[SET]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb / Weakness Policy
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
[SET COMMENTS]
Calyrex-I's stat spread, offensive movepool, and Swords Dance make it a great Trick Room attacker. Trick Room turns its low Speed into an advantage, which combined with Swords Dances allow it to easily break through opposing teams. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resistant foe. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super effectively, with Ground /Ice coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and preserves its bulk. Life Orb scales up its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb, whereas Weakness Policy can bypass the need to spend turns boosting with Swords Dance.
Trick Room Calyrex-I can fit on both balance and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls that can safely switch in should Trick Room expire. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep entry hazards clear and position Calyrex to deal damage, the former of which can also carry Toxic and Stealth Rock to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge Attack, compounding wallbreaker and revenge killer into one slot for threats like Persian-A, Zygarde-10%, and Weavile. On Trick Room teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in and set up Trick Room - in Porygon2's case, this also helps with safely getting a teammate in via Teleport. Marowak and Araquanid are Calyrex-I's greatest Attack beneficiaries thanks to Thick Club and Water Bubble, respectively, offering unmatched instant power that allows them to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to its advantage by slowing allies such as Kartana and Blacephalon down, allowing them to underspeed more foes while Trick Room is active.
[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker that can 2HKO even durable physical walls like Skarmory and Clefable. Glacial Lance and High Horsepower are mandatory to maximize the amount of targets that Calyrex-I can threaten. Trick lets Calyrex-I cripple physical walls such as Slowking and Rotom-H, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as burn and toxic, notably allowing Calyrex-I to play more aggressively against common Water-types like Rotom-W and Slowbro. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move. Adamant provides maximum wallbreaking power whereas Jolly allows Calyrex-I to Speed tie uninvested Landorus-T and outspeed uninvested Rotom and Pokemon with base 90 Speed like Giratina and Ho-Oh.
Calyrex-I best fits on balanced and bulky offense teams that can leverage its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner, as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past. Landorus-T also appreciates the donation as Toxic and Stealth Rock provide valuable chip damage, netting Calyrex-I more KOs and helping it snowball with As One, as well as helping it get in safely with U-turn. Attack donations are best used on fast sweepers and priority users like Zeraora, Rillaboom, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and Rotom-H (both of which provide valuable Fire and Steel resistances), or bulky set-up sweepers such as Volcarona and Calm Mind Clefable.
[STRATEGY COMMENTS]
Other Options
=============
Megahorn gives Calyrex-I a strong option to weaken Slowbro with, but isn't very useful outside of this due to its poor accuracy and low coverage. SubSeed sets allows Calyrex-I to fix its longevity issues, beat Water-types, and get free turns to boost or use Glacial Lance, but it struggles to safely use Substitute and deal significant damage due to its weakness-laden typing and reliance on Glacial Lance as its only attack, respectively. Double Dance sets with Agility and Swords Dance excel at cleaning up offensive teams but can struggle to find turns to safely set up with both moves, as well as failing to outspeed Pheromosa, Zamazenta-C, and their speed receivers at +2.
Checks and Counters
===================
**Chip damage**: Calyrex-I lacks recovery and wants to use its bulk to trade damage, so is prone to being worn down over time. Many Pokemon that Calyrex-I forces out, such as Tapu Koko and Landorus-T, also carry pivot moves to deal repeated chip damage.
**Bulky Water-types**: Physically defensive Water-types like Slowbro, Slowking, Rotom-W, and Vaporeon easily withstand Glacial Lance, aren't afraid of High Horsepower, have recovery moves and can threaten Calyrex-I out with a burn. These all need to watch for Trick and Seed Bomb, however.
**Rotom-H and Volcarona**: Both of these resist Ice and aren't scared out by High Horsepower. Rotom-H can both threaten a KO and uses Calyrex-I as momentum thanks to Volt Switch, whereas Volcarona can punish High Horsepower with Flame Body and can use it as fodder to boost with Quiver Dance or heal with Roost.
**Necrozma-DM and Skarmory**: Necrozma-DM easily withstands High Horsepower thanks to Prism Armor, and can use Calyrex-I as fodder to boost with Dragon Dance or heal with Morning Sun. Skarmory can spam Roost to drain Calyrex-I of Glacial Lance PP and matches Swords Dance with Iron Defense, however fears a 2HKO from Adamant Choice Band Calyrex-I.
**Offensive pressure**: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.
[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [longhiep341, 500884]]
- Grammar checked by: [[UT, 523866]]
name: Trick Room
move 1: Trick Room / Seed Bomb
move 2: Swords Dance
move 3: Glacial Lance
move 4: High Horsepower
item: Heavy-Duty Boots / Life Orb / Weakness Policy
ability: As One (Glastrier)
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
[SET COMMENTS]
Calyrex-I's stat spread, offensive movepool, and Swords Dance make it a great Trick Room attacker. Trick Room turns its low Speed into an advantage, which combined with Swords Dances allow it to easily break through opposing teams. Glacial Lance is Calyrex-I's STAB attack of choice and threatens massive damage on any non-resistant foe. High Horsepower is mandatory coverage to hit Steel-types like Zamazenta-C and Necrozma-DM super effectively, with Ground /Ice coverage being almost unresisted in the tier. Seed Bomb is an option on full Trick Room teams, where Calyrex-I can rely on teammates to set Trick Room for it, as it hits Calyrex-I's two biggest nemeses in Slowbro and Rotom-W super effectively. Heavy-Duty Boots fixes Calyrex-I's entry hazard weakness and preserves its bulk. Life Orb scales up its damage output and notably allows it to 2HKO Slowbro and Rotom-W with unboosted Seed Bomb, whereas Weakness Policy can bypass the need to spend turns boosting with Swords Dance.
Trick Room Calyrex-I can fit on both balance and full Trick Room teams as their main sweeper. Good HP and amazing Defense transform defensive Pokemon like Rotom-W and Clefable, respectively, into excellent physical walls that can safely switch in should Trick Room expire. High Special Defense is useful on a variety of utility Pokemon like Landorus-T and Corviknight to help keep entry hazards clear and position Calyrex to deal damage, the former of which can also carry Toxic and Stealth Rock to whittle down opposing physical walls. Fast attackers benefit greatly from Calyrex-I's huge Attack, compounding wallbreaker and revenge killer into one slot for threats like Persian-A, Zygarde-10%, and Weavile. On Trick Room teams, Calyrex-I's bulk helps setters like Hatterene and Porygon2 safely switch in and set up Trick Room - in Porygon2's case, this also helps with safely getting a teammate in via Teleport. Marowak and Araquanid are Calyrex-I's greatest Attack beneficiaries thanks to Thick Club and Water Bubble, respectively, offering unmatched instant power that allows them to break past the majority of common physical checks. Calyrex-I's meager Speed can also be turned to its advantage by slowing allies such as Kartana and Blacephalon down, allowing them to underspeed more foes while Trick Room is active.
[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Seed Bomb
item: Choice Band
ability: As One (Glastrier)
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Choice Band gives Calyrex-I great instant power, making it a potent wallbreaker that can 2HKO even durable physical walls like Skarmory and Clefable. Glacial Lance and High Horsepower are mandatory to maximize the amount of targets that Calyrex-I can threaten. Trick lets Calyrex-I cripple physical walls such as Slowking and Rotom-H, making it much easier for Calyrex-I or its teammates to break through these Pokemon. Aromatherapy supports the team by removing status such as burn and toxic, notably allowing Calyrex-I to play more aggressively against common Water-types like Rotom-W and Slowbro. Seed Bomb can guarantee a 2HKO or better on these Water-types but comes with the cost of locking Calyrex-I into a relatively weak Grass-type move. Adamant provides maximum wallbreaking power whereas Jolly allows Calyrex-I to Speed tie uninvested Landorus-T and outspeed uninvested Rotom and Pokemon with base 90 Speed like Giratina and Ho-Oh.
Calyrex-I best fits on balanced and bulky offense teams that can leverage its base stat donations and wallbreaking ability to beat opposing defensive cores. Kartana is an excellent partner, as it appreciates Calyrex-I's Special Defense donations and can help against the Water-types that Calyrex-I struggles to break past. Landorus-T also appreciates the donation as Toxic and Stealth Rock provide valuable chip damage, netting Calyrex-I more KOs and helping it snowball with As One, as well as helping it get in safely with U-turn. Attack donations are best used on fast sweepers and priority users like Zeraora, Rillaboom, and Weavile, as these can make good use of the damage Calyrex-I causes to clean weakened teams late-game. Defense and HP donations can be used by both bulky pivots, such as Rotom-W and Rotom-H (both of which provide valuable Fire and Steel resistances), or bulky set-up sweepers such as Volcarona and Calm Mind Clefable.
[STRATEGY COMMENTS]
Other Options
=============
Megahorn gives Calyrex-I a strong option to weaken Slowbro with, but isn't very useful outside of this due to its poor accuracy and low coverage. SubSeed sets allows Calyrex-I to fix its longevity issues, beat Water-types, and get free turns to boost or use Glacial Lance, but it struggles to safely use Substitute and deal significant damage due to its weakness-laden typing and reliance on Glacial Lance as its only attack, respectively. Double Dance sets with Agility and Swords Dance excel at cleaning up offensive teams but can struggle to find turns to safely set up with both moves, as well as failing to outspeed Pheromosa, Zamazenta-C, and their speed receivers at +2.
Checks and Counters
===================
**Chip damage**: Calyrex-I lacks recovery and wants to use its bulk to trade damage, so is prone to being worn down over time. Many Pokemon that Calyrex-I forces out, such as Tapu Koko and Landorus-T, also carry pivot moves to deal repeated chip damage.
**Bulky Water-types**: Physically defensive Water-types like Slowbro, Slowking, Rotom-W, and Vaporeon easily withstand Glacial Lance, aren't afraid of High Horsepower, have recovery moves and can threaten Calyrex-I out with a burn. These all need to watch for Trick and Seed Bomb, however.
**Rotom-H and Volcarona**: Both of these resist Ice and aren't scared out by High Horsepower. Rotom-H can both threaten a KO and uses Calyrex-I as momentum thanks to Volt Switch, whereas Volcarona can punish High Horsepower with Flame Body and can use it as fodder to boost with Quiver Dance or heal with Roost.
**Necrozma-DM and Skarmory**: Necrozma-DM easily withstands High Horsepower thanks to Prism Armor, and can use Calyrex-I as fodder to boost with Dragon Dance or heal with Morning Sun. Skarmory can spam Roost to drain Calyrex-I of Glacial Lance PP and matches Swords Dance with Iron Defense, however fears a 2HKO from Adamant Choice Band Calyrex-I.
**Offensive pressure**: Trick Room Calyrex-I requires 2 turns of setup to be truly threatening, so offensive threats like Kartana, Necrozma-DM, and Weavile can force Calyrex-I out before it can set itself up.
[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[Ducky, 525446], [longhiep341, 500884]]
- Grammar checked by: [[UT, 523866]]
Last edited: