Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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Apologies if this is in the wrong spot, buuuuut...
While playing on cart tonight, I noticed an interaction that works incorrectly on PS. Namely Rapid Spin/Mortal Spin vs Glimmora's Toxic Debris.

How it works on Showdown: Rapid Spin hits Glimmora, gets Speed up, removes hazards, Toxic Debris activates and spreads a layer of Toxic Spikes, Glimmora faints (if Rapid Spin does enough to KO).
How it works on cart: Rapid Spin hits Glimmora, Speed up happens, Toxic Debris activates and spreads a layer of Toxic Spikes, Glimmora faints (if Rapid Spin does enough to KO), all hazards on your side are removed.

I hit my record button on my Switch a bit too late and wasn't streaming the battle, so the full interaction wasn't recorded. But if anyone wants to hmu to help re-record it for proof, I'll be glad to upload video evidence of this.

Edit: Video being uploaded now. Will update again once it is finished.

Edit 2: Video is up.
 
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Apologies if this is in the wrong spot, buuuuut...
While playing on cart tonight, I noticed an interaction that works incorrectly on PS. Namely Rapid Spin/Mortal Spin vs Glimmora's Toxic Debris.

How it works on Showdown: Rapid Spin hits Glimmora, gets Speed up, removes hazards, Toxic Debris activates and spreads a layer of Toxic Spikes, Glimmora faints (if Rapid Spin does enough to KO).
How it works on cart: Rapid Spin hits Glimmora, Speed up happens, Toxic Debris activates and spreads a layer of Toxic Spikes, Glimmora faints (if Rapid Spin does enough to KO), all hazards on your side are removed.

I hit my record button on my Switch a bit too late and wasn't streaming the battle, so the full interaction wasn't recorded. But if anyone wants to hmu to help re-record it for proof, I'll be glad to upload video evidence of this.

Edit: Video being uploaded now. Will update again once it is finished.

Edit 2: Video is up.
It looks like on showdown it is identical to the cart when I just tested it here. And I think it has always been that way if I'm not mistaken?
https://replay.pokemonshowdown.com/gen9ou-1832003270-fek4szmuz85ktp9ktmdur52h85ypqo3pw
 
Potentially something weird going on w transform in gen 3. When Smeargle uses transform, sometimes its Speed stat is reduced from what it originally was as well as some odd damage rolls. Check these three replays:

In this replay: https://replay.pokemonshowdown.com/gen3ou-1833567510-2wks1kijfaszyq5rhznscj0kkyquwc6pw

My Smeargle Transforms into the opposing Forretress on t5, we screw around for a few turns. On t12 when I switch out, i hover over my Smear's speed and it's 243, not the 273 that it should be.

To show it is not a visual bug, here's another replay:

https://replay.pokemonshowdown.com/gen3ou-1833908082-lf9xrtrfsqn61ip0s3k81ivl766xjyupw

By Sand confirmation and a couple of turns from t8-t15, the Zapdos is faster. After my Smear KOed the Dugtrio on t5 and I switched out, the speed changed to 272 when I hovered over it for Smeargle. The Zapdos is 273 Speed, so it should be a speed tie as Smear also should have 273 Speed. Instead, the zapdos is faster in 15/15 speed checks (every sand turn and wins every speed tie), which is statistically very improbable. Here's the overlay for the Speed:
1680272034433.png


For context, this is what it should be:

1680272467414.png


To show its not just the Speed here's another replay: https://replay.pokemonshowdown.com/gen3ou-1833905177-urjhtbgcdzgeoh2nzxzqbqhpfla1j9vpw

On t6, Dugtrio took 92% or 204 HP from a non Choiced Earthquake from Smeargle. the damage roll is 252 Atk Dugtrio Earthquake vs. 40 HP / 0 Def Dugtrio: 206-243 (93.2 - 109.9%) -- 62.5% chance to OHKO. It should not be able to do 204 damage. Smeargle has 31 Attack IVs and a Jolly nature and the Dug has 31 Defense IVs, so it shouldn't be an issue. What happened here?

EDIT: I think I know the issue -- Smear is importing the IVs from the opponent. They overwrite the IVs that it should have when it switches out. That is why my Smear has 157 SpDef and 272 Spe -- the Dugtrio has 30 SpDef IVs and 30 Spe IVs, so when Smear switches, it keeps those instead of the ones it should have. The Smear has 243 Speed bc the opposing Forre must have had 0 Speed IVs, and when I switched, it carried over. This shouldnt be how Transform works, as when you switch, you shouldnt maintain your foe's IVs. This still doesn't explain why I was doing below min rolls as the Transformed Pokemon though, so any help here would be great

Thanks!
 
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I would like to report a Bug regarding Natural Gift. It was discovered during a Draft battle but i was able to reproduce it in National Dex (OU).
Garchomp used Natural Gift while holding a Yache Berry against Gliscor. According to the damage Calc it should do around 69-80%.

252+ Atk Yache Berry Garchomp Natural Gift (Ice) vs. 248 HP / 240+ Def Gliscor: 240-284 (67.9 - 80.4%) -- guaranteed 2HKO after Poison Heal

But in this battle it did only do 36%. It happens in Turn 71 of this replay.
https://replay.pokemonshowdown.com/gen9natdexdraft-1833866339-jzv9l1cp37a5zk8esvhbf4d9fjh7ccbpw

Both Pokepastes for clarification of the sets:
https://pokepast.es/a4d64c4c377109fb
https://pokepast.es/f4428899a29fba25

Edit: It seems to be fixed. Just want confirmation: was this a bug or what happened in that Replay?
 
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Glimmet and Zorua-Hisui are showing up in the teambuilder as illegal in LC following April's tier shifts. This is a graphical glitch (the teams still validate properly), but it is already giving less experienced players the perception that these Pokemon are banned from the format.
1680371838330.png
1680371852321.png
 
Hi,

Was testing for a draft with my friend and found a bug with natural gift. Was running yache berry natural gift, but instead of acting like an ice type move, it seems to be acting like a water type move. It shows ice type in the move preview, but acts like water. We did some more test battles, replays here:

https://replay.pokemonshowdown.com/gen9natdexdraft-1836333437

When Salamence terrastalizes to fire type:
https://replay.pokemonshowdown.com/gen9natdexdraft-1836331609

Retried the battle with Pomeg berry, and that works fine.
 
I'm reporting a bug with teambuilder on VGC 2009, VGC 2010, VGC 2011, VGC 2012 and VGC 2013 format. It is not possible to see moves in the Moves section since all moves are labeled as Illegal. The bug concerns Moves section only because it is possible to search Pokémon by moves and Validate recognizes legal and illegal moves. Screenshots below are taken on VGC 2013 format but the same bug occurs on the other mentioned formats. Thanks for your help!
Moves section bug:
moves.png

Search by move:
search.png
 
If you use revival blessing on the same turn a pokemon switches in, the secondary effect of pursuit may be ignored if the pokemon that switched in follows up by using pursuit: https://replay.pokemonshowdown.com/gen9natdexdraft-1789522871
Turns 8-10 are the interaction. We did some additional testing and I don't believe that pursuit's priority is being lowered, just that the secondary effect is ignored (like in the case of sheer force). If anyone has any other additional ideas for testing the interaction I'd love to hear them, or if there are any other experiences with the bug (We only tried with Rabsca and Tyranitar so I don't know how it works for other pursuit trappers + revival blessing users).
 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
Hi, I was playing Gen 3 OU earlier and I ran into a very odd bug on turn 22 that may have lost me the game. I was using Slaking and I had already switched it in and attacked with it once at that point, on turn 19. However I had switched to my Starmie the next turn in order to reset the effect of the Truant ability, so I could attack immediately the next time I switched in. Starmie ended up fainting, and I sent Slaking in immediately after. However, instead of using Return again it loafed around instead, as if I had just attacked with it the previous turn. As far as I know this is an inaccurate interaction, since according to Truant's Bulbapedia article, "Switching out or gaining the Ability Truant resets the turn count." It's also inconsistent with my personal experience using Slaking, regardless of the generation.

Link to battle replay

BUG STATUS: NOT A BUG, Gen 3 truant makes Slaking loaf around immediately if the previous Pokemon fainted from poison.
 
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in the replay, Rapid Spin activated Rough Skin which killed Iron Treads and prevented Rapid Spin's hazard removal effect. This is not a bug, as such a thing will happen with Mortal Spin under the same conditions.

[tl;dr: Rapid Spin will not activate its effect if the user dies due to indirect damage, i.e: Rough Skin or Life Orb]
 
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