What benefits do we gain from being intentionally slow and bulky? What speed stats are we talking about? Why is it better for the process, the metagame and the CAP itself if this mon goes that route, instead of a speedy one?
And I havent seen much points about slow and bulky being the way to go for a long while. I thought the general consensus moved to a more speedy approach. And don't worry about SpA, as from alot of tinkering I did, its very hard to have a good SpA without undercutting alot of the more important stats.
reasons to go bulky:
-abuse our rocks neutrality to a greater degree, switching into our checks multiple times rather than once
-abuse our good resistances throughout the match instead of getting nuked by z-move magearna, ferrothorn power whip, z-move magnezone, plasmanta sludge bomb/aura sphere
-be a reliable mega mawile check when holding z-move
-allows us to be slower and not be deadweight
reasons to not be a fast mon:
-allow us to more easily balance our incredible stab moves and coverage, which fits the role of wallbreaker
-turn revenge killing into a reliable method for teams to deal with 25f
-improve the ability of landorus, gyarados, rotom-w, tapu fini, pajantom, scarf bao (vs scarf), scarf volk (vs scarf), the list goes on
-allow it setup moves in order to beat the likes of chansey or clefable without ramping its offensive pressure to stupid levels
-we have seen a pattern with mons with perfect offensive coverage in things like heatran and mamoswine. these mons are balanced by their speed tier.
-we have seen heatran show it is possible to be a bulky fire type that is slower than landorus providing it has rocks neutrality
-its a safer route that has seen more support in threads and in discord with stats backing it than the opposing, loose justification of faster spreads
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there really is no reason to give a fire/ground pokemon a stupid speed tier for the purpose of creeping arbitrary mons, especially above 100 and even creeping things like lando is unnecessary when its actual reliable switchins with just fire move/ground move/toxic consists of about 4 common pokemon. Almost every single pokemon under this pokemon's speed is threatened by it, and many of its purest "counters" such as pelipper, stratagem, gyarados, moltres and mega aero dont commonly fit on teams or are bad in the tier. giving it the opportunity to scarf with a good speed tier only serves to further limit the number of mons that can reliably switch in and requires scouting for scarf on top of everything. Sun also is a viable playstyle in the tier which further increases its offensive power with little to no cost.
I'll repost this coverage chart of the mon's ability to smash things:
bear in mind that none of those double-resist slots are risk-free when it comes to hidden power coverage. dragon/flying is 4x weak to tech-boosted hidden power ice, fire/flying is 4x weak to tech-boosted hp rock, water/flying is 4x weak to tech-boosted hp electric, and there arent any rock/flying or rock/levitate mons in the higher tiers of CAP (not to mention mega aero and stratagem both arent tanky enough to take super effective hits, perhaps even regular hits).
i encourage ppl who have shown support to a more middling speed 25f on discord to post something about it in the thread also- because theres been a lot more speed-related discussion and (from what i saw) heavy agreement on 25f speed tier being slower there. there havent been any detailed posts in this thread backing a fast 25f, and similarly there has been almost entirely loosely-justified higher speeds suggested on discord. i'm actually pretty surprised to hear you think the consensus has landed on a faster speed tier for this mon cus i didnt get that impression at all.
Here is how i personally see the speeds, taking into consideration all the above:
<77- too low
80- outsped by gyarados - fine
83- is capable of outspeeding adamant zygarde if wanted - good
85- goes alongside tapu fini + tomohawk (checks), outsped by excadrill, rotom-w - good
>85- requires good explanation
>91- too high