ORAS OU BunnySpam

I just rejoined the metagame after taking a break and I've been playing around with the different pokemon that got buffs in ORAS. After plenty of time looking at the different megas, I discovered that no one got a bigger buff (other than Greninja, that is) than my man, Diggersby. I also found a great offensive core built around him, but have been having trouble finding the defensive mons that would help this team do better. That being said, I have been having some success with this team and wanted to share it with you and get your feedback on the defensive core.

The Squad

250px-660Diggersby.png


Doug (Diggersby) (M) @ Expert Belt
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch/U-Turn
- Knock Off
- Ice Punch

Where do I begin with the threat that is Diggersby. It got a huge movepool buff that changes it from a floundering BL mon to a legit threat in OU. I usually use it as a sweeper with a scraf, but I decided to make this one a wall-killer. I don't like the term wall-breaker for it because it does a lot of damage to some of the most common wall cores (Calcs at the end of this comment). Earthquake is there for stab and it is an amazing move overall. Fire Punch is there to break steel types like Ferrothorn, Skarmory, Bulky Mega-Scizor, etc. Knock off is great coverage and hits regular Slowbro hard. Ice Punch is there to hit defensive Landorus-I, Gliscor, Togekiss, as well as just being a great coverage move.

252 Atk Expert Belt Huge Power Diggersby Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 312-370 (88.6 - 105.1%) -- 25% chance to OHKO
252 Atk Expert Belt Huge Power Diggersby Fire Punch vs. 248 HP / 116 Def Mega Scizor: 322-379 (93.8 - 110.4%) -- 56.3% chance to OHKO
-1 252 Atk Expert Belt Huge Power Diggersby Ice Punch vs. 252 HP / 252+ Def Landorus-T: 240-283 (62.8 - 74%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Expert Belt Huge Power Diggersby Ice Punch vs. 248 HP / 0 Def Togekiss: 242-286 (64.8 - 76.6%) -- guaranteed 2HKO after Leftovers recovery


250px-184Azumarill.png


Marshawn (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough

This thing does not need much of an explanation. Assault vest Azumarill is incredibly standard because it is incredibly good. It gets decent coverage with its 4 moves and works well with Diggersby (hence the bunnyspam title). This helps open up doors for my two sweepers to go to work late game.

mega_alakazam__modified__by_tomycase-d6qs19t.png


Magic Man (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 40 HP / 252 SpA / 4 SpD / 212 Spe
Timid Nature
- Psyshock
- Shadow Ball
- Focus Blast
- Substitute

If you have not had the privilege of bringing up this underrated gem from UU into OU, you are missing out. It hits like a truck with one of the highest special attack stats in the game and outspeeds or speed ties every viable thing in OU. The first three moves give it perfect neutral coverage. Substitute is the move that makes this thing work. You can bring it in on any physical wall and sub on the switch. Then, you can 2-hit KO any sweeper and most physical walls. It works great as a late game sweeper and revenge killer.


250px-663Talonflame.png


Wing Man (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind/Roost
- Swords Dance

Very standard for a reason. Talonflame is, in my opinion, the pin the metagame is balancing on. Without this thing, so many megas would be banned. Luckily, Talonflame is here to stay and serves as the prime sweeper on my team. It can also revenge kill a number of threats, including Mega-Gallade, Mega-Lopunny, Mega-Metagross, and Keldeo. Tailwind is the only non-standard thing on this set and has not come in handy too often, as this is usually the last thing left, but it could help Diggersby and Azumarill outspeed stuff and notch even more kills.


250px-212Scizor.png

Steel Yo Girl (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

I would be lying if I said that this is the best Scizor set. However, it does work well and I needed a defogger, preferably one not weak to rocks. Normally i use Latias in this role, but i already have a psychic type, so the coverage would get redundant. This thing can take some hits and still has a very good attack stat so it can dish out some damage while keeping initiative with U-turn.

250px-350Milotic.png


Loretta (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Recover
- Mirror Coat

I am using this thing for two reasons: It works well with Scizor and it has access to mirror coat. Incase you couldn't tell, my team has some trouble with electric types. Not a gaping hole, but a small issue. Milotic can take the hits and mirror coat the damage right back to an incoming threat. It helps soften the load for the rest of my team. Recover+Mirror Coat is a great combination for a specially defensive mon and can do some huge damage.


So that's the team. Feel free to leave your comments and experiences with the team below. I am open to any suggestions, especially when it comes to the defensive core. I'm not super high on the ladder yet (around 1400) so I'll ladder with this team and might post some replays or changes to the team once that happens. In the mean time, LET THOSE BUNNIES GO TO WORK!
 

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Forgot to talk about some threats to the team.

Mega-Sableye: Just hard to kill overall and I might not be able to touch it depending on the set.

Rotom-Wash: Can't touch it most of the time, have to rely on huge hits early the Mega-Zam cleaning it up

Rain: Mega-Swampert is very scary in the rain

Scarfed Landorus-T: Very spooky in general, have to play around it a lot, but not too big of a problem.
 
>Names BunnySpam
>Doesn't use Mega Lopunny
u wot m8

Cool team, but I don't agree with EBelt Bunnelby, I hate it as much as Scarfed Excadrill or Assault Vest Raikou. Change it to something like Life Orb or Choice Scarf. LO give more power to Pokemon you aren't super effective against, and Scarf gives you momentum w/ U-Turn. If you run Scarf, use U-Turn > Fire Punch.

On Talonflame run 88 HP / 252 Atk / 168 Spe to give you extra bulk and to out speed Max Speed Raikou.

Mirror Coat? Run Toxic on Milotic.


Hope it helps :]
 
I have to agree with the above regarding Diggersby, his raw power is way too much to not abuse with Life Orb, or even Band, but I think Life Orb is the most suitable, lets you hit like a train every time, Experct Belt is a wasted item on something meant to abuse Return and Quick Attack since they're not getting the boosts. On the topic of Return and Quick Attack, you're not running either. Knock Off is pointless since you're already running it on Azu, so replace that with either of the two afore mentioned STABs.
Agreed with the T-Flame spread above as well.
Mirror Coat is superb on Milotic, but Milotic isn't exactly superb for OU. Maybe running your own Rotom-W to form a nice Volt-Turn core with Scizor could be a good choice but I'm not certain since Milotic does arguably have a niche.
One last thing, run 68 EVs in attack on you Scizor to get the guaranteed KO on Mega Diancie after Rocks with BP.
Hope this helped.
 
Hey man, nice team that you have got there realy good, i would like just switch 3 pokemons and those pokemons are Scizor for Latias and Milotic for Heatran, and Mega Loppuny for Mega Alakazam, those changes are going to make your team bulky offense, and better. because you will need Defog Latias is better then scizor because is not trapped by MAgnezone and its a water resist because if you take out Milotic you will defenently need latias , Heatran can set up rocks and check bulky steel types, and for last but not least mega loppuny for mega alakazam because with mega Loppuny you can break stall, if they are not runing Cress, you will need to change your sets Diggersby is better with a SD+3 and Azumarill is better with Choice Banded to have a 2 mega Sableye killer, and with Mega Loppuny you will have 3 bunnys wich is even better! I will leave the changes to be more easy for you.
lopunny-mega.gif

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute/fake out
- High Jump Kick
(for mega Alakazam, you can run Sub or fake out, set is optional)
- Ice Punch
- Return

azumarill.gif

Azumarill @ Choice Band
Ability: Huge Power
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Play Rough
- Waterfall (i changed the item because needs more power, and EVs to outspeed conkeldurrs).
- Aqua Jet
- Knock Off

diggersby.gif

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack (Swords Dance and life orb can wreck stall as well but Skarm needs to be weaknend
- Earthquake

latias.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Draco Meteor
(Latias -> Scizor, 72HP for Thundy, and if you are runing quake give 31Ivs and 4 Evs on atk)
- Defog
- Earthquake/Healing Wish
- Psyshock

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
- Stealth Rock
- Lava Plume
(in exchange of Milotic, because u needed a Clef Check and Rocks Setter)
- Protect
- Roar

talonflame.gif

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 96 HP / 252 Atk / 160 Spe
Jolly Nature

- Swords Dance
- Brave Bird (the set is optional, you can run 252Atk 252Speed admant) 160 speed is for fast electric types)
- Flare Blitz
- Tailwind/Sleep Talk
 
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