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[BW2-OU]Green's Stall

Building Process

This is a sandstall, so Hippowdon is there, of course. Then i chose the strongest defensive core since the time of Adv : "SkarmBliss", respectively physical wall and special wall. I put the Stealth Rock on Hippowdon and Skarmory with the Spikes.
Now seeing what was still needed, i looked for a very comfortable Bulky Water, an Anti-Spinner and a Rapid Spinner. The Bulky Water and Anti-Spinner is Jellicent, So I added him. I had initially chosen as a Rapid Spinner Starmie ... but with two water it did not work and i needed a replacement, so i tried Forretress which went much better, under the sandstorm, which not only remove the hazards also puts the enemy Toxic Spikes, which against quite unprepared team are very comfortable.
As the last free slot I put Amoonguss, well it is important due to the great resistant trait in a stall team also helps against rain, Breloom, then the ability to fall asleep and paralyzed two Pokémon in two rounds is always so cool that the i lead with it instantly **
At this point the team was well covered by everything, practically both from special sweeper and phisical sweeper yeee.



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Team On Details

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Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 124 Def / 132 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Square the sandstorm and Stealth Rock. Now I wanted it ot be bulk on both defense and special defense, and i tried a variety of evs, then I tried this, which allows me to collect a decent barrel both physical and special ones, I put Careful to have more special defense to end with the defense evs reaches 322 max HP and being favorably, that is not strictly need Impish.
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Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 100 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind

Wall Spikes of physical and placer essential. He takes all the physical stuff. Place the Hazards of the situation and makes him phaze enough. Help with the dragons physical, Terrakion is two Okho from CB, but with the other Pokémon hold it, especially if you lock in Close Combat is Jellicent as well. Thanks to its Evs, spreads can hold off Tornadus-T, which Blissey given the presence of Superpower could not do.

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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic

Wall and takes care of the special status to team with Heal Bell. Fundamental her to collect any special attack, she is also essential, I was very undecided on his moveset and it was not easy. I did not know whether to Flamethrower / Ice Beam Toxic or Seismic Toss + + Thunder Wave. Thinking, the Thunder Wave was there to stop Venusaur in Sunny Day Team, but now with the ban of Genesect these are in sharp decline, then Toxic> Thunder Wave, then I decided Seismis Toss with those of the other two that I Heatran completely blocks and not only most of the pike make me helpless and I feel better with Seismic Toss me. Last move softboiled which is the recovery move. Calm nature to help against Landorus which ultimately is almost always special.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 160 Def / 96 Spd
Bold Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Scald

I needed a good bulky water, to protect me from the rain mainly in most Jellicent works by Anti-Spinner, seen all the hazards that the team has set. I preferred improntarlo on defense, made ​​96 Evs in Speed ​​to overcome annoying stuff like Scizor, Skarmory, and when it happens Amoonguss, but also others. The rest is Max HP and what's left defense.

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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Pain Split
- Gyro Ball
- Toxic Spikes
- Rapid Spin

Well now I needed a Spinner, and I chose Forretress, or rather I originally chose Starmie, but two with no water. So Here Forretress. Its role is to remove the hazards opponents, and when you notice a significant weakness of the team opposite to Toxic Spikes, placing them. The main move then Volt Switch for use against anti-spinner opponent (if I can). Latest move, of course Rapid Spin.

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Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 28 SAtk / 8 Spd / 96 Def / 124 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Ice]

Here is the grass of the team. Useful in many things, and thus the possibility of sleep a Pokémon is always good and most paralyzing, creating two status in two shifts even more ye. Helps against water, mainly, and also against Breloom. I was considering Clear Smog of HP Ice, but I do not know if this is the case, you say?
Specially made ​​28 Evs in special attack so to break the Substitute Calm Mind Keldeo after 1/2 Calm Mind​





EXPORT TO TEXT:
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 200 Def / 56 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 100 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Seismic Toss
- Softboiled
- Toxic

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 160 Def / 96 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Scald

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Gyro Ball
- Toxic Spikes
- Rapid Spin

Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 244 HP / 28 SAtk / 236 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Stun Spore
- Giga Drain
- Hidden Power [Ice]
 
Hi <3
So this is a very solid team, it seems that you have already covered anything in the ou metagame, however i have some nitpick to make this team better.
First, the spread you are using on Hippowdown is inefficent; a spread like this EVs: 252 HP / 124 Def / 132 SDef with an impish nature, gives you the same special defense but 11 points more on defense.
Also i would use Roar instead of Ice fang because phazing pokemon are always good in stall teams, Gliscor sd+taunt is not even that used right now so its not a real issue; however, if you still think that it can be problematic you can invest something on defense to Amoonguss, something like this EVs: 244 HP / 96 Def / 28 Spatk / 140 SDef with a Calm Nature should give you more bulk to take an Earthquake and hit hard with Hidden power ice. Its also good to check something like a choice terrakion.
Now i think that you can put Pain split on Forretress, since you are gonna die quickly against Ferrothorn and Skarmory, with this move you can always win the 1 vs 1 against this spikes users. Gyro ball is a must to damage Kyurem-b and Terrakion, Rapid spin is obviously a must as well, you can put it instead of Volt switch since you dont lose to anything important bar Gyarados or Toxic spikes, which are sometimes uneffective in this metagame.

Tl; dr:
EVs: 252 HP / 124 Def / 132 SDef Impish Nature > EVs: 252 HP / 200 Def / 56 SDef Careful Nature
244 HP / 96 Def / 28 Spatk / 140 SDef > EVs: 244 HP / 28 SAtk / 236 SDef
Pain split > volt switch / Toxic Spikes
 
thanks neliel <3 for the rate and the spread evs for Amoonguss and Hippowdon.

Pain Split on Forretress would be nice but Volt Switch I need, it is important against the anti-spinner opponents not to waste my rounds. I think it is better to Pain Split> Toxic Spikes
 
Well, even if you volt switch on something like Gengar or Jellicent you dont have tyranitar or some other way to defeat them, so its not even that usefull in my opinion
 
Hi there,

Cool stall team, it's interesting to see how well Stall fares as the metagame and this does seem like a good representation of a solid stall team, so props for that. Anyway, as for your team, you look like you're going to have some trouble against Sun teams, especially those carrying Venusaur and friends. You're going to be very hard pressed, especially given that your Hippowdon is Physically Defensive and has trouble against Ninetales. An easy fix for this would be to try Thunder Wave > Toxic on Blissey, as you slow down Venusaur as it tries to Growth, while you also cripple common switch-ins to Blissey such as Terrakion and Keldeo.

If you want to keep Toxic on Blissey, then another change could be to try something else to help against Venusaur. Right now, Amoonguss does seem like the weakest team member, as the main merit of using it is beating Keldeo and being able to put things to sleep, which does not seem that important for this team when you have Jellicent for Keldeo and Spore clashes with the other status among your team. I think a Calm Mind Roar Latias would work well in that spot, as you still beat Keldeo just like Amoonguss, but you're also provided with some form of offense which is great against opposing Stall teams. Another suggestion would be Specially Defensive Celebi in that same spot, the main reason being it provides you with Perish Song being able to force out opposing stat boosters / walls that you simply can't break through, which is one of the common problems to stall teams. Either of these would work, it's just down to preference.

Also looking over your Forretress set, I think you could change something slightly. Given that you already have Toxic on Blissey and other status among your team members, I think you could replace Toxic Spikes with Spikes. The extra residual damage Spikes provides upon switching in will definitely help you with wearing down offensive teams that look troublesome, as well as being much more consistent than Toxic Spikes, given that I think only 4 of the 15 most used Pokemon are affected by Toxic Spikes, whereas Spikes hits everything grounded. Overall, it's just a much more reliable option and it puts your opponent in a position where they really do not want to be switching which is ideal for stall teams.

Also a small change to help with one of the biggest threats to your team, I think you could change either Hippowdon or Skarmory to a Specially Defensive set to help combat Tornadus-T. Life Orb Tornadus-T with hazards looks very annoying for your team, as it shuts down Blissey trying to status it, while stops you preventing hazards. Hazards will not be hard to get down against your team given that Forretress loses to most spinblockers and is very mediocre in this metagame. Specially Defensive Skarmory or Hippowdon means you have a much easier time playing around it, as well as giving you a much better answer to Latios as your only other Steel is Forretress who cannot keep switching into Latios as it has no recovery. Specially Defensive Hippowdon also helps nicely against Sun teams aswell, kind of lessening the need for Latias if you decide to go with it. Just something to consider, if you play well then Tornadus-T / Latios shouldn't be that problematic.

Good luck!
 
Hey, you have a solid team, but some of the spreads for your pokemon are inefficient or unnecessary.

A careful hippowdown without max special defense loses you a few points in your defenses. If you just go Impish with more special defensive EVs, you actually get more defense and the same special defense. For your particular spread, a spread of EVs: 252 HP / 124 Def / 132 SDef with an Impish nature will net you 11 more points in defense, while retaining the special defense.

Additionally, I would suggest max hp on your blissey to take physical hits better. It already has amazing special defense, so random scalds and giga drains will be brushed off regardless. Even focus blasts from Gengar only do 3% more on average with max spdef. Blissey may not be able to take stronger physical hits, but weaker physical moves will wear down your blissey, while a max HP blissey won't be disregarded so easily.

I would also test out a specially defensive skarmory to combat non hp fire latios, tornadus, and other random special threats better. You already have hippowdown and forretress to really take the physical hits. skarmory has great resistances you could use to take unboosted special hits. You should also try 244 hp on forretress for a lefties number.

Your moveset choices on some of your pokemon seem a bit counter intuitive. You have all kinds of status ailments, but they will conflict with each other. Toxic, burns, and even para's might be on the wrong pokemon and it could cost you the game.

I think the main cause of that problem is amoongus. If you status something earlier in the game, spore is gonna be a dead move. You can predict around it, but you shouldn't do that if you don't have to. I believe if you replace Amoongus altogether with a pokemon that has a bit of offensive presence, your team will be a lot more consistent. Replacing Amoongus for a tornadus-T will give you that offense and a terrific stall breaker. Tornadus-T forces a lot of switches which can rack up entry hazard damage and really put a lot of pressure on your opponent. In addition with Volt switch on ferrothorn and u-turn on tornadus you have an effective volturn core.

Tornadus (Tornadus-T) (M) @ Flying Gem
Trait: Regenerator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Acrobatics
- Superpower
- U-turn

Hope I helped and good luck with your team.
 
Hey, this is a pretty cool stall team. However, you seem a little weak to sun teams as some people have already said. Personally, I feel that you could replace Amoonguss for a Specially Defensive Heatran. It gives your team a secondary phazer, which is something all teams need, cheerfully counters most Pokemon on a sun team, and perhaps most importantly is a brilliant switchin to Ferrothorn, which at the moment can set up all over your team. Being immune to Sandstorm is also helpful.
 
Hey,

Your team was rated by a group of raters during a #ratemyteam workshop yesterday. If you're interested, you can find the log here.

The suggested changes were Starmie over Forretress and Sableye over Jellicent. You can see the explanations in the log. Have a good day.
 
I think there is quite a lot of overlap between Skarmory and Forretress on this team. While it conveniently allows you to get every hazard onto your team, Toxic Spikes are incredibly mediocre for a few reasons, the most important being that so many OU Pokemon aren't affected by them. In addition, Tentacruel, Venusaur, and spinners lurk to absorb them. I think you'd do well to drop Skarmory in favor of a Specially Defensive Jirachi. Jirachi excels at beating many of the special threats Blissey cannot, such as Gengar and Tornadus-T, and can crucially use Wish to keep everyone in peak condition to continue walling tough to handle threats. DD Dragons and other top physcial threats can be better handled by going Physically Defensive with Hippowdon, as between Hippo and Forretress as an Outrage sponge, few threats have a prayer to break through. Spikes would obviously replace Toxic Spikes on Forretress.

I support Jimbon's suggestion of Speically Defensive Perish Song Celebi over Amoonguss. It fulfills basically the same walling roles, but that Perish Song is so awesome because it means last Pokemon threats can't beat you, especially stuff like Bulk Up Conkeldurr, Sub DD Dragonite, and CM Reuniclus. You could even fit Heal Bell in over U-turn to open up a spot for Wish or another attack move on Blissey, for instance Flamethrower giving Growth Venusaur a hard time. As a last personal preference thing, I really like Cursed Body on Jellicents with Taunt. Surprisingly few Pokemon have more than one move to break Jellicent with, and spamming Recover for a Cursed Body activation and then Will-o-Wisping on the switch is godly.

Anyway, awesome team, best of luck with it!
 
This is a decent stall team but it is agonizignly weak to stallbreakers. Fast jellicent, mew, and sableye will literally 6-0. Amoonguss may have a shot with Jellicent but probably not. The other huge weakness that is kind of annoying is sun teams. Venusaur can pretty much 6-0 if neccesary. Victreebel is technically the same although nobody really uses it anymore due to the release of giga drain venusaur. The ability to beat blissey was the only reason it was used in the first place. Your are also a tad weak to reuniclus. Reuniclus has calm mind to screw over a lot of things. Although skarmory can phaze and jellicent can taunt, they are not that reliable. As a last pokemon, you may find yourself down a pokemon when you need it to beat reuniclus. You do manage to protect yourself from trappers pretty well, but any combination could prove fatal. Terrakion and grass knot gothitelle would dispatch of you only check to SD terrakion, hippowdon. Magnezone and haxorus could cause problems. Mixed hydreigon is practically uncounterable and your team is no exception to his wrath. Salamence falls in the same boat. And you have nothing solid for tornadus. U turn into tentacruel/starmie/thundurus/forretress/magnezone and you are screwed.
In Summary you are weak to:
Reuniclus
Stallbreakers
Trapping cores (DragMag)
Dragons in general
Venusaur
Volt-Turn offense


So what is the amazing solution???

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Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 16 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover

Latias fixes many of your problems with ease. Venusaur gets revenge killed, and latias can take a boosted hit easily. Volt turn gets wrecked because oh HP fire. Latias is a late game win condition. Latias would be used over amoonguss. The EVs allow you to outspeed terrakion and virizion. You can't speed tie base 110s anyways due to imperfect HP fire IV. As for stallbreakers and reuniclus I think torment heatran is an interesting stallbreaker of his own to use over skarmory. It also abuses entry hazards like crazy. Calm mind reuniclus is shut down by taunt while slowly being worn down by lava plume.
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Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Torment
- Taunt
- Lava Plume

Heatran also helps against non earthquake venusaur and chestorest volcarona. Tornadus-T is no fun though so you should try chansey over blissey and SR gliscor/Landorus-T over hippowdon. They can take on terrakion much better anyways. Landorus-T has serious power and intimidate while gliscor has poison heal.
 
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