CAP 13 CAP 2 - Part 13 - Sprite Poll 2

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Now we're cookin' with gas! Three excellent submissions survive to this poll, and now we must choose our single favorites. There really isn't much for me to say here other than that I'm pretty excited! We're getting really close to the finish line here.

I have listed every slated submission's author below in the order they placed in the last poll.
elementalpenguin
Wyverii
Ice-cold Claws

This poll is a bold vote poll, the details of which are outlined here. A typical vote might look like the following:
My Preferred Entry

If the voter wishes, he may post comments on his vote below the actual vote. As with IRV, only the vote itself should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 24 hours.

Below is a detailed showing of the entrants' submissions in the order they placed in the last poll.
elementalpenguin



Wyverii



Ice-cold Claws

CAP 2 thus far:

Name: Necturna

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:

  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Abilities: Forewarn / Telepathy (DW)
Movepool:
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
Gender: Female

tl;dr: Quack! (Like, we all need to chill and vote for peace, man!)
 
Wyverii

What it comes down to for me was clarity. Can I see everything important clearly in the sprite? I think this eliminates elementalpenguin's entry for me straight away, though I will admit it's a good-looking sprite. Wyverii's sprite has smoothness, simplicity and a sort of elegance to it, which is pretty amazing for such a complicated design, while ICC's submission has an interesting pose and is a great sprite size (if that makes sense). Ultimately, I'm going to go with Wyverii because I just love what she has achieved with the sprite.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Wyverii

BW Pokemon sprites are not as complex as some might be lead to believe. Wyverii's is simplistic, beautiful, and stylistically appropriate, in my opinion. Best of luck to all three spriters!
 
Ice-cold Claws

Well I liked both Ice-cold Claws' and elementalpenguin's, so this was a hard choice. I initially was gonna go for elementalpenguin, but after thinking a bit harder about it, ICC's is clearer, even despite being smaller. elementalpenguin's was good, but ICC's seemed more 5th gen style sprite to me.
Wyverii's I was also happy to see in the list, but the angle, face and size put me off.
 

Quanyails

On sabbatical!
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Wyverii

Well, mine didn't get in, but I support Wyverii's sprite as it looks the most professional and the most like a 5th generation sprite. The others don't give that same obviousness.
 
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