You do realise that:
1. Slowking can simply pivot in and out on another turn bringing it to 70-80%. And so on. Renegerator is hardly a one-time deal, and it's one of the reasons Toxapex is so infamous for being able to come back into a game after being "crippled". All Stakeout does is force Slowking to do exactly what it wants to do-tank hits for the rest of its team. It's hardly "checkmate", when a kill is only forced if the opponent plays into it.
2. Tinted Lens works only on resists. Stakeout works on everything.
3. Ok, here's the correct Blissey calc:
252+ SpA Choice Specs Stakeout Yanmega Draco Meteor vs. 252 HP / 4 SpD Blissey: 496-585 (69.4 - 81.9%) -- guaranteed 2HKO
Blissey does not get Regenerator. It is crippled. By a very average SpA mon.
4. Those mons hardly "win" the matchup, as in stop CAP 28 doing any further damage by crippling it or removing it. Toxapex is forced to Recover before it can do anything else. Blissey similarly has to Soft-Boiled. And then they have to potentially face that hit again on a future turn, which is what makes Stakeout just turn us into an unga bunga breaker.
5. I'm not even taking into account prediction and potential coverage.
252+ SpA Choice Specs Stakeout Yanmega Focus Blast vs. 252 HP / 4 SpD Blissey: 612-720 (85.7 - 100.8%) -- 6.3% chance to OHKO
And we did say we wanted to be able to beat Blissey 1v1...
So really Stakeout (and Tinted Lens tbh) just makes us into a glorified breaker. There's no particular punishing of pivoting strategies, in fact said strategies are encouraged to avoid the Stakeout-boosted hit that is nearly impossible to tank, and to get CAP 28 into position to fire off Stakeout-boosted moves. And the only thing CAP 28 ends up doing with the Slowtwins, is just using them as switch-in fodder like any other generic breaker.
TL;DR: If Blissey is the only thing that can remotely reliably switch into us, there's a huge problem.
1. Taking minimum 70% of damage is not ideal for a Regenerator Pokémon, and unless the opponent is a buffon or is plain unlucky, it will be an uphill battle for the Regenerator to get back up to full. That way, we did our job, and forced Slowking into a check mate scenario, similar to how Pursuit was utilized in previous gens past.
2. You don't actually answer his point, in that sturdy resists are still a viable means of defensively checking CAP 28. I noted that you purposefully chose to avoid posting any calcs regarding sturdy resists, which I will provide
252 SpA Choice Specs Stakeout Yanmega Bug Buzz vs. 252 HP / 76 SpD Equilibra: 165-194 (40.4 - 47.5%) -- guaranteed 3HKO
Possible damage amounts: (165, 166, 168, 170, 172, 174, 176, 178, 180, 182, 184, 186, 188, 189, 192, 194)
Even with the Stakeout Boost AND Choice Specs, an item that is certainly not mandated and probably won't be the very best item either, we only manage to 3HKO Equilibra. And after losing the extra Stakeout boost, we are still hopelessly walled and Pain Splitted on back to full. A similar situation exists for Draco Meteor
252 SpA Choice Specs Stakeout Yanmega Draco Meteor vs. 252 HP / 76 SpD Equilibra: 237-280 (58 - 68.6%) -- guaranteed 2HKO
Possible damage amounts: (237, 240, 243, 246, 249, 252, 255, 258, 260, 263, 266, 269, 271, 274, 277, 280)
A 2HKO sounds scart, until you relise that CAP 28 is a) now no longer endowed with Stakeout, and b) at -2. Making the next Draco Meteor do this
-2 252 SpA Choice Specs Yanmega Draco Meteor vs. 252 HP / 76 SpD Equilibra: 59-70 (14.4 - 17.1%) -- possible 6HKO
Possible damage amounts: (59, 60, 60, 61, 62, 63, 63, 64, 65, 66, 66, 67, 68, 69, 69, 70)
And as I said, this is assuming we decided to use the best boosting item available, which is most certainly not the case 100% of the time. Some more fun calcs to consider
252 SpA Choice Specs Stakeout Yanmega Bug Buzz vs. 0 HP / 0 SpD Kerfluffle: 113-133 (36.5 - 43%) -- guaranteed 3HKO
Possible damage amounts: (113, 114, 115, 117, 118, 120, 121, 122, 124, 125, 126, 127, 129, 130, 132, 133)
252 SpA Choice Specs Stakeout Yanmega Draco Meteor vs. 252 HP / 228+ SpD Corviknight: 240-282 (60 - 70.5%) -- guaranteed 2HKO after Leftovers recovery
Possible damage amounts: (240, 243, 245, 248, 251, 254, 257, 259, 262, 265, 268, 270, 273, 276, 279, 282) followed by
-2 252 SpA Choice Specs Yanmega Draco Meteor vs. 252 HP / 228+ SpD Corviknight: 60-71 (15 - 17.7%) -- possible 9HKO after Leftovers recovery
Possible damage amounts: (60, 60, 61, 62, 63, 63, 64, 65, 66, 66, 67, 68, 69, 69, 70, 71)
252 SpA Choice Specs Stakeout Yanmega Bug Buzz vs. 252 HP / 0 SpD Togekiss: 90-106 (24 - 28.3%) -- 96.6% chance to 4HKO
Possible damage amounts: (90, 91, 92, 93, 94, 95, 96, 97, 99, 99, 100, 102, 103, 104, 105, 106)
252 SpA Choice Specs Stakeout Yanmega Bug Buzz vs. 252 HP / 4 SpD Aegislash-Shield: 75-89 (23.1 - 27.4%) -- possible 5HKO after Leftovers recovery
Possible damage amounts: (75, 76, 77, 78, 79, 80, 81, 81, 82, 83, 84, 85, 86, 87, 88, 89)
252 SpA Choice Specs Stakeout Yanmega Bug Buzz vs. 248 HP / 44+ SpD Primarina: 156-185 (42.9 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
Possible damage amounts: (156, 159, 160, 162, 164, 166, 168, 170, 171, 174, 175, 177, 179, 181, 183, 185)
Blissey is most certainly not its only switch in. Speaking of Blissey
3. Assuming Modest (assuming alot right there), CAP 28 has a chance to beat Blissey if you get the highest rolls on both Draco Meteor hits
252+ SpA Choice Specs Stakeout Yanmega Draco Meteor vs. 252 HP / 4 SpD Blissey: 496-585 (69.4 - 81.9%) -- guaranteed 2HKO
-2 252+ SpA Choice Specs Yanmega Draco Meteor vs. 252 HP / 4 SpD Blissey: 126-148 (17.6 - 20.7%) -- possible 5HKO
Possible damage amounts: (126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148)
Now, if you are unlucky and didn't hit the absolute highest roll on the first Draco Meteor, Blissey will Soft Boiled up back to full as if it didn't take damage. And if CAP 28 prefers Timid, You aren't beating Blissey by dropping Dracos. If you didn't pick Choice Specs, you aren't beating Blissey. So I'd calm down about the rant that nothing can switch in on us.
4. Now, ALL of the previous Pokemon I listed not only can switch in on a CAP 28, but they also beat it 1v1, with STAB, a Status condition or simply stalling us out.
5. Assuming specific coverage isn't something that is done when discussing Pokémon at this point in the series, because that would be known as poll-jumping, and that is illegal in the CAP Process. If a Pokémon after having X is proven to be too strong to get Y, it just does not get it, it won't be denied X on the off chance that without it Y will be balanced, because it can either a) be broken anyways, defeating the point or b) be actually underwhelming because whatever X addressed for the CAP remains unaddressed.
Being a "glorified breaker" is absolutely a viable, if not rather blunt, means of achieving our concept, as if a Pokémon can hit several popular pivots for heavy damage, how will they achieve the goal of actually pivoting around when they have below 50% HP or are fainted?
Also will be addressing both this post and voltage's recent post regrding stakeout in this conclusion -
- Analytic and Stakeout
- Before you prepare your rebuttals to my points here, please be aware that I get that discouraging hard switches with attacks sounds incredibly pro-concept upon first glance. It would effectively checkmate Pokemon into rather difficult situations that are very clearly good at preventing a pivot. That said, Mx and Deck Knight put it very well, and I share the same sentiment. Stake out and Analytic both encourage Teleport pivoters to effectively click Teleport to minimize damage being dealt. Given that CAP28 should be immediately threatening both of the Slowtwins and Blissey, I fail to see how, outside of some crazy moves and stats, that these mons aren't even more encouraged to click Teleport when they're up against CAP28.
Then there's also just with Stakeout in general that I get very wigged out by. Stakeout is a slippery slope that is going to inevitably lead to us being ultimately very restricted in later stages of this project due to the sheer fact that Stakeout is incredibly powerful. As Mx put it, I have zero idea how we'd be able to make a properly balanced CAP by choosing Stakeout for our primary ability, especially when we're already trying to be putting a LOT of pressure on some of these fatter mons.
If I'm slating one of these two, it would probably be Analytic, but I really need to see a strong argument as to why Teleport users aren't immediately incentivized to click Teleport, which is the exact opposite of our project's goals.
Lets make this very clear - Stakeout is the big beefy ability that is potentially a top tier option for CAP 28 plain and simple. It does bite into our power budget, and is something that you must accept when choosing this particular ability. I think we can all acknowledge that. That being said, I do not understand the arguments being presented by the anti Stakeout gang. Stakeout is not an objectively broken ability like the STags and Wonder Guards and even arguably the Huge Powers. Stakeout is very strong, but has clear drawbacks that hold it back - only activating on the turn a Pokémon switches in on its Attack. The only Pokémon in standard with said ability rotted in PU upon its debut, so its not the instant Uber maker that some may make it out to be. I have trust in the team and the knowledge of the community to be able to balance this ability if it is chosen whether it be during stats and / or movepool. The main argument Insee against Stakeout is that it makes CAP 28 want to Teleport out against us, and I just want to ask, how exactly? Out of the abilities that will definitely hit the list, Download is the only one that actively dissuades Teleport due to boosting the power of its attacks upon switch in, threatening to kill it before teleporting. Therefore, based on this logic, all of the others should be tossed out, no? Obviously not. Most of the abilities will require stats or movepool to pick up the slack in this regard, so I'd assume the same would be done for Stakeout if it is chosen. Our typing already does that for the Slowtwins by threatening to KO or severly cripple them with our Bug STAB, so really we will only need to tackle Blissey, which we would always need to address regardless of whether or not we picked Stakeout.