[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Signal Beam
item: Leftovers / Colbur Berry
ability: Thick Fat
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind boosts Grumpig's Special Attack and Special Defense, giving it an easier time breaking through bulkier Pokemon and making it harder to revenge kill with special attacks. Psyshock gives Grumpig the upper hand in Calm Mind wars versus the likes of Xatu and Mega Audino while also hitting specially bulky Pokemon such as Hariyama and Hitmonchan. Alternately, Psychic can be used to deal more immediate damage to physically bulky foes such as Samurott, Vileplume, and Weezing. Focus Blast crushes Steel-types such as Steelix and Ferroseed, as well as Dark-types such as Shiftry and Liepard. It also has other uses in targeting the likes of Rhydon, Regirock, and Abomasnow, as well as being Grumpig's strongest attack against Skuntank. Signal Beam hits opposing Psychic-types such as Malamar and Mesprit while doubling as a perfectly accurate attack with which to hit Dark-types.
Set Details
========
Maximum Special Attack investment and a Modest nature are used to hit as hard as possible. Maximum Speed investment allows Grumig to take advantage of its good Speed tier and outpace the likes of Garbodor and Samurott while tying with opposing base 80 Speed Pokemon. Thick Fat reduces the damage Grumpig takes from Fire- and Ice-type attacks. Leftovers provides passive recovery, though a Colbur Berry can be used to provide insurance versus Dark-type attacks, allowing Grumpig to take a Sucker Punch or Knock Off if it is healthy.
Usage Tips
========
Generally, you should use Grumpig's ability to force out the likes of Hitmonchan and Weezing to set up Calm Mind, but in some scenarios it may be more beneficial to attack, especially if your opponent has a Dark-type. Specifically, if your opponent has a Skuntank, setting up a Calm Mind is almost pointless, as Grumpig will just be trapped after KOing a Pokemon. Due to Grumpig's average Speed and low physical bulk, it will rarely pull off a full sweep; because of this, as well as its great coverage, it should be played as a mid-game breaker. While it cannot switch into Fire- and Ice-type attacks over and over, use Grumpig's resistances to them to give it opportunities to set up on the likes of Magmortar and Aurorus.
Team Options
========
Steelix checks powerful physical attackers that threaten Grumpig such as Kangaskhan, Tauros, and Scyther and can deal with Skuntank. Other checks to Dark-types such as Mega Audino and Primeape are also helpful. Late-game cleaners such as Sceptile and Tauros appreciate Grumpig's ability to break through defensive cores. Tauros specifically enjoys Grumpig breaking through bulky Rock- and Steel-types such as Rhydon and Steelix. Spikes support from the likes of Ferroseed and Garbodor helps Grumpig break the opponent's team even faster. Most notably, entry hazard support is useful to break Steelix's Sturdy. Ferroseed also appreciates Grumpig's handy Fire resistance, and Garbodor acts as a secondary and much more durable Fighting switch-in. Weezing acts as a more reliable Fighting switch-in and a flexible check for strong physical attackers, such as Rhydon, Kangaskhan, and Scyther.
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Signal Beam
item: Leftovers / Colbur Berry
ability: Thick Fat
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind boosts Grumpig's Special Attack and Special Defense, giving it an easier time breaking through bulkier Pokemon and making it harder to revenge kill with special attacks. Psyshock gives Grumpig the upper hand in Calm Mind wars versus the likes of Xatu and Mega Audino while also hitting specially bulky Pokemon such as Hariyama and Hitmonchan. Alternately, Psychic can be used to deal more immediate damage to physically bulky foes such as Samurott, Vileplume, and Weezing. Focus Blast crushes Steel-types such as Steelix and Ferroseed, as well as Dark-types such as Shiftry and Liepard. It also has other uses in targeting the likes of Rhydon, Regirock, and Abomasnow, as well as being Grumpig's strongest attack against Skuntank. Signal Beam hits opposing Psychic-types such as Malamar and Mesprit while doubling as a perfectly accurate attack with which to hit Dark-types.
Set Details
========
Maximum Special Attack investment and a Modest nature are used to hit as hard as possible. Maximum Speed investment allows Grumig to take advantage of its good Speed tier and outpace the likes of Garbodor and Samurott while tying with opposing base 80 Speed Pokemon. Thick Fat reduces the damage Grumpig takes from Fire- and Ice-type attacks. Leftovers provides passive recovery, though a Colbur Berry can be used to provide insurance versus Dark-type attacks, allowing Grumpig to take a Sucker Punch or Knock Off if it is healthy.
Usage Tips
========
Generally, you should use Grumpig's ability to force out the likes of Hitmonchan and Weezing to set up Calm Mind, but in some scenarios it may be more beneficial to attack, especially if your opponent has a Dark-type. Specifically, if your opponent has a Skuntank, setting up a Calm Mind is almost pointless, as Grumpig will just be trapped after KOing a Pokemon. Due to Grumpig's average Speed and low physical bulk, it will rarely pull off a full sweep; because of this, as well as its great coverage, it should be played as a mid-game breaker. While it cannot switch into Fire- and Ice-type attacks over and over, use Grumpig's resistances to them to give it opportunities to set up on the likes of Magmortar and Aurorus.
Team Options
========
Steelix checks powerful physical attackers that threaten Grumpig such as Kangaskhan, Tauros, and Scyther and can deal with Skuntank. Other checks to Dark-types such as Mega Audino and Primeape are also helpful. Late-game cleaners such as Sceptile and Tauros appreciate Grumpig's ability to break through defensive cores. Tauros specifically enjoys Grumpig breaking through bulky Rock- and Steel-types such as Rhydon and Steelix. Spikes support from the likes of Ferroseed and Garbodor helps Grumpig break the opponent's team even faster. Most notably, entry hazard support is useful to break Steelix's Sturdy. Ferroseed also appreciates Grumpig's handy Fire resistance, and Garbodor acts as a secondary and much more durable Fighting switch-in. Weezing acts as a more reliable Fighting switch-in and a flexible check for strong physical attackers, such as Rhydon, Kangaskhan, and Scyther.
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