I'm think we're ready for this type of discussion. The purpose of this thread is to discuss CAP25's three secondary typings, which will be led by none other than yours truly, EpicUmbreon29! Please read his posts carefully, and do not start posting typing combinations until he says so.
NEW: This is a Celebration CAP, meaning that we are going out of our way to break some rules. We'll be creating a set of three Pokemon this time around, a set of Fire, Water, and Grass-type starters! You can read exactly which rules we'll be breaking here and the logic behind Celebration CAPs here. Give these a read-through to get some context.
CAP25's framework and concept are contained in the project summary at the end of the post. Please find reachzero's concluding post from the concept assessment below.
CAP 25 so far:
Topic Leader: reachzero
Topic Leadership Team:
EpicUmbreon29 - Typing
snake_rattler - Ability
jas61292 - Stats
cbrevan - Movepool
NEW: This is a Celebration CAP, meaning that we are going out of our way to break some rules. We'll be creating a set of three Pokemon this time around, a set of Fire, Water, and Grass-type starters! You can read exactly which rules we'll be breaking here and the logic behind Celebration CAPs here. Give these a read-through to get some context.
CAP25's framework and concept are contained in the project summary at the end of the post. Please find reachzero's concluding post from the concept assessment below.
- - - - - - - - - - - - - - - - - -That's all for Concept Assessment! We have agreed to build CAP 25f as an primarily offensive Pokemon, CAP 25w as a primarily defensive Pokemon, and CAP 25g as a specialized Pokemon, with offensive or defensive focus taking a back seat in the face of the challenge of differentiation.
Here is our list of abilities that lie outside the scope of our concept.
Dry Skin
Flash Fire
Sap Sipper
Lightning Rod
Motor Drive
Storm Drain
Volt Absorb
Water Absorb
Guts
Flare Boost
Toxic Boost
Bulletproof
Soundproof
Aftermath
Clear Body
Cute Charm
Damp
Dancer
Defeatist
Effect Spore
Filter
Fluffy
Forewarn
Heatproof
Hyper Cutter
Immunity
Innards Out
Inner Focus
Insomnia
Iron Barbs
Limber
Liquid Ooze
Magma Armor
Moxie
Mummy
Natural Cure
Overcoat
Poison Point
Rattled
Rough Skin
Sand Rush
Sand Veil
Shield Dust
Solid Rock
Static
Steadfast
Sticky Hold
Sweet Veil
Thick Fat
Unnerve
Vital Spirit
Weak Armor
Our next step up will be the Typing Stage, led by our fearless Typing Leader, EpicUmbreon29!
CAP 25 so far:
Name: Starter Trio CAPs
Description: This CAP is not one Pokemon, but three seperate Pokemon, based off of a Grass/Water/Fire starter trio.
Explanation: There is rarely such thing as a competitively viable starter Pokemon in the OU metagame, rare exceptions being Serperior, Greninja, and Blaziken for their insanely powerful abilities, and Infernape for his speed and movepool. Running three seperate CAP Processes with different Concepts can be loads of fun, and a nice way to celebrate CAP with our own starter trio! I'd love to see what the artists can come up with, and what pre-evos will be made alongside this trio, as well.
I've spoken to Birkal about this framework, and I've decided that this framework would definitely limit the Typing stage of each CAP, but not necessarily limit the Abilities stages, as Overgrow, Torrent, and Blaze aren't very competitively viable, and not necessarily limit the Stats stages, as starter trios tend not to share the same BSTs, giving us flexibility with where and how we want to place stats, especially with each "starter" most likely having a different concept from the others.
Possible Questions:
Is it possible to create a fully competitively viable Grass/Water/Fire trio?
What can be learned from a trio of Pokemon that will mostly likely check, if not counter, each other in a Rock Paper Scissors manner?
Exactly what does it take to create a fully competitively viable starter trio, something unprecedented in all of official, competitive Pokemon?
Of course, feedback is all but begged for as we work to flesh out this framework!
Starter Fact Sheet
Final Submission
- Name - Astounding Ability Actualization (Triple A)
- Description - These Pokemon each maximize the potential of their given, separate abilities by coordinating their movepools and that ability's competitive effect.
- Justification - This is an Actualization concept much like Cyclohm's original "Neglected Ability." In my research on what made Pokemon with "Starter Level" stats effective, the common denominator was they all had abilities they used to full effect with their other competitive aspects. This framework gives us a unique opportunity to A-B test some fairly powerful abilities we usually shy away from and bring out an effective competitive starter trio.
- Questions To Be Answered -
- Which Abilities are best suited to a full, comprehensive exploration of their specific mechanics?
- Why does Ability seem to be the common factor in taking "starter-esque" Pokemon into prominence (e.g. Protean and Battle Bond Greninja, Contrary Serperior, Speed Boost Blaziken to Ubers, etc.)
- What is the threshold where maximizing an ability goes toi far, such as Blaziken's combination of Swords Dance, strong attack and mid-grade speed, and high BP STABS with Speed Boost or Protean Greninja's huge speed and just-varied enough movepool in prior Generations?
- How will introducing three specialized Pokemon into the metagame at once impact it overall?
- Which type combinations along with the starter types are best suited to maximizing the potential of a specific ability, and why?
- Explanation - Competitive Pokemon has suffered from a massive power creep for a long time. In order for a Pokemon to be effective, not only does it have to be fairly good generally, it also can't be directly outclassed. Considering our Framework, our Pokemon are already competing against Heatran/Volcarona, Toxapex/Keldeo/Greninja, and Ferrothorn/Kartana for offensive or defensive roles. However, each of those Pokemon have their own flaws that give our FWG CAP Trio space to explore if we are focused on a key niche for each of them.
Let's take Grass for example, and Tough Claws. Tough Claws boosts one of the most incredibly CAP-relevant moves, Grass Knot, because it is a special contact attack. Only Mega Metagross ever even came close to utilizing this combination, and Mega-Meta was banned (for other reasons, of course). Grass could also use it's huge number of healing options with Triage, including priority Strength Sap that even outruns Bullet Punch. Nearly every Fire attack has a secondary effect chance perfect for Serene Grace or Sheer Force. Water has a few specific moves that would also love Serene Grace, but would also appreciate breaking through Gastrodon and Mollux with Mold Breaker. Suffice it to say, this concept gives us an ability to meet our Framework demands and think through a huge combination of synergistic types and abilities in a single project.
Topic Leader: reachzero
Topic Leadership Team:
EpicUmbreon29 - Typing
snake_rattler - Ability
jas61292 - Stats
cbrevan - Movepool