Hi! This is my first RMT on the Smogon Forums. I built this team for a contest created by my team, Team Sky.
I'm Italian, so please forgive me if my english is not good /:
Building Phase:
I started my building process fron ExpertBelt Landorus, and I choosed Tyranitar as its partner, because he can set the sandstorm and he nullifies the rain, very frequentely used in the actually metagame.
Then I added Momoswine and Celebi, respectively for the Therians and for rain teams, that would cause many problems to this team.
Finally I added Bronzong and Salamence. Bronzong was here to counter Gliscor and Salamence as a filler for some dragon spam.
As last step I replaced the last 3 members with respectively Shaymin, Tentacruel and Dragonite. Shaymin was chosen to kill or revenge-kill some annoying rain pokemon, like Politoed or Rotom-w; Tentacruel was chosen to spin off the rocks and the spikes and to have a rain resistor or abuser, someway; Dragonite was chosen because I noticed that the team was very weak to sunny teams, and so, the team was completed.
At a glance:
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Ice Beam
- Roar
- Pursuit
- Stealth Rock
It is the weather setter. Most importantly, like in all of my teams, its role is to nullify the opponent's weather, setting a neutral weather for me. The set is quite classic, anything but roar, that is useful to phaze the sweepers who hope to find in tyranitar a free statup field.
SRocks are very important for this team, because they help a lot the final Landorus' sweep, in addition to the significantly damage they do to various threats like Thundurus-t or Tornadus-t, the dragons and Volcarona.
Pursuit is principally for the latwins, while Ice beam is for other dragons and for Breloom.
Landorus (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- U-turn
- Hidden Power [Ice]
Amazing. Many people think that he's physical, and instead...
He's very powerful, with Sheer Force released, Earth Power, for example gains a 30% base power boost, that would be: 117 base power + stab + eventually a 20% boost from the expert belt= 194 bp. Really strong, it isn't?
Aside from having a good suprise factor, he has a really good coverage, and with Focus Blast can do servere damage to ferrothorns that think to take an earthquake.
U-turn is for scouting, while hp ice is useful against dragons and breloom.
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Protect
- Rapid Spin
- Toxic
- Scald
It frequentely saves my ass. Yes, its role is fondamentaly that, in addition to provide support to the other teammates, in particular under the rain. I preferred a defensive spread instead of a s.defensive one, because I wouldn't have anything to counter (or better resist) to threats like scizor or lucario.
Toxic preferred to toxic spikes because it's more simple for me utilizing it and I'm less afraid of rapis spinners, that would spin away my rocks too, and frequentely-used poison types like tentacruel or amoonguss that would let toxic spikes disappear. Protect is there to allow me to restore Hp with leftovers and rain dish under the rain, while scald, for obvious causes, is the only attack move, but that has a good chanche to burn my opponent.
I'm not really convinced of this pokemon, but it works.
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
The appearance lies. Yes, thi Pokèmon, although it would seem nice and innocent, it's a really war machine.
I've chosen this set because of an advice of a friend of mine that suggested it to me in another RMT.
Seed Flare is the principal stab and it's very useful to kill all the water-typed pokèmon that I encounter on my way. The drop is quite common and the conseguent switch out of opponent's pokemon allows me to rest or predict them with another move.
Earth power is basically for fire types, in particular Heatran, that would be very annoying if used well.I'm not sure of Hp Ice, because I don't use it frequentely.
Shaymin's role is that of status absorber too, and it works as a dragonite's support.
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Fire Punch
I'd need numberless words to describe this pokemon's versatility. It can play in almost all roles, but in the offensive ones it works better, sincerely lol.
It's the second sweeper, so it helps Landorus to do its job and it is my fundamental arm against sunny teams. I can boost very well, because of lum berry and it's natural bulkyness, much streghtened from multiscale.
After 2 dances it's up to destroy the entire metagame. Those few pokemon that resist it, in particular steel types, have to be afraid of its fire punch, that under the sand does normal damage, for example skarmory takes a 54% damage fron a signe +1 Fire Punch.
Outrage is the stab, of a staggering power, it's up to, at +1 boost, do ohko great part of pokemon that don't resist him. I preferred earthquake on extreme speed because it enlarges the coverage and it helps against sunny teams and jirachi or tentacruel.
Its only fault is to be weak to great part of scarfers and to priorities, in particular ice shard.
Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Superpower
- Ice Shard
- Icicle Crash
Really excellent. A fondamental member of the team, a perfect revenge killer of the Therians and of the scarfed dragons, if they previously took damage from the stealth rocks. I need Earthquake for the coverage and to kill Jirachi, who hopes to take me down with iron heads, thinking it's adamant.
Superpower is basically for Ferrothorn, that is very annoying, while I need icicle crash to hit slower pokemons or to hit them whit predict.
Threats:
LOrbTerrakion: it's a real trouble. It kills all and everyone, I think that it's the only pokemon that can create too much troubles fo me, but I don't know how to counter him, because I don't have any idea to how to replace anyone with gliscor, probably its best counter, but that would increase my weakness to the rain teams.
DDGyarados: Moxie or without, it's quite problematical, but I can take down him with shaymin or phaze its boost with tyranitar's roar.
Keldeo: if specser or life orber, I can easily wall him with tentacruel and poison it, but the great trouble is SUBCMKeldeo, that I would not have ways to kill, if not sacryfing one or two pokemons.
Rotom-W: rotom-w is quite annoying too, in particular if specsed or it's used with thunder under the rain. By the way, I can take him down with Shaymin, that is faster.
I hope you appreciate my work, because translate this from italian it's a very long job. (:
I'm Italian, so please forgive me if my english is not good /:

I started my building process fron ExpertBelt Landorus, and I choosed Tyranitar as its partner, because he can set the sandstorm and he nullifies the rain, very frequentely used in the actually metagame.


Then I added Momoswine and Celebi, respectively for the Therians and for rain teams, that would cause many problems to this team.




Finally I added Bronzong and Salamence. Bronzong was here to counter Gliscor and Salamence as a filler for some dragon spam.






As last step I replaced the last 3 members with respectively Shaymin, Tentacruel and Dragonite. Shaymin was chosen to kill or revenge-kill some annoying rain pokemon, like Politoed or Rotom-w; Tentacruel was chosen to spin off the rocks and the spikes and to have a rain resistor or abuser, someway; Dragonite was chosen because I noticed that the team was very weak to sunny teams, and so, the team was completed.






At a glance:

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Ice Beam
- Roar
- Pursuit
- Stealth Rock
It is the weather setter. Most importantly, like in all of my teams, its role is to nullify the opponent's weather, setting a neutral weather for me. The set is quite classic, anything but roar, that is useful to phaze the sweepers who hope to find in tyranitar a free statup field.
SRocks are very important for this team, because they help a lot the final Landorus' sweep, in addition to the significantly damage they do to various threats like Thundurus-t or Tornadus-t, the dragons and Volcarona.
Pursuit is principally for the latwins, while Ice beam is for other dragons and for Breloom.

Landorus (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- U-turn
- Hidden Power [Ice]
Amazing. Many people think that he's physical, and instead...
He's very powerful, with Sheer Force released, Earth Power, for example gains a 30% base power boost, that would be: 117 base power + stab + eventually a 20% boost from the expert belt= 194 bp. Really strong, it isn't?
Aside from having a good suprise factor, he has a really good coverage, and with Focus Blast can do servere damage to ferrothorns that think to take an earthquake.
U-turn is for scouting, while hp ice is useful against dragons and breloom.

Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Protect
- Rapid Spin
- Toxic
- Scald
It frequentely saves my ass. Yes, its role is fondamentaly that, in addition to provide support to the other teammates, in particular under the rain. I preferred a defensive spread instead of a s.defensive one, because I wouldn't have anything to counter (or better resist) to threats like scizor or lucario.
Toxic preferred to toxic spikes because it's more simple for me utilizing it and I'm less afraid of rapis spinners, that would spin away my rocks too, and frequentely-used poison types like tentacruel or amoonguss that would let toxic spikes disappear. Protect is there to allow me to restore Hp with leftovers and rain dish under the rain, while scald, for obvious causes, is the only attack move, but that has a good chanche to burn my opponent.
I'm not really convinced of this pokemon, but it works.

Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
The appearance lies. Yes, thi Pokèmon, although it would seem nice and innocent, it's a really war machine.
I've chosen this set because of an advice of a friend of mine that suggested it to me in another RMT.
Seed Flare is the principal stab and it's very useful to kill all the water-typed pokèmon that I encounter on my way. The drop is quite common and the conseguent switch out of opponent's pokemon allows me to rest or predict them with another move.
Earth power is basically for fire types, in particular Heatran, that would be very annoying if used well.I'm not sure of Hp Ice, because I don't use it frequentely.
Shaymin's role is that of status absorber too, and it works as a dragonite's support.

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Fire Punch
I'd need numberless words to describe this pokemon's versatility. It can play in almost all roles, but in the offensive ones it works better, sincerely lol.
It's the second sweeper, so it helps Landorus to do its job and it is my fundamental arm against sunny teams. I can boost very well, because of lum berry and it's natural bulkyness, much streghtened from multiscale.
After 2 dances it's up to destroy the entire metagame. Those few pokemon that resist it, in particular steel types, have to be afraid of its fire punch, that under the sand does normal damage, for example skarmory takes a 54% damage fron a signe +1 Fire Punch.
Outrage is the stab, of a staggering power, it's up to, at +1 boost, do ohko great part of pokemon that don't resist him. I preferred earthquake on extreme speed because it enlarges the coverage and it helps against sunny teams and jirachi or tentacruel.
Its only fault is to be weak to great part of scarfers and to priorities, in particular ice shard.

Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Superpower
- Ice Shard
- Icicle Crash
Really excellent. A fondamental member of the team, a perfect revenge killer of the Therians and of the scarfed dragons, if they previously took damage from the stealth rocks. I need Earthquake for the coverage and to kill Jirachi, who hopes to take me down with iron heads, thinking it's adamant.
Superpower is basically for Ferrothorn, that is very annoying, while I need icicle crash to hit slower pokemons or to hit them whit predict.
Threats:
LOrbTerrakion: it's a real trouble. It kills all and everyone, I think that it's the only pokemon that can create too much troubles fo me, but I don't know how to counter him, because I don't have any idea to how to replace anyone with gliscor, probably its best counter, but that would increase my weakness to the rain teams.
DDGyarados: Moxie or without, it's quite problematical, but I can take down him with shaymin or phaze its boost with tyranitar's roar.
Keldeo: if specser or life orber, I can easily wall him with tentacruel and poison it, but the great trouble is SUBCMKeldeo, that I would not have ways to kill, if not sacryfing one or two pokemons.
Rotom-W: rotom-w is quite annoying too, in particular if specsed or it's used with thunder under the rain. By the way, I can take him down with Shaymin, that is faster.
I hope you appreciate my work, because translate this from italian it's a very long job. (: