Stealth Rock doesn't interfere with Latias' Defog. Every team that runs Defog also runs Stealth Rock, and we would like to make this core as self-sufficient as possible. CAP18 will often want to attack rather than set up Stealth Rock, and although it's more reasonable to pair this core with a dedicated Stealth Rock user such as Landorus-Therian (who I believe will be a great partner for this core), there's no reason why CAP18 shouldn't be able to provide that support itself. If we don't give CAP18 Stealth Rock, someone on CAP18's team is going to use it. Why not let CAP18 provide that support itself?
Flame Charge is a boosting move. We disallowed traditional boosting moves such as Agility and Calm Mind because they allow CAP18 to do significantly better against its counters than CAP18 should. Not only does Flame Charge fly in the face of Analytic, it marginalizes Lucario in this core. With Flame Charge, CAP18 can become a late game sweeper, punching holes in opponents early-game then finishing them off with Fire Blasts and Hydro Pumps late-game. We don't want CAP18 late-game sweeping if it's going to be paired with Lucario, and Flame Charge is a late-game sweeping move.
Thunder Wave cripples Latios and Latias, who already take a ton of damage from Lucario's ExtremeSpeed. Right now, we do exactly what we want to Latios and Latias. We can't beat them one-on-one, but we can do enough damage to them that Lucario will be able to pick them off later. With Thunder Wave, CAP18 can gamble on full paralysis to break Latios and Keldeo (Latias would take some serious luck), which we shouldn't want to happen.
Allow Stealth Rock, Disallow Flame Charge and Thunder Wave.
Flame Charge is a boosting move. We disallowed traditional boosting moves such as Agility and Calm Mind because they allow CAP18 to do significantly better against its counters than CAP18 should. Not only does Flame Charge fly in the face of Analytic, it marginalizes Lucario in this core. With Flame Charge, CAP18 can become a late game sweeper, punching holes in opponents early-game then finishing them off with Fire Blasts and Hydro Pumps late-game. We don't want CAP18 late-game sweeping if it's going to be paired with Lucario, and Flame Charge is a late-game sweeping move.
Thunder Wave cripples Latios and Latias, who already take a ton of damage from Lucario's ExtremeSpeed. Right now, we do exactly what we want to Latios and Latias. We can't beat them one-on-one, but we can do enough damage to them that Lucario will be able to pick them off later. With Thunder Wave, CAP18 can gamble on full paralysis to break Latios and Keldeo (Latias would take some serious luck), which we shouldn't want to happen.
Allow Stealth Rock, Disallow Flame Charge and Thunder Wave.
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