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fake tom numbers

formerly Tom1535
Rage fist seems to be boosted when affected by status moves (taunt, encore, disable, etc) even though the move description says that power increases when hit. If someone has sv on their switch to test it then that would be nice, but for now looks like a bug

example: https://replay.pokemonshowdown.com/gen91v1-1718500203

BUG STATUS: FIXED by cooshaug
 
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I think that the ability electromorphosis is bugged. It is supposed to give the user, bellibolt, the effect of "charge," which bulbapedia says, among other things is supposed to raise your special defense by 1.5. However it doesn't seem to and I've noticed this in multiple games. Here is a replay and a video demonstrating what I mean. Actually it says the video is too large to post so I posted an image of the crucial turns. An attack hit my bellibolt doing 40, then the next one did 40 again without a crit or anything.
file:///C:/Users/mlher/OneDrive/Desktop/Gen9OU-2022-11-22-introll-meherman.html
ChargePossibleBug.jpg

BUG STATUS: NOT A BUG, although it gives the Electromorphosis user the Charge effect, that doesn't include raising Sp. Def (DaWoblefet)
 
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Full Metal Body prevents stat drops from Moody if a pokemon has both abilities. Full metal body shouldn't prevent stat drops you inflict upon yourself. Turn 4 and beyond.

https://replay.pokemonshowdown.com/gen8randombattlemayhem-1718366715

BUG STATUS: NOT A BUG, we don't have any way to test this interaction on cart. Besides, with Shared Power, you're using another Pokemon's ability, so it's not your own source and therefore is more like using Bulldoze on a Full Metal Body Pokemon in doubles, which won't lower Speed even if it's your ally (DaWoblefet)
 
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joey

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Circus Leader
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Smoliv and Dolliv do not work in the /statcalc command, presumably because they end in "IV".

BUG STATUS: FIXED by dot-comfey
 
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I dont know where else to go with this information but Im just gonna write it here in case it hasnt been noticed or spoken about. Theres an error in how Pokemon Showdown treats the Booster Energy item. In my game if my Iron Valiant (whos Speed is its highest stat and its second highest is its Attack) goes into electric terrain, its Quark Drive boosts its Speed. However, if my Iron Valiant is holding a Booster Energy and the terrain goes away, the Booster Energy activates and the stat thats raised now is the Attack stat not the Speed stat. In Showdown, after the terrain leaves, the Booster Energy would continue to boost the Speed stat again not Attack. Bellow is an example on how it works on showdown, i dont have a way of uploading a video on how it works in game but its easily tested.

https://replay.pokemonshowdown.com/gen9ou-1718798572-j60270e50zbsjtf7cvfraw0r2fzv1a5pw

BUG STATUS: CONFIRMED - MECHANICS (SERVER), it's because Booster Energy should be activating in a later event, more like Primal Reversion (DaWoblefet)
 
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According to Serebii, Bulbapedia and Pokemondb Ting-Lu's stats should be 155/110/125/55/80/45 while SD currently has 155/110/130/50/80/45

BUG STATUS: FIXED by EvezaGit
 
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I noticed while watching a mock VGC match last night that Chilly Reception fails if there's nothing in the back to swap out to, I recorded the interaction in game just to double check, and sure enough it still sets hail even if it cannot swap out
(recording in question)

Will edit in a few with a showdown replay, just wanted to post asap as this can definitely swing doubles matches!

BUG STATUS: FIXED by Karthik
 
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Currently Protean changes the type of terastalyzed pokemon. Ingame Protean does not work on terastalized pokemon.

A friend of mine recorded an example for proof:

BUG STATUS: FIXED by pyuk
 
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Relevant replay: https://replay.pokemonshowdown.com/gen9ou-1719293547-ynknhmh3ypzqup18zrip93nz1s41vjipw

On turn 7 of this replay, Rage Fist does 30% to Corviknight. On turn 8, Drain Punch does 20% to Corviknight. However, Annihilape had not been hit yet. So Rage Fist's power should have been 50 and Drain Punch's power is 75, yet somehow Rage Fist did 1.5x the damage. Maybe Showdown thought my Annihilape had been hit before even though it hadn't?

BUG STATUS: FIXED by cooshaug
 
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On Showdown if you status Annihilape Rage Fist gets boosted. Is that behaviour supposed to happen in game? Paging Fragmented for assistance!
https://replay.pokemonshowdown.com/gen9ou-1719341750

I tried Sweet Scent and that also boosted the move:
https://replay.pokemonshowdown.com/gen9ou-1719343530

Seems like Status moves seem to trigger Rage Fist as well. I assume this is a bug.

Edit: https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9409471
Confirmed in game it doesn’t work like that.

BUG STATUS: FIXED by cooshaug
 
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Currently in SV OU, no moves from the move reminder list for the pokemon "Zangoose" are legal moves to use, despite having the ability to learn them in SV (gen 9). The list is as followed:

Double kick
Disable
Counter
Fury Swipes
Curse
Flail
Belly Drum
Feint
Night Slash
Double Hit
Quick Guard
Final Gambit

https://www.serebii.net/pokedex-sv/zangoose/

The link above is a list of all moves that are possible to learn for Zangoose in this gen. All of them except the move reminder ones are legal currently.

BUG STATUS: FIXED by DaWoblefet
 
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Mathy

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Espeon is unable to run Growth and Substitute in gen 2, despite this being a valid combination by trading back an Eevee event.

1669309481746.png

BUG STATUS: FIXED by yourself, thank you Mathy :)
 
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