Bug Reports v4 [READ ORIGINAL POST before posting]

Ability Patches now allow for Hidden Abilities to be reverted to Standard Abilities, which allows for VC-exclusive moves to be on gen 1/2 mons who have their standard abilities, but this isn't acknowledged in the teambuilder.

BUG STATUS: FIXED by Karthik
 

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Alright so we found something that might be very important. We found out whilst testing some other things that terastalisation seems to remove the effects of choice items.

In the first replay seen here: (https://replay.pokemonshowdown.com/gen9ou-1716431672) the choice scarf ditto outspeeds the abomasnow, however after terastalizing the ditto suddenly is slower (or speedties) with a non-scarfed abomasnow. Thus there is a chance that the effect of choice scarf is ignored once terrastalized.

In this second replay seen here: (https://replay.pokemonshowdown.com/gen9ou-1716436192) the choice banded alomomola doesn't seem to do any extra damage after terrastalizing. At least the rolls seem very similar, even getting less damage on what should be a multiplied damage calc due to terrastalizing. This might prove the first theory to be true, but more testing needs to be done.

If this is already known, sorry for wasting any time.

BUG STATUS: FIXED at some point
 
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(gen9) Blizzard doesnt bypass the accuracy check now for some reason, pretty sure its not intended + the descriptions still states its hail instead of snow

BUG STATUS: FIXED by Karthik
 
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Kris

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(gen9) Blizzard doesnt bypass the accuracy check now for some reason, pretty sure its not intended + the descriptions still states its hail instead of snow
Do you have a replay showing this in action? It's coded to never miss in snow.
 
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https://replay.pokemonshowdown.com/gen9balancedhackmons-1716934236

Opposing Arceus-Ghost with Multitype and presumably no plate? was displayed as Normal-typed, which is how Multitype works as far as I know. Then it terastalized into Ghost, but for some reason kept its Normal-typing instead of becoming Ghost-type? It was unaffected by Last Respects and took supereffective damage from Close Combat.
Also, my imposter Chansey was holding a Spooky Plate, but when it transformed into Multitype Arceus, it remained Normal-typed instead of becoming a Ghost.

BUG STATUS: NEEDS MORE RESEARCH on how Arceus works with Terastallization (DaWoblefet)
 
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(Gen9) Salt cure vs tera water mon. If i use salt cure vs a mon and it later terastilizes to a water type the damage stays 1/8th even if the attack is performed again. Im not 100% sure how it works in game because I dont have the ability to test but I think it might? Be bugged.

BUG STATUS: FIXED by Karthik
 
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minor bug: Armor Tail display the interaction in a wrong way:

The opposing Dragonite used Extreme Speed! [The opposing Dragonite's Armor Tail] Farigiraf can't use Extreme Speed!

basically it inverts the ability's and move's users. The effect works correctly aside of that. It adds the move used by the opposing pokemon to farigiraf's movepool when you move your cursor though, giving you the hint of zoroark/zorua when it surpass the 4 moves amount:

https://replay.pokemonshowdown.com/gen9doublesou-1717092457

BUG STATUS: FIXED by Karthik
 
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Lumii

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Bug: https://www.smogon.com/forums/threads/1v1-metagame-discussion.3710864/post-9406323

Basically Shed Tail, in 1v1 (and likely when last Pokemon standing), is acting as a free Substitute for no HP loss. I just tested on my console, and this is not how the interacting works. It should be giving a "But it failed!" message and do nothing instead. If proof of this is necessary, I can videotape the interaction.

credit to lavarina for reporting the bug in the 1v1 forum!

BUG STATUS: FIXED by Mathy
 
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Bug:

Speed Swap Bug.png

Terrastalizing resets Speed Swap. Not sure if the opposing Pokémon only regains its original speed or if the Speed Swap user also loses the stolen speed, but either way it doesn't seem like something that should be happening.

BUG STATUS: FIXED at some point
 
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Tea Guzzler

it's all gone pear shaped
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minor visual bug with shed tail: if used whilst leech seeded, the recipient pokemon will (on the shed tail user's side) have neither sub or leech seed visually active, whereas the leech seed user will see both active. leech seed is, as far as i can tell, not supposed to be transferred to the shed tail recipient. doesn't happen in replays.

BUG STATUS: CONFIRMED - MECHANICS (CLIENT) (DaWoblefet)
 
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https://replay.pokemonshowdown.com/gen9doublesou-1717471913

I'm not sure if anyone has reported this before, but I was in this match against somebody using Tatsugiri + Dondozo, and for some reason they were able to activate commander twice, which to my knowledge is not how it works in-game.

For further reference, I quote the Gen 9 battle mechanics research forum below:

https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9391223

BUG STATUS: FIXED by Karthik (the bug was that Dondozo can be Roared)
 
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I don't think baton pass is working as it should in game. (or it may be a visual bug) see the end of the game linked here.

Flutter mane doesn't have the stats that should be passed from scream tail.

https://replay.pokemonshowdown.com/gen9monotype-1717551417

Same thing here on turn 10 from scream tail to azumarill

https://replay.pokemonshowdown.com/gen9monotype-1717560363-tqvnrysqk6jerij2x041qtnb7ttye18pw

Have just watched the replays as they are linked here and it appears the baton pass is working. This doesn't show when playing the game live but I assume the stats are being carried across just not being shown as being raised.

BUG STATUS: NOT A BUG, Paradox Ability boosts can't be Baton Passed (DaWoblefet)
 
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Re-Evolution Mod triple-applies when a Pokemon Terastalyzes. For example, my Baxcalibur went from the expected base 195 attack to Max 255, its base speed went from 112 to 162, etc. More details are discussed within the replay chat.
https://replay.pokemonshowdown.com/gen9customgame-1717568914
Another replay example:
https://replay.pokemonshowdown.com/gen9stabmons-1717557342

BUG STATUS: NOT A BUG, there's nothing objective about these mods, so if you disagree with the behavior currently implemented, take it up in the appropriate OM thread (DaWoblefet)
 
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Bughouse

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Played a game of DPP NU where the clause as listed at the top of the battle is this:
Baton Pass Clause: Limit one Baton Passer, can't pass Spe and other stats simultaneously

I used a team that has historically been legal and functioned properly that contains an Agility + Baton Pass Gligar. It has no ability to boost other stats. The team was accepted as legal. However, in battle, when I used Agility and then Baton Pass, it successfully used Baton Pass but did not actually pass the speed boosts.

Weirdly, they show in the replay, but did not during the game itself.

https://replay.pokemonshowdown.com/gen4nu-1717594761-11nl75xsad1pu6wfejb2xvi2ycog2w5pw

BUG STATUS: NOT A BUG, this was either fixed or I cannot reproduce it (DaWoblefet)
 
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Komala cant learn Last Resort

BUG STATUS: NOT A BUG, assuming you mean Gen 9, it doesn't get it anymore (DaWoblefet)
 
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Hi, Wind Rider is not working as intended on Showdown

https://replay.pokemonshowdown.com/gen9ou-1717696613-wpkj85e2sstypfce1at9kszfl71uebwpw

I set up tailwind with my Kilowattrel then volt switched into my Brambleghast with Wind Rider. Tailwind did not activate the ability and give it the +1 attack boost, which is what occurs when you do this in game. In other words, Tailwind doesn't need to be set up for Wind Rider to work, it just needs to be active.

BUG STATUS: FIXED by Karthik
 
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When terastalized pokemon attacked by Soak, terastalized pokemon's type is changed into water.
but in Pokemon SV, Soak is not work for terastalized pokemon.

BUG STATUS: FIXED, or minimally Soak doesn't work on Terastallized Pokemon now, which is how I'm understanding this post (DaWoblefet)
 
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