Right. My thoughts; take with a pinch of salt.
- To what extent should this Pokemon be addressing threats?This pretty much depends, as zarator has already said, whether we take reachzero's use of the phrase 'counter' extremely literally, or else adapt it to suit our own interests. In my own case I very much doubt that even the most optimistic among us think that we can, even with Multitype, phenomenal defensive stats and a good typing taken for granted, can actually put a dead stop to any set of any Pokemon with just one set of its own. The more we tone down the definition of 'outright counter', the more reasonable the suggestion appears. Another point that needs addressing here is if defensive threats, such as Blissey, Tentacruel, etc, are threats that CAP10 should have to counter. In this case it becomes more a question of forcing them out, OHKOing outright, and having to deal with status effects rather than putting one's shoulder in the way of the titanic forces of Scizor and Salamence. To this end, I would almost certainly say that we should find a way for CAP10 to hinder them, as they do qualify as threats, though perhaps as a secondary bequest, as walls are in less need of being 'checked' most of the time, and it is not often that spaces in a party are devoted entirely to beat a Blissey weakness. In short, then, while not needed to defeat all threats, it is a very good idea for CAP10 to have a variable effectiveness - that it can, if the battler chooses, lose part of its ability to counter Salamence for extra scope against Gyarados, if that is in the battler's best interests.
- Should this Pokemon be addressing threats offensively or defensively? Cresselia is immensely versatile defensively, but is hampered by a lack of decent typing, recovery, and most importantly attacking stats. This coupled with a community dislike for churning out a Pokemon with low offensive stats means that it will be almost impossible for CAP10 to be successful while having low offensive stats. As people have said before, however, high defensive stats on both ends are important, and necessary to
- What kind of stats will facilitate a Pokemon that can be tailored to counter any threat? High defensive stats, moderate offensive stats; Speed will be curiously overlooked, perhaps, by most, but I feel that I have a few things to say in this area. Some say that Speed will be necessary in order to outrun slower threats such as Scizor, but this is not necessarily true. If we become reliant on Speed to counter threats then it is all too easy to be defeated by a surprise Choice Scarf, and if the defensive stats are compromised then CAP10 will suffer greatly.
- Just how limited should the Pokemon be in regard to dealing with threats that it isn’t specifically designed to counter? There are a good number of Pokemon who are perceived to be good at one thing, but can also do other things to a great extent, such as Porygon2 being able to check Heatran as well as Salamence and Gyarados. If we leave CAP10 alone, it will still be able to dig itself a nice hole in the game - I cannot see how we can either significantly change it or even consider it that relevant.
Now, if we move on to those Pokemon who one is most likely to come across:
Code:
Aerodactyl
Azelf
Blissey
Breloom
Bronzong
Celebi
Dragonite
Dusknoir
Electivire
Empoleon
Flygon
Forretress
Gengar
Gliscor
Gyarados
Heatran
Heracross
Hippowdon
Infernape
Jirachi
Jolteon
Kingdra
Latias
Lucario
Machamp
Magnezone
Mamoswine
Metagross
Ninjask
Roserade
Rotom-A
Salamence
Scizor
Skarmory
Smeargle
Snorlax
Starmie
Suicune
Swampert
Tentacruel
Togekiss
Tyranitar
Vaporeon
Weavile
Zapdos
To be quite blunt, their diversity is almost infinite. We must, therefore, find ways of categorising them other than type matchup, since as we are well aware, for CAP10 even a good typing will bring weaknesses that could potentially cripple its ability to deal with certain threats, and hence here I have tried to group OU into categories where we may be able to group CAP10's talents as well:
Code:
[B]Ap[/B]
Aerodactyl
Weavile
[B]As[/B]
Azelf
Gengar
Jolteon
Starmie
[B]B[/B]
Blissey
Bronzong
Dusknoir
Forretress
Skarmory
Tentacruel
[B]Cp[/B]
Jirachi
Swampert
Machamp
Mamoswine
Metagross
Snorlax
Gliscor
Hippowdon
[B]Cs[/B]
Celebi
Empoleon
Heatran
Magnezone
Suicune
Zapdos
Vaporeon
[B]Dp[/B]
Scizor
Breloom
Heracross
[B]Ds[/B]
Roserade
Rotom-A
Togekiss
[B]E[/B]
Dragonite
Flygon
Latias
Salamence
[B]F[/B]
Gyarados
Kingdra
Tyranitar
[B]G[/B]
Infernape
Electivire
Lucario
[B]H[/B]
Ninjask
Smeargle
Group A is concerned with faster, frailer sweepers not usually associated with high defensive stats, yet usually strike as purely physical or special, and hence are they divided. Group B is concerned with the strong, usually mixed walls that do not usually possess great firepower of their own, and will often resort to status or the like, thus need a different way of handling. Group C is concerned with those Pokemon with high offensive stats or otherwise capabilities, as well as considerable bulk, yet sometimes lacking or choosing not to invest in the Speed stat - in essence, tanks, again divided into (usually) physical and (usually) special. Group D is concerned with Pokemon of high offensive stats, but who are usually associated with higher Speed and less imposing defensive stats than those in Group C, and who thus constitute a different threat, although for most of them going with bulk over Speed is still an option, and who are again separated into physical and special. Group E is reserved for Dragons - who, to be honest, aren't really a subcategory but are diverse and powerful and similar enough to warrant their own class, not to mention that I think a lot of people will be clamouring for a potential build to CAP10 that will allow it to check most of the Dragons at once. Group F is where most of them would probably go otherwise - in essence, the formidable sweepers with average or below-par Speed, as well as bulk, but also the ability to boost their Speed. Group G is concerned with the fast, often mixed or with mix potential, sweepers, who are also usually defensively frail, and difficult to wall due to movepool and offensive prowess. Lastly, Group H, those oddball Baton Passers that nobody really uses. If we look at the sort of EV investment that would probably be required to reliably take on the members of each 'area' (HP not taken into account; assumed to be a part of defences):
A - Medium Def & SDef, Low Atk & SAtk
B - High Atk & SAtk, Low Def & SDef
C - Medium Def & SDef, High Atk & SAtk
D - High Def & SDef, Medium Atk & SAtk
E - High Def & SDef, High Atk & SAtk
F - High Def & SDef, High Atk & SAtk
G - High Def & SDef, Medium Atk & SAtk
H - ???
Even here, there is very little chance of creating a typing, even with ability and stats taken for granted, that can offer us a reliable way to check every Pokemon, using a different combination of EVs - the stats required are simply at opposite ends of the earth. As it is, I cannot see how this will work without a revolutionary idea (for which I have none) - beyond Multitype, there seems to be no way to allow it to counter everything with a set, but not with just one set.
If there were an ability created that meant that the stats gained by EVs doubled, or something along those lines, allowing for greater stat diversity, then perhaps the operation along these lines would be feasible, but that would mean that there would be no in-battle effect, which seriously dents CAP10's viability in competitive play. Well, that's all I have to say.