I would like to propose several changes to the BW OU metagame/banlist, and subsequently that all of them be handled with immediate + unilateral council action, without need for larger suspects/votes. The proposed changes are as follows.
1) Ban Shadow Tag
2) Ban Baton Pass
3) Ban Chlorophyll, Swift Swim
1) This is the only one of the bunch that requires attention due to metagame impact. Like Arena Trap leading up to its ban, Shadow Tag has been seeing an increase in usage, mainly in the form of Gothitelle. The set circulating is Trick/Psychic/HP Ice + 1, which either Tricks walls to cripple them, Psychics pokemon like Keldeo/Amoong/Tenta, or HP Ices grounds like Garchomp/Lando-T/Gliscor. The arguments for banning this are extremely similar to those for Arena Trap, and Arena Trap is banned in all of gens 5/6/7 while Shadow Tag is already banned in 6/7 (and was banned before arena in those). Logistically, I say this can be done unilaterally by the council as a mere extension of the more democratic Arena Trap process - if an inferior ability (only trapping grounded pokes) can be deemed uncompetitive then the superior ability (trapping everything) can by extension be deemed banworthy.
2) The current complex BP clause in place limits you to 1 BP user per team, and prevents you from passing speed + another stat simultaneously. To put it clearly, I am not arguing that BP is a current issue in the BW OU metagame. I am arguing that this clause is unnecessarily complex and that a simple ban of the move Baton Pass can take its place. Currently, BP is not just rare, but rather entirely nonexistant. We lose absolutely nothing by simplifying this ban. What we gain is a more simple banlist. If you can have an equal metagame state either way, except opt for a more simple banlist, why not take it? I think BW OU is ready to clean up like gen 6/7 have. Other BP bans have been handled by councils unilaterally, and this can be too.
3) Currently, Sand Rush is banned as a whole, individual ability. Sun and Rain are handled with complex bans including the combinations of Drought + Chlorophyll and Drizzle + Swift Swim. Like with BP, I am not arguing that these weather abilities are currently broken or problematic for the metagame. Currently, Chloro sees absolutely 0 usage, and Swift Swim (Kingdra) is close to 0 but not as fully dead as Chloro. From a pros and cons perspective, I am proposing that we gain the simplicity and unification of the weather bans (making sun/rain bans closer to the updated sand one, AND removing a complex ban in the process), with exceedingly minimal metagame impact. And well, even if there is a bit of an impact in removing Kingdra, I'd argue that's closer to a good thing than a bad thing that it doesn't have the chance to be used against rain. This wouldn't be a new ban, just a revised definition of a current ban, and can thus be handled unilaterally by council.
1) Ban Shadow Tag
2) Ban Baton Pass
3) Ban Chlorophyll, Swift Swim
1) This is the only one of the bunch that requires attention due to metagame impact. Like Arena Trap leading up to its ban, Shadow Tag has been seeing an increase in usage, mainly in the form of Gothitelle. The set circulating is Trick/Psychic/HP Ice + 1, which either Tricks walls to cripple them, Psychics pokemon like Keldeo/Amoong/Tenta, or HP Ices grounds like Garchomp/Lando-T/Gliscor. The arguments for banning this are extremely similar to those for Arena Trap, and Arena Trap is banned in all of gens 5/6/7 while Shadow Tag is already banned in 6/7 (and was banned before arena in those). Logistically, I say this can be done unilaterally by the council as a mere extension of the more democratic Arena Trap process - if an inferior ability (only trapping grounded pokes) can be deemed uncompetitive then the superior ability (trapping everything) can by extension be deemed banworthy.
2) The current complex BP clause in place limits you to 1 BP user per team, and prevents you from passing speed + another stat simultaneously. To put it clearly, I am not arguing that BP is a current issue in the BW OU metagame. I am arguing that this clause is unnecessarily complex and that a simple ban of the move Baton Pass can take its place. Currently, BP is not just rare, but rather entirely nonexistant. We lose absolutely nothing by simplifying this ban. What we gain is a more simple banlist. If you can have an equal metagame state either way, except opt for a more simple banlist, why not take it? I think BW OU is ready to clean up like gen 6/7 have. Other BP bans have been handled by councils unilaterally, and this can be too.
3) Currently, Sand Rush is banned as a whole, individual ability. Sun and Rain are handled with complex bans including the combinations of Drought + Chlorophyll and Drizzle + Swift Swim. Like with BP, I am not arguing that these weather abilities are currently broken or problematic for the metagame. Currently, Chloro sees absolutely 0 usage, and Swift Swim (Kingdra) is close to 0 but not as fully dead as Chloro. From a pros and cons perspective, I am proposing that we gain the simplicity and unification of the weather bans (making sun/rain bans closer to the updated sand one, AND removing a complex ban in the process), with exceedingly minimal metagame impact. And well, even if there is a bit of an impact in removing Kingdra, I'd argue that's closer to a good thing than a bad thing that it doesn't have the chance to be used against rain. This wouldn't be a new ban, just a revised definition of a current ban, and can thus be handled unilaterally by council.