I'd like to share my thoughs about some of the concepts:
No Fly Zone: I'm torn about this on. On one hand, Flying is undoubtedly one of the best offensive types in CAP, and having a concept about studying their strengths and weaknesses is a great idea. However, the main reason why Flying is such a good typing is because is able to check some of the most dominating Pokemon in the meta, such as Arghonaut, Pyroak and Tomohawk, and they already possess a fair share of checks and counters, like Zapdos, Cyclohm, Krilowatt, Crucibelle and Tapu Koko. This leads me to fear that having a concept built around weakening them might have a very negative impact in the metagame, as it could generate a meta were mons that previously feared Flying-type run rampant, while CAP 24 covers their previous weakness.
Scizor of the Sun: I'm not a big fan of this concept, as DrapionSwing said before, Sun is not a great playstyle right now. Mons like Ferrothorn and Scizor fit perfectly on Rain teams because they already have great abusers like M-Swampert, Kingdra and Ash-Greninja, and they serve as the glue that makes the team come together. Sun, on the other hand, is not nearly as good, mostly because you need to choose between either having abusers with Fire STAB boosted or with their speed doubled, as no Fire-Type has access to Chlorophyll. All in all, I don't think this idea has what is needed to serve as a successful concept.
Master Poisoner: I think this is one of the most underrated concepts submitted. While it may appear simple on the surface, there's actually quite a few ways this concept could work, with options such as Merciless, Poison Touch, Venoshock and Hex. In my opinion Poison is probably the best the best status in the metagame right now, as it allows threats like Zygarde to break though stuff like Tomohawk and Arghonaut, who would otherwise stop it completely. Even standard poison can prove to be deadly at the right time, as it is not longer completely outclassed by burns, and threats like M-Crucibelle are able to abuse it by spamming Gunk Shot, allowing it to break past Tomohawk most of the time.
The Social Butterfly: This concept is great on paper, but in practice, it has some pretty big flaws. First of all, CAP has a terrible track record with core-based concepts, we already failed to build a core three times, with Voodoom (Yes, it worked with Zapdos, but it's partner was supposed to be Togekiss), Volkraken and Plasmanta, and this aims to further explore this subject, that we should know CAP doesn't do very well. Second, I believe that the power level required to create to easily fit into cores might be far too much for our own good. When I think of a Pokemon that fits this description, the first one that comes to my mind is Tomohawk, and I think that illustrates the amount of strength necessary to accomplish this goal pretty well.
Nothing Special: I just don't get this concept at all. If a Pokemon doesn't have anything special, it won't be used. Even mons that might appear mediocre at first sight need to have something to set themselves apart, Breloom has access to Spore and two great abilities, Talonflame had the strongest priority in the game, Clefable has a great typing, amazing movepool and two amazing abilities. No Pokemon can succeed if they truly have nothing special.
The is Future is Bright!: I like this one, Future Sight is a move that is almost never used competitively, but I definitively agree that it has potential to be used if we build our mon around it. Psychic is also a good offensive typing, and while it could be theoretically just be neutralized by switching a Dark-Type, this would be easy to predict, allowing you to nail them with the appropiate coverage easily.
Junk Lover: This concept it's pretty straightforward, and I like it, but I don't think there are too many ways of making use of most unviable items, if you want to Trick them to your opponent, a Choice item would probably do a similar job at crippling your foe, while still being useful to you.
Snow or Shine (Or Sand): I like this one a lot, concepts trying to explore the less viable weathers are always interesting, we should be able to tackle two at the same time in this project.
Going Solo: I would love to see a single-typed CAP, but unfortunately, the idea is not nearly enough to merit a whole concept for it.
Sorry if I didn't review your concept, I just went through the ones I found the most interesting, but it's very likely that I missed a few good ones.