Name - Conditional Entry/Mercy Killing
Description - a number of effects only work, or have an increased effect while a target or condition is in place on the battlefield. This pokemon uses these 'conditional' effects as the core of its operation, either as a threat of its expected inclusion, or its actual inclusion. It does not necessarily require the ability to inflict its own ability reliably, nor does it have to specifically focus on one single condition to target.
Justification - this concept is closest to the Actualization justification - the mechanic of specifically targeting a pokemon under the effect of a condition is not one that's particularly explored yet, despite numerous ways of setting the condition, and the moves typically high power and useful rider effects
Questions To Be Answered -
With all of the various ways in which the conditions can be propagated and spread over the course of a battle, this mon is meant to capitalise on the condition, and pressurize a target through the potential way in which the condition can enable CAP27. That CAP27 doesn't necessarily have to inflict the condition makes it one that is rather less limited - Toxic Spikes, Thunder Wave and Scald are all frequently thrown out in the game.
Description - a number of effects only work, or have an increased effect while a target or condition is in place on the battlefield. This pokemon uses these 'conditional' effects as the core of its operation, either as a threat of its expected inclusion, or its actual inclusion. It does not necessarily require the ability to inflict its own ability reliably, nor does it have to specifically focus on one single condition to target.
Justification - this concept is closest to the Actualization justification - the mechanic of specifically targeting a pokemon under the effect of a condition is not one that's particularly explored yet, despite numerous ways of setting the condition, and the moves typically high power and useful rider effects
Questions To Be Answered -
- These moves have existed since Gen 1 (eg Dream Eater), and gradually expanded upon. Despite the conditions themselves being quite widely applicable, there is little competitive use of the conditional move being triggered: is there a cause for that?
- Which conditions (whether status or otherwise, volatile or otherwise) have moves which specifically target the condition?
- What ways exist in the meta to consistently apply the conditions?
- Are there any noticeable gaps in the ways of inflicting the conditions?
- Clerics, Spinners/Foggers and being able to switch out are easy answers to the Concept threat; is it desired that these are viable answers to the concept, to either influence the meta in their use, or have them become something that's intentionally targeted or "pulled"?
With all of the various ways in which the conditions can be propagated and spread over the course of a battle, this mon is meant to capitalise on the condition, and pressurize a target through the potential way in which the condition can enable CAP27. That CAP27 doesn't necessarily have to inflict the condition makes it one that is rather less limited - Toxic Spikes, Thunder Wave and Scald are all frequently thrown out in the game.