OU BW OU Team Building Competition mk.2

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https://replay.pokemonshowdown.com/smogtours-gen5ou-789182
受人尊敬的稳健 INVITATIONAL WINNING TEAM 叉车获得锁定认证

TEAM 1

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:Suicune: :kyurem-black:
Tailwind healing wish hyper offense
:bw/suicune: :bw/kyurem-black: :bw/jirachi: :bw/dragonite: :bw/garchomp: :bw/starmie:
https://pokepast.es/a00345e52888a6b3
Figured that since this thread is dead, deadline technically never ended so here I am. I know I use Suicune tailwind ho last round but that team was bad and this team is way better and i wanted to share this team. I’ve been owning the ladder with this in tests and stuff, so it’s good enough for me.

:bw/suicune:
Suicune @ Life Orb
Ability: Pressure
EVs: 76 Def / 252 SpA / 180 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Tailwind
- Hidden Power [Grass]
Hydro over scald cuz it’s a Suicune, I need to break holes and use tailwind to enable stuff. Hp grass for the keld seis jelli mus cuz they are annoying for this team, so if one magically appears in front of you yk what’s up. Speed evs outspeed drill I believe. Rest dumped into defense for Keldeo and dragons and stuff. Now you may be wondering, just go latias and now you have 2 h wish users? Well, Suicune with tailwind owns the scarf rachis and it breaks a lot of the common sand mons like seis drill latios Keldeo etc. and tailwind helps you outrun a potential modest volc and sets up kyub endgames.

:bw/garchomp:
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Outrage
- Earthquake
- Swords Dance
Standard chomp set, just lead rocks and die, play it like most hos

:bw/jirachi:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Fire punch is to whoop the ferro and sciz, esp cuz qa sciz is very good vs this team so it’s nice to have a way to kill it. Nm else here tho, scarf rachi is there glue to this team.

:bw/starmie: Starmie @ Air Balloon
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt

Standard spin sets, checks drill and mamo and stuff so it’s needed.

:bw/dragonite: Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Superpower
- Extreme Speed
Superpower midgrounds ferro and heatran, while also hitting skarm decently well, also hits blissey. D nite pairs well worth kyub to both break down steels and healing wish makes them even harder to handle.

:bw/kyurem-black: Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Freeze Shock
Standard kyub, banded outrage is usually all you need. I put freeze shock over ice beam for a specific interaction. Most of the checks to kyub (ferro skarm exca etc etc) don’t like either being parad or hit with an ice move. There are checks that resist freeze shock, so this move is situational at best, but you freeze shock as they go Rocky helm skarm or ferro or exca, now they have to switch into a 140 base power banded ice move that can para, which will open holes in a lot of teams. Standard kyub set other than that tho.
also free next round
 
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