CAP 25 - Part 9 - CAP25w Movepool Poll 2

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DHR-107

Robot from the Future
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Orange Islands
NEW: This is a Celebration CAP, meaning that we are going out of our way to break some rules. We'll be creating a set of three Pokemon this time around, a set of Fire, Water, and Grass-type starters! You can read exactly which rules we'll be breaking here and the logic behind Celebration CAPs here. Give these a read-through to get some context.

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CAP 25 Grass-type Movepool Poll 2: https://www.smogon.com/forums/threads/cap-25-part-9-cap25g-movepool-poll-2.3643783/
CAP 25 Fire-type Movepool Poll 2: https://www.smogon.com/forums/threads/cap-25-part-9-cap25f-movepool-poll-2.3643784/
CAP 25 Water-type Movepool Poll 2: https://www.smogon.com/forums/threads/cap-25-part-9-cap25w-movepool-poll-2.3643785/

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This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.

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When voting, use only the name of the submitter. Click on the submitter's name to view their movepool. Here are the movepools you can vote for:

Alias Tex
Dogfish44
Frostbiyt

Those names with no formatting:

Alias Tex
Dogfish44
Frostbiyt

This poll will be open for 24 hours

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CAP 25 so far:

Topic Leader: reachzero

Topic Leadership Team:
EpicUmbreon29 - Typing
snake_rattler - Ability
jas61292 - Stats
cbrevan - Movepool


Name: Starter Trio CAPs

Description: This CAP is not one Pokemon, but three seperate Pokemon, based off of a Grass/Water/Fire starter trio.

Explanation: There is rarely such thing as a competitively viable starter Pokemon in the OU metagame, rare exceptions being Serperior, Greninja, and Blaziken for their insanely powerful abilities, and Infernape for his speed and movepool. Running three seperate CAP Processes with different Concepts can be loads of fun, and a nice way to celebrate CAP with our own starter trio! I'd love to see what the artists can come up with, and what pre-evos will be made alongside this trio, as well.
I've spoken to Birkal about this framework, and I've decided that this framework would definitely limit the Typing stage of each CAP, but not necessarily limit the Abilities stages, as Overgrow, Torrent, and Blaze aren't very competitively viable, and not necessarily limit the Stats stages, as starter trios tend not to share the same BSTs, giving us flexibility with where and how we want to place stats, especially with each "starter" most likely having a different concept from the others.

Possible Questions:
Is it possible to create a fully competitively viable Grass/Water/Fire trio?
What can be learned from a trio of Pokemon that will mostly likely check, if not counter, each other in a Rock Paper Scissors manner?
Exactly what does it take to create a fully competitively viable starter trio, something unprecedented in all of official, competitive Pokemon?

Of course, feedback is all but begged for as we work to flesh out this framework!

Starter Fact Sheet

Final Submission
  • Name - Astounding Ability Actualization (Triple A)
  • Description - These Pokemon each maximize the potential of their given, separate abilities by coordinating their movepools and that ability's competitive effect.
  • Justification - This is an Actualization concept much like Cyclohm's original "Neglected Ability." In my research on what made Pokemon with "Starter Level" stats effective, the common denominator was they all had abilities they used to full effect with their other competitive aspects. This framework gives us a unique opportunity to A-B test some fairly powerful abilities we usually shy away from and bring out an effective competitive starter trio.
  • Questions To Be Answered -
    • Which Abilities are best suited to a full, comprehensive exploration of their specific mechanics?
    • Why does Ability seem to be the common factor in taking "starter-esque" Pokemon into prominence (e.g. Protean and Battle Bond Greninja, Contrary Serperior, Speed Boost Blaziken to Ubers, etc.)
    • What is the threshold where maximizing an ability goes toi far, such as Blaziken's combination of Swords Dance, strong attack and mid-grade speed, and high BP STABS with Speed Boost or Protean Greninja's huge speed and just-varied enough movepool in prior Generations?
    • How will introducing three specialized Pokemon into the metagame at once impact it overall?
    • Which type combinations along with the starter types are best suited to maximizing the potential of a specific ability, and why?
  • Explanation - Competitive Pokemon has suffered from a massive power creep for a long time. In order for a Pokemon to be effective, not only does it have to be fairly good generally, it also can't be directly outclassed. Considering our Framework, our Pokemon are already competing against Heatran/Volcarona, Toxapex/Keldeo/Greninja, and Ferrothorn/Kartana for offensive or defensive roles. However, each of those Pokemon have their own flaws that give our FWG CAP Trio space to explore if we are focused on a key niche for each of them.

    Let's take Grass for example, and Tough Claws. Tough Claws boosts one of the most incredibly CAP-relevant moves, Grass Knot, because it is a special contact attack. Only Mega Metagross ever even came close to utilizing this combination, and Mega-Meta was banned (for other reasons, of course). Grass could also use it's huge number of healing options with Triage, including priority Strength Sap that even outruns Bullet Punch. Nearly every Fire attack has a secondary effect chance perfect for Serene Grace or Sheer Force. Water has a few specific moves that would also love Serene Grace, but would also appreciate breaking through Gastrodon and Mollux with Mold Breaker. Suffice it to say, this concept gives us an ability to meet our Framework demands and think through a huge combination of synergistic types and abilities in a single project.
Smokomodo

Typing: Fire/Ground
Threats and Counters: https://www.smogon.com/forums/posts/7870058
Abilities: Blaze/Technician
Stats: 88 HP / 116 Atk / 67 Def / 88 SpA / 78 SpD / 97 Spe

Caribolt

Typing: Grass/Electric
Threats and Counters: https://www.smogon.com/forums/posts/7875516
Abilities: Overgrow/Galvanize
Stats: 84 HP / 106 Atk / 82 Def / 77 SpA / 80 SpD / 106 Spe

Snaelstrom

Typing: Water/Bug
Threats and Counters: https://www.smogon.com/forums/posts/7872739
Abilities: Torrent/Poison Heal
Stats: 91 HP / 94 Atk / 110 Def / 80 SpA / 97 SpD / 63 Spe
 

Quanyails

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Dogfish44
Frostbiyt
Alias Tex


There's no need to load Snaelstrom with lots of Psychic-type flavor just because Psycho Shift is required.
 

G-Luke

Sugar, Spice and One for All
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Dogfish44
Frostbiyt


We picked Water/Bug as our typing guys, not Water/Psychic. Tsk
 
Alias Tex
Frostbiyt


All of the remaining submissions look pretty good to me. I personally think that our Toxapex-hunting snail actually being a fairy is far less intuitive than it having proportionate amounts of Psychic coverage. That's just a subjective flavor nitpick, though. Obviously I'm biased in my belief when I say that I believe my movepool to be functionally the best, but really all of these submissions are high-quality in both flavor and function. Props everyone :blobthumbsup:
 
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