I don't really see a way for this concept to be successful without locking us into a particular combination of typing + ability. Offensive hazard teams are just going to build offensive pressure in such a way that makes it difficult for the enemy team to actually find the time to spin, while stall teams know how to handle defog and stuff since its hardly a new strategy. I also dislike just how binary the CAP would prolly end up being. In a metagame where this CAP is popular, paradoxically, it would never see use, specifically because no-one would use hazards.
You want this thing to:
-Be immune to spikes either resistant or neutral to SR
-Prevent the set up of entry hazards and remove them reliably across the length of the match
-Have such a large degree of offensive presence so that offensive teams couldn't just pressure this CAP to not find the time to spin.
-Have some other offensive and/or defensive role
-Defeat all entry hazard setters commonly seen in OU
-Handle common counters to entry removal, such as Bisharp discouraging Defog
-Not have this pokemon be over centralising.
-Still retain various creative options (ie no pigeonholing) during the process
I guess the biggest issue I have with this is that there is 0 counterplay. You just...don't stop this pokemon from doing its job. That to me, doesn't sound like a particularly healthy pokemon, even though it would be nice having a metagame with a decrease in the usage of spikes.
You want this thing to:
-Be immune to spikes either resistant or neutral to SR
-Prevent the set up of entry hazards and remove them reliably across the length of the match
-Have such a large degree of offensive presence so that offensive teams couldn't just pressure this CAP to not find the time to spin.
-Have some other offensive and/or defensive role
-Defeat all entry hazard setters commonly seen in OU
-Handle common counters to entry removal, such as Bisharp discouraging Defog
-Not have this pokemon be over centralising.
-Still retain various creative options (ie no pigeonholing) during the process
I guess the biggest issue I have with this is that there is 0 counterplay. You just...don't stop this pokemon from doing its job. That to me, doesn't sound like a particularly healthy pokemon, even though it would be nice having a metagame with a decrease in the usage of spikes.