Should CAP28's ability take an active role or passive role in preventing pivoting?
By the given definition, passive abilities seem to target VoltTurn a lot more than Tport. Active abilities that rely on opponents' moves don't have as much of a bearing on play as the passive ones, which apply universally. A way to summarise this might be; passive=reactionary (denying/harassing pivots), active=threatening a pivot or switch in. I'd go for passive if we weren't targeting Tport specifically. There aren't any ways to harass the pivot or deny the Tport in terms of Ability (that I can think of). The active abilities seem much more promising. Stakeout increasing damage against a switch in, Tinted Lens denying safe switches, Punk Rock increasing damage (again), NGas denying Natural Cure and Regenerator, etc. I may have interpreted the roles incorrectly, feedback is always appreciated.
To what extent should CAP28's ability benefit CAP28 more than it punishes CAP28's opponent?
This just seems like a "decide now, NGas or not". Of the abilities mentioned above, three of benefitted CAP28, one simply punished the opponent. It is a bit of a difficult call, CAP28 definitely could use an ability that removes offensive weaknesses or just smacks the opponent. However, NGas is a big opportunity. It evens the playing field for both mons, providing big advantages over less offensive mons that rely on their ability for crucial aspects of their gameplay (Slowtwins, Blissey, Pex) and those are some of the mons we are targeting with CAP28. Really, I don't know, I think it could go either way and both sides deserve much consideration.
By the given definition, passive abilities seem to target VoltTurn a lot more than Tport. Active abilities that rely on opponents' moves don't have as much of a bearing on play as the passive ones, which apply universally. A way to summarise this might be; passive=reactionary (denying/harassing pivots), active=threatening a pivot or switch in. I'd go for passive if we weren't targeting Tport specifically. There aren't any ways to harass the pivot or deny the Tport in terms of Ability (that I can think of). The active abilities seem much more promising. Stakeout increasing damage against a switch in, Tinted Lens denying safe switches, Punk Rock increasing damage (again), NGas denying Natural Cure and Regenerator, etc. I may have interpreted the roles incorrectly, feedback is always appreciated.
To what extent should CAP28's ability benefit CAP28 more than it punishes CAP28's opponent?
This just seems like a "decide now, NGas or not". Of the abilities mentioned above, three of benefitted CAP28, one simply punished the opponent. It is a bit of a difficult call, CAP28 definitely could use an ability that removes offensive weaknesses or just smacks the opponent. However, NGas is a big opportunity. It evens the playing field for both mons, providing big advantages over less offensive mons that rely on their ability for crucial aspects of their gameplay (Slowtwins, Blissey, Pex) and those are some of the mons we are targeting with CAP28. Really, I don't know, I think it could go either way and both sides deserve much consideration.
Neither Bug nor Dragon have a good offensive spread. Dragon is weak to Steel and ineffective against Fairy. Bug is weak to plenty, but the important bit is that it also hits Steel and Fairy for less damage. Tinted Lens would be a way to patch up some offensive weaknesses of the type.-I don't see why Tinted Lens is a good concept ability, the only pokemon in our switch-ins that resist any of our STABs is Rotom-H resisting bug, which means it's mostly a wasted ability against what we should get in against. I think any other damage boosting ability would be better.