove one extra PP whereas Pressure was no longer active (and the attacker actually lost 1 PP upon attacking, not 2). In the screenshot you can notice that the tool tip shows 0 remaining PP when I actually still had 1. As a result the game shows a remaining PP amount of -1/8 if all the real PPs are used.



BUG STATUS: FIXED by Karthik99999

- Additionally, when I came back to the battle in order to save the replay, the message "Battle timer is ON: inactive players will automatically lose when time's up. (requested by Lionyx)" showed up, presumably because I enabled "Automatically start timer" in the Battle Options, which I assume shouldn't be the case since the battle was already over.


Here's the link to the replay where both issues happened: https://replay.pokemonshowdown.com/gen4ou-1295756143-rs4r8bc3mcqngxs4wlkc7ebvv74i9hgpw
BUG STATUS: FIXED by DaWoblefet
 
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bp scrub

rub a dub dub one scrub in a tub
https://replay.pokemonshowdown.com/gen8ou-1296243760
It seems that Heavy Slam (and probably Heat Crash) are off on the edge cases.
Kyurem is exactly half as heavy as Copperajah, so exactly 1/4 as heavy when Copperajah has Heavy Metal, and therefore Heavy Slam should be a 100 BP move (according to both Bulbapedia and the PS damage calculator), but is only 80 BP in practice, as shown in the replay matching Iron Head's damage.

252 Atk Copperajah Heavy Slam (100 BP) vs. 252 HP / 252 Def Kyurem: 278-330 (61.2 - 72.6%) -- guaranteed 2HKO
252 Atk Copperajah Iron Head vs. 252 HP / 252 Def Kyurem: 222-264 (48.8 - 58.1%) -- 96.1% chance to 2HKO

the Heavy Slam damage rolls from the replay fall cleanly in the Iron Head damage range

Even ignoring the Heavy Metal, when hovering over Heavy Slam with this Copperajah vs Kyurem matchup, 40 BP is displayed when it should be 60 BP

BUG STATUS: FIXED by Marty
 
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Hey, first time logging in to submit a bug(?)
in short, the Pokemon name is "Type: Null"

I don't think my opponent was able to see the sprite while I could, but I don't know them and have no way of finding out
If you all would like more proof let me know and I'll try my best!

1615141895848.png
1615141895848.png
BUG STATUS: NOT A BUG, that's just the name of the Pokémon (if i understood?), also checked to be sure and its sprites are visible in battle (Mia)
 
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Clementine

one for the money, two for the show
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The /poll htmlcreate doesn't seem to work after today's restart,

/poll htmlcreate <center><img src="https://cdn.discordapp.com/attachments/615534465996947457/818478275860103198/logo_ofct.png" width="390" height="192"><br><br><font size="2"><big><big>C'est l'heure de la finale de l'OFCT !</big></big></font><br><br>Qui est votre favori pour remporter cette finale ?</center>, Flex OKLM, Pheo

this used to make a functionning poll prior to server restart, doesn't work anymore
this is what it returns:
1615212000037.png

BUG STATUS: NOT A BUG - After some investigating, not a bug - use a different option separator. (Mia)

DaWoblefet edit - also noting that this is super, super old HTML and not very well formatted - there's two <big> tags right next to one another, for example.
 
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Anubis

HONK
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Validator doesn't account for GO exclusive Pokemon with the GO IV conversion.

GO transfers (through HOME or through LGPE) are restricted to:
- Only odd IVs for everything except Speed. Speed can be any value from 0 to 31.
- Attack = Special Attack
- Defense = Special Defense

While this won't matter for most Pokemon that don't have any traits exclusive to GO (when will level 1 mons be implemented?!), and even less so for mons with no competitive use, a few examples that are currently affected are:
Melmetal
Ability: Iron Fist
Shiny: Yes
EVs: 1 HP
Jolly Nature
IVs: 0 SpA
- Body Press
Set is permitted, but is actually illegal due to having even IVs. All Melmetal except for the GMax Melmetal come from GO.

Genesect
Ability: Download
Shiny: Yes
EVs: 1 HP
IVs: 0 Spe
- Blaze Kick
Set is legal from GO but considered illegal by Showdown, because the only shiny Genesect event Showdown has is the Gen 5 shiny which is forced to have 31 Speed.

There are more odd quirks with GO transfers which require complex moveset and IV validation that I won't go into here.

EDIT: Also consider that when Gen 6+ legends are released/transferrable, they'll no longer be restricted to 3 IV minimum, but to traded GO IV minimums.

EDIT2: I'm adding this Mew in because Mew legality is horrible.
Mew
IVs: 25 HP / 27 Atk / 27 SpA / 14 Spe
Ability: Synchronize
Level: 15
Brave Nature
- Pound
- Confusion
- Mimic
- Swift
This is the set for my exact GO Mew, which Showdown doesn't allow because Confusion/Mimic are LGPE moves, and the only match is the Pokeball Plus Mew which is restricted to 3 IV. Even though it can't enter LGPE, transferring Mew to HOME gives it the last 4 LGPE moves it would have learned for its level. Both Mew and the previous Genesect are required to be a minimum of level 15 with minimum IVs 21/21/21/21/21/0.

BUG STATUS: CONFIRMED - LEGALITY (DaWoblefet)
 
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I don't know if this is better here or in the simple questions thread but after my battles there are two different ELO changes being shown. (The second one appears to be the one that actually counts.) Is there a reason for this?
double.png


BUG STATUS: FIXED by Zarel
 
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Video of the bug

Teambuilder search is not working . It types letters and words too many times on my mobile device. It maybe a bug in my device but on other sites it works totally fine.

BUG STATUS: CONFIRMED - TEAMBUILDER, the speed at which you are typing is messing with the searching; the bug here is that the search should not run until the user is finished typing (and probably doesn't need to be run on 1-2 character searches anyway) (DaWoblefet)
 
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Not sure if this is a bug, but I just want to mention that no matter which format you change the ladder to, when you use the /battle! command, it will always re-default to Gen 8 Random Battle. Thought I'd drop this here to just so I can get clarification on why it does that. Thanks.

BUG STATUS: NOT A BUG - Your choice on the format display is clientside, which isn't available to the server (where /battle is handled).
As such, it defaults to randbats (unless you specify a format in the command target - which is how the battle button works, by accessing that selection and sending /battle! [format] to the server). (Mia)
 
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not sure if is a bug, but playing with a friend in gen 4 custom games he had an Espeon with the ability Simple and Tail Glow, yet Tail Glow still only boosted its attack by 2 levels rather than by 4 as it should for the ability simple, we tried it with various moves and pokémon just in case and still the boosts didnt duplicate, defense curl boosted by 1 level, swords dance only by 2, etc. Thanks in advance for whoever answers

edit: here's a replay of a Bidoof with simple, as i say dont know if its a bug or not:

https://replay.pokemonshowdown.com/gen4customgame-1299661689

BUG STATUS: NOT A BUG, though I can't believe Game Freak did it that way lol (DaWoblefet)
 
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Irpachuza

You didn't get this far by giving up, did you?
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Random Battle Lead
not sure if is a bug, but playing with a friend in gen 4 custom games he had an Espeon with the ability Simple and Tail Glow, yet Tail Glow still only boosted its attack by 2 levels rather than by 4 as it should for the ability simple, we tried it with various moves and pokémon just in case and still the boosts didnt duplicate, defense curl boosted by 1 level, swords dance only by 2, etc. Thanks in advance for whoever answers

edit: here's a replay of a Bidoof with simple, as i say dont know if its a bug or not:

https://replay.pokemonshowdown.com/gen4customgame-1299661689


BUG STATUS: NEEDS MORE INFO, like a replay (DaWoblefet)
As Bulbapedia explains, in gen 4 "Simple doubles the effectiveness of stat stages. For example, if Defense Curl is used, the screen will display that the user's Defense has increased by one stage and the game will store the user's Defense stage as +1, but the effect of that +1 stage will be equal to the effect of two regular stages and the user's Defense will be doubled during damage calculation." So although the replay doesnt show it since you didnt attack, the damage would actually show the stats were boosted correctly
 

LBDC

From Eu to the Mont-Saint-Michel
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Hi. Earlier today, I played a game while ignoring specs and this following interaction happened: my opponent did "!showset 2" but I couldn't see it. I did also my own "!showset 2" later, but still couldn't see it. However, on the replay, both showset show up as fine. I precise I didn't click anything beside ignoring specs. I think it's likey a bug but eh?

I actually went testing this and I think I found why it doesn't show. On replay, I actually ignored specs at the start of the battle, before doing !showset stuff; screen. Also, ignoring the opponent does a kind of opposite effect; a box randomly pop without showing the player. (MMMV is a test account of my own, and the screen with a white background is seen from MMMV viewpoint and vice-versa.)
Realistically, I suppose this behavior happens because box, including your ones, are considered technically as a spectator, meaning you can't see them if you ignore specs. My bad for all these confuse informations :')

BUG STATUS: CONFIRMED - CHAT (CLIENT), you can't use a staff account to reproduce this (DaWoblefet)
 

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jeronipuff

Man made the web, you don't need a name.
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Thick Fat is broken in gen 3 for ice moves! This applies to main only.

https://replay.pokemonshowdown.com/gen3ou-1301385920-yogi99qpxqffma1sbb539l1y9raob3gpw thick fat is the problem
https://replay.pokemonshowdown.com/gen3ubers-1301388634-rbn7n5xb6il8p8bwle3pfadn43a158apw it's not cuno or ou
https://replay.pokemonshowdown.com/gen3ou-1301389916-43vtd75brokbf0xto6ykwz89ykn0qvqpw only bugged for ice moves
https://replay.pokemonshowdown.com/smogtours-gen3ou-547846 works on stours

220+ SpA Never-Melt Ice Articuno Ice Beam vs. 252 HP / 104 SpD Thick Fat Miltank: 86-102 (21.8 - 25.8%) -- possible 5HKO after Leftovers recovery

ty Xrn_n

BUG STATUS: CONFIRMED - MECHANICS (SERVER) - ok I was wrong, this doesn't affect Gen 4; it's because of an interaction with type-boosting items and Thick Fat in Gen 3. It's actually been present for a very long time (DaWoblefet)
 
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Searching for Pokémon via filters while having the format set to [Gen 8] VGC 2020 causes legal results to show up 4 times.
Illegal results show up correctly.
Searching for moves via filter works properly.
Other formats don't seem to have this problem.
bug.png

BUG STATUS: FIXED at some point
 
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Hi!

I can't change the language of the game.
It says that Pokémon Showdown will now be displayed in Japanese, but it's still in English.
Can you please help me with this?

Thank you in advance!

BUG STATUS: NOT A BUG, as Distrib says, we simply have not done the process of translating things like the teambuilder or battles yet (DaWoblefet)
 
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On Showdown, a non-attacked/ failing Metal Burst into Protect/Max Guard causes the "protected itself" message to appear but ingame, Metal Burst fails as usual. I believe this makes a difference for Stomping Tantrum.
Showdown: https://replay.pokemonshowdown.com/gen8ou-1302675327 (Protect)
https://replay.pokemonshowdown.com/gen8metronomebattle-1302668615 (EDIT: Max Guard, Turn 10)
Ingame: https://streamable.com/572wvb

BUG STATUS: CONFIRMED - MECHANICS (SERVER) thanks for cart footage as per usual! It does impact Stomping Tantrum. (DaWoblefet)
 
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Hey, starting turn 27 of this battle. My opponent's espeon starts stalling out my articuno with morning sun+ substitute. only problem is the espeon is only supposed to be able to use morning sun for 4 turns (morning sun has max PP of 8) bec. of pressure. but in this battle the espeon was able to crank out 8 morning suns?

https://replay.pokemonshowdown.com/gen6randombattle-1303000522-66k7xkixziw7yz6ppps1mjxuhtd6ecvpw

BUG STATUS: NOT A BUG, As Irpachuza says below, Pressure only affects moves that target the Pressure Pokemon. (Dawn of Ares)
 
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Irpachuza

You didn't get this far by giving up, did you?
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Random Battle Lead
Hey, starting turn 27 of this battle. My opponent's espeon starts stalling out my articuno with morning sun+ substitute. only problem is the espeon is only supposed to be able to use morning sun for 4 turns (morning sun has max PP of 8) bec. of pressure. but in this battle the espeon was able to crank out 8 morning suns?

https://replay.pokemonshowdown.com/gen6randombattle-1303000522-66k7xkixziw7yz6ppps1mjxuhtd6ecvpw
Pressure only reduces doble PPs from moves that target the pokemon with Pressure, so morning sun wouldnt be affected
 
In gen 4 OU and below, it shows the hidden abilities of all Pokémon even though hidden abilities don't exist and you can't use them. Attached are all of the different generations with the hidden abilities showing. (If something is wrong about this bug report, this is my first time, sorry)

BUG STATUS: FIXED by Karthik99999
 

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