GG Calyrex-Ice (Trick Room, Choice Band) [Done]

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Tea Guzzler

forever searching for a 10p freddo
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[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb / Weakness Policy
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

Calyrex-I's stat spread, offensive movepool, and Swords Dance make it a great Trick Room attacker. Trick Room turns its low Speed into an advantage, which combined with Swords Dances allow it to easily break through opposing teams. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resistant foe. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super effectively, with Ground /Ice coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and preserves its bulk. Life Orb scales up its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb, whereas Weakness Policy can bypass the need to spend turns boosting with Swords Dance.

Trick Room Calyrex-I can fit on both balance and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls that can safely switch in should Trick Room expire. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep entry hazards clear and position Calyrex to deal damage, the former of which can also carry Toxic and Stealth Rock to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge Attack, compounding wallbreaker and revenge killer into one slot for threats like Persian-A, Zygarde-10%, and Weavile. On Trick Room teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in and set up Trick Room - in Porygon2's case, this also helps with safely getting a teammate in via Teleport. Marowak and Araquanid are Calyrex-I's greatest Attack beneficiaries thanks to Thick Club and Water Bubble, respectively, offering unmatched instant power that allows them to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to its advantage by slowing allies such as Kartana and Blacephalon down, allowing them to underspeed more foes while Trick Room is active.

[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker that can 2HKO even durable physical walls like Skarmory and Clefable. Glacial Lance and High Horsepower are mandatory to maximize the amount of targets that Calyrex-I can threaten. Trick lets Calyrex-I cripple physical walls such as Slowking and Rotom-H, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as burn and toxic, notably allowing Calyrex-I to play more aggressively against common Water-types like Rotom-W and Slowbro. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move. Adamant provides maximum wallbreaking power whereas Jolly allows Calyrex-I to Speed tie uninvested Landorus-T and outspeed uninvested Rotom and Pokemon with base 90 Speed like Giratina and Ho-Oh.

Calyrex-I best fits on balanced and bulky offense teams that can leverage its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner, as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past. Landorus-T also appreciates the donation as Toxic and Stealth Rock provide valuable chip damage, netting Calyrex-I more KOs and helping it snowball with As One, as well as helping it get in safely with U-turn. Attack donations are best used on fast sweepers and priority users like Zeraora, Rillaboom, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and Rotom-H (both of which provide valuable Fire and Steel resistances), or bulky set-up sweepers such as Volcarona and Calm Mind Clefable.

[STRATEGY COMMENTS]
Other Options
=============
Megahorn gives Calyrex-I a strong option to weaken Slowbro with, but isn't very useful outside of this due to its poor accuracy and low coverage. SubSeed sets allows Calyrex-I to fix its longevity issues, beat Water-types, and get free turns to boost or use Glacial Lance, but it struggles to safely use Substitute and deal significant damage due to its weakness-laden typing and reliance on Glacial Lance as its only attack, respectively. Double Dance sets with Agility and Swords Dance excel at cleaning up offensive teams but can struggle to find turns to safely set up with both moves, as well as failing to outspeed Pheromosa, Zamazenta-C, and their speed receivers at +2.

Checks and Counters
===================

**Chip damage**: Calyrex-I lacks recovery and wants to use its bulk to trade damage, so is prone to being worn down over time. Many Pokemon that Calyrex-I forces out, such as Tapu Koko and Landorus-T, also carry pivot moves to deal repeated chip damage.

**Bulky Water-types**: Physically defensive Water-types like Slowbro, Slowking, Rotom-W, and Vaporeon easily withstand Glacial Lance, aren't afraid of High Horsepower, have recovery moves and can threaten Calyrex-I out with a burn. These all need to watch for Trick and Seed Bomb, however.

**Rotom-H and Volcarona**: Both of these resist Ice and aren't scared out by High Horsepower. Rotom-H can both threaten a KO and uses Calyrex-I as momentum thanks to Volt Switch, whereas Volcarona can punish High Horsepower with Flame Body and can use it as fodder to boost with Quiver Dance or heal with Roost.

**Necrozma-DM and Skarmory**: Necrozma-DM easily withstands High Horsepower thanks to Prism Armor, and can use Calyrex-I as fodder to boost with Dragon Dance or heal with Morning Sun. Skarmory can spam Roost to drain Calyrex-I of Glacial Lance PP and matches Swords Dance with Iron Defense, however fears a 2HKO from Adamant Choice Band Calyrex-I.

**Offensive pressure**: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [longhiep341, 500884]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove comment
[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

Calyrex-I's stat spread, offensive movepool, and access to Swords Dance make it a great Trick Room attacker. Trick Room turns it's its brutally low Speed into an advantage, which when combined with Swords Dance allow it to easily break through opposing teams. makes it a menacing sweeping threat. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resist. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super-effectively, with Ground/Ice-type coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super-effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and allows more use of it's its large bulk, whereas Life Orb scales up it's its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb.

Trick Room Calyrex-I can function fit on both balanced teams and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep hazards clear and position Calyrex-I to deal damage, the former of which can also carry Toxic to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge attack, compounding wallbreaker and speed control into one slot for threats like Victini I wouldnt call victini a fast attacker, Zygarde-10%, and Weavile. On the Trick Room side teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in, set up Trick Room and Teleport to a teammate. Marowak is Calyrex-I's greatest Attack beneficiary thanks to Thick Club, offering unmatched instant power that allows Marowak to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to it's advantage by slowing it's allies down, allowing them to underspeed more Pokemon whilst while Trick Room is active.

[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker to support other threatening teammates. Glacial Lance and High Horsepower are mandatory to maximise maximize the amount of targets that Calyrex-I can threaten. Trick is useful for burdening a physical wall with a choice item if it cannot easily broken past, such as Slowbro or Skarmory, which can give Calyrex-I's teammates an easier time breaking through. this whole sentence felt really clunky Trick lets Calyrex-I cripple physical walls such as Slowking and Skarmory, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as Burn or Toxic, notably allowing Calyrex-I to play more aggressively against common Water-types. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move.

Calyrex-I best fits on balanced and bulky offense teams that can leverage it's its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past, whereas Landorus-T can pressure them with Toxic and can also help create opportunities for Calyrex-I to switch in thanks to U-turn and Defog. Attack donations are best used on fast sweepers like Zeraora, Rillaboom similar to victini above, while rilla has priority, it isnt actually fast, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and -H (both of which provide valuable Fire and Steel resists), or bulky set-up sweepers such as Calm Mind Clefable.

[OTHER OPTIONS]

Calyrex-I can opt for a SubSeed set in order to fix it's its issues with longevity and can exploit the fact that most of it's its common walls are unable to break it's its Substitute in one hit, with additional benefits in blocking burns and Rotom-W and -H's Pain Split. However, it's its low Speed and weakness-laden typing mean that Calyrex-I can struggle to safely switch in on offensive threats and safely get up Substitute. Reliance on solely Glacial Lance for attacking means that Calyrex-I can fall prey to Steel-types with recovery like Necrozma-DM and RestTalk Zamazenta-C.

[CHECKS AND COUNTERS]

Chip damage: Calyrex-I lacks recovery and wants to use it's its bulk to trade damage, so is prone to being worn down over time.

Skarmory: Skarmory with a HP donation can comfortably survive Glacial Lance and use it as a chance to recover with Roost or set up with Iron Defense.

Slowbro: Slowbro can reliably switch in on Calyrex-I thanks to it's good bulk and recovery, and can threaten Calyrex-I out with a burn from Scald.

Rotom-H and -W: Rotom-H and -W resist Glacial Lance, are immune to High Horsepower, threaten to burn Calyrex-I and can use it as momentum with Volt Switch.

Offensive pressure: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks good, just a reminded that it's means it is, and its is the possesive.
QC 1/2
qcstamp.gif
 
add remove comment
[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

Calyrex-I's stat spread, offensive movepool, and access to Swords Dance make it a great Trick Room attacker. Trick Room turns it's its brutally low Speed into an advantage, which when combined with Swords Dance allow it to easily break through opposing teams. makes it a menacing sweeping threat. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resist. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super-effectively, with Ground/Ice-type coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super-effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and allows more use of it's its large bulk, whereas Life Orb scales up it's its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb.

Trick Room Calyrex-I can function fit on both balanced teams and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep hazards clear and position Calyrex-I to deal damage, the former of which can also carry Toxic to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge attack, compounding wallbreaker and speed control into one slot for threats like Victini I wouldnt call victini a fast attacker, Zygarde-10%, and Weavile. On the Trick Room side teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in, set up Trick Room and Teleport to a teammate. Marowak is Calyrex-I's greatest Attack beneficiary thanks to Thick Club, offering unmatched instant power that allows Marowak to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to it's advantage by slowing it's allies down, allowing them to underspeed more Pokemon whilst while Trick Room is active.

[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker to support other threatening teammates. Glacial Lance and High Horsepower are mandatory to maximise maximize the amount of targets that Calyrex-I can threaten. Trick is useful for burdening a physical wall with a choice item if it cannot easily broken past, such as Slowbro or Skarmory, which can give Calyrex-I's teammates an easier time breaking through. this whole sentence felt really clunky Trick lets Calyrex-I cripple physical walls such as Slowking and Skarmory, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as Burn or Toxic, notably allowing Calyrex-I to play more aggressively against common Water-types. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move.

Calyrex-I best fits on balanced and bulky offense teams that can leverage it's its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past, whereas Landorus-T can pressure them with Toxic and can also help create opportunities for Calyrex-I to switch in thanks to U-turn and Defog. Attack donations are best used on fast sweepers like Zeraora, Rillaboom similar to victini above, while rilla has priority, it isnt actually fast, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and -H (both of which provide valuable Fire and Steel resists), or bulky set-up sweepers such as Calm Mind Clefable.

[OTHER OPTIONS]

Calyrex-I can opt for a SubSeed set in order to fix it's its issues with longevity and can exploit the fact that most of it's its common walls are unable to break it's its Substitute in one hit, with additional benefits in blocking burns and Rotom-W and -H's Pain Split. However, it's its low Speed and weakness-laden typing mean that Calyrex-I can struggle to safely switch in on offensive threats and safely get up Substitute. Reliance on solely Glacial Lance for attacking means that Calyrex-I can fall prey to Steel-types with recovery like Necrozma-DM and RestTalk Zamazenta-C.

[CHECKS AND COUNTERS]

Chip damage: Calyrex-I lacks recovery and wants to use it's its bulk to trade damage, so is prone to being worn down over time.

Skarmory: Skarmory with a HP donation can comfortably survive Glacial Lance and use it as a chance to recover with Roost or set up with Iron Defense.

Slowbro: Slowbro can reliably switch in on Calyrex-I thanks to it's good bulk and recovery, and can threaten Calyrex-I out with a burn from Scald.

Rotom-H and -W: Rotom-H and -W resist Glacial Lance, are immune to High Horsepower, threaten to burn Calyrex-I and can use it as momentum with Volt Switch.

Offensive pressure: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks good, just a reminded that it's means it is, and its is the possesive.
QC 1/2
View attachment 458678
implemented, there's more its here than a gutter on a rainy day lol
also changed the "fast attackers" bit in paragraph 2 to "fast and priority" bc rilla probably needs to be mentioned
 
Add Remove Conjecture
[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

Calyrex-I's stat spread, offensive movepool, and access to Swords Dance make it a great Trick Room attacker. Trick Room turns its brutally low Speed into an advantage, which combined with Swords Dance allow it to easily break through opposing teams. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resist. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super-effectively, with Ground/Ice-type coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super-effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and allows more use of its large bulk, whereas Life Orb scales up its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb.

Trick Room Calyrex-I can fit on both balanced teams and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls Add that they can cover for Calyrex-I once Trick Room runs out, here or after the next sentence. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep hazards clear and position Calyrex to deal damage, the former of which can also carry Toxic and Stealth Rock to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge attack, compounding wallbreaker and speed control into one slot for threats like Persian-A, Zygarde-10%, and Weavile. On Trick Room teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in, set up Trick Room and Teleport to a teammate Reword this a bit, Hatterene can't Teleport. Marowak is Calyrex-I's greatest Attack beneficiary thanks to Thick Club, offering unmatched instant power that allows Marowak to break past the majority of common physical checks. Add Araquanid and probably adjust the sentence, it's usually between it and Marowak Calyrex-I's meager Speed can also be turned to it's its advantage by slowing it's its allies down, allowing them to underspeed more Pokemon while Trick Room is active. Name some examples that can get slower (Kartana, Victini, Blacephalon)

[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker to support other threatening teammates, being able to 2HKO even some very sturdy physical walls like Skarmory and Clefable. Glacial Lance and High Horsepower are mandatory to maximize the amount of targets that Calyrex-I can threaten. Trick lets Calyrex-I cripple physical walls such as Slowking and Skarmory Rotom-H, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as Burn or Toxic, notably allowing Calyrex to play more aggressively against common Water-types like?. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move. Explain what Jolly and Adamant do

Calyrex-I best fits on balanced and bulky offense teams that can leverage its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past, separate this into two sentences whereas Landorus-T can pressure them with Toxic and can also help create opportunities for Calyrex-I to switch in thanks to U-turn and Defog. Attack donations are best used on fast sweepers and priority users like Zeraora, Rillaboom, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and -H (both of which provide valuable Fire and Steel resists), or bulky set-up sweepers such as Volcarona and Calm Mind Clefable. I'd add entry hazard support somewhere as well for more consistent KOs.

[OTHER OPTIONS]

Megahorn should be added here for Choice set Calyrex-I can opt for a SubSeed set in order to fix its issues with longevity and can exploit the fact that most of its common walls are unable to break its Substitute in one hit, with additional benefits in blocking burns and Rotom-W and -H's Pain Split. However, its low Speed and weakness-laden typing mean that Calyrex-I can struggle to safely switch in on offensive threats and safely get up Substitute. Reliance on solely Glacial Lance for attacking means that Calyrex-I can fall prey to Steel-types with recovery like Necrozma-DM and RestTalk Zamazenta-C. This is too long and should be shortened a bit. Double Dance set with Agility and Swords Dance should get a mention as well

[CHECKS AND COUNTERS]

Chip damage: Calyrex-I lacks recovery and wants to use its bulk to trade damage, so is prone to being worn down over time, especially if it doesn't have Heavy-Duty Boots. Even Pokemon that Calyrex-I threatens such as Landorus-T and Tapu Koko can deplete its HP with repeated U-turn.

Skarmory: Skarmory with a HP donation can comfortably survive Glacial Lance and use it as a chance to recover with Roost or set up with Iron Defense.

Slowbro: Slowbro can reliably switch in on Calyrex-I thanks to it's good bulk and recovery, and can threaten Calyrex-I out with a burn from Scald.

Rotom-H and -W: Rotom-H and -W resist Glacial Lance, are immune to High Horsepower, threaten to burn Calyrex-I and can use it as momentum with Volt Switch.


I'd change this to 3 parts: Bulky Water (Slowking, Vaporeon, Rotom-W) first, then Rotom-H and Volcarona second, and finally Skarmory + Necrozma-DM (Do mention that they can be weak to something, like Water mons fear Trick while Skarm can be 2HKOed by Adamant Band Glacial Lance). Also the format is **Counter or Check**, please remember to fix all the formatting.

Offensive pressure: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very good, but still some stuffs missing, tell me when these are implemented and I'll give this a recheck.
 
Add Remove Conjecture
[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb / Weakness Policy
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

Calyrex-I's stat spread, offensive movepool, and access to Swords Dance make it a great Trick Room attacker. Trick Room turns its low Speed into an advantage, which combined with Swords Dance allow it to easily break through opposing teams. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resist. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super-effectively, with Ground/Ice-type coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super-effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and allows more use of its large bulk, whereas Life Orb scales up its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb. Mentions Weakness Policy here

Trick Room Calyrex-I can fit on both balance teams and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls that can safely switch in should Trick Room expire. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep hazards clear and position Calyrex to deal damage, the former of which can also carry Toxic and Stealth Rock to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge attack, compounding wallbreaker and speed control into one slot for threats like Persian-A, Zygarde-10%, and Weavile. On Trick Room teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in and set up Trick Room - in Porygon2's case, this also helps with safely getting a teammate in via Teleport. Marowak and Araquanid is are Calyrex-I's greatest Attack beneficiary beneficiaries thanks to Thick Club and Water Bubble, respectively, offering unmatched instant power that allows Marowak them to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to its advantage by slowing allies such as Kartana and Blacephalon down, allowing them to underspeed more while Trick Room is active.

[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker that can 2HKO even durable physical walls like Skarmory and Clefable. Glacial Lance and High Horsepower are mandatory to maximize the amount of targets that Calyrex-I can threaten. Trick lets Calyrex-I cripple physical walls such as Slowking and Rotom-H, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as Burn or Toxic, notably allowing Calyrex to play more aggressively against common Water-types like Rotom-W and Slowbro. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move. Adamant provides maximum breaking power whereas Jolly allows Calyrex-I to outspeed uninvested Rotom and base 90 Speed Pokemon such as Ho-Oh and Giratina and speedtie uninvested Landorus-T.

Calyrex-I best fits on balanced and bulky offense teams that can leverage its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past. Landorus-T also appreciates the donation as Toxic and Stealth Rock provide valuable chip damage, netting Calyrex-I more KOs and helping it snowball with As One, as well as helping it get in safely with U-turn. Attack donations are best used on fast sweepers and priority users like Zeraora, Rillaboom, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and -H (both of which provide valuable Fire and Steel resists), or bulky set-up sweepers such as Volcarona and Calm Mind Clefable.

[STRATEGY COMMENTS]
Other Options
=============
Megahorn gives Calyrex-I a strong option to weaken Slowbro with, but isn't very useful outside of this due to its poor accuracy and low coverage. SubSeed sets allows Calyrex-I to fix its longevity issues, beat Water-types and gives free turns to boost or use Glacial Lance, but it struggles to safely use Substitute and deal significant damage due to its weakness-laden typing and reliance on Glacial Lance as its only attack, respectively. Double Dance sets with Agility and Swords Dance excel at cleaning up offensive teams but can struggle to find turns to safely set up with both moves, while still failing to outrun Pheromosa and its Speed receivers at +2.

Checks and Counters
===================

**Chip damage**: Calyrex-I lacks recovery and wants to use its bulk to trade damage, so is prone to being worn down over time. Many Pokemon that Calyrex-I forces out, such as Tapu Koko and Landorus-T, also carry pivot moves to deal repeated chip damage.

**Bulky Water-types**: Physically defensive Water-types like Slowbro, Slowking, Rotom-W, and Vaporeon easily withstand Glacial Lance, aren't afraid of High Horsepower, have recovery moves and can threaten Calyrex-I out with a burn. These all need to watch for Trick and Seed Bomb, however.

**Rotom-H and Volcarona**: Both of these resist Ice and aren't scared out by High Horsepower. Rotom-H can both threaten a KO and uses Calyrex-I as momentum thanks to Volt Switch, whereas Volcarona can use it as fodder to boost with Quiver Dance or heal with Roost, as well as potentially punish High Horsepower with Flame Body.

**Necrozma-DM and Skarmory**: Necrozma-DM easily withstands High Horsepower thanks to Prism Armor, and can use Calyrex-I as fodder to boost with Dragon Dance or heal with Morning Sun. Skarmory can spam Roost to drain Calyrex-I of Glacial Lance PP and match Swords Dance with Iron Defense, however fears a 2HKO from Adamant Choice Band Calyrex-I.

**Offensive pressure**: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [longheip341 longhiep341, 500884]]
- Grammar checked by: [[username1, userid1]]
Very good! QC 2/2
 
add remove conjecture
[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb / Weakness Policy
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

Calyrex-I's stat spread, offensive movepool, and access to Swords Dance make it a great Trick Room attacker. Trick Room turns its low Speed into an advantage, which combined with Swords Dance allows it to easily break through opposing teams. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resist non-resistant foe. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super-effectively hyphen, with Ground/Ice-type Ground / Ice coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, (comma) where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super-effectively hyphen . Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and allows more use of its large bulk preserves its bulk. Life Orb scales up its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb, whereas Weakness Policy can bypass the need to spend turns boosting with Swords Dance.

Trick Room Calyrex-I can fit on both balance teams and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls that can safely switch in should Trick Room expire. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep entry hazards clear and position Calyrex-I to deal damage, the former of which can also carry Toxic and Stealth Rock to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge Attack, compounding wallbreaker and speed control revenge killer into one slot for threats like Persian-A, Zygarde-10%, and Weavile. On Trick Room teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in and set up Trick Room - in Porygon2's case, this also helps with safely getting a teammate in via Teleport. Marowak and Araquanid are Calyrex-I's greatest Attack beneficiaries thanks to Thick Club and Water Bubble, respectively, offering unmatched instant power that allows them to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to its advantage by slowing allies such as Kartana and Blacephalon down, allowing them to underspeed more foes while Trick Room is active.

[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker that can 2HKO even durable physical walls like Skarmory and Clefable. Glacial Lance and High Horsepower are mandatory to maximize the amount of targets that Calyrex-I can threaten. Trick lets Calyrex-I cripple physical walls such as Slowking and Rotom-H, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as Burn or Toxic burn and toxic, notably allowing Calyrex-I to play more aggressively against common Water-types like Rotom-W and Slowbro. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move. Adamant provides maximum wallbreaking power whereas Jolly allows Calyrex-I to speedtie Speed tie uninvested Landorus-T and outspeed uninvested Rotom and Pokemon with base 90 Speed like Giratina and Ho-Oh.

Calyrex-I best fits on balanced and bulky offense teams that can leverage its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner, (comma) as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past. Landorus-T also appreciates the donation as Toxic and Stealth Rock provide valuable chip damage, netting Calyrex-I more KOs and helping it snowball with As One, as well as helping it get in safely with U-turn. Attack donations are best used on fast sweepers and priority users like Zeraora, Rillaboom, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and Rotom-H (both of which provide valuable Fire and Steel resists resistances), or bulky set-up sweepers such as Volcarona and Calm Mind Clefable.

[STRATEGY COMMENTS]
Other Options
=============
Megahorn gives Calyrex-I a strong option to weaken Slowbro with, but isn't very useful outside of this due to its poor accuracy and low coverage. SubSeed sets allows Calyrex-I to fix its longevity issues, beat Water-types and gives Water-types, and get free turns to boost or use Glacial Lance, but it struggles to safely use Substitute and deal significant damage due to its weakness-laden typing and reliance on Glacial Lance as its only attack, respectively. Double Dance sets with Agility and Swords Dance excel at cleaning up offensive teams but can struggle to find turns to safely set up with both moves, as well as failing to outspeed Pheromosa, Zamazenta or Zamazenta-C, and their speed receivers at +2.

Checks and Counters
===================

**Chip Damage**: Calyrex-I lacks recovery and wants to use its bulk to trade damage, so is prone to being worn down over time. Many Pokemon that Calyrex-I forces out, such as Tapu Koko and Landorus-T, also carry pivot moves to deal repeated chip damage.

**Bulky Water-types**: Physically defensive Water-types like Slowbro, Slowking, Rotom-W, and Vaporeon easily withstand Glacial Lance, aren't afraid of High Horsepower, have recovery moves and can threaten Calyrex-I out with a burn. These all need to watch for Trick and Seed Bomb, however.

**Rotom-H and Volcarona**: Both of these resist Ice and aren't scared out by High Horsepower. Rotom-H can both threaten a KO and uses Calyrex-I as momentum thanks to Volt Switch, whereas Volcarona can punish High Horsepower with Flame Body and can use it as fodder to boost with Quiver Dance or heal with Roost.

**Necrozma-DM and Skarmory**: Necrozma-DM easily withstands High Horsepower thanks to Prism Armor, and can use Calyrex-I as fodder to boost with Dragon Dance or heal with Morning Sun. Skarmory can spam Roost to drain Calyrex-I of Glacial Lance PP and matches Swords Dance with Iron Defense, however fears a 2HKO from Adamant Choice Band Calyrex-I.

**Offensive Pressure**: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [longhiep341, 500884]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
 
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