General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
not to like, beat y'all over the head with it, but I feel this bears repeating; both sets should take advantage of each other's existence.
i'm not at all a fan of cro for this reason; cro sets are like 'o my DD stopper can't win? well lemme just go to my cro stopper which prolly works at +2 as well), it has some limited purchase against teams where electrics are the only checks to CM but I feel that ultimately, teams can just assume the more threatening variant and make a course correction if wrong without being punished that much, which hurts this concept pretty immensely.
the discussion sets:
Ginganinja: doesn't go far enough IMO. I like it but meh
Taunt: i respect the both of you enough that maybe you did this just to show that taunt is a problem, mad props if so. if not, they're good sets but i don't think we want to go in those directions (taunt DD is actually semi-ok but it allows aim's set which is the major problem, and taunt dd is kind of a problem too i guess)
Also ; reflect type is pretty sweet. this may be a way to go
that said here's mine:
Alakazam @ Leftovers
Ability: Water Veil
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Scald
- Flash Cannon / Giga Drain
- Calm Mind
here's the skinny:
firstly, offensive presence and bulk, letting you pose a threat to offensive teams; sub on the (dd counter) switch-in and fire away scalds (or CM up behind a sub). Since you've got a sub up, switching to (beefy physical threat) as you CM isn't that big of a deal. Against stall, nothing really 1v1s it (assuming Flash Cannon for the moment), and while it gets worn down, life is hard like that; good against stall but not shattering it either is the hope here.
Flash Cannon is just a general strong stab and is mostly for M-alt and unaware / MG CM clefable, i guess damaging boosting celebi is nice as well. Giga Drain is to tell Keldeo to go to hell, which is nice since it's such a hard counter to use otherwise but pretty meh outside of this single role.
DD: I like Wild Charge, knock off also cool but not as much. to be honest DD is more about the fourth slot, the two counter-busters i've seen are fine at surprising counters but kinda meh at sweeping so, meh.
not to like, beat y'all over the head with it, but I feel this bears repeating; both sets should take advantage of each other's existence.
i'm not at all a fan of cro for this reason; cro sets are like 'o my DD stopper can't win? well lemme just go to my cro stopper which prolly works at +2 as well), it has some limited purchase against teams where electrics are the only checks to CM but I feel that ultimately, teams can just assume the more threatening variant and make a course correction if wrong without being punished that much, which hurts this concept pretty immensely.
the discussion sets:
Ginganinja: doesn't go far enough IMO. I like it but meh
Taunt: i respect the both of you enough that maybe you did this just to show that taunt is a problem, mad props if so. if not, they're good sets but i don't think we want to go in those directions (taunt DD is actually semi-ok but it allows aim's set which is the major problem, and taunt dd is kind of a problem too i guess)
Also ; reflect type is pretty sweet. this may be a way to go
that said here's mine:
Alakazam @ Leftovers
Ability: Water Veil
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Scald
- Flash Cannon / Giga Drain
- Calm Mind
here's the skinny:
firstly, offensive presence and bulk, letting you pose a threat to offensive teams; sub on the (dd counter) switch-in and fire away scalds (or CM up behind a sub). Since you've got a sub up, switching to (beefy physical threat) as you CM isn't that big of a deal. Against stall, nothing really 1v1s it (assuming Flash Cannon for the moment), and while it gets worn down, life is hard like that; good against stall but not shattering it either is the hope here.
Flash Cannon is just a general strong stab and is mostly for M-alt and unaware / MG CM clefable, i guess damaging boosting celebi is nice as well. Giga Drain is to tell Keldeo to go to hell, which is nice since it's such a hard counter to use otherwise but pretty meh outside of this single role.
DD: I like Wild Charge, knock off also cool but not as much. to be honest DD is more about the fourth slot, the two counter-busters i've seen are fine at surprising counters but kinda meh at sweeping so, meh.