So, the current BW Ubers threat list is extremely outdated (think early BW1) and filled with grammatical errors and such. I'm going to be going through it and updating everything, as well as adding more threats like Omastar and Latios and removing stuff like Jumpluff. Here's the original version (and here's its page on the main site for now).
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Uber Threatlist
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<meta name="description" content="A list of top threats in the Ubers metagame, courtesy of firecape and various contributors." />
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<div class="author">By <a href="/forums/member.php?u=17197">firecape</a>, and various contributors. Art by <a href="/forums/member.php?u=94372">Master Win</a>.</div>
<div style="text-align: center;"><img src="/bw/articles/ubersthreat.png" alt="" /></div>
<p><img src="/download/sprites/bw/465.png" alt="Abomasnow" /><br />
<a href="/bw/pokemon/Abomasnow/uber"><strong>Abomasnow</strong></a><br />
Type: Ice / Grass<br />
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe<br />
Ability: Snow Warning / Soundproof</p>
<p>With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is its unique ability to summon hail, and it does this job rather admirably. Typically seen utilizing a bulky set with Leech Seed, Protect, and a 100% accurate Blizzard, Abomasnow can last surprisingly long, replenishing hail so that Pokemon such as Kyurem-W can spam Blizzard. With a specially defensive EV spread and Protect, it can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up—quite an impressive feat.</p>
<p><img src="/download/sprites/bw/257.png" alt="Blaziken" /><br />
<a href="/bw/pokemon/Blaziken/uber"><strong>Blaziken</strong></a><br />
Type: Fire / Fighting<br />
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe<br />
Ability: Blaze / Speed Boost</p>
<p>Blaziken is a Pokemon that one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average attacking stats. However, in Black and White, Blaziken received the ability Speed Boost, which means that after only one turn, it can be a very potent sweeper. Powerful STAB moves in the form of Hi Jump Kick and Flare Blitz (the latter of which can be further boosted by sun) make it quite a threat with a Speed boost or two under its belt. Blaziken also has access to Swords Dance, although it will usually not get to use it due to its frailty. That said, Blaziken is slightly let down by mediocre defenses.</p>
<p><img src="/download/sprites/bw/242.png" alt="Blissey" /><br />
<a href="/bw/pokemon/Blissey/uber"><strong>Blissey</strong></a><br />
Type: Normal<br />
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe<br />
Ability: Natural Cure / Serene Grace / Healer</p>
<p>Blissey's base 255 HP and 135 Special Defense do a great job of summing up the role it plays on a team. It is the premier special sponge, taking hits like a champ and healing them off with Softboiled. Natural Cure also lets it shed any status inflicted upon it, further increasing its walling potential. Due to Blissey's incredibly high HP, very few Pokemon can muster even 2HKOs on the special side. It learns Wish too, and Wish's new mechanics allow Blissey to pass 50% of its maximum HP to a teammate, restoring many Pokemon to full health. Its Normal typing is a bit of a blessing in disguise; a super effective hit is often needed to bring Blissey down, and it only has one weakness. Blissey also has quite a large attacking movepool, but its poor Special Attack usually limits it to Toxic and Seismic Toss for damage.</p>
<p><img src="/download/sprites/bw/506.png" alt="Bug Arceus" /><br />
<a href="/bw/pokemon/arceus-bug/uber"><strong>Bug Arceus</strong></a><br />
Type: Bug<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Like other Arceus, Bug Arceus specializes quite well as a Calm Minder. STAB Bug-type Judgment is excellent in Ubers, hitting Dark- and Psychic-type Pokemon for super effective damage. Fire Blast works well with Judgment, hitting the plentiful Steel-types in Ubers, while Calm Mind and Recover combine to allow Arceus to easily set up. Bug Arceus can also use Swords Dance to middling effects, and it can choose to go on an all-out offensive approach, though that isn't very efficient compared to using Calm Mind.</p>
<p><img src="/download/sprites/bw/113.png" alt="Chansey" /><br />
<a href="/bw/pokemon/Chansey/uber"><strong>Chansey</strong></a><br />
Type: Normal<br />
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe<br />
Ability: Natural Cure / Serene Grace / Healer (Unreleased)</p>
<p>Chansey's base 250 HP and 105 SpD may seem inferior when compared to Blissey; however, it has a trump card in the form of Eviolite. When holding this stone, Chansey's defenses are given a pseudo-+1 boost. This further fortifies Chansey's special walling potential, allowing it to wall monstrosities such as Reshiram's Choice Specs Blue Flare in the sun. Unlike Blissey, Chansey can also take physical hits incredibly well, making it an efficient mixed wall. Chansey works almost identically to Blissey by passing huge Wishes to teammates and absorbing status when needed with the help of Natural Cure.</p>
<p><img src="/download/sprites/bw/91.png" alt="Cloyster" /><br />
<a href="/bw/pokemon/Cloyster/uber"><strong>Cloyster</strong></a><br />
Type: Water / Ice<br />
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe<br />
Ability: Shell Armour / Skill Link / Overcoat (Unreleased)</p>
<p>Back in DPP, Cloyster was commonly seen as a support Pokemon who would set up Spikes and Toxic Spikes and could also spin them away. However, it all changed for Cloyster when it got what has been touted as the the best set up move ever created, Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack and Speed by two stages each and lowers its defenses by one stage each. Just to put the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining, factoring damage from a layer of Spikes. Cloyster also makes a good offensive Rapid Spinner since common spinblockers like Giratina-O flee at the sight of Cloyster's Icicle Spear. However, Cloyster still has the Special Defense of a wet tissue, and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock.</p>
<p><img src="/download/sprites/bw/507.png" alt="Dark Arceus" /><br />
<a href="/bw/pokemon/arceus-dark/uber"><strong>Dark Arceus</strong></a><br />
Type: Dark<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Dark Arceus's sole advantage over Ghost Arceus is that nothing is immune to its STAB. This means it can forgo a coverage move for Refresh, and build up Calm Mind boosts against more defensively-minded teams, while Toxic fails to do any significant damage. Dark Arceus's natural bulk and Recover make it the bane of almost every stall team.</p>
<p><img src="/download/sprites/bw/496.png" alt="Darkrai" /><br />
<a href="/bw/pokemon/Darkrai/uber"><strong>Darkrai</strong></a><br />
Type: Dark<br />
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe<br />
Ability: Bad Dreams</p>
<p>Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90 / 135 / 125 offenses, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team, barring a miss. It will then proceed to set up Nasty Plot on the switch to begin sweeping. The best way to stop Darkrai is to use a Sleep Talker to absorb Dark Void, and then switch to a Pokemon who can either take a +2 Dark Pulse or holds a Choice Scarf and can OHKO Darkrai. Dark Pulse and Focus Blast provide all the coverage Darkrai needs. Unfortunately, it is rather one-dimensional, as its 90 base Attack stat is fairly underwhelming in Ubers. Nevertheless, it can throw out stray Sucker Punches with Swords Dance.</p>
<p><img src="/download/sprites/bw/386.png" alt="Deoxys" /><br />
<a href="/bw/pokemon/Deoxys/uber"><strong>Deoxys</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe<br />
Ability: Pressure</p>
<p>Despite Deoxy's original forme living under the shadows due to it being outclassed in terms of Attack and Speed by other formes, it still has the required stats to serve as an excellent lead in Generation 5. Although Deoxys has poor defenses, it has just enough that it can be EVed to survive two ExtremeSpeeds from Deoxys-S, which is something Deoxys-A cannot do. This gives Deoxys a unique niche as a lead, although it falters miserably in every other facet. However, while it's leading, it can set up Stealth Rock or even Spikes for the rest of your team.</p>
<p><img src="/download/sprites/bw/387.png" alt="Deoxys-A" /><br />
<a href="/bw/pokemon/Deoxys-A/uber"><strong>Deoxys-A</strong></a><br />
Type: Psychic<br />
Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150<br />
Ability: Pressure</p>
<p>While not noted for its defenses, Deoxys-A boasts the highest attack stats in the game, allowing it to serve as a potent sweeper. Deoxys-A is basically unchanged in generation 5: it still has access to powerful attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, Grass Knot, ExtremeSpeed, and others, which it can use to put major dents in an opponent's team. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play, while usually being able to threaten the opposing lead with major damage. It does get Magic Coat, which can be useful and annoying with its new mechanics, but this is better left to other formes, as a mispredict is the end for Deoxys-A.</p>
<p><img src="/download/sprites/bw/388.png" alt="Deoxys-D" /><br />
<a href="/bw/pokemon/Deoxys-D/uber"><strong>Deoxys-D</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe<br />
Ability: Pressure</p>
<p>While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D's massive defenses balance it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and unlike its frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D's attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless by Taunt users. Deoxys-D can also utilize Trick Room in conjunction with its amazing support movepool and access to dual screens. Finally, a set running Agility and Toxic set allows it to even stall out dedicated walls.</p>
<p><img src="/download/sprites/bw/389.png" alt="Deoxys-S" /><br />
<a href="/bw/pokemon/Deoxys-S/uber"><strong>Deoxys-S</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe<br />
Ability: Pressure</p>
<p>Deoxys-S defined the lead metagame in generation 4. It has had a bit of a falling out in generation 5, but it is still not to be taken lightly. Deoxys-S excels at setting up hazards, whether they be Spikes or Stealth Rock, while also disabling the opposing lead with Taunt. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Deoxys-S can also aid offensive teams by being an excellent Dual Screener. It also has Magic Coat to reflect hazards back onto the opponent, and reflect other non-attacking moves.</p>
<p><img src="/download/sprites/bw/488.png" alt="Dialga" /><br />
<a href="/bw/pokemon/Dialga/uber"><strong>Dialga</strong></a><br />
Type: Steel / Dragon<br />
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe<br />
Ability: Pressure / Telepathy (Unreleased)</p>
<p>Dialga's amazing defensive stats coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, plus a resistance to Stealth Rock and immunity to Toxic Spikes allow Dialga to switch in with great ease and begin wrecking opponents with its base 120 Attack and base 150 Special Attack. Dialga's offensive movepool is extremely wide consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power. These moves allow Dialga to strike at the weaknesses of pretty much every Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring almost anything to its knees with its powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga can fulfill nearly any role you want it to.</p>
<p><img src="/download/sprites/bw/508.png" alt="Dragon Arceus" /><br />
<a href="/bw/pokemon/arceus-dragon/uber"><strong>Dragon Arceus</strong></a><br />
Type: Dragon<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>With both of its old rivals, Latios and Latias, being less powerful thanks to the loss of Soul Dew, Dragon Arceus gets a chance to shine as a fearsome threat in the Ubers tier. Its signature move, Judgment, is a 180 Base Power Dragon-type attack without drawbacks, which does massive damage to anything not a Steel-type or Blissey / Chansey. A movepool that includes Flamethrower, Calm Mind, and Recover means that it is an incredible bulky Calm Minder, and it isn't too shabby on the physical side either, having access to Swords Dance, Outrage, Earthquake, and Dragon Claw.</p>
<p><img src="/download/sprites/bw/509.png" alt="Electric Arceus" /><br />
<a href="/bw/pokemon/arceus-electric/uber"><strong>Electric Arceus</strong></a><br />
Type: Electric<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-types are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. As most of the common counters to Calm Mind variants of Arceus, such as Kyogre and Ho-Oh, are weak to Electric-type attacks. Electric Arceus is insanely difficult to halt for any team lacking Blissey or a faster Pokemon carrying a powerful Earthquake.</p>
<p><img src="/download/sprites/bw/558.png" alt="Excadrill" /><br />
<a href="/bw/pokemon/Excadrill/uber"><strong>Excadrill</strong></a><br />
Type: Steel / Ground<br />
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe<br />
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)</p>
<p>Excadrill is a fearsome sweeper in OU and it has its own niche in Ubers. In the sand, it is capable of outspeeding even Choice Scarf Mewtwo, and with Swords Dance, any Pokemon that cannot remove the weather or possess a priority move is going to get hurt. Even Groudon needs to be careful as it too is 2HKOed by +2 Earthquake. Outside of sweeping, Excadrill is a fantastic offensive Spinner, since it can break through virtually all Ghost-types, even the Giratina formes, and pull off a Rapid Spin.</p>
<p><img src="/download/sprites/bw/628.png" alt="Ferrothorn" /><br />
<a href="/bw/pokemon/Ferrothorn/uber"><strong>Ferrothorn</strong></a><br />
Type: Grass / Steel<br />
Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe<br />
Ability: Iron Barbs</p>
<p>Ferrothorn's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Ferrothorn in tiptop condition. Ferrothorn's Steel typing gives it numerous resistances, and its Grass typing, while it does add some weaknesses, also adds quite a few handy resistances. Its ability, Iron Barbs, punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Ferrothorn has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon. It can also make use of a Choice Band to surprise the opponent and hit surprisingly hard.</p>
<p><img src="/download/sprites/bw/510.png" alt="Fighting Arceus" /><br />
<a href="/bw/pokemon/arceus-fighting/uber"><strong>Fighting Arceus</strong></a><br />
Type: Fighting<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Fighting is a good type in Ubers, hitting Dark- and Steel-types super effectively, while being resisted by Flying (rare, except for Ho-Oh), Poison (rare, except for Poison Arceus, Qwilfish, and Tentacruel) and Psychic (which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus's best set uses Calm Mind and Recover with Dark Pulse or Ice Beam and STAB Fighting Judgment providing excellent neutral coverage.</p>
<p><img src="/download/sprites/bw/511.png" alt="Fire Arceus" /><br />
<a href="/bw/pokemon/arceus-fire/uber"><strong>Fire Arceus</strong></a><br />
Type: Fire<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus's STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and, combined with Calm Mind, Recover, and Arceus's awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire and Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus's bulk and base 120 Speed allow it to actually use them as set up bait. (save Zekrom of course, but a swift Spacial Rend easily takes it out.) Although it faces some competition from newcomer Reshiram, Fire Arceus is significantly faster and bulkier, and has access to Electric-type attacks to help deal with Water-types. It also has access to Recover.</p>
<p><img src="/download/sprites/bw/512.png" alt="arceus-flying" /><br />
<a href="/bw/pokemon/arceus-flying/uber"><strong>Flying Arceus</strong></a><br />
Type: Flying<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Flying Arceus may look weak at first glance, but it has very good bulk with base 120 HP and 120 in both defensive stats. It can use this alongside hard-to-break Substitutes and Calm Mind to perform as a threatening mono-attack sweeper with a 180 Base Power Judgment. However, Flying Arceus isn't only a one-trick pony, as it can also run Swords Dance alongside Cosmic Power to hit hard on the physical side.</p>
<p><img src="/download/sprites/bw/205.png" alt="Forretress" /><br />
<a href="/bw/pokemon/Forretress/uber"><strong>Forretress</strong></a><br />
Type: Bug / Steel<br />
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe<br />
Ability: Sturdy / Overcoat (unreleased)</p>
<p>Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel typing. Thanks to Forretress's numerous resists, including Dark, Ghost, Grass, Normal, Psychic, and Dragon, as well as several other resistances and neutralities, Forretress is able to switch into threatening sweepers such as Choiced Dragons and proceed to set up a hazard of your choice. Forretress also has Rapid Spin, allowing it to spin away entry hazards. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 base Attack against all the speedy threats. Forretress can also run Payback to hit Psychic- and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash, allowing it to almost always get at least one hazard up.</p>
<p><img src="/download/sprites/bw/450.png" alt="Garchomp" /><br />
<a href="/bw/pokemon/Garchomp/uber"><strong>Garchomp</strong></a><br />
Type: Dragon / Ground<br />
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe<br />
Ability: Sand Veil / Rough Skin (unreleased)</p>
<p>Garchomp remains relatively unchanged in the generation transition, which is certainly not a bad thing. Although it has a shallow movepool, its amazing dual STABs provide it with near-perfect coverage. It can nail all but Steel-type Pokemon with powerful Dragon-type attacks, and fall back on Earthquake when needed. Its unique 102 Speed stat lets it outspeed a great number of Dragon-type Pokemon, which means Garchomp can make great use of a Swords Dance or Choice Band set. Garchomp is also a great user of the item Choice Scarf, outspeeding most of the other Choice Scarf Pokemon in the tier. Garchomp can also use Stone Edge, Dragon Claw, and Fire Fang to augment its coverage.</p>
<p><img src="/download/sprites/bw/428.png" alt="Gastrodon" /><br />
<a href="/bw/pokemon/Gastrodon/uber"><strong>Gastrodon</strong></a><br />
Type: Water / Ground<br />
Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe<br />
Ability: Sticky Hold / Storm Drain / Sand Force (unreleased)</p>
<p>Gastrodon has one niche in Ubers: the ability to utterly wall Kyogre outside of Ice Beam, which will not do too much damage to the sea slug anyways. Gastrodon's surprising bulk and access to Recover allow it to be quite annoying to its opponents, and a free switch-in on one of the most common Pokemon in Ubers helps it wreak havoc. It can use moves such as Yawn, Clear Smog, Ice Beam, STAB Earth Power or Scald, and Toxic to great effect as well, but its main role is as a tank, not a sweeper, despite the +1 boost it receives from Storm Drain. The ability Storm Drain is, of course, a must for Gastrodon.</p>
<p><img src="/download/sprites/bw/513.png" alt="Ghost Arceus" /><br />
<a href="/bw/pokemon/arceus-ghost/uber"><strong>Ghost Arceus</strong></a><br />
Type: Ghost<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Ghost Arceus is one of the most versatile Arceus formes, playing both offensive and defensive roles effectively. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and / or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage with both physical and special movesets, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. It can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. It also works very well as a defensive spinblocker, with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.</p>
<p><img src="/download/sprites/bw/492.png" alt="Giratina" /><br />
<a href="/bw/pokemon/Giratina/uber"><strong>Giratina</strong></a><br />
Type: Ghost / Dragon<br />
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe<br />
Ability: Pressure / Telepathy (Unreleased)</p>
<p>Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. It may not have Levitate like Giratina-O, but its bulk makes up for this. It also boasts the move Will-O-Wisp, something the other popular wall, Lugia, wishes it could have. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with near-impunity while weak attacks fail to even scratch it. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves such as Stone Edge and Dragon Tail.</p>
<p><img src="/download/sprites/bw/504.png" alt="Giratina-O" /><br />
<a href="/bw/pokemon/Giratina-O/uber"><strong>Giratina-O</strong></a><br />
Type: Ghost / Dragon<br />
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe<br />
Ability: Levitate</p>
<p>Giratina-O's role as both an offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor and Outrage to use them, Giratina-O is certainly a dangerous Pokemon. Being restricted to the item Griseous Orb is still a minor annoyance, however, since it will miss the recovery of Leftovers or the extra power of Life Orb. Giratina-O is most often seen as a mixed offensive spinblocker but can also be used as a stallbreaker due to its typing and access to Calm Mind. Alternatively, it can run a purely physical set to abuse Outrage and its relatively exclusive move, Shadow Force, or its priority Shadow Sneak. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical RestTalker.</p>
<p><img src="/download/sprites/bw/514.png" alt="Grass Arceus" /><br />
<a href="/bw/pokemon/arceus-grass/uber"><strong>Grass Arceus</strong></a><br />
Type: Grass<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>With its typing, bulk, and versatility, Grass Arceus stands as an important, albeit somewhat underestimated, Uber threat. Grass Arceus is notable for countering some of the biggest threats in the Uber metagame, including Kyogre and Groudon. It is no slouch offensively either, and can use its 120 Special Attack and a bundle of coverage moves that represents its versatility well. Grass Arceus is mostly used as a supporter, paralyzing Uber threats and abusing its Grass typing to thwart any attempts of a Ground-type switching in to absorb the incoming Thunder Wave. It can also be used offensively with a Calm Mind set as, thanks to its defensive capabilities, it has no trouble gathering multiple Calm Mind boosts and sweeping.</p>
<p><img src="/download/sprites/bw/383.png" alt="Groudon" /><br />
<a href="/bw/pokemon/Groudon/uber"><strong>Groudon</strong></a><br />
Type: Ground<br />
Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe<br />
Ability: Drought</p>
<p>Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can use Swords Dance to boost its already high Attack to monumental levels. However, Groudon is more often seen in a supporting role, thanks to its high 100 HP / 140 Def / 90 SpD defenses. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to summon eternal sunlight. The land titan serves, therefore, as a backbone to the powerful sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of Pokemon with Chlorophyll.</p>
<p><img src="/download/sprites/bw/515.png" alt="Ground Arceus" /><br />
<a href="/bw/pokemon/arceus-ground/uber"><strong>Ground Arceus</strong></a><br />
Type: Ground<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Ground Arceus can abuse its excellent coverage with STAB Ground Judgment and Ice Beam. It hits extremely hard and is very bulky. Its STAB hits the Steel-types in Ubers for super effective damage. It boasts an important immunity to Electric-type attacks, switching into Thunder Wave or Electric Arceus's Judgment with ease. As usual, going on the all-out offensive is not wise. Since Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, Calm Mind is a good move to boost its Special Attack and Special Defense and turn the momentum around. Physical variants can also make use of Swords Dance with powerful physical moves such as Earthquake and Stone Edge.</p>
<p><img src="/download/sprites/bw/490.png" alt="Heatran" /><br />
<a href="/bw/pokemon/Heatran/uber"><strong>Heatran</strong></a><br />
Type: Fire / Steel<br />
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe<br />
Ability: Flash Fire / Flame Body (unreleased)</p>
<p>Heatran, while not as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the sun is one of the most powerful Fire-type moves in the game, only falling short of those of Chandelure and Reshiram. However, Heatran has an arguably better ability than Reshiram, allowing the magma tank to switch into most Fire-type moves, except for Reshiram's, with impunity and get a boost. Its Steel typing is what makes it shine in comparison to Chandelure and Reshiram. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, and access to Roar, Taunt, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom.</p>
<p><img src="/download/sprites/bw/250.png" alt="Ho-Oh" /><br />
<a href="/bw/pokemon/Ho-Oh/uber"><strong>Ho-Oh</strong></a><br />
Type: Fire / Flying<br />
Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe<br />
Ability: Pressure / Regenerator (Unreleased)</p>
<p>Ho-Oh's amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. In the sun, Ho-Oh's weakness to Water-type attacks is also mitigated. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking, thanks to Roost or Recover. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Furthermore, this legendary bird can take advantage of its huge bulk to set up Dual Screens, stall with Toxic, or phaze with Whirlwind. Ho-Oh can also utilize Flame Charge or Tailwind to sweep on a moment's notice.</p>
<p><img src="/download/sprites/bw/516.png" alt="Ice Arceus" /><br />
<a href="/bw/pokemon/arceus-ice/uber"><strong>Ice Arceus</strong></a><br />
Type: Ice<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Ice Arceus was always one of the black horses of the Arceus formes, and it is no different this generation. It's STAB Ice-type attacks allow this Arceus forme hit a large portion of the metagame for super effective damage. STAB Judgment combines with Thunder for excellent coverage on its best set, the Calm Minder. It has decent bulk and access to Recover to aid in its setup, but, unfortunately, it suffers from a Stealth Rock weakness, which is a massive blow to its bulk.</p>
<p><img src="/download/sprites/bw/385.png" alt="Jirachi" /><br />
<a href="/bw/pokemon/Jirachi/uber"><strong>Jirachi</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe<br />
Ability: Serene Grace</p>
<p>Jirachi is an excellent pivot in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock, immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire-type attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psystrike Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish; cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam; or maintain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.</p>
<p><img src="/download/sprites/bw/230.png" alt="Kingdra" /><br />
<a href="/bw/pokemon/Kingdra/uber"><strong>Kingdra</strong></a><br />
Type: Water / Dragon<br />
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe<br />
Ability: Swift Swim / Sniper / Damp (unreleased)</p>
<p>Kingdra's all-around mediocre stats may lead you to not see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs make Kingdra an immense threat both in an out of the rain. Kyogre's endless rain s what grants Kingdra its position, boosting one of Kingdra's STABs and doubling its Speed. It has access to moves such as Dragon Dance for boosting, Surf and Draco Meteor to hit hard from the special side, or Waterfall and Outrage allow it to hit hard on the physical side. In the rain, Kingdra outspeeds both Choice Scarf Garchomp and Choice Scarf Palkia, two common revenge killers, and can easily take both down with either physical or special attacks.</p>
<p><img src="/download/sprites/bw/382.png" alt="Kyogre" /><br />
<a href="/bw/pokemon/Kyogre/uber"><strong>Kyogre</strong></a><br />
Type: Water<br />
Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe<br />
Ability: Drizzle</p>
<p>With its monstrous base 150 Special Attack and the ability to summon permanent rain to boost its, and other Pokemon's, Water-type attacks, Kyogre is just as much of a terror as it was in Gen 4. Factoring in STAB and the boost from rain, all Water-type attacks that Kyogre uses are boosted to 2.25 times their normal power. This would make even weaker Water-type moves fearsome, let alone the powerful moves Kyogre has access to. The most notable of these is Water Spout, which has an enormous 337 Base Power at full health. It also has other strong Water-type attacks such as Hydro Pump, Surf, and Scald. These allow Kyogre to effectively pull off Choice Specs or Choice Scarf sets. Kyogre also has access to move such as Roar, Calm Mind, Thunder Wave, and Rest / Sleep Talk, giving it the ability to pull off bulky roles.</p>
Uber Threatlist
[head]
<meta name="description" content="A list of top threats in the Ubers metagame, courtesy of firecape and various contributors." />
[page]
<div class="author">By <a href="/forums/member.php?u=17197">firecape</a>, and various contributors. Art by <a href="/forums/member.php?u=94372">Master Win</a>.</div>
<div style="text-align: center;"><img src="/bw/articles/ubersthreat.png" alt="" /></div>
<p><img src="/download/sprites/bw/465.png" alt="Abomasnow" /><br />
<a href="/bw/pokemon/Abomasnow/uber"><strong>Abomasnow</strong></a><br />
Type: Ice / Grass<br />
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe<br />
Ability: Snow Warning / Soundproof</p>
<p>With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is its unique ability to summon hail, and it does this job rather admirably. Typically seen utilizing a bulky set with Leech Seed, Protect, and a 100% accurate Blizzard, Abomasnow can last surprisingly long, replenishing hail so that Pokemon such as Kyurem-W can spam Blizzard. With a specially defensive EV spread and Protect, it can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up—quite an impressive feat.</p>
<p><img src="/download/sprites/bw/257.png" alt="Blaziken" /><br />
<a href="/bw/pokemon/Blaziken/uber"><strong>Blaziken</strong></a><br />
Type: Fire / Fighting<br />
Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe<br />
Ability: Blaze / Speed Boost</p>
<p>Blaziken is a Pokemon that one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average attacking stats. However, in Black and White, Blaziken received the ability Speed Boost, which means that after only one turn, it can be a very potent sweeper. Powerful STAB moves in the form of Hi Jump Kick and Flare Blitz (the latter of which can be further boosted by sun) make it quite a threat with a Speed boost or two under its belt. Blaziken also has access to Swords Dance, although it will usually not get to use it due to its frailty. That said, Blaziken is slightly let down by mediocre defenses.</p>
<p><img src="/download/sprites/bw/242.png" alt="Blissey" /><br />
<a href="/bw/pokemon/Blissey/uber"><strong>Blissey</strong></a><br />
Type: Normal<br />
Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe<br />
Ability: Natural Cure / Serene Grace / Healer</p>
<p>Blissey's base 255 HP and 135 Special Defense do a great job of summing up the role it plays on a team. It is the premier special sponge, taking hits like a champ and healing them off with Softboiled. Natural Cure also lets it shed any status inflicted upon it, further increasing its walling potential. Due to Blissey's incredibly high HP, very few Pokemon can muster even 2HKOs on the special side. It learns Wish too, and Wish's new mechanics allow Blissey to pass 50% of its maximum HP to a teammate, restoring many Pokemon to full health. Its Normal typing is a bit of a blessing in disguise; a super effective hit is often needed to bring Blissey down, and it only has one weakness. Blissey also has quite a large attacking movepool, but its poor Special Attack usually limits it to Toxic and Seismic Toss for damage.</p>
<p><img src="/download/sprites/bw/506.png" alt="Bug Arceus" /><br />
<a href="/bw/pokemon/arceus-bug/uber"><strong>Bug Arceus</strong></a><br />
Type: Bug<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Like other Arceus, Bug Arceus specializes quite well as a Calm Minder. STAB Bug-type Judgment is excellent in Ubers, hitting Dark- and Psychic-type Pokemon for super effective damage. Fire Blast works well with Judgment, hitting the plentiful Steel-types in Ubers, while Calm Mind and Recover combine to allow Arceus to easily set up. Bug Arceus can also use Swords Dance to middling effects, and it can choose to go on an all-out offensive approach, though that isn't very efficient compared to using Calm Mind.</p>
<p><img src="/download/sprites/bw/113.png" alt="Chansey" /><br />
<a href="/bw/pokemon/Chansey/uber"><strong>Chansey</strong></a><br />
Type: Normal<br />
Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe<br />
Ability: Natural Cure / Serene Grace / Healer (Unreleased)</p>
<p>Chansey's base 250 HP and 105 SpD may seem inferior when compared to Blissey; however, it has a trump card in the form of Eviolite. When holding this stone, Chansey's defenses are given a pseudo-+1 boost. This further fortifies Chansey's special walling potential, allowing it to wall monstrosities such as Reshiram's Choice Specs Blue Flare in the sun. Unlike Blissey, Chansey can also take physical hits incredibly well, making it an efficient mixed wall. Chansey works almost identically to Blissey by passing huge Wishes to teammates and absorbing status when needed with the help of Natural Cure.</p>
<p><img src="/download/sprites/bw/91.png" alt="Cloyster" /><br />
<a href="/bw/pokemon/Cloyster/uber"><strong>Cloyster</strong></a><br />
Type: Water / Ice<br />
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe<br />
Ability: Shell Armour / Skill Link / Overcoat (Unreleased)</p>
<p>Back in DPP, Cloyster was commonly seen as a support Pokemon who would set up Spikes and Toxic Spikes and could also spin them away. However, it all changed for Cloyster when it got what has been touted as the the best set up move ever created, Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack and Speed by two stages each and lowers its defenses by one stage each. Just to put the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining, factoring damage from a layer of Spikes. Cloyster also makes a good offensive Rapid Spinner since common spinblockers like Giratina-O flee at the sight of Cloyster's Icicle Spear. However, Cloyster still has the Special Defense of a wet tissue, and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock.</p>
<p><img src="/download/sprites/bw/507.png" alt="Dark Arceus" /><br />
<a href="/bw/pokemon/arceus-dark/uber"><strong>Dark Arceus</strong></a><br />
Type: Dark<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Dark Arceus's sole advantage over Ghost Arceus is that nothing is immune to its STAB. This means it can forgo a coverage move for Refresh, and build up Calm Mind boosts against more defensively-minded teams, while Toxic fails to do any significant damage. Dark Arceus's natural bulk and Recover make it the bane of almost every stall team.</p>
<p><img src="/download/sprites/bw/496.png" alt="Darkrai" /><br />
<a href="/bw/pokemon/Darkrai/uber"><strong>Darkrai</strong></a><br />
Type: Dark<br />
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe<br />
Ability: Bad Dreams</p>
<p>Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90 / 135 / 125 offenses, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team, barring a miss. It will then proceed to set up Nasty Plot on the switch to begin sweeping. The best way to stop Darkrai is to use a Sleep Talker to absorb Dark Void, and then switch to a Pokemon who can either take a +2 Dark Pulse or holds a Choice Scarf and can OHKO Darkrai. Dark Pulse and Focus Blast provide all the coverage Darkrai needs. Unfortunately, it is rather one-dimensional, as its 90 base Attack stat is fairly underwhelming in Ubers. Nevertheless, it can throw out stray Sucker Punches with Swords Dance.</p>
<p><img src="/download/sprites/bw/386.png" alt="Deoxys" /><br />
<a href="/bw/pokemon/Deoxys/uber"><strong>Deoxys</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe<br />
Ability: Pressure</p>
<p>Despite Deoxy's original forme living under the shadows due to it being outclassed in terms of Attack and Speed by other formes, it still has the required stats to serve as an excellent lead in Generation 5. Although Deoxys has poor defenses, it has just enough that it can be EVed to survive two ExtremeSpeeds from Deoxys-S, which is something Deoxys-A cannot do. This gives Deoxys a unique niche as a lead, although it falters miserably in every other facet. However, while it's leading, it can set up Stealth Rock or even Spikes for the rest of your team.</p>
<p><img src="/download/sprites/bw/387.png" alt="Deoxys-A" /><br />
<a href="/bw/pokemon/Deoxys-A/uber"><strong>Deoxys-A</strong></a><br />
Type: Psychic<br />
Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150<br />
Ability: Pressure</p>
<p>While not noted for its defenses, Deoxys-A boasts the highest attack stats in the game, allowing it to serve as a potent sweeper. Deoxys-A is basically unchanged in generation 5: it still has access to powerful attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, Grass Knot, ExtremeSpeed, and others, which it can use to put major dents in an opponent's team. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play, while usually being able to threaten the opposing lead with major damage. It does get Magic Coat, which can be useful and annoying with its new mechanics, but this is better left to other formes, as a mispredict is the end for Deoxys-A.</p>
<p><img src="/download/sprites/bw/388.png" alt="Deoxys-D" /><br />
<a href="/bw/pokemon/Deoxys-D/uber"><strong>Deoxys-D</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe<br />
Ability: Pressure</p>
<p>While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D's massive defenses balance it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and unlike its frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D's attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless by Taunt users. Deoxys-D can also utilize Trick Room in conjunction with its amazing support movepool and access to dual screens. Finally, a set running Agility and Toxic set allows it to even stall out dedicated walls.</p>
<p><img src="/download/sprites/bw/389.png" alt="Deoxys-S" /><br />
<a href="/bw/pokemon/Deoxys-S/uber"><strong>Deoxys-S</strong></a><br />
Type: Psychic<br />
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe<br />
Ability: Pressure</p>
<p>Deoxys-S defined the lead metagame in generation 4. It has had a bit of a falling out in generation 5, but it is still not to be taken lightly. Deoxys-S excels at setting up hazards, whether they be Spikes or Stealth Rock, while also disabling the opposing lead with Taunt. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Deoxys-S can also aid offensive teams by being an excellent Dual Screener. It also has Magic Coat to reflect hazards back onto the opponent, and reflect other non-attacking moves.</p>
<p><img src="/download/sprites/bw/488.png" alt="Dialga" /><br />
<a href="/bw/pokemon/Dialga/uber"><strong>Dialga</strong></a><br />
Type: Steel / Dragon<br />
Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe<br />
Ability: Pressure / Telepathy (Unreleased)</p>
<p>Dialga's amazing defensive stats coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, plus a resistance to Stealth Rock and immunity to Toxic Spikes allow Dialga to switch in with great ease and begin wrecking opponents with its base 120 Attack and base 150 Special Attack. Dialga's offensive movepool is extremely wide consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power. These moves allow Dialga to strike at the weaknesses of pretty much every Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring almost anything to its knees with its powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga can fulfill nearly any role you want it to.</p>
<p><img src="/download/sprites/bw/508.png" alt="Dragon Arceus" /><br />
<a href="/bw/pokemon/arceus-dragon/uber"><strong>Dragon Arceus</strong></a><br />
Type: Dragon<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>With both of its old rivals, Latios and Latias, being less powerful thanks to the loss of Soul Dew, Dragon Arceus gets a chance to shine as a fearsome threat in the Ubers tier. Its signature move, Judgment, is a 180 Base Power Dragon-type attack without drawbacks, which does massive damage to anything not a Steel-type or Blissey / Chansey. A movepool that includes Flamethrower, Calm Mind, and Recover means that it is an incredible bulky Calm Minder, and it isn't too shabby on the physical side either, having access to Swords Dance, Outrage, Earthquake, and Dragon Claw.</p>
<p><img src="/download/sprites/bw/509.png" alt="Electric Arceus" /><br />
<a href="/bw/pokemon/arceus-electric/uber"><strong>Electric Arceus</strong></a><br />
Type: Electric<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-types are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. As most of the common counters to Calm Mind variants of Arceus, such as Kyogre and Ho-Oh, are weak to Electric-type attacks. Electric Arceus is insanely difficult to halt for any team lacking Blissey or a faster Pokemon carrying a powerful Earthquake.</p>
<p><img src="/download/sprites/bw/558.png" alt="Excadrill" /><br />
<a href="/bw/pokemon/Excadrill/uber"><strong>Excadrill</strong></a><br />
Type: Steel / Ground<br />
Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe<br />
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)</p>
<p>Excadrill is a fearsome sweeper in OU and it has its own niche in Ubers. In the sand, it is capable of outspeeding even Choice Scarf Mewtwo, and with Swords Dance, any Pokemon that cannot remove the weather or possess a priority move is going to get hurt. Even Groudon needs to be careful as it too is 2HKOed by +2 Earthquake. Outside of sweeping, Excadrill is a fantastic offensive Spinner, since it can break through virtually all Ghost-types, even the Giratina formes, and pull off a Rapid Spin.</p>
<p><img src="/download/sprites/bw/628.png" alt="Ferrothorn" /><br />
<a href="/bw/pokemon/Ferrothorn/uber"><strong>Ferrothorn</strong></a><br />
Type: Grass / Steel<br />
Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe<br />
Ability: Iron Barbs</p>
<p>Ferrothorn's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Ferrothorn in tiptop condition. Ferrothorn's Steel typing gives it numerous resistances, and its Grass typing, while it does add some weaknesses, also adds quite a few handy resistances. Its ability, Iron Barbs, punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Ferrothorn has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon. It can also make use of a Choice Band to surprise the opponent and hit surprisingly hard.</p>
<p><img src="/download/sprites/bw/510.png" alt="Fighting Arceus" /><br />
<a href="/bw/pokemon/arceus-fighting/uber"><strong>Fighting Arceus</strong></a><br />
Type: Fighting<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Fighting is a good type in Ubers, hitting Dark- and Steel-types super effectively, while being resisted by Flying (rare, except for Ho-Oh), Poison (rare, except for Poison Arceus, Qwilfish, and Tentacruel) and Psychic (which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus's best set uses Calm Mind and Recover with Dark Pulse or Ice Beam and STAB Fighting Judgment providing excellent neutral coverage.</p>
<p><img src="/download/sprites/bw/511.png" alt="Fire Arceus" /><br />
<a href="/bw/pokemon/arceus-fire/uber"><strong>Fire Arceus</strong></a><br />
Type: Fire<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus's STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and, combined with Calm Mind, Recover, and Arceus's awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire and Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus's bulk and base 120 Speed allow it to actually use them as set up bait. (save Zekrom of course, but a swift Spacial Rend easily takes it out.) Although it faces some competition from newcomer Reshiram, Fire Arceus is significantly faster and bulkier, and has access to Electric-type attacks to help deal with Water-types. It also has access to Recover.</p>
<p><img src="/download/sprites/bw/512.png" alt="arceus-flying" /><br />
<a href="/bw/pokemon/arceus-flying/uber"><strong>Flying Arceus</strong></a><br />
Type: Flying<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Flying Arceus may look weak at first glance, but it has very good bulk with base 120 HP and 120 in both defensive stats. It can use this alongside hard-to-break Substitutes and Calm Mind to perform as a threatening mono-attack sweeper with a 180 Base Power Judgment. However, Flying Arceus isn't only a one-trick pony, as it can also run Swords Dance alongside Cosmic Power to hit hard on the physical side.</p>
<p><img src="/download/sprites/bw/205.png" alt="Forretress" /><br />
<a href="/bw/pokemon/Forretress/uber"><strong>Forretress</strong></a><br />
Type: Bug / Steel<br />
Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe<br />
Ability: Sturdy / Overcoat (unreleased)</p>
<p>Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel typing. Thanks to Forretress's numerous resists, including Dark, Ghost, Grass, Normal, Psychic, and Dragon, as well as several other resistances and neutralities, Forretress is able to switch into threatening sweepers such as Choiced Dragons and proceed to set up a hazard of your choice. Forretress also has Rapid Spin, allowing it to spin away entry hazards. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 base Attack against all the speedy threats. Forretress can also run Payback to hit Psychic- and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash, allowing it to almost always get at least one hazard up.</p>
<p><img src="/download/sprites/bw/450.png" alt="Garchomp" /><br />
<a href="/bw/pokemon/Garchomp/uber"><strong>Garchomp</strong></a><br />
Type: Dragon / Ground<br />
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe<br />
Ability: Sand Veil / Rough Skin (unreleased)</p>
<p>Garchomp remains relatively unchanged in the generation transition, which is certainly not a bad thing. Although it has a shallow movepool, its amazing dual STABs provide it with near-perfect coverage. It can nail all but Steel-type Pokemon with powerful Dragon-type attacks, and fall back on Earthquake when needed. Its unique 102 Speed stat lets it outspeed a great number of Dragon-type Pokemon, which means Garchomp can make great use of a Swords Dance or Choice Band set. Garchomp is also a great user of the item Choice Scarf, outspeeding most of the other Choice Scarf Pokemon in the tier. Garchomp can also use Stone Edge, Dragon Claw, and Fire Fang to augment its coverage.</p>
<p><img src="/download/sprites/bw/428.png" alt="Gastrodon" /><br />
<a href="/bw/pokemon/Gastrodon/uber"><strong>Gastrodon</strong></a><br />
Type: Water / Ground<br />
Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe<br />
Ability: Sticky Hold / Storm Drain / Sand Force (unreleased)</p>
<p>Gastrodon has one niche in Ubers: the ability to utterly wall Kyogre outside of Ice Beam, which will not do too much damage to the sea slug anyways. Gastrodon's surprising bulk and access to Recover allow it to be quite annoying to its opponents, and a free switch-in on one of the most common Pokemon in Ubers helps it wreak havoc. It can use moves such as Yawn, Clear Smog, Ice Beam, STAB Earth Power or Scald, and Toxic to great effect as well, but its main role is as a tank, not a sweeper, despite the +1 boost it receives from Storm Drain. The ability Storm Drain is, of course, a must for Gastrodon.</p>
<p><img src="/download/sprites/bw/513.png" alt="Ghost Arceus" /><br />
<a href="/bw/pokemon/arceus-ghost/uber"><strong>Ghost Arceus</strong></a><br />
Type: Ghost<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Ghost Arceus is one of the most versatile Arceus formes, playing both offensive and defensive roles effectively. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and / or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage with both physical and special movesets, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. It can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. It also works very well as a defensive spinblocker, with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.</p>
<p><img src="/download/sprites/bw/492.png" alt="Giratina" /><br />
<a href="/bw/pokemon/Giratina/uber"><strong>Giratina</strong></a><br />
Type: Ghost / Dragon<br />
Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe<br />
Ability: Pressure / Telepathy (Unreleased)</p>
<p>Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. It may not have Levitate like Giratina-O, but its bulk makes up for this. It also boasts the move Will-O-Wisp, something the other popular wall, Lugia, wishes it could have. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with near-impunity while weak attacks fail to even scratch it. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves such as Stone Edge and Dragon Tail.</p>
<p><img src="/download/sprites/bw/504.png" alt="Giratina-O" /><br />
<a href="/bw/pokemon/Giratina-O/uber"><strong>Giratina-O</strong></a><br />
Type: Ghost / Dragon<br />
Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe<br />
Ability: Levitate</p>
<p>Giratina-O's role as both an offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor and Outrage to use them, Giratina-O is certainly a dangerous Pokemon. Being restricted to the item Griseous Orb is still a minor annoyance, however, since it will miss the recovery of Leftovers or the extra power of Life Orb. Giratina-O is most often seen as a mixed offensive spinblocker but can also be used as a stallbreaker due to its typing and access to Calm Mind. Alternatively, it can run a purely physical set to abuse Outrage and its relatively exclusive move, Shadow Force, or its priority Shadow Sneak. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical RestTalker.</p>
<p><img src="/download/sprites/bw/514.png" alt="Grass Arceus" /><br />
<a href="/bw/pokemon/arceus-grass/uber"><strong>Grass Arceus</strong></a><br />
Type: Grass<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>With its typing, bulk, and versatility, Grass Arceus stands as an important, albeit somewhat underestimated, Uber threat. Grass Arceus is notable for countering some of the biggest threats in the Uber metagame, including Kyogre and Groudon. It is no slouch offensively either, and can use its 120 Special Attack and a bundle of coverage moves that represents its versatility well. Grass Arceus is mostly used as a supporter, paralyzing Uber threats and abusing its Grass typing to thwart any attempts of a Ground-type switching in to absorb the incoming Thunder Wave. It can also be used offensively with a Calm Mind set as, thanks to its defensive capabilities, it has no trouble gathering multiple Calm Mind boosts and sweeping.</p>
<p><img src="/download/sprites/bw/383.png" alt="Groudon" /><br />
<a href="/bw/pokemon/Groudon/uber"><strong>Groudon</strong></a><br />
Type: Ground<br />
Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe<br />
Ability: Drought</p>
<p>Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can use Swords Dance to boost its already high Attack to monumental levels. However, Groudon is more often seen in a supporting role, thanks to its high 100 HP / 140 Def / 90 SpD defenses. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to summon eternal sunlight. The land titan serves, therefore, as a backbone to the powerful sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of Pokemon with Chlorophyll.</p>
<p><img src="/download/sprites/bw/515.png" alt="Ground Arceus" /><br />
<a href="/bw/pokemon/arceus-ground/uber"><strong>Ground Arceus</strong></a><br />
Type: Ground<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Ground Arceus can abuse its excellent coverage with STAB Ground Judgment and Ice Beam. It hits extremely hard and is very bulky. Its STAB hits the Steel-types in Ubers for super effective damage. It boasts an important immunity to Electric-type attacks, switching into Thunder Wave or Electric Arceus's Judgment with ease. As usual, going on the all-out offensive is not wise. Since Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, Calm Mind is a good move to boost its Special Attack and Special Defense and turn the momentum around. Physical variants can also make use of Swords Dance with powerful physical moves such as Earthquake and Stone Edge.</p>
<p><img src="/download/sprites/bw/490.png" alt="Heatran" /><br />
<a href="/bw/pokemon/Heatran/uber"><strong>Heatran</strong></a><br />
Type: Fire / Steel<br />
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe<br />
Ability: Flash Fire / Flame Body (unreleased)</p>
<p>Heatran, while not as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the sun is one of the most powerful Fire-type moves in the game, only falling short of those of Chandelure and Reshiram. However, Heatran has an arguably better ability than Reshiram, allowing the magma tank to switch into most Fire-type moves, except for Reshiram's, with impunity and get a boost. Its Steel typing is what makes it shine in comparison to Chandelure and Reshiram. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, and access to Roar, Taunt, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom.</p>
<p><img src="/download/sprites/bw/250.png" alt="Ho-Oh" /><br />
<a href="/bw/pokemon/Ho-Oh/uber"><strong>Ho-Oh</strong></a><br />
Type: Fire / Flying<br />
Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe<br />
Ability: Pressure / Regenerator (Unreleased)</p>
<p>Ho-Oh's amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. In the sun, Ho-Oh's weakness to Water-type attacks is also mitigated. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking, thanks to Roost or Recover. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Furthermore, this legendary bird can take advantage of its huge bulk to set up Dual Screens, stall with Toxic, or phaze with Whirlwind. Ho-Oh can also utilize Flame Charge or Tailwind to sweep on a moment's notice.</p>
<p><img src="/download/sprites/bw/516.png" alt="Ice Arceus" /><br />
<a href="/bw/pokemon/arceus-ice/uber"><strong>Ice Arceus</strong></a><br />
Type: Ice<br />
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe<br />
Ability: Multitype</p>
<p>Ice Arceus was always one of the black horses of the Arceus formes, and it is no different this generation. It's STAB Ice-type attacks allow this Arceus forme hit a large portion of the metagame for super effective damage. STAB Judgment combines with Thunder for excellent coverage on its best set, the Calm Minder. It has decent bulk and access to Recover to aid in its setup, but, unfortunately, it suffers from a Stealth Rock weakness, which is a massive blow to its bulk.</p>
<p><img src="/download/sprites/bw/385.png" alt="Jirachi" /><br />
<a href="/bw/pokemon/Jirachi/uber"><strong>Jirachi</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe<br />
Ability: Serene Grace</p>
<p>Jirachi is an excellent pivot in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock, immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire-type attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psystrike Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish; cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam; or maintain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.</p>
<p><img src="/download/sprites/bw/230.png" alt="Kingdra" /><br />
<a href="/bw/pokemon/Kingdra/uber"><strong>Kingdra</strong></a><br />
Type: Water / Dragon<br />
Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe<br />
Ability: Swift Swim / Sniper / Damp (unreleased)</p>
<p>Kingdra's all-around mediocre stats may lead you to not see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs make Kingdra an immense threat both in an out of the rain. Kyogre's endless rain s what grants Kingdra its position, boosting one of Kingdra's STABs and doubling its Speed. It has access to moves such as Dragon Dance for boosting, Surf and Draco Meteor to hit hard from the special side, or Waterfall and Outrage allow it to hit hard on the physical side. In the rain, Kingdra outspeeds both Choice Scarf Garchomp and Choice Scarf Palkia, two common revenge killers, and can easily take both down with either physical or special attacks.</p>
<p><img src="/download/sprites/bw/382.png" alt="Kyogre" /><br />
<a href="/bw/pokemon/Kyogre/uber"><strong>Kyogre</strong></a><br />
Type: Water<br />
Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe<br />
Ability: Drizzle</p>
<p>With its monstrous base 150 Special Attack and the ability to summon permanent rain to boost its, and other Pokemon's, Water-type attacks, Kyogre is just as much of a terror as it was in Gen 4. Factoring in STAB and the boost from rain, all Water-type attacks that Kyogre uses are boosted to 2.25 times their normal power. This would make even weaker Water-type moves fearsome, let alone the powerful moves Kyogre has access to. The most notable of these is Water Spout, which has an enormous 337 Base Power at full health. It also has other strong Water-type attacks such as Hydro Pump, Surf, and Scald. These allow Kyogre to effectively pull off Choice Specs or Choice Scarf sets. Kyogre also has access to move such as Roar, Calm Mind, Thunder Wave, and Rest / Sleep Talk, giving it the ability to pull off bulky roles.</p>
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