(Note: This post is mostly me talking as a user, not as a Typing Leader. Mostly...)
I just want to chime in an briefly say that I don't buy for a second the argument of "X typing is TOO GOOD! It can't be used since it can't be balanced easily!"
The simple fact is that any and every typing we choose will go through a balancing act. This will not be unique to anything. We're no where near close to deciding stats and movepools or anything. Some typings might need more or less oomph added in future stages than others. That's simply natural.
The concept is our starting point. If a typing has qualities the helps or hurts the concept then those qualities should be discussed.
And let's just be real here for a second. There's no point in trying to hide that the typing I am referring to is Ghost/Dragon since that is the typing that has had the most back and forth debate. It seems that one of the biggest criticisms of Ghost/Dragon is that it's... too offensive? I'm really not sure, since most of the arguments of it being too good are just baffling to me and I haven't seen any imo good reasoning to support this notion. Ghost/Dragon might have great neutral coverage but it's super effective coverage is utterly terrible, only hitting 3 single types SE. The top dogs in the meta are not weak to either Ghost or Dragon. Ghost/Dragon has 5 whopping weaknesses. I don't see how this is a phenomenal typing. I don't understand how people can support Ghost/Ground or Fairy/Ground but say that Ghost/Dragon's coverage makes it OP (spoiler: the other typings just mentioned have better coverage).
Ghost/Dragon seems to have a lot of weaknesses, a lot of resists, and good neutral coverage. I'm not even fully sure what the problem with STAB Spirit Shackle would be since this is far from a super powerful move. That said, even SS isn't guarantee anyway. I've very very much appreciate someone saying why Ghost/Dragon is too OP because everything about it tells me it's a good type that matches the concept on a number of points, and that it has enough flaws and enough strengths to fit our needs. If I'm being frank, I think it's unhealthy to create a bandwagon against this typing by claiming it's OP without ever proving it is. So here's your chance; prove it please.
I do not believe that Ghost is the most offensive tying in the CAP metagame. I believe our usage stats utterly refute this.
Want to know what will switch into a Ghost STAB trapping move? Something bulky, powerful, and with a pivot move. Lots of these mons exist from Landog to Krilowatt to Cyclohm to Colossoil to who knows what else.
The argument, to me, is clearly one about STAB or no STAB, not one about Ghost or no Ghost. Is a STAB trapping move distracting? Is it a compressed move? It is spammable? Do we want spammable? I've heard well respected users argue on both sides of this issue.
I just want to chime in an briefly say that I don't buy for a second the argument of "X typing is TOO GOOD! It can't be used since it can't be balanced easily!"
The simple fact is that any and every typing we choose will go through a balancing act. This will not be unique to anything. We're no where near close to deciding stats and movepools or anything. Some typings might need more or less oomph added in future stages than others. That's simply natural.
The concept is our starting point. If a typing has qualities the helps or hurts the concept then those qualities should be discussed.
And let's just be real here for a second. There's no point in trying to hide that the typing I am referring to is Ghost/Dragon since that is the typing that has had the most back and forth debate. It seems that one of the biggest criticisms of Ghost/Dragon is that it's... too offensive? I'm really not sure, since most of the arguments of it being too good are just baffling to me and I haven't seen any imo good reasoning to support this notion. Ghost/Dragon might have great neutral coverage but it's super effective coverage is utterly terrible, only hitting 3 single types SE. The top dogs in the meta are not weak to either Ghost or Dragon. Ghost/Dragon has 5 whopping weaknesses. I don't see how this is a phenomenal typing. I don't understand how people can support Ghost/Ground or Fairy/Ground but say that Ghost/Dragon's coverage makes it OP (spoiler: the other typings just mentioned have better coverage).
Ghost/Dragon seems to have a lot of weaknesses, a lot of resists, and good neutral coverage. I'm not even fully sure what the problem with STAB Spirit Shackle would be since this is far from a super powerful move. That said, even SS isn't guarantee anyway. I've very very much appreciate someone saying why Ghost/Dragon is too OP because everything about it tells me it's a good type that matches the concept on a number of points, and that it has enough flaws and enough strengths to fit our needs. If I'm being frank, I think it's unhealthy to create a bandwagon against this typing by claiming it's OP without ever proving it is. So here's your chance; prove it please.
I do not believe that Ghost is the most offensive tying in the CAP metagame. I believe our usage stats utterly refute this.
Want to know what will switch into a Ghost STAB trapping move? Something bulky, powerful, and with a pivot move. Lots of these mons exist from Landog to Krilowatt to Cyclohm to Colossoil to who knows what else.
The argument, to me, is clearly one about STAB or no STAB, not one about Ghost or no Ghost. Is a STAB trapping move distracting? Is it a compressed move? It is spammable? Do we want spammable? I've heard well respected users argue on both sides of this issue.
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