Quanyails
On sabbatical!
Shiny Palette Rules
Final Submission Post
All artists must make a final submission post conforming to the shiny palette rules (listed above) and the following:
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CAP 26 so far:
Topic Leadership Team:
Typing Leader: GMars
Ability Leader: Jordy
Stats Leader: Jho
Movepool Leader: G-Luke
Typing: Steel/Ground
Threats:
Stats: 102 HP / 50 Atk / 96 Def / 133 SpA / 118 SpD / 60 Spe
Secondary Ability: Bulletproof
Art Design:
Movepool: https://www.smogon.com/forums/posts/8139435
- Shiny palettes must be submitted as palette swaps of the winning sprite entry. No other modifications to the image may be made.
- Colors in a shiny palette must have the same relative hue and brightness compared to the corresponding color on the original sprite.
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- Acceptable:
- Light blue -> light red
- Dark blue -> dark red
- Acceptable:
- Light blue -> white
- Dark blue -> gray
- Acceptable:
- Light blue -> gray
- Dark blue -> black
- Unacceptable:
- Light blue -> dark green
- Dark blue -> light green
- Unacceptable:
- Light blue -> light red
- Dark blue -> dark green
- Acceptable:
-
- Images must be in PNG format.
- Use 8-bit truecolor (aka 24-bit RGB) or less. This does NOT mean 256 color mode.
Final Submission Post
All artists must make a final submission post conforming to the shiny palette rules (listed above) and the following:
- The post must have "Final Submission" (in bold) as the first line, with the sprites at the top, and any additional description or comments (if applicable) below them.
- The final submission image must be hosted on a reliable image hosting service (such as Imgur or puush). Do not use the forum's 'Drop/upload image' feature. Do not use the 'Attach a photo' tool on messaging apps (e.g. Discord). Do not use Iaza or Ezimba.
- Only make one (1) final submission post.
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CAP 26 so far:
Topic Leader: SHSPDogfish44 said:Name - The Future is Bright!
Description - A Pokemon that makes usage of the 'delayed-attack' moves - Future Sight and/or Doom Desire
Justification - Given we're attempting to create a Pokemon that uses one of two specific moves, this is an Actualisation concept. Future Sight and Doom Desire are incredibly unique moves, which see limited usage in spite of their high base power, and ability to have a target Pokemon struck twice in the same turn. In using CAP26, the aim is to create a Pokemon that inspires a feeling of being able to trap opponents, to establish win-win situations.
Questions To Be Answered -
One Pokemon which has been seen to fairly reliably use Future Sight is Slowking. What can we learn from Slowking about what makes a viable user of Future Sight? On the same token, what has led Jirachi to not be effective at using Doom Desire, and other Pokemon to not effectively use Future Sight?
What is the optimum usage of Future Sight/Doom Desire, both on the turn immediately after using the move, and the turn on which the move will land?
Should the user of Future Sight/Doom Desire be primarily helping itself, or other teammates. If helping itself, what is the aim? If helping teammates, then what types of teammate?
Are Z-Future Sight and Z-Doom Desire mandatory, or just useful tools?
Explantion - Doom Desire is almost one we've done before, as people from the era of Cawmodore probably remember. Whilst little has changed since then, we have seen Future Sight get another power level increase since then.
This isn't a case of using a move which we know can't be used - we can look to Slowking (Future Sight) or Dialga (Balanced Hackmons, Doom Desire) for inspiration on what makes these moves workable. At the same time, we know that they're not automatic locks in spite of their high base power, allowing us room to explore what makes these moves often fall flat.
The beauty of Future Sight and Doom Desire as concept leads is that they don't massively restrict our ability to choose a direction right from the gate - focussing on these moves for their ability to strike twice in a single turn likely produces a Pokemon that is very different from focussing on these moves for their ability to force specific Pokemon out for a teammate to switch in. Whether we create a Pokemon that breaks walls, or pivots around, or supports a very specific partner, or something else entirely, these moves make for a concept that should be both interesting to implement, and with many avenues to explore.
Topic Leadership Team:
Typing Leader: GMars
Ability Leader: Jordy
Stats Leader: Jho
Movepool Leader: G-Luke
Typing: Steel/Ground
Threats:
Primary Ability: LevitateSHSP said:Switch Ins: Mega Crucibelle, Clefable, Tapu Koko, Most Tornadus-T, Magearna lacking Focus Blast
Counters: Celesteela, Rotom-Wash, Arghonaut, Chansey
Checks: Mega Latias and Latios, Ash Greninja, Volkraken, Mega Charizard X and Y, AV Tyranitar, Landorus-T, Ferrothorn
Stats: 102 HP / 50 Atk / 96 Def / 133 SpA / 118 SpD / 60 Spe
Secondary Ability: Bulletproof
Art Design:
Movepool: https://www.smogon.com/forums/posts/8139435