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I dont know where else to go with this information but Im just gonna write it here in case it hasnt been noticed or spoken about. Theres an error in how Pokemon Showdown treats the Booster Energy item. In my game if my Iron Valiant (whos Speed is its highest stat and its second highest is its Attack) goes into electric terrain, its Quark Drive boosts its Speed. However, if my Iron Valiant is holding a Booster Energy and the terrain goes away, the Booster Energy activates and the stat thats raised now is the Attack stat not the Speed stat. In Showdown, after the terrain leaves, the Booster Energy would continue to boost the Speed stat again not Attack. Bellow is an example on how it works on showdown, i dont have a way of uploading a video on how it works in game but its easily tested.
I noticed while watching a mock VGC match last night that Chilly Reception fails if there's nothing in the back to swap out to, I recorded the interaction in game just to double check, and sure enough it still sets hail even if it cannot swap out
(recording in question)
Will edit in a few with a showdown replay, just wanted to post asap as this can definitely swing doubles matches!
Ditto does NOT copy type changes due to terastillazation on cartridge. Currently on showdown it does. Attached is a showdown game, showing how it currently operates, followed by proof in Pokemon Scarlet.
On turn 7 of this replay, Rage Fist does 30% to Corviknight. On turn 8, Drain Punch does 20% to Corviknight. However, Annihilape had not been hit yet. So Rage Fist's power should have been 50 and Drain Punch's power is 75, yet somehow Rage Fist did 1.5x the damage. Maybe Showdown thought my Annihilape had been hit before even though it hadn't?
Currently in SV OU, no moves from the move reminder list for the pokemon "Zangoose" are legal moves to use, despite having the ability to learn them in SV (gen 9). The list is as followed:
Double kick
Disable
Counter
Fury Swipes
Curse
Flail
Belly Drum
Feint
Night Slash
Double Hit
Quick Guard
Final Gambit
The link above is a list of all moves that are possible to learn for Zangoose in this gen. All of them except the move reminder ones are legal currently.
How does Clear Amulet work with Moody in game? In this case it blocks the stat drop but keeps the stat raise. Is that supposed to happen? From the description: "This item protects the holder from having its stats lowered by moves & abilities of the opposing Pokémon"
I just had Espathra with opportunist out on the field, opponents Dodonzo got +2 in all stats from commander Tatsugiri and Espathra's ability didn't activate. I tested it in a link battle on the switch and opportunist should activate there.
don't know if it is just a visual glitch or not, but Garganacl was tera'd to fairy then when it came back in it showed as rock until the opponent switched in too.
Turn 21, Rest gets blocked by Insomnia, but it displays Clear Body instead.
BUG STATUS: NOT A BUG, Rest failing due to Insomnia / Vital Spirit just prints the user's current Ability - in this case, it was Clear Body, but it could have been any ability because of Shared Power interactions. There's no objective behavior here, since you can't have multiple Abilities like this on cart (DaWoblefet)
For gen 9 natdex monotype, sometimes all your tera types display as being the same, but you still get an error message when trying to verify the team. https://pokepast.es/af93709e314423cc. . If you add a Tera Type: Type line to the import it works.
When selecting Gen 9 natdex as the format, you cannot change happiness from the details section. You can still manually add Happiness: [value] from the import/export and it will change the happiness value.
Gholdengo terastallized into steel type in this game despite me having had it set to ghost since my first gen 9 game and it always went to ghost on previous occasions. Not sure what changed this time. https://replay.pokemonshowdown.com/gen9ou-1720498600
BUG STATUS: NOT A BUG, Gholdengo's type order was corrected, so the default Tera Type changed too (DaWoblefet)
Pretty sure that both my post and KFox's issue have the same cause: Gholdengo is shown in the teambuilder as being Ghost/Steel, but it is actually Steel/Ghost. Its Tera Type shows as being ghost in the teambuild, since that's its primary type, but it's actually steel Tera Type unless you manually change it to Ghost. It validates fine for a steel monotype team, despite its tera type displaying as being ghost.