Yes, excellent chart. I am agianst making another dual-type pokemon but that will most likely be shot down.
I would like to point out that alot of us are theorymoning about abilities already. This is perfectly fine as ability will play a key role here. I'm not whining that you're off topic. I have simply found a very interesting trend; We're focusing on defense in regards to typing and ability. This confuses me, Do we want a defensively oriented utlity counter, or do we want a balanced utility counter, capable of being offensive if necessary (or perhaps if made to be via EV distribution, moves etc)?
This is why I suggested Water in the first place. It's not only a strong defensive candidate, it sports strong offensive attributes as well. Also considering we are most likely going to be pairing a second type onto this CAP, as well as giving it a multipurpose ability or two, we will need a type that meshes well with others. Unlike other types, such as Poison, who have very little offensive strength, or ground, who's only niche is really STAB Earthquake, Water can be played on both sides of the spectrum.
So I propose a question that I feel people should consider while this CAP is going on; Are we being bias towards a more defensive, stallish pokemon? If so, should we simply determine that this pokemon cannot do it's assigned task (Broad Utility Counter) without being bulky, or tankish?
I would like to point out that alot of us are theorymoning about abilities already. This is perfectly fine as ability will play a key role here. I'm not whining that you're off topic. I have simply found a very interesting trend; We're focusing on defense in regards to typing and ability. This confuses me, Do we want a defensively oriented utlity counter, or do we want a balanced utility counter, capable of being offensive if necessary (or perhaps if made to be via EV distribution, moves etc)?
This is why I suggested Water in the first place. It's not only a strong defensive candidate, it sports strong offensive attributes as well. Also considering we are most likely going to be pairing a second type onto this CAP, as well as giving it a multipurpose ability or two, we will need a type that meshes well with others. Unlike other types, such as Poison, who have very little offensive strength, or ground, who's only niche is really STAB Earthquake, Water can be played on both sides of the spectrum.
So I propose a question that I feel people should consider while this CAP is going on; Are we being bias towards a more defensive, stallish pokemon? If so, should we simply determine that this pokemon cannot do it's assigned task (Broad Utility Counter) without being bulky, or tankish?