Building Process
Team On Details
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 124 Def / 132 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Square the sandstorm and Stealth Rock. Now I wanted it ot be bulk on both defense and special defense, and i tried a variety of evs, then I tried this, which allows me to collect a decent barrel both physical and special ones, I put Careful to have more special defense to end with the defense evs reaches 322 max HP and being favorably, that is not strictly need Impish.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 100 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Wall Spikes of physical and placer essential. He takes all the physical stuff. Place the Hazards of the situation and makes him phaze enough. Help with the dragons physical, Terrakion is two Okho from CB, but with the other Pokémon hold it, especially if you lock in Close Combat is Jellicent as well. Thanks to its Evs, spreads can hold off Tornadus-T, which Blissey given the presence of Superpower could not do.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic
Wall and takes care of the special status to team with Heal Bell. Fundamental her to collect any special attack, she is also essential, I was very undecided on his moveset and it was not easy. I did not know whether to Flamethrower / Ice Beam Toxic or Seismic Toss + + Thunder Wave. Thinking, the Thunder Wave was there to stop Venusaur in Sunny Day Team, but now with the ban of Genesect these are in sharp decline, then Toxic> Thunder Wave, then I decided Seismis Toss with those of the other two that I Heatran completely blocks and not only most of the pike make me helpless and I feel better with Seismic Toss me. Last move softboiled which is the recovery move. Calm nature to help against Landorus which ultimately is almost always special.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 160 Def / 96 Spd
Bold Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Scald
I needed a good bulky water, to protect me from the rain mainly in most Jellicent works by Anti-Spinner, seen all the hazards that the team has set. I preferred improntarlo on defense, made 96 Evs in Speed to overcome annoying stuff like Scizor, Skarmory, and when it happens Amoonguss, but also others. The rest is Max HP and what's left defense.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Pain Split
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Well now I needed a Spinner, and I chose Forretress, or rather I originally chose Starmie, but two with no water. So Here Forretress. Its role is to remove the hazards opponents, and when you notice a significant weakness of the team opposite to Toxic Spikes, placing them. The main move then Volt Switch for use against anti-spinner opponent (if I can). Latest move, of course Rapid Spin.
Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 8 Spd / 96 Def / 124 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Ice]
Here is the grass of the team. Useful in many things, and thus the possibility of sleep a Pokémon is always good and most paralyzing, creating two status in two shifts even more ye. Helps against water, mainly, and also against Breloom. I was considering Clear Smog of HP Ice, but I do not know if this is the case, you say?
Specially made 28 Evs in special attack so to break the Substitute Calm Mind Keldeo after 1/2 Calm Mind
EXPORT TO TEXT:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 200 Def / 56 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 100 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 160 Def / 96 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Scald
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 244 HP / 28 SAtk / 236 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Ice]
This is a sandstall, so Hippowdon is there, of course. Then i chose the strongest defensive core since the time of Adv : "SkarmBliss", respectively physical wall and special wall. I put the Stealth Rock on Hippowdon and Skarmory with the Spikes.
Now seeing what was still needed, i looked for a very comfortable Bulky Water, an Anti-Spinner and a Rapid Spinner. The Bulky Water and Anti-Spinner is Jellicent, So I added him. I had initially chosen as a Rapid Spinner Starmie ... but with two water it did not work and i needed a replacement, so i tried Forretress which went much better, under the sandstorm, which not only remove the hazards also puts the enemy Toxic Spikes, which against quite unprepared team are very comfortable.
As the last free slot I put Amoonguss, well it is important due to the great resistant trait in a stall team also helps against rain, Breloom, then the ability to fall asleep and paralyzed two Pokémon in two rounds is always so cool that the i lead with it instantly **
At this point the team was well covered by everything, practically both from special sweeper and phisical sweeper yeee.
Team On Details
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 124 Def / 132 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Square the sandstorm and Stealth Rock. Now I wanted it ot be bulk on both defense and special defense, and i tried a variety of evs, then I tried this, which allows me to collect a decent barrel both physical and special ones, I put Careful to have more special defense to end with the defense evs reaches 322 max HP and being favorably, that is not strictly need Impish.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 100 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Wall Spikes of physical and placer essential. He takes all the physical stuff. Place the Hazards of the situation and makes him phaze enough. Help with the dragons physical, Terrakion is two Okho from CB, but with the other Pokémon hold it, especially if you lock in Close Combat is Jellicent as well. Thanks to its Evs, spreads can hold off Tornadus-T, which Blissey given the presence of Superpower could not do.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic
Wall and takes care of the special status to team with Heal Bell. Fundamental her to collect any special attack, she is also essential, I was very undecided on his moveset and it was not easy. I did not know whether to Flamethrower / Ice Beam Toxic or Seismic Toss + + Thunder Wave. Thinking, the Thunder Wave was there to stop Venusaur in Sunny Day Team, but now with the ban of Genesect these are in sharp decline, then Toxic> Thunder Wave, then I decided Seismis Toss with those of the other two that I Heatran completely blocks and not only most of the pike make me helpless and I feel better with Seismic Toss me. Last move softboiled which is the recovery move. Calm nature to help against Landorus which ultimately is almost always special.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 160 Def / 96 Spd
Bold Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Scald
I needed a good bulky water, to protect me from the rain mainly in most Jellicent works by Anti-Spinner, seen all the hazards that the team has set. I preferred improntarlo on defense, made 96 Evs in Speed to overcome annoying stuff like Scizor, Skarmory, and when it happens Amoonguss, but also others. The rest is Max HP and what's left defense.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Pain Split
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Well now I needed a Spinner, and I chose Forretress, or rather I originally chose Starmie, but two with no water. So Here Forretress. Its role is to remove the hazards opponents, and when you notice a significant weakness of the team opposite to Toxic Spikes, placing them. The main move then Volt Switch for use against anti-spinner opponent (if I can). Latest move, of course Rapid Spin.
Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 8 Spd / 96 Def / 124 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Ice]
Here is the grass of the team. Useful in many things, and thus the possibility of sleep a Pokémon is always good and most paralyzing, creating two status in two shifts even more ye. Helps against water, mainly, and also against Breloom. I was considering Clear Smog of HP Ice, but I do not know if this is the case, you say?
Specially made 28 Evs in special attack so to break the Substitute Calm Mind Keldeo after 1/2 Calm Mind
EXPORT TO TEXT:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 200 Def / 56 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 100 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 160 Def / 96 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Scald
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 244 HP / 28 SAtk / 236 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Ice]













