windwolf said:What do you mean illusion being fixed ? (And glad to make you happy PK :)
Not too long ago, Zarel made it so that you could switch around your team if you have Zoroark, which allows you to choose which Pokemon you bluff.
windwolf said:What do you mean illusion being fixed ? (And glad to make you happy PK :)
A little off, topic but am I the only one who thinks deo-d isn't broken? I honestly don't understand why people think he is. He was uu for a long ass time as well and he didn't cause much trouble. Can anyone tell me why they think it's broken without using arguments about how versatile is it or how easily is sets up hazards?
Deo-d has two good counters, xatu and espeon not to mention all of the ckecks that can easily 2HKO deoyxs-d.
Once custap berry is released forry will arguably even outclass deoxys-D.
Thanks to all the different options it has in its arsenal, there is no absolute strategy that can be deployed to stop it doing its job.
What's the difference between Deoxys-S and Deoxys-D, as far as utility goes? S is fast, D is bulky. Players have gotten a little more creative as far as ensuring Deo-D gets hazards up (Tanga Berry made an appearance, I never saw it with Deo-S), but the problem is the same: It's just not possible to stop him from setting up. Not without weakening your team in some way just to guarantee you shut them down, which speaks of Suspect material.
Another good way of dealing with Deo-D is Torn-T + Genesect. Lead with Torn-T, which is a great lead anyway, and U-turn out, wasting Deo-D's Tanga Berry, if it has one, and then go to Sect to finish him. The best part is that many Deo-D will use Magic Coat against Torn-T, wasting a turn, and often accomplishing nothing at all.
Torn T will sometimes run Taunt to mess over walls it can't break.Wait why exactly would Deoxys-D use Magic Coat against a Tornadus-T which is primarily offensive? Are their any crippling Tornadus-T's out there even?
Torn T will sometimes run Taunt to mess over walls it can't break.