
Gastly from
A+ to S:
I think this is something most people agree on, so I won't elaborate too much. The defensive sets are as great as ever at breaking down the general checks to Gastly and its companions, while the LO set is still powerful without losing that defensive utility specifically vs Mienfoo. We've also gotten better at utilizing its diverse movepool with a wider variety in moves used on LO Gast and more team specific attacking options on defensive, and Sucker Punch (and
Protect even vs common scarfers), just making it even more difficult to handle and generally a mon that sticks around until the endgame. Despite actual solid competition for the slot of offensive ghost in both Drifloon and Frillish, both of which are also terrifying in their own ways, Gastly just keeps finding its way into our teams every single time and still has untried potential with its deep movepool. I'm even taking a liking to Scarf Gastly now, albeit only in the way
Corckscrew has b
een using it so shoutouts to him. Idk I'm just repeating what has been said with every raise, but as I go on building it becomes more apparent to me that Gastly is just that easy to slap on and always benefits the team somehow, either with its defensive profile or for its offensive utility. Rise of SubFoo is a problem, but even then there is the possibility of Torment sets, and the likelihood of Foo getting trapped by say a Dig in the back if Gastly has to fodder.

Abra from
A to S-:
Wide array of coverage options, but doesn't halfkey require Sucker Punch and/or Substitute and LO can actually reliably 2hko even full Spdef Porygon with Psychic into Hp Fighting or double Hp Fighting if 26 hp Pory. The rise of Vullaby in the last few weeks of LPL kinda makes it a bit worse, but even for that it has Shock Wave, Charge Beam and Hidden Power Ice/Elec so it's not a big deal even. Idk it's fast it's strong the main reliable way of dealing with it is faster Diglett Beat Up (And there's even
team structures that relies on that interaction happening) or a free turn with Vullaby, and it has the movepool to adapt to virtually any metagame change that comes, as it has recently, despite mediocre usage this LPL fsr. It's strong, it does strong good, and it does strong f
ast, stronger and faster than any other pokemon without a Choice Scarf or Choice Band. It's also a lot easier to get in now as before you'd generally have to get a free turn or pivot in with Mienfoo as that was the only reliable defensive pivot that didn't bring in something Abra didn't threaten, but now we have both Vullaby and Chinchou as reliable slow pivots and less notably Larvesta (As well as Chou+Larv being solid offensive scarf pivots), so getting it in on a forced switch is easier than ever.
I'm really just echoing what I've been saying for a year or so, but there isn't much new to say, the metagame has changed drastically since back then and it's still a top breaker. It's versatile in the thing it does really well.

Vullaby from
A- to A+:
I have been very vocal about this change before, for defensive profile and Nasty Plot reasons, but now even moreso with the rise of offensive Eviolite pivot which I'm ashamed to say I never even considered trying before
LilyAC used it in LPL LOL. Since then it's been an integral part of many
team structures, and while there's probably some disagreement on what spread should be ran, we all agree it's
good. Still checks the same mons that NP did (although Gastly slightly less ngl), but now also pressures walls that could switch in earlier like Pory coming in to twave it. Also functions like Mienfoo and Chinchou does in bringing in offensive threats more easily. It can also
replace Porygon as a neccessary backbone vs a multitude of strong special attackers, namely as a switch-in to Ghost and Psychic types, provided there's a good way around Blizzardspam along with it. That way you can get more offensive presence (and Knock support) from your defensive backbone, while more easily bringing in your offensive breakers and sweepers.
Essentially, I think NP is kinda down to A/A- rank again, but the offensive Evio Pivot is A+ as fuck, if not higher.

Chinchou from
B+ to A+:
Ye this is an incredibly high jump, but it's become such an integral part of offense builds ever since the Iss brokens was popularized. Personally I'm also a huge fan of the
bulky pivot, as it works similarly to how Mienfoo / Vullaby does, but actually baits in mons like Ferroseed and Porygon to chip for your strong special attackers. It can also act as your Elec immunity, meaning
Dig/Pinch-less structures can be ran with this thing, whereas otherwise you just hard lose to VoltTurn (And people don't seem to understand how problematic this is idgi?). Chinchou is also a very valuable part of such structures, and can blanket check a plethora of big mons both as a scarfer and as an Eviolite mon, without giving up on its versatility. If you don't prep well for it, you lose to it. That simple. Even fucking Illuminate is a viable option, allowing it to Vswitch down Porygon on its own to put it into Hydro 2hko range for itself. I may be the only one who wants to do that though. Illuminate Toxic Staryu anyone?
Notice how I said Dig/Pinch-less instead of Ground-less? Yeah we'll get to that
far down the list.

Snover from
A to A+:
Essentially its defensive profile with Eviolite has proven to be quite useful, and Blizzard + Giga Drain is fairly difficult to switch in on, especially combined with Protect, the fear of status (Freeze or Toxic, even Leech Seed!) and a potential Hidden Power for Steels or Fires. It hardwalls shit like Staryu and is a very welcome switch-in to Chinchou, granted fearing Hidden Power Fire from anything and everything is mildly annoying. Ground resist is also fairly nice, forcing out the likes of Diglett, Trapinch and Drilbur, and its strong Ice STAB threatening out slower Vullaby and Hwave-less Natu, while Giga Drain threatens slower waters like Frillish and Tirtouga as well. Just lowkey has a way to be annoying to every single high-meta mon. Hail chip is also a good asset, idt that's been said but it really is if you play it well.

Porygon from
A+ to A:
The first drop for me. It was kinda an evil neccessity in previous metagames to blanket so many mons, as well as Trace Arena Trap shenanigans, but Chinchou kinda fucks it a bit nowadays and we have a new backbone option with more offensive pressure in Vullaby, so while Porygon still stays a solid staple option that'll benefit many teams, it's just not as dominant in its role anymore. Fuck, there's even fat structures with neither Vull nor Porygon now, but with Bronzor as a backbone, and Ferroseed is still Ferroseed so there's that as well. There's just too much competition and Porygon does its role really well and has its niches over the other options, but it's harder to justify on every team nowadays. It didn't really get worse, we just got more options.

Drifloon from
A- to A:
It's really just a more forceful ghost alternative, that can clean late-game or break well
early-game, and can still function as a
mid-game Foo check, Good to pair with Gastly, good in its own rights. There's really nothing new to say about it that you don't already know, Flame Orb set is a new thing though and that's cool and kinda does what TrickSludge Gastly does but then is slightly stronger afterwards and bird STAB is nice. I honestly just moved it up to A because I think it's better current meta and easier to put on teams than the A- mons. No actual new-meta benefits or anything really. Even Oran Berry Recycle sets look
promising now.

Ferroseed from
A- to A:
Very similar reasoning as to Drifloon, it hasn't really gotten much better, and while it does appreciate the shift in Vull sets and Chinchou being so prominent, it's moreso up because we've gotten better at building Ferro structures I guess and Hyper Offense doesn't have the same chokehold on the meta anymore, eventhough it's still very good but that essentially means Ferro can
do shit other than suicide hazards and that's quite valuable. I mean, it uses the extra time to suicide hazards, don't get me wrong, but its defensive profile is actually valuable as a
defensive backbone now as an easy in on Staryu/Chinchou/Smashers, as well as some Abra and Gastly ykyk. Spikes is also slightly more valuable rn, as we opt for longer games with Foo/Vull structures rather than the HO fest we had for a while with Ghostspam, Abragast, Iss brokens and Clamperl teams all over.
Idk it's Ferro, Ferro does what it always has and probably always will, and I've spent too much time already talking about it. Gravity is cool though.

Smoochum from
??? to A-:
I think I nominated for B+ / A- last time and people agreed on B / B+, but it never got the actual update so here it is again. I did a long write-up on it last time, and it hasn't stopped
doing Smoochum
things. It generally appreciates the Vull rise though as 1.
helps bring it in and 2. one more defensive staple to hit hard with Blizzard. It's fast, it's strong, and it has proven not to just be a cheese pick, and while it hasn't seen much use in the current edition of LPL, it has remained solid throughout classics. It's the strongest current meta scarfer, is fairly difficult to switch in on if you don't have a Bronzor, and doesn't require much support other than the requirement of an A+ mon on your team.

Bronzor from
B to A-:
This is a pretty hot jump, but it is the only steel type with reliable(ish) recovery in a metagame where Psychics, Ghosts and Frostitutes run rampant. It's by no means a hard stop to the three most common ones, as all have access to Knock Off and especially Gastly enjoys running Trick sets, but it's a good in to trade with LO sets, as well as a full stop to most Abra sets as few of them actually run Knock, same for Drifloon. It also hard walls Porygon and Snover, two mons that are otherwise very difficult to switch in on, and giving your Mienfoo some free time to check other mons that it might want to without getting paralyzed or frozen (Or you know, allows
Timburr to be ran). Also the easiest way to stop shit like Smoochum, has the actual slots for versatility as you only really require Recycle + Psychic, the rest can be anything team specific from Toxic to SR to CM to even screens or protect or coverage options like Flash Cannon or Earthquake. It's not too difficult to switch in on, but Psychic hits the right stuff hard enough, and CM/Toxic are annoying enough for bulkier mons that could otherwise attempt to wall it back. Not having the option to Toxic it really helps for its longevity, and the typing in Steel for shit I already mentioned and Levitate leaving it walling Diglett/Pinch aka not just intrappable but an actual in on both if needed, as well as being a pokemon that can afford to run Stealth Rock while coming in early and multiple times makes it great for role compression on structures that wants to focus more on other kinds of offensive pressure. Also RestTalk is still viable and honestly is the only viable RestTalk set.
Tl;dr it has a plethora of solid qualities and while it's a very passive mon for the most part, it has the tools neccessary and the moveslots available to role compress many vital slots into one for newer
structures that wants to spend less slots on a bulky backbone and hazards and more on the offense. Can also be used for just general good typing and rocks if you want to as well, or even CM wincon ish.

Pawniard from
B+ to A-:
Sub+Swords Dance abuses the hell out of shit like Porygon/Ferroseed/Bronzor/Lileep/Snover, and is nice Wincon or breaker on quite a few teams. Steel typing is nice, Dark typing is nice, and it also appreciates the rise in Phys Vull over Heat Wave NP since you kinda threaten out and can SD as a result. Wish I had the replays to show it in action, anyone who's been testing teams with me knows it's
terrifying, but I brought it 2 in LPL matches where
one I had a safe ish win path and the
other one it got high roll crit into 5 hits so it didn't get to do its thing after all. So much for 5 hp Subs lol (I'm still salty as I'm writing this). Substitute is also a great measure for forcing shit to actually attack into you, allowing for a more reliable Sucker Punch. Scarf still good, you can still run a support variant with like SR and Twave and Knock ig but like I'm not a fan for Ferro/Bronzor reasons. See a modern SubPunch set I suppose.

Trapinch from
B+ to A-:
Realistically it's one of the two Ground Types you'll consider for your team for defensive Ground presence (Yes, that's including Diglett and excluding Drilbur/Hippopotas and you'll just have to hear me out cause they both have their reasons for not being included, albeit works if neccessary). It's been featured as a major part of one of the best and most adaptable teams of the past year, the Iss Brokens, and structures
alike . Trapping is just as good, but it's slot as a Ground type is more in demand now with the huge relevance of Chinchou, and the lower Pory usage helps it not get countertrapped so that's also nice. And for those who feel you can drop into a match without an elec immunity, chall me on PS and without one and I'll show you why it's a requirement for your team to even be considered mediocre. If there's a relevant Vswitcher, you need a good immunity to it.

Omanyte from
B+ to A-:
3 reasons: 1. Vullaby rise, and other birds still being relevant. 2. One of, if not the best, offensive hazard setter currently, with all 3 hazards available for more offensive teams or teams that doesn't want their Tspiker to be Tentacool. 3. The only Eviolite smasher that can OHKO Mienfoo.
And it can do all these in 1 single set! Also just a fairly
reliable early-game breaker / late-game cleaner, one that can set up on WoW mons which, along with the Foo OHKO, is a huge up vs its biggest competition, Tirtouga. Kinda 4mss tho as you really want all 3 of Hp grass, Hp Fire and Epower along with Surf/Hydro and Smash and preferably a Sub or a hazard depending on set. Also just hazard stacking with Knock is also alright still nothing's really changed there.

Natu from
A+ to A-:
So there's a lot here. IT WAS ranked so high because it was deemed a solid Mienfoo counter that brought good hazard control, nearly deleted Ferroseed from the meta even and with CM was a solid wincon that the standard Toxic/WoW users couldn't just status and outlive. Also Wish a bit later down the road. Now, however, it has struggled with the rise of Vullaby, Chinchou and hail, as well as the general focus on solid Hyper Offenses with GastBra (Some with less emphasis on hazards) that just pummels through Natu. Furthermore, it doesn't really properly counter Mienfoo either, as a U-Turn out is doing ok damage and then there's suddenly a faster Ghost, Dark, Ice or Electric mon in your face and Natu gotta out while chipped. Slowfoo can even tank a Psychic to U-Turn freely into other shit that doesn't wanna tank a Psychic, like Gastly for example, just further exemplifying how Natu just doesn't do one of its core jobs best, and Ferroseed doesn't even have to set hazards to be of use in the current metagame, so shit's back for full strength. Wish still serves other purposes tho, so that's still a very good mon ngl.
I do have faith in new, offensive takes though, since meta is fatter but the fattest shit is not there anymore so there's some viability to midground offensive mons. I'm not too high on Life Orb, but it has seen use and can be quite good in certain match-ups, and I've been messing with Future Sight variations as well as Choice Scarf, which provides it with the speed to contend with other fast Psychic and Ghost types.

Larvesta from
B to B+:
There are definitely changes I want to make to my sets to adjust to current meta, but in general I've always been a pusher of max attack Larvesta because you resist all of Mienfoos stronger moves, and have decent natural bulk (And solid burn potential), so you don't neccesarily need the bulk, hence focusing on strong pivoting and being threatening to switch in on is 100% worth. I also prefer 15 speed or more over bulk, as you outspeed standard Natus and 100% outspeed Evio Snover which in theory you don't need to outspeed, but not tanking a Toxic / random Hp Rock is nice and considering that hail limits Msun healing you don't have the longevity vs Blizzardspam that would be desired. Anyways, Larvesta is the only mon in the entire meta that actually punishes Mienfoo for clicking U-Turn, while being a strong and potent attacker itself and being good against other meta staples like our many steel types, Snover, and having the natural bulk and power to 1v1 a plethora of other big threats. It is also the safest option against the newly popular SubFoo set, further improving its presence in the tier. 15 Defense fast sets can also be considered now for Adamant Vullabys. Offensive Fire is has just been so fucking good for so long now honestly.
Stealth Rocks still are problematic though.

Tirtouga from
B to B+:
See Omanyte, but can't OHKO Mienfoo while holding an Eviolite, and hence isn't as versatile, as well as lacking Spikes and Tspikes. I still prefer it though because it has slightly better bulk, and Solid Rock makes it incredibly difficult to OHKO, even with HJK and the odd HP Grass. Just see Vullaby rising making Rocks even more valuable, as well as Larv being more relevant again and Ponyta/Archen still being relevant anti-meta picks.
Ftr, Splash Plate, Water Gem, Life Orb and Rock Gem are all fun and ok options as well, but less consistent. I wouldn't ladder with them, but I'd def bring to a tour match.

Timburr from
A+ to B+:
It can't consistently come in and check things the way Mienfoo can. We have too many Mid-level Special attackers like Porygon, Snover, Magnemite, Chinchou and Staryu that Mienfoo can consistently come in on and check, cripple or pivot on with Regenerator, but Timburr just can't do that, it just forces out once and then get's 2HKOd next time. Drain just isn't a reliable enough healing option in Gastly/Drifloon/Frillish/Natu/Larvesta/Vullaby meta, and it's so evident everytime it's brought. It can still 1v1 almost any mon in the tier, but the general team structures now are either so fluid that it's simply not relevant enough of a factor, and even vs HO there's always still gonna be a Gastly or a Drifloon to limit that relevance. You simply can't justify it over Mienfoo anymore bar for very specific builds with mons like Bronzor that doesn't mind sitting on most of these midrange special attackers, and even then Mienfoo is generally just a better option for getting in the stronger, faster mons safely. Despite not working in the same way, Timburr still exists in direct competition with Mienfoo and with how BW is currently evolving, it's just not keeping up. Resurgence of Sand stall teams does, however, work as a slightly redeeming factor for it, and Rock Types being relevant, Especially Smash Omanyte, does mean it's got at least some good mid-game factors going for it over Mienfoo. Strong mon, incredibly strong and threatening when on the field, but hard to justify in the builder, and getting in in general.

Clamperl from
A- to B+:
Protect is still kinda forced, so you're sitting in the builder forced to pick between Hidden Power Grass for Chinchou, Hidden Power Fire for Ferroseed or Ice Beam for Lileep. God help you if you face 2 of them at the same time. While it does force some pressure from the back of the team, it doesn't provide any defensive utility like the Oma/Tirt does, hence why it's moving down.

Drilbur from
A- to B+:
So on paper it does a lot of good things. 17 Speed, Offensive Ground type with Mold Breaker that can set Stealth Rock even on Natu, and Rapid Spin. In a match though it only gets to do one of these 3 things unfortunately, so it's not nearly the role Compression it promises, and suicide rockers to 5 v 6 in current meta is just not worth it, even on a Hyper Offense. Furthermore, it isn't nearly bulky enough, nor threatening enough, to be an adequate Elec Immunity, just flat dropping to Chinchou Hydro (unless
max spdef) or just in general being overly threatened by scald burns. If caught on Vswitch even, there are just so many good switch-ins to Drilbur, that it can't adequately take advantage of said Vswitch unless that's your moment to Spin or SR. Diglett is even frailer, but at the very least it can actually trap on a Vswitch if given the chance, and trap slower Chinchous. I will have it said tho that it is a nice scarfer, and I do like SD sets for Paraspam and other offenses, especially vs Vull/Larv/Ferro/Snover meta, so for those aspects I still think it has B+ Viability, but as a Spinner you don't really deal with any of the Ghosts
consistently enough even to be relevant. Spdef is interresting tho.

Elekid from
??? to B:
First off let's make it clear; Life Orb Elekid is garbage speedtie fishing. Air Balloon tho. Now Elekid itself isn't immediately threatening against too many things. It is, however, a great tool for
chipping a variety of mons while maintaining or regaining momentum, while still being problematic for a couple key mons in the metagame such as Staryu, Abra, Gastly, Diglett, Vullaby, Natu and just a bunch of good waters and flyings. AB also means it's actually never getting trapped, which, while difficult to do with Chinchou, is very much a possibility. The natural speed allows it to still check the fast waters and frailies like a scarf Chinchou would, but without the 5050 chance to get hardtrapped on a Vswitch. Protect also means you can get notable chip on even Fake Out Mienfoo if needed.

Frillish from
A- to B:
So same as Natu really, it just doesn't cut it as a Mienfoo check anymore, especially not with Stealth Rock meaning it'll take insane chip every time it's coming in on Foo U-Turn. Even when not coming in on Foo Turn, it's naturally slower, meaning Foo still gets to U-Turn regardless. Ferroseed is also more trending, Vull rise doesn't help much and Chinchou is everywhere. Still a good spinblocker though, and Scarf sets are a menace, but they don't have the same defensive utility anymore.

Ponyta from
B- to B:
Same as last post. Good
anti-meta mon. Sunny Day is also viable vs all the Hail. Just Hail +
Steels resurgence helps a lot really.

Tentacool from
B+ to B:
Like. Good Tspikes setter, can bait Natu and other shit. Counters Snover pretty hard and can't be broken by Toxic Staryu. Doesn't mind Gastly too much. Has Knock Off. Won't really ever get to spin. Can't really check Mienfoo, and not even Larvesta anymore due to U-Turn into Digletts. Grounded Poison is fairly relevant though. Fun movepool.

Magnemite from
A- to B:
Chinchou, Diglett, Trapinch and then Mienfoo + Pory also makes its life hell. Trapping Ferro is nice but it also gives "free spikes" whereas Natu sits on it. Fishy mon, I wanna try Evio though.

Hippopotas from
A to B:
And here's the huge one. It's fat as shit and hence close to impossible to OHKO, and will essentially guarantee you Stealth Rocks up, even vs Natu teams since Crunch has that juicy 20% to drop Defense. However, once it's gotten Rocks up it's just a huge momentum sink, and you don't really deal with any relevant meta mons anymore. Like what the fuck do you do? Can't even check
Electrics properly, like yeah Scarf Chinchou locked into Vswitch gotta hard out now but what the fuck do you against whatever comes in? Earthquake is nice but doesn't break anything really, and it has solid coverage options and Toxic but it's only ever on that one good Chinchou catch that you get to use them, and you'll be effectively rendered useless against Drifloon, Natu and Gastly without Crunch, and you can't do shit to Vull without Rtomb or Toxic, and like what do you even do vs Ferro or Snover or Foos? So many good combinations of mons on a team, and you can't punish any of the switches hard enough unless you have the exact right coverage for that specific mon, and even then that's essentially just on the off chance tjhat you catch a Volt Switch from a fucking Water Type. Trapinch and Diglett struggles equally with Chinchou, but the thing is that once they've gotten in on the Chinchou Vswitch (or an Evio one after a kill), they actually remove it. Hippo just sits there and doesn't do anything and Chinchou can freely hop out.

Lileep from
A- to B-:
Same reason as Hippo really, but actually has more room for coverage as it'll always be paired with Hippo as a rocker (or can free up rocks on Hippo). Regardless, Mienfoo exists, and so many of the mons it is supposed to check are often teched out to beat Special Walls like Porygon, Ferroseed, Bronzor and Vullaby regardless, so they generally have the tools to get through Lileep easily enough. Meanwhile Lileep doesn't have the flexibility in coverage and status that mons like Ferroseed, Vullaby and Porygon do. Like Ferroseed is in the same position ish, but it has double hazards to set and Mienfoo doesn't want to tank a Twave usually, whereas Toxic is less problematic. Alas.

Doduo from
C to B-:
Birdspam is strong.
Doduo is difficult to switch in on. Brave Bird from anything really is. Essentially just a mon that I'd generally be willing to bring a team based around to a tour match.

Budew from
B to B-:
I just genuinely struggle to find a team where you'd rather have this over Ferroseed or Omanyte or even Dwebble. Idfk. Still has the movepool to have a purpose, and some people do swear by it so ig I won't drop it to C.

Cranidos from
??? to B-:
Really just
this. The rise of a fatter meta means that strong mid-speed Wallbreakers are more in demand, and Cranidos does that really well. Prior to that match I also brought a hail vs
Corckscrew in a testmatch, and he smoked me just the same with that fuck. Don't trust
Mister Magnus tho, it's a bad rocker.

Foongus from
B to B-:
I was gonna drop it to C, BUT regen vs Mienfoo (Especially current SubFoo trends) is valuable, and it is a grounded Poison Type that can threaten things with Stun Spore and has a good typing and bulk for dealing with mons like Staryu and the likes.

Croagunk from
C to B-:
Solid typing with Dry Skin current meta, can Substitute up on Staryu, Mienfoo, Ferroseed and still fucks shit like Snover / Porygon somewhat and can threaten mindgames in the same Way Mienfoo does vs like Gastly. Not a great mon still though, and lack of Regen makes it bad at the Substitute + Payback shenanigans. Sucker Makes a bit up for it though.

Cottonee from
??? to B-:
I'm not a fan, but there's been plenty HO squads that relies on the utility it provides to set up its sweepers, and they do seem to work so like Memento encore stuff and it has knock and stun spore and can like tailwind and I wanna try Subseed at some point ngl. Dunno what spreads people run though.

Zorua from
??? to B-:
So I've been messing around with it recently and Illusion allows for some incredible gameplay if you're willing too, not only with Nasty Plot but with moves like Pursuit etc. I'm in general a huge fan of the move Pursuit, and Zorua looked like a potent user of the move for just chipping a variety of mons, not neccessarily trapping them. I've messed around with it a fair bit, and with the amount of mons that say Chinchou or Mienfoo just naturally threaten out that otherwise requires minimal chip to be OHKOd by common strong Special Attackers makes it very potent.

Munchlax from
??? to C:
So for this one and the next C-rank mon, honestly with the amount of strong special attackers we have it just feels like it should be good. I think something along the lines of Evio 4 attacks could genuinely be good, but I'm not sure how to EV it yet or any shit like that. Still, it should hold some value in Hail/Abra/Chinchou/Staryu meta.

Onix from
??? to C:
So it has been viable
ish before to like Rock vs Natu ig and Archen existed? As well as being an Elec Immunity. However, with Vullaby being so big now and just in general birds being more common than before it should actually hold an ok place in the meta, and a fast rock type (with potential WA procc) without defeatist issues sounds like a sold deal but idrk how good it'll be just yet. See Vull / Onix relations in SM and mid Swsh tho. I feel like it could be good now, not fantastic, but warrant a slot on some teams. Fire types are also common ish now, this is an actual safe switch-in to standard Scarf/Band Pony, although it does mind Will o Wisp. Same goes for Drifloon.